1 /*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "SkLuaCanvas.h"
9 #include "SkLua.h"
10
11 extern "C" {
12 #include "lua.h"
13 #include "lauxlib.h"
14 }
15
16 class AutoCallLua : public SkLua {
17 public:
AutoCallLua(lua_State * L,const char func[],const char verb[])18 AutoCallLua(lua_State* L, const char func[], const char verb[]) : INHERITED(L) {
19 lua_getglobal(L, func);
20 if (!lua_isfunction(L, -1)) {
21 int t = lua_type(L, -1);
22 SkDebugf("--- expected function %d\n", t);
23 }
24
25 lua_newtable(L);
26 this->pushString(verb, "verb");
27 }
28
~AutoCallLua()29 ~AutoCallLua() {
30 lua_State* L = this->get();
31 if (lua_pcall(L, 1, 0, 0) != LUA_OK) {
32 SkDebugf("lua err: %s\n", lua_tostring(L, -1));
33 }
34 lua_settop(L, -1);
35 }
36
37 void pushEncodedText(SkPaint::TextEncoding, const void*, size_t);
38
39 private:
40 typedef SkLua INHERITED;
41 };
42
43 #define AUTO_LUA(verb) AutoCallLua lua(fL, fFunc.c_str(), verb)
44
45
46 ///////////////////////////////////////////////////////////////////////////////
47
pushEncodedText(SkPaint::TextEncoding enc,const void * text,size_t length)48 void AutoCallLua::pushEncodedText(SkPaint::TextEncoding enc, const void* text,
49 size_t length) {
50 switch (enc) {
51 case SkPaint::kUTF8_TextEncoding:
52 this->pushString((const char*)text, length, "text");
53 break;
54 case SkPaint::kUTF16_TextEncoding: {
55 SkString str;
56 str.setUTF16((const uint16_t*)text, length);
57 this->pushString(str, "text");
58 } break;
59 case SkPaint::kGlyphID_TextEncoding:
60 this->pushArrayU16((const uint16_t*)text, SkToInt(length >> 1),
61 "glyphs");
62 break;
63 case SkPaint::kUTF32_TextEncoding:
64 break;
65 }
66 }
67
68 ///////////////////////////////////////////////////////////////////////////////
69
pushThis()70 void SkLuaCanvas::pushThis() {
71 SkLua(fL).pushCanvas(this);
72 }
73
74 ///////////////////////////////////////////////////////////////////////////////
75
SkLuaCanvas(int width,int height,lua_State * L,const char func[])76 SkLuaCanvas::SkLuaCanvas(int width, int height, lua_State* L, const char func[])
77 : INHERITED(width, height)
78 , fL(L)
79 , fFunc(func) {
80 }
81
~SkLuaCanvas()82 SkLuaCanvas::~SkLuaCanvas() {}
83
willSave(SaveFlags flags)84 void SkLuaCanvas::willSave(SaveFlags flags) {
85 AUTO_LUA("save");
86 this->INHERITED::willSave(flags);
87 }
88
willSaveLayer(const SkRect * bounds,const SkPaint * paint,SaveFlags flags)89 SkCanvas::SaveLayerStrategy SkLuaCanvas::willSaveLayer(const SkRect* bounds, const SkPaint* paint,
90 SaveFlags flags) {
91 AUTO_LUA("saveLayer");
92 if (bounds) {
93 lua.pushRect(*bounds, "bounds");
94 }
95 if (paint) {
96 lua.pushPaint(*paint, "paint");
97 }
98
99 this->INHERITED::willSaveLayer(bounds, paint, flags);
100 // No need for a layer.
101 return kNoLayer_SaveLayerStrategy;
102 }
103
willRestore()104 void SkLuaCanvas::willRestore() {
105 AUTO_LUA("restore");
106 this->INHERITED::willRestore();
107 }
108
didConcat(const SkMatrix & matrix)109 void SkLuaCanvas::didConcat(const SkMatrix& matrix) {
110 switch (matrix.getType()) {
111 case SkMatrix::kTranslate_Mask: {
112 AUTO_LUA("translate");
113 lua.pushScalar(matrix.getTranslateX(), "dx");
114 lua.pushScalar(matrix.getTranslateY(), "dy");
115 break;
116 }
117 case SkMatrix::kScale_Mask: {
118 AUTO_LUA("scale");
119 lua.pushScalar(matrix.getScaleX(), "sx");
120 lua.pushScalar(matrix.getScaleY(), "sy");
121 break;
122 }
123 default: {
124 AUTO_LUA("concat");
125 // pushMatrix added in https://codereview.chromium.org/203203004/
126 // Doesn't seem to have ever been working correctly since added
127 // lua.pushMatrix(matrix);
128 break;
129 }
130 }
131
132 this->INHERITED::didConcat(matrix);
133 }
134
didSetMatrix(const SkMatrix & matrix)135 void SkLuaCanvas::didSetMatrix(const SkMatrix& matrix) {
136 this->INHERITED::didSetMatrix(matrix);
137 }
138
onClipRect(const SkRect & r,SkRegion::Op op,ClipEdgeStyle edgeStyle)139 void SkLuaCanvas::onClipRect(const SkRect& r, SkRegion::Op op, ClipEdgeStyle edgeStyle) {
140 AUTO_LUA("clipRect");
141 lua.pushRect(r, "rect");
142 lua.pushBool(kSoft_ClipEdgeStyle == edgeStyle, "aa");
143 this->INHERITED::onClipRect(r, op, edgeStyle);
144 }
145
onClipRRect(const SkRRect & rrect,SkRegion::Op op,ClipEdgeStyle edgeStyle)146 void SkLuaCanvas::onClipRRect(const SkRRect& rrect, SkRegion::Op op, ClipEdgeStyle edgeStyle) {
147 AUTO_LUA("clipRRect");
148 lua.pushRRect(rrect, "rrect");
149 lua.pushBool(kSoft_ClipEdgeStyle == edgeStyle, "aa");
150 this->INHERITED::onClipRRect(rrect, op, edgeStyle);
151 }
152
onClipPath(const SkPath & path,SkRegion::Op op,ClipEdgeStyle edgeStyle)153 void SkLuaCanvas::onClipPath(const SkPath& path, SkRegion::Op op, ClipEdgeStyle edgeStyle) {
154 AUTO_LUA("clipPath");
155 lua.pushPath(path, "path");
156 lua.pushBool(kSoft_ClipEdgeStyle == edgeStyle, "aa");
157 this->INHERITED::onClipPath(path, op, edgeStyle);
158 }
159
onClipRegion(const SkRegion & deviceRgn,SkRegion::Op op)160 void SkLuaCanvas::onClipRegion(const SkRegion& deviceRgn, SkRegion::Op op) {
161 AUTO_LUA("clipRegion");
162 this->INHERITED::onClipRegion(deviceRgn, op);
163 }
164
drawPaint(const SkPaint & paint)165 void SkLuaCanvas::drawPaint(const SkPaint& paint) {
166 AUTO_LUA("drawPaint");
167 lua.pushPaint(paint, "paint");
168 }
169
drawPoints(PointMode mode,size_t count,const SkPoint pts[],const SkPaint & paint)170 void SkLuaCanvas::drawPoints(PointMode mode, size_t count,
171 const SkPoint pts[], const SkPaint& paint) {
172 AUTO_LUA("drawPoints");
173 lua.pushArrayPoint(pts, SkToInt(count), "points");
174 lua.pushPaint(paint, "paint");
175 }
176
drawOval(const SkRect & rect,const SkPaint & paint)177 void SkLuaCanvas::drawOval(const SkRect& rect, const SkPaint& paint) {
178 AUTO_LUA("drawOval");
179 lua.pushRect(rect, "rect");
180 lua.pushPaint(paint, "paint");
181 }
182
drawRect(const SkRect & rect,const SkPaint & paint)183 void SkLuaCanvas::drawRect(const SkRect& rect, const SkPaint& paint) {
184 AUTO_LUA("drawRect");
185 lua.pushRect(rect, "rect");
186 lua.pushPaint(paint, "paint");
187 }
188
drawRRect(const SkRRect & rrect,const SkPaint & paint)189 void SkLuaCanvas::drawRRect(const SkRRect& rrect, const SkPaint& paint) {
190 AUTO_LUA("drawRRect");
191 lua.pushRRect(rrect, "rrect");
192 lua.pushPaint(paint, "paint");
193 }
194
onDrawDRRect(const SkRRect & outer,const SkRRect & inner,const SkPaint & paint)195 void SkLuaCanvas::onDrawDRRect(const SkRRect& outer, const SkRRect& inner,
196 const SkPaint& paint) {
197 AUTO_LUA("drawDRRect");
198 lua.pushRRect(outer, "outer");
199 lua.pushRRect(inner, "inner");
200 lua.pushPaint(paint, "paint");
201 }
202
drawPath(const SkPath & path,const SkPaint & paint)203 void SkLuaCanvas::drawPath(const SkPath& path, const SkPaint& paint) {
204 AUTO_LUA("drawPath");
205 lua.pushPath(path, "path");
206 lua.pushPaint(paint, "paint");
207 }
208
drawBitmap(const SkBitmap & bitmap,SkScalar x,SkScalar y,const SkPaint * paint)209 void SkLuaCanvas::drawBitmap(const SkBitmap& bitmap, SkScalar x, SkScalar y,
210 const SkPaint* paint) {
211 AUTO_LUA("drawBitmap");
212 if (paint) {
213 lua.pushPaint(*paint, "paint");
214 }
215 }
216
drawBitmapRectToRect(const SkBitmap & bitmap,const SkRect * src,const SkRect & dst,const SkPaint * paint,DrawBitmapRectFlags flags)217 void SkLuaCanvas::drawBitmapRectToRect(const SkBitmap& bitmap, const SkRect* src,
218 const SkRect& dst, const SkPaint* paint,
219 DrawBitmapRectFlags flags) {
220 AUTO_LUA("drawBitmapRectToRect");
221 if (paint) {
222 lua.pushPaint(*paint, "paint");
223 }
224 }
225
drawBitmapMatrix(const SkBitmap & bitmap,const SkMatrix & m,const SkPaint * paint)226 void SkLuaCanvas::drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& m,
227 const SkPaint* paint) {
228 AUTO_LUA("drawBitmapMatrix");
229 if (paint) {
230 lua.pushPaint(*paint, "paint");
231 }
232 }
233
drawSprite(const SkBitmap & bitmap,int x,int y,const SkPaint * paint)234 void SkLuaCanvas::drawSprite(const SkBitmap& bitmap, int x, int y,
235 const SkPaint* paint) {
236 AUTO_LUA("drawSprite");
237 if (paint) {
238 lua.pushPaint(*paint, "paint");
239 }
240 }
241
onDrawText(const void * text,size_t byteLength,SkScalar x,SkScalar y,const SkPaint & paint)242 void SkLuaCanvas::onDrawText(const void* text, size_t byteLength, SkScalar x, SkScalar y,
243 const SkPaint& paint) {
244 AUTO_LUA("drawText");
245 lua.pushEncodedText(paint.getTextEncoding(), text, byteLength);
246 lua.pushPaint(paint, "paint");
247 }
248
onDrawPosText(const void * text,size_t byteLength,const SkPoint pos[],const SkPaint & paint)249 void SkLuaCanvas::onDrawPosText(const void* text, size_t byteLength, const SkPoint pos[],
250 const SkPaint& paint) {
251 AUTO_LUA("drawPosText");
252 lua.pushEncodedText(paint.getTextEncoding(), text, byteLength);
253 lua.pushPaint(paint, "paint");
254 }
255
onDrawPosTextH(const void * text,size_t byteLength,const SkScalar xpos[],SkScalar constY,const SkPaint & paint)256 void SkLuaCanvas::onDrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[],
257 SkScalar constY, const SkPaint& paint) {
258 AUTO_LUA("drawPosTextH");
259 lua.pushEncodedText(paint.getTextEncoding(), text, byteLength);
260 lua.pushPaint(paint, "paint");
261 }
262
onDrawTextOnPath(const void * text,size_t byteLength,const SkPath & path,const SkMatrix * matrix,const SkPaint & paint)263 void SkLuaCanvas::onDrawTextOnPath(const void* text, size_t byteLength, const SkPath& path,
264 const SkMatrix* matrix, const SkPaint& paint) {
265 AUTO_LUA("drawTextOnPath");
266 lua.pushPath(path, "path");
267 lua.pushEncodedText(paint.getTextEncoding(), text, byteLength);
268 lua.pushPaint(paint, "paint");
269 }
270
onDrawPicture(const SkPicture * picture)271 void SkLuaCanvas::onDrawPicture(const SkPicture* picture) {
272 AUTO_LUA("drawPicture");
273 // call through so we can see the nested picture ops
274 this->INHERITED::onDrawPicture(picture);
275 }
276
drawVertices(VertexMode vmode,int vertexCount,const SkPoint vertices[],const SkPoint texs[],const SkColor colors[],SkXfermode * xmode,const uint16_t indices[],int indexCount,const SkPaint & paint)277 void SkLuaCanvas::drawVertices(VertexMode vmode, int vertexCount,
278 const SkPoint vertices[], const SkPoint texs[],
279 const SkColor colors[], SkXfermode* xmode,
280 const uint16_t indices[], int indexCount,
281 const SkPaint& paint) {
282 AUTO_LUA("drawVertices");
283 lua.pushPaint(paint, "paint");
284 }
285
drawData(const void * data,size_t length)286 void SkLuaCanvas::drawData(const void* data, size_t length) {
287 AUTO_LUA("drawData");
288 }
289