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1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkPathOpsTriangle.h"
9 
10 // http://www.blackpawn.com/texts/pointinpoly/default.html
11 // return true if pt is inside triangle; false if outside or on the line
contains(const SkDPoint & pt) const12 bool SkDTriangle::contains(const SkDPoint& pt) const {
13 // Compute vectors
14     SkDVector v0 = fPts[2] - fPts[0];
15     SkDVector v1 = fPts[1] - fPts[0];
16     SkDVector v2 = pt - fPts[0];
17 
18 // Compute dot products
19     double dot00 = v0.dot(v0);
20     double dot01 = v0.dot(v1);
21     double dot02 = v0.dot(v2);
22     double dot11 = v1.dot(v1);
23     double dot12 = v1.dot(v2);
24 
25 // original code doesn't handle degenerate input; isn't symmetric with inclusion of corner pts;
26 // introduces error with divide; doesn't short circuit on early answer
27 #if 0
28 // Compute barycentric coordinates
29     double invDenom = 1 / (dot00 * dot11 - dot01 * dot01);
30     double u = (dot11 * dot02 - dot01 * dot12) * invDenom;
31     double v = (dot00 * dot12 - dot01 * dot02) * invDenom;
32 
33 // Check if point is in triangle
34     return (u >= 0) && (v >= 0) && (u + v <= 1);
35 #else
36     double w = dot00 * dot11 - dot01 * dot01;
37     if (w == 0) {
38         return false;
39     }
40     double wSign = w < 0 ? -1 : 1;
41     double u = (dot11 * dot02 - dot01 * dot12) * wSign;
42     if (u <= 0) {
43         return false;
44     }
45     double v = (dot00 * dot12 - dot01 * dot02) * wSign;
46     if (v <= 0) {
47         return false;
48     }
49     return u + v < w * wSign;
50 #endif
51 }
52