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1 /*
2  * Copyright 2013 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrGLProgramDesc_DEFINED
9 #define GrGLProgramDesc_DEFINED
10 
11 #include "GrGLEffect.h"
12 #include "GrDrawState.h"
13 #include "GrGLShaderBuilder.h"
14 #include "GrGpu.h"
15 
16 class GrGpuGL;
17 
18 #ifdef SK_DEBUG
19   // Optionally compile the experimental GS code. Set to SK_DEBUG so that debug build bots will
20   // execute the code.
21   #define GR_GL_EXPERIMENTAL_GS 1
22 #else
23   #define GR_GL_EXPERIMENTAL_GS 0
24 #endif
25 
26 
27 /** This class describes a program to generate. It also serves as a program cache key. Very little
28     of this is GL-specific. There is the generation of GrGLEffect::EffectKeys and the dst-read part
29     of the key set by GrGLShaderBuilder. If the interfaces that set those portions were abstracted
30     to be API-neutral then so could this class. */
31 class GrGLProgramDesc {
32 public:
GrGLProgramDesc()33     GrGLProgramDesc() : fInitialized(false) {}
GrGLProgramDesc(const GrGLProgramDesc & desc)34     GrGLProgramDesc(const GrGLProgramDesc& desc) { *this = desc; }
35 
36     // Returns this as a uint32_t array to be used as a key in the program cache.
asKey()37     const uint32_t* asKey() const {
38         SkASSERT(fInitialized);
39         return reinterpret_cast<const uint32_t*>(fKey.get());
40     }
41 
42     // Gets the number of bytes in asKey(). It will be a 4-byte aligned value. When comparing two
43     // keys the size of either key can be used with memcmp() since the lengths themselves begin the
44     // keys and thus the memcmp will exit early if the keys are of different lengths.
keyLength()45     uint32_t keyLength() const { return *this->atOffset<uint32_t, kLengthOffset>(); }
46 
47     // Gets the a checksum of the key. Can be used as a hash value for a fast lookup in a cache.
getChecksum()48     uint32_t getChecksum() const { return *this->atOffset<uint32_t, kChecksumOffset>(); }
49 
50     // For unit testing.
51     void setRandom(SkRandom*,
52                    const GrGpuGL* gpu,
53                    const GrRenderTarget* dummyDstRenderTarget,
54                    const GrTexture* dummyDstCopyTexture,
55                    const GrEffectStage* stages[],
56                    int numColorStages,
57                    int numCoverageStages,
58                    int currAttribIndex);
59 
60     /**
61      * Builds a program descriptor from a GrDrawState. Whether the primitive type is points, the
62      * output of GrDrawState::getBlendOpts, and the caps of the GrGpuGL are also inputs. It also
63      * outputs the color and coverage stages referenced by the generated descriptor. This may
64      * not contain all stages from the draw state and coverage stages from the drawState may
65      * be treated as color stages in the output.
66      */
67     static void Build(const GrDrawState&,
68                       GrGpu::DrawType drawType,
69                       GrDrawState::BlendOptFlags,
70                       GrBlendCoeff srcCoeff,
71                       GrBlendCoeff dstCoeff,
72                       const GrGpuGL* gpu,
73                       const GrDeviceCoordTexture* dstCopy,
74                       SkTArray<const GrEffectStage*, true>* outColorStages,
75                       SkTArray<const GrEffectStage*, true>* outCoverageStages,
76                       GrGLProgramDesc* outDesc);
77 
numColorEffects()78     int numColorEffects() const {
79         SkASSERT(fInitialized);
80         return this->getHeader().fColorEffectCnt;
81     }
82 
numCoverageEffects()83     int numCoverageEffects() const {
84         SkASSERT(fInitialized);
85         return this->getHeader().fCoverageEffectCnt;
86     }
87 
numTotalEffects()88     int numTotalEffects() const { return this->numColorEffects() + this->numCoverageEffects(); }
89 
90     GrGLProgramDesc& operator= (const GrGLProgramDesc& other);
91 
92     bool operator== (const GrGLProgramDesc& other) const {
93         SkASSERT(fInitialized && other.fInitialized);
94         // The length is masked as a hint to the compiler that the address will be 4 byte aligned.
95         return 0 == memcmp(this->asKey(), other.asKey(), this->keyLength() & ~0x3);
96     }
97 
98     bool operator!= (const GrGLProgramDesc& other) const {
99         return !(*this == other);
100     }
101 
Less(const GrGLProgramDesc & a,const GrGLProgramDesc & b)102     static bool Less(const GrGLProgramDesc& a, const GrGLProgramDesc& b) {
103         return memcmp(a.asKey(), b.asKey(), a.keyLength() & ~0x3) < 0;
104     }
105 
106 private:
107     // Specifies where the initial color comes from before the stages are applied.
108     enum ColorInput {
109         kSolidWhite_ColorInput,
110         kTransBlack_ColorInput,
111         kAttribute_ColorInput,
112         kUniform_ColorInput,
113 
114         kColorInputCnt
115     };
116 
117     enum CoverageOutput {
118         // modulate color and coverage, write result as the color output.
119         kModulate_CoverageOutput,
120         // Writes color*coverage as the primary color output and also writes coverage as the
121         // secondary output. Only set if dual source blending is supported.
122         kSecondaryCoverage_CoverageOutput,
123         // Writes color*coverage as the primary color output and also writes coverage * (1 - colorA)
124         // as the secondary output. Only set if dual source blending is supported.
125         kSecondaryCoverageISA_CoverageOutput,
126         // Writes color*coverage as the primary color output and also writes coverage *
127         // (1 - colorRGB) as the secondary output. Only set if dual source blending is supported.
128         kSecondaryCoverageISC_CoverageOutput,
129         // Combines the coverage, dst, and color as coverage * color + (1 - coverage) * dst. This
130         // can only be set if fDstReadKey is non-zero.
131         kCombineWithDst_CoverageOutput,
132 
133         kCoverageOutputCnt
134     };
135 
CoverageOutputUsesSecondaryOutput(CoverageOutput co)136     static bool CoverageOutputUsesSecondaryOutput(CoverageOutput co) {
137         switch (co) {
138             case kSecondaryCoverage_CoverageOutput: //  fallthru
139             case kSecondaryCoverageISA_CoverageOutput:
140             case kSecondaryCoverageISC_CoverageOutput:
141                 return true;
142             default:
143                 return false;
144         }
145     }
146 
147     struct KeyHeader {
148         GrGLShaderBuilder::DstReadKey fDstReadKey;      // set by GrGLShaderBuilder if there
149                                                         // are effects that must read the dst.
150                                                         // Otherwise, 0.
151         GrGLShaderBuilder::FragPosKey fFragPosKey;      // set by GrGLShaderBuilder if there are
152                                                         // effects that read the fragment position.
153                                                         // Otherwise, 0.
154 
155         ColorInput                  fColorInput : 8;
156         ColorInput                  fCoverageInput : 8;
157         CoverageOutput              fCoverageOutput : 8;
158 
159         SkBool8                     fHasVertexCode;
160         SkBool8                     fEmitsPointSize;
161 
162         // To enable experimental geometry shader code (not for use in
163         // production)
164 #if GR_GL_EXPERIMENTAL_GS
165         SkBool8                     fExperimentalGS;
166 #endif
167 
168         int8_t                      fPositionAttributeIndex;
169         int8_t                      fLocalCoordAttributeIndex;
170         int8_t                      fColorAttributeIndex;
171         int8_t                      fCoverageAttributeIndex;
172 
173         int8_t                      fColorEffectCnt;
174         int8_t                      fCoverageEffectCnt;
175     };
176 
177     // The key is 1 uint32_t for the length, followed another for the checksum, the header, and then
178     // the effect keys. Everything is fixed length except the effect key array.
179     enum {
180         kLengthOffset = 0,
181         kChecksumOffset = kLengthOffset + sizeof(uint32_t),
182         kHeaderOffset = kChecksumOffset + sizeof(uint32_t),
183         kHeaderSize = SkAlign4(sizeof(KeyHeader)),
184         kEffectKeyOffset = kHeaderOffset + kHeaderSize,
185     };
186 
atOffset()187     template<typename T, size_t OFFSET> T* atOffset() {
188         return reinterpret_cast<T*>(reinterpret_cast<intptr_t>(fKey.get()) + OFFSET);
189     }
190 
atOffset()191     template<typename T, size_t OFFSET> const T* atOffset() const {
192         return reinterpret_cast<const T*>(reinterpret_cast<intptr_t>(fKey.get()) + OFFSET);
193     }
194 
195     typedef GrGLEffect::EffectKey EffectKey;
196 
checksum()197     uint32_t* checksum() { return this->atOffset<uint32_t, kChecksumOffset>(); }
header()198     KeyHeader* header() { return this->atOffset<KeyHeader, kHeaderOffset>(); }
effectKeys()199     EffectKey* effectKeys() { return this->atOffset<EffectKey, kEffectKeyOffset>(); }
200 
getHeader()201     const KeyHeader& getHeader() const { return *this->atOffset<KeyHeader, kHeaderOffset>(); }
getEffectKeys()202     const EffectKey* getEffectKeys() const { return this->atOffset<EffectKey, kEffectKeyOffset>(); }
203 
KeyLength(int effectCnt)204     static size_t KeyLength(int effectCnt) {
205         GR_STATIC_ASSERT(!(sizeof(EffectKey) & 0x3));
206         return kEffectKeyOffset + effectCnt * sizeof(EffectKey);
207     }
208 
209     enum {
210         kMaxPreallocEffects = 16,
211         kPreAllocSize = kEffectKeyOffset +  kMaxPreallocEffects * sizeof(EffectKey),
212     };
213 
214     SkAutoSMalloc<kPreAllocSize> fKey;
215     bool fInitialized;
216 
217     // GrGLProgram and GrGLShaderBuilder read the private fields to generate code. TODO: Move all
218     // code generation to GrGLShaderBuilder (and maybe add getters rather than friending).
219     friend class GrGLProgram;
220     friend class GrGLShaderBuilder;
221     friend class GrGLFullShaderBuilder;
222     friend class GrGLFragmentOnlyShaderBuilder;
223 };
224 
225 #endif
226