1 /*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "GrGLProgramDesc.h"
9 #include "GrBackendEffectFactory.h"
10 #include "GrDrawEffect.h"
11 #include "GrEffect.h"
12 #include "GrGLShaderBuilder.h"
13 #include "GrGpuGL.h"
14
15 #include "SkChecksum.h"
16
17 namespace {
get_key_and_update_stats(const GrEffectStage & stage,const GrGLCaps & caps,bool useExplicitLocalCoords,bool * setTrueIfReadsDst,bool * setTrueIfReadsPos,bool * setTrueIfHasVertexCode)18 inline GrGLEffect::EffectKey get_key_and_update_stats(const GrEffectStage& stage,
19 const GrGLCaps& caps,
20 bool useExplicitLocalCoords,
21 bool* setTrueIfReadsDst,
22 bool* setTrueIfReadsPos,
23 bool* setTrueIfHasVertexCode) {
24 const GrEffectRef& effect = *stage.getEffect();
25 const GrBackendEffectFactory& factory = effect->getFactory();
26 GrDrawEffect drawEffect(stage, useExplicitLocalCoords);
27 if (effect->willReadDstColor()) {
28 *setTrueIfReadsDst = true;
29 }
30 if (effect->willReadFragmentPosition()) {
31 *setTrueIfReadsPos = true;
32 }
33 if (effect->hasVertexCode()) {
34 *setTrueIfHasVertexCode = true;
35 }
36 return factory.glEffectKey(drawEffect, caps);
37 }
38 }
Build(const GrDrawState & drawState,GrGpu::DrawType drawType,GrDrawState::BlendOptFlags blendOpts,GrBlendCoeff srcCoeff,GrBlendCoeff dstCoeff,const GrGpuGL * gpu,const GrDeviceCoordTexture * dstCopy,SkTArray<const GrEffectStage *,true> * colorStages,SkTArray<const GrEffectStage *,true> * coverageStages,GrGLProgramDesc * desc)39 void GrGLProgramDesc::Build(const GrDrawState& drawState,
40 GrGpu::DrawType drawType,
41 GrDrawState::BlendOptFlags blendOpts,
42 GrBlendCoeff srcCoeff,
43 GrBlendCoeff dstCoeff,
44 const GrGpuGL* gpu,
45 const GrDeviceCoordTexture* dstCopy,
46 SkTArray<const GrEffectStage*, true>* colorStages,
47 SkTArray<const GrEffectStage*, true>* coverageStages,
48 GrGLProgramDesc* desc) {
49 colorStages->reset();
50 coverageStages->reset();
51
52 // This should already have been caught
53 SkASSERT(!(GrDrawState::kSkipDraw_BlendOptFlag & blendOpts));
54
55 bool skipCoverage = SkToBool(blendOpts & GrDrawState::kEmitTransBlack_BlendOptFlag);
56
57 bool skipColor = SkToBool(blendOpts & (GrDrawState::kEmitTransBlack_BlendOptFlag |
58 GrDrawState::kEmitCoverage_BlendOptFlag));
59 int firstEffectiveColorStage = 0;
60 bool inputColorIsUsed = true;
61 if (!skipColor) {
62 firstEffectiveColorStage = drawState.numColorStages();
63 while (firstEffectiveColorStage > 0 && inputColorIsUsed) {
64 --firstEffectiveColorStage;
65 const GrEffect* effect = drawState.getColorStage(firstEffectiveColorStage).getEffect()->get();
66 inputColorIsUsed = effect->willUseInputColor();
67 }
68 }
69
70 int firstEffectiveCoverageStage = 0;
71 bool inputCoverageIsUsed = true;
72 if (!skipCoverage) {
73 firstEffectiveCoverageStage = drawState.numCoverageStages();
74 while (firstEffectiveCoverageStage > 0 && inputCoverageIsUsed) {
75 --firstEffectiveCoverageStage;
76 const GrEffect* effect = drawState.getCoverageStage(firstEffectiveCoverageStage).getEffect()->get();
77 inputCoverageIsUsed = effect->willUseInputColor();
78 }
79 }
80
81 // The descriptor is used as a cache key. Thus when a field of the
82 // descriptor will not affect program generation (because of the attribute
83 // bindings in use or other descriptor field settings) it should be set
84 // to a canonical value to avoid duplicate programs with different keys.
85
86 bool requiresColorAttrib = !skipColor && drawState.hasColorVertexAttribute();
87 bool requiresCoverageAttrib = !skipCoverage && drawState.hasCoverageVertexAttribute();
88 // we only need the local coords if we're actually going to generate effect code
89 bool requiresLocalCoordAttrib = !(skipCoverage && skipColor) &&
90 drawState.hasLocalCoordAttribute();
91
92 bool colorIsTransBlack = SkToBool(blendOpts & GrDrawState::kEmitTransBlack_BlendOptFlag);
93 bool colorIsSolidWhite = (blendOpts & GrDrawState::kEmitCoverage_BlendOptFlag) ||
94 (!requiresColorAttrib && 0xffffffff == drawState.getColor()) ||
95 (!inputColorIsUsed);
96
97 int numEffects = (skipColor ? 0 : (drawState.numColorStages() - firstEffectiveColorStage)) +
98 (skipCoverage ? 0 : (drawState.numCoverageStages() - firstEffectiveCoverageStage));
99
100 size_t newKeyLength = KeyLength(numEffects);
101 bool allocChanged;
102 desc->fKey.reset(newKeyLength, SkAutoMalloc::kAlloc_OnShrink, &allocChanged);
103 if (allocChanged || !desc->fInitialized) {
104 // make sure any padding in the header is zero if we we haven't used this allocation before.
105 memset(desc->header(), 0, kHeaderSize);
106 }
107 // write the key length
108 *desc->atOffset<uint32_t, kLengthOffset>() = SkToU32(newKeyLength);
109
110 KeyHeader* header = desc->header();
111 EffectKey* effectKeys = desc->effectKeys();
112
113 int currEffectKey = 0;
114 bool readsDst = false;
115 bool readFragPosition = false;
116 // We use vertexshader-less shader programs only when drawing paths.
117 bool hasVertexCode = !(GrGpu::kDrawPath_DrawType == drawType ||
118 GrGpu::kDrawPaths_DrawType == drawType);
119
120 if (!skipColor) {
121 for (int s = firstEffectiveColorStage; s < drawState.numColorStages(); ++s) {
122 effectKeys[currEffectKey++] =
123 get_key_and_update_stats(drawState.getColorStage(s), gpu->glCaps(),
124 requiresLocalCoordAttrib, &readsDst, &readFragPosition,
125 &hasVertexCode);
126 }
127 }
128 if (!skipCoverage) {
129 for (int s = firstEffectiveCoverageStage; s < drawState.numCoverageStages(); ++s) {
130 effectKeys[currEffectKey++] =
131 get_key_and_update_stats(drawState.getCoverageStage(s), gpu->glCaps(),
132 requiresLocalCoordAttrib, &readsDst, &readFragPosition,
133 &hasVertexCode);
134 }
135 }
136
137 header->fHasVertexCode = hasVertexCode || requiresLocalCoordAttrib;
138 header->fEmitsPointSize = GrGpu::kDrawPoints_DrawType == drawType;
139
140 // Currently the experimental GS will only work with triangle prims (and it doesn't do anything
141 // other than pass through values from the VS to the FS anyway).
142 #if GR_GL_EXPERIMENTAL_GS
143 #if 0
144 header->fExperimentalGS = gpu->caps().geometryShaderSupport();
145 #else
146 header->fExperimentalGS = false;
147 #endif
148 #endif
149 bool defaultToUniformInputs = GR_GL_NO_CONSTANT_ATTRIBUTES || gpu->caps()->pathRenderingSupport();
150
151 if (colorIsTransBlack) {
152 header->fColorInput = kTransBlack_ColorInput;
153 } else if (colorIsSolidWhite) {
154 header->fColorInput = kSolidWhite_ColorInput;
155 } else if (defaultToUniformInputs && !requiresColorAttrib) {
156 header->fColorInput = kUniform_ColorInput;
157 } else {
158 header->fColorInput = kAttribute_ColorInput;
159 header->fHasVertexCode = true;
160 }
161
162 bool covIsSolidWhite = !requiresCoverageAttrib && 0xffffffff == drawState.getCoverageColor();
163
164 if (skipCoverage) {
165 header->fCoverageInput = kTransBlack_ColorInput;
166 } else if (covIsSolidWhite || !inputCoverageIsUsed) {
167 header->fCoverageInput = kSolidWhite_ColorInput;
168 } else if (defaultToUniformInputs && !requiresCoverageAttrib) {
169 header->fCoverageInput = kUniform_ColorInput;
170 } else {
171 header->fCoverageInput = kAttribute_ColorInput;
172 header->fHasVertexCode = true;
173 }
174
175 if (readsDst) {
176 SkASSERT(NULL != dstCopy || gpu->caps()->dstReadInShaderSupport());
177 const GrTexture* dstCopyTexture = NULL;
178 if (NULL != dstCopy) {
179 dstCopyTexture = dstCopy->texture();
180 }
181 header->fDstReadKey = GrGLShaderBuilder::KeyForDstRead(dstCopyTexture, gpu->glCaps());
182 SkASSERT(0 != header->fDstReadKey);
183 } else {
184 header->fDstReadKey = 0;
185 }
186
187 if (readFragPosition) {
188 header->fFragPosKey = GrGLShaderBuilder::KeyForFragmentPosition(drawState.getRenderTarget(),
189 gpu->glCaps());
190 } else {
191 header->fFragPosKey = 0;
192 }
193
194 // Record attribute indices
195 header->fPositionAttributeIndex = drawState.positionAttributeIndex();
196 header->fLocalCoordAttributeIndex = drawState.localCoordAttributeIndex();
197
198 // For constant color and coverage we need an attribute with an index beyond those already set
199 int availableAttributeIndex = drawState.getVertexAttribCount();
200 if (requiresColorAttrib) {
201 header->fColorAttributeIndex = drawState.colorVertexAttributeIndex();
202 } else if (GrGLProgramDesc::kAttribute_ColorInput == header->fColorInput) {
203 SkASSERT(availableAttributeIndex < GrDrawState::kMaxVertexAttribCnt);
204 header->fColorAttributeIndex = availableAttributeIndex;
205 availableAttributeIndex++;
206 } else {
207 header->fColorAttributeIndex = -1;
208 }
209
210 if (requiresCoverageAttrib) {
211 header->fCoverageAttributeIndex = drawState.coverageVertexAttributeIndex();
212 } else if (GrGLProgramDesc::kAttribute_ColorInput == header->fCoverageInput) {
213 SkASSERT(availableAttributeIndex < GrDrawState::kMaxVertexAttribCnt);
214 header->fCoverageAttributeIndex = availableAttributeIndex;
215 } else {
216 header->fCoverageAttributeIndex = -1;
217 }
218
219 // Here we deal with whether/how we handle color and coverage separately.
220
221 // Set this default and then possibly change our mind if there is coverage.
222 header->fCoverageOutput = kModulate_CoverageOutput;
223
224 // If we do have coverage determine whether it matters.
225 bool separateCoverageFromColor = false;
226 if (!drawState.isCoverageDrawing() && !skipCoverage &&
227 (drawState.numCoverageStages() > 0 || requiresCoverageAttrib)) {
228
229 if (gpu->caps()->dualSourceBlendingSupport() &&
230 !(blendOpts & (GrDrawState::kEmitCoverage_BlendOptFlag |
231 GrDrawState::kCoverageAsAlpha_BlendOptFlag))) {
232 if (kZero_GrBlendCoeff == dstCoeff) {
233 // write the coverage value to second color
234 header->fCoverageOutput = kSecondaryCoverage_CoverageOutput;
235 separateCoverageFromColor = true;
236 } else if (kSA_GrBlendCoeff == dstCoeff) {
237 // SA dst coeff becomes 1-(1-SA)*coverage when dst is partially covered.
238 header->fCoverageOutput = kSecondaryCoverageISA_CoverageOutput;
239 separateCoverageFromColor = true;
240 } else if (kSC_GrBlendCoeff == dstCoeff) {
241 // SA dst coeff becomes 1-(1-SA)*coverage when dst is partially covered.
242 header->fCoverageOutput = kSecondaryCoverageISC_CoverageOutput;
243 separateCoverageFromColor = true;
244 }
245 } else if (readsDst &&
246 kOne_GrBlendCoeff == srcCoeff &&
247 kZero_GrBlendCoeff == dstCoeff) {
248 header->fCoverageOutput = kCombineWithDst_CoverageOutput;
249 separateCoverageFromColor = true;
250 }
251 }
252 if (!skipColor) {
253 for (int s = firstEffectiveColorStage; s < drawState.numColorStages(); ++s) {
254 colorStages->push_back(&drawState.getColorStage(s));
255 }
256 }
257 if (!skipCoverage) {
258 SkTArray<const GrEffectStage*, true>* array;
259 if (separateCoverageFromColor) {
260 array = coverageStages;
261 } else {
262 array = colorStages;
263 }
264 for (int s = firstEffectiveCoverageStage; s < drawState.numCoverageStages(); ++s) {
265 array->push_back(&drawState.getCoverageStage(s));
266 }
267 }
268 header->fColorEffectCnt = colorStages->count();
269 header->fCoverageEffectCnt = coverageStages->count();
270
271 *desc->checksum() = 0;
272 *desc->checksum() = SkChecksum::Compute(reinterpret_cast<uint32_t*>(desc->fKey.get()),
273 newKeyLength);
274 desc->fInitialized = true;
275 }
276
operator =(const GrGLProgramDesc & other)277 GrGLProgramDesc& GrGLProgramDesc::operator= (const GrGLProgramDesc& other) {
278 fInitialized = other.fInitialized;
279 if (fInitialized) {
280 size_t keyLength = other.keyLength();
281 fKey.reset(keyLength);
282 memcpy(fKey.get(), other.fKey.get(), keyLength);
283 }
284 return *this;
285 }
286