1 /*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #ifndef GrTextureStripAtlas_DEFINED
9 #define GrTextureStripAtlas_DEFINED
10
11 #include "GrBinHashKey.h"
12 #include "GrTHashTable.h"
13 #include "SkBitmap.h"
14 #include "SkGr.h"
15 #include "SkTDArray.h"
16 #include "SkTypes.h"
17
18 /**
19 * Maintains a single large texture whose rows store many textures of a small fixed height,
20 * stored in rows across the x-axis such that we can safely wrap/repeat them horizontally.
21 */
22 class GrTextureStripAtlas {
23 public:
24 /**
25 * Descriptor struct which we'll use as a hash table key
26 **/
27 struct Desc {
DescDesc28 Desc() { memset(this, 0, sizeof(*this)); }
29 uint16_t fWidth, fHeight, fRowHeight;
30 GrPixelConfig fConfig;
31 GrContext* fContext;
asKeyDesc32 const uint32_t* asKey() const { return reinterpret_cast<const uint32_t*>(this); }
33 };
34
35 /**
36 * Try to find an atlas with the required parameters, creates a new one if necessary
37 */
38 static GrTextureStripAtlas* GetAtlas(const Desc& desc);
39
40 ~GrTextureStripAtlas();
41
42 /**
43 * Add a texture to the atlas
44 * @param data Bitmap data to copy into the row
45 * @return The row index we inserted into, or -1 if we failed to find an open row. The caller
46 * is responsible for calling unlockRow() with this row index when it's done with it.
47 */
48 int lockRow(const SkBitmap& data);
49 void unlockRow(int row);
50
51 /**
52 * These functions help turn an integer row index in [0, 1, 2, ... numRows] into a scalar y
53 * texture coordinate in [0, 1] that we can use in a shader.
54 *
55 * If a regular texture access without using the atlas looks like:
56 *
57 * texture2D(sampler, vec2(x, y))
58 *
59 * Then when using the atlas we'd replace it with:
60 *
61 * texture2D(sampler, vec2(x, yOffset + y * scaleFactor))
62 *
63 * Where yOffset, returned by getYOffset(), is the offset to the start of the row within the
64 * atlas and scaleFactor, returned by getVerticalScaleFactor(), is the y-scale of the row,
65 * relative to the height of the overall atlas texture.
66 */
getYOffset(int row)67 SkScalar getYOffset(int row) const { return SkIntToScalar(row) / fNumRows; }
getVerticalScaleFactor()68 SkScalar getVerticalScaleFactor() const { return SkIntToScalar(fDesc.fRowHeight) / fDesc.fHeight; }
69
getContext()70 GrContext* getContext() const { return fDesc.fContext; }
getTexture()71 GrTexture* getTexture() const { return fTexture; }
72
73 private:
74
75 // Key to indicate an atlas row without any meaningful data stored in it
76 const static uint32_t kEmptyAtlasRowKey = 0xffffffff;
77
78 /**
79 * The state of a single row in our cache, next/prev pointers allow these to be chained
80 * together to represent LRU status
81 */
82 struct AtlasRow : SkNoncopyable {
AtlasRowAtlasRow83 AtlasRow() : fKey(kEmptyAtlasRowKey), fLocks(0), fNext(NULL), fPrev(NULL) { }
84 // GenerationID of the bitmap that is represented by this row, 0xffffffff means "empty"
85 uint32_t fKey;
86 // How many times this has been locked (0 == unlocked)
87 int32_t fLocks;
88 // We maintain an LRU linked list between unlocked nodes with these pointers
89 AtlasRow* fNext;
90 AtlasRow* fPrev;
91 };
92
93 /**
94 * We'll only allow construction via the static GrTextureStripAtlas::GetAtlas
95 */
96 GrTextureStripAtlas(Desc desc);
97
98 void lockTexture();
99 void unlockTexture();
100
101 /**
102 * Initialize our LRU list (if one already exists, clear it and start anew)
103 */
104 void initLRU();
105
106 /**
107 * Grabs the least recently used free row out of the LRU list, returns NULL if no rows are free.
108 */
109 AtlasRow* getLRU();
110
111 void appendLRU(AtlasRow* row);
112 void removeFromLRU(AtlasRow* row);
113
114 /**
115 * Searches the key table for a key and returns the index if found; if not found, it returns
116 * the bitwise not of the index at which we could insert the key to maintain a sorted list.
117 **/
118 int searchByKey(uint32_t key);
119
120 /**
121 * Compare two atlas rows by key, so we can sort/search by key
122 */
KeyLess(const AtlasRow & lhs,const AtlasRow & rhs)123 static bool KeyLess(const AtlasRow& lhs, const AtlasRow& rhs) {
124 return lhs.fKey < rhs.fKey;
125 }
126
127 #ifdef SK_DEBUG
128 void validate();
129 #endif
130
131 /**
132 * Clean up callback registered with GrContext. Allows this class to
133 * free up any allocated AtlasEntry and GrTextureStripAtlas objects
134 */
135 static void CleanUp(const GrContext* context, void* info);
136
137 // Hash table entry for atlases
138 class AtlasEntry;
139 class AtlasHashKey : public GrBinHashKey<sizeof(GrTextureStripAtlas::Desc)> {
140 public:
141 static bool Equals(const AtlasEntry& entry, const AtlasHashKey& key);
142 static bool LessThan(const AtlasEntry& entry, const AtlasHashKey& key);
143 };
144 class AtlasEntry : public ::SkNoncopyable {
145 public:
AtlasEntry()146 AtlasEntry() : fAtlas(NULL) {}
~AtlasEntry()147 ~AtlasEntry() { SkDELETE(fAtlas); }
148 AtlasHashKey fKey;
149 GrTextureStripAtlas* fAtlas;
150 };
151
152 static GrTHashTable<AtlasEntry, AtlasHashKey, 8>* gAtlasCache;
153
154 static GrTHashTable<AtlasEntry, AtlasHashKey, 8>* GetCache();
155
156 // We increment gCacheCount for each atlas
157 static int32_t gCacheCount;
158
159 // A unique ID for this texture (formed with: gCacheCount++), so we can be sure that if we
160 // get a texture back from the texture cache, that it's the same one we last used.
161 const int32_t fCacheKey;
162
163 // Total locks on all rows (when this reaches zero, we can unlock our texture)
164 int32_t fLockedRows;
165
166 const Desc fDesc;
167 const uint16_t fNumRows;
168 GrTexture* fTexture;
169
170 // Array of AtlasRows which store the state of all our rows. Stored in a contiguous array, in
171 // order that they appear in our texture, this means we can subtract this pointer from a row
172 // pointer to get its index in the texture, and can save storing a row number in AtlasRow.
173 AtlasRow* fRows;
174
175 // Head and tail for linked list of least-recently-used rows (front = least recently used).
176 // Note that when a texture is locked, it gets removed from this list until it is unlocked.
177 AtlasRow* fLRUFront;
178 AtlasRow* fLRUBack;
179
180 // A list of pointers to AtlasRows that currently contain cached images, sorted by key
181 SkTDArray<AtlasRow*> fKeyTable;
182 };
183
Equals(const AtlasEntry & entry,const AtlasHashKey & key)184 inline bool GrTextureStripAtlas::AtlasHashKey::Equals(const AtlasEntry& entry,
185 const AtlasHashKey& key) {
186 return entry.fKey == key;
187 }
188
LessThan(const AtlasEntry & entry,const AtlasHashKey & key)189 inline bool GrTextureStripAtlas::AtlasHashKey::LessThan(const AtlasEntry& entry,
190 const AtlasHashKey& key) {
191 return entry.fKey < key;
192 }
193
194 #endif
195