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1 
2 /*--------------------------------------------------------------------*/
3 /*--- OSet: a fast data structure with no dups.    pub_tool_oset.h ---*/
4 /*--------------------------------------------------------------------*/
5 
6 /*
7    This file is part of Valgrind, a dynamic binary instrumentation
8    framework.
9 
10    Copyright (C) 2005-2013 Nicholas Nethercote
11       njn@valgrind.org
12 
13    This program is free software; you can redistribute it and/or
14    modify it under the terms of the GNU General Public License as
15    published by the Free Software Foundation; either version 2 of the
16    License, or (at your option) any later version.
17 
18    This program is distributed in the hope that it will be useful, but
19    WITHOUT ANY WARRANTY; without even the implied warranty of
20    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
21    General Public License for more details.
22 
23    You should have received a copy of the GNU General Public License
24    along with this program; if not, write to the Free Software
25    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
26    02111-1307, USA.
27 
28    The GNU General Public License is contained in the file COPYING.
29 */
30 
31 #ifndef __PUB_TOOL_OSET_H
32 #define __PUB_TOOL_OSET_H
33 
34 #include "pub_tool_basics.h"   // Word
35 
36 // This module implements an ordered set, a data structure with fast
37 // (eg. amortised log(n) or better) insertion, lookup and deletion of
38 // elements.  It does not allow duplicates, and will assert if you insert a
39 // duplicate to an OSet.
40 //
41 // It has two interfaces.
42 //
43 // - The "OSetWord_" interface provides an easier-to-use interface for the
44 //   case where you just want to store UWord-sized values.  The user
45 //   provides the allocation and deallocation functions, and possibly a
46 //   comparison function.
47 //
48 // - The "OSetGen_" interface provides a totally generic interface, which
49 //   allows any kind of structure to be put into the set.  The user provides
50 //   the allocation and deallocation functions.  Also, each element has a
51 //   key, which the lookup is done with.  The key may be the whole element
52 //   (eg. in an OSet of integers, each integer serves both as an element and
53 //   a key), or it may be only part of it (eg. if the key is a single field
54 //   in a struct).  The user can provide a function that compares an element
55 //   with a key;  this is very flexible, and with the right comparison
56 //   function even a (non-overlapping) interval list can be created.  But
57 //   the cost of calling a function for every comparison can be high during
58 //   lookup.  If no comparison function is provided, we assume that keys are
59 //   unsigned words, and that the key is the first word in each
60 //   element.  This fast comparison is suitable for an OSet containing
61 //   structs where the first element is an Addr, for example.
62 //   Do not assume fast comparison works properly with signed words.
63 //   A.o. iterating over the values will not return them in the correct
64 //   order.
65 //
66 // Each OSet interface also has an iterator, which makes it simple to
67 // traverse all the nodes in order.  Note that the iterator maintains state
68 // and so is non-reentrant.
69 //
70 // Note that once you insert an element into an OSet, if you modify any part
71 // of it looked at by your cmp() function, this may cause incorrect
72 // behaviour as the sorted order maintained will be wrong.
73 
74 /*--------------------------------------------------------------------*/
75 /*--- Types                                                        ---*/
76 /*--------------------------------------------------------------------*/
77 
78 typedef struct _OSet     OSet;
79 
80 // - Cmp:   returns -1, 0 or 1 if key is <, == or > elem.
81 // - Alloc: allocates a chunk of memory.
82 // - Free:  frees a chunk of memory allocated with Alloc.
83 
84 typedef Word  (*OSetCmp_t)         ( const void* key, const void* elem );
85 typedef void* (*OSetAlloc_t)       ( const HChar* cc, SizeT szB );
86 typedef void  (*OSetFree_t)        ( void* p );
87 
88 /*--------------------------------------------------------------------*/
89 /*--- Creating and destroying OSets (UWord)                        ---*/
90 /*--------------------------------------------------------------------*/
91 
92 // * Create: allocates and initialises the OSet.  Arguments:
93 //   - alloc     The allocation function used internally for allocating the
94 //               OSet and all its nodes.
95 //   - cc        Cost centre string used by 'alloc'.
96 //   - free      The deallocation function used internally for freeing nodes
97 //               called by VG_(OSetWord_Destroy)().
98 //
99 // * CreateWithCmp: like Create, but you specify your own comparison
100 //   function.
101 //
102 // * Destroy: frees all nodes in the table, plus the memory used by
103 //   the table itself.  The passed-in function is called on each node first
104 //   to allow the destruction of any attached resources;  if NULL it is not
105 //   called.
106 
107 extern OSet* VG_(OSetWord_Create)       ( OSetAlloc_t alloc, const HChar* cc,
108                                           OSetFree_t _free );
109 extern void  VG_(OSetWord_Destroy)      ( OSet* os );
110 
111 /*--------------------------------------------------------------------*/
112 /*--- Operations on OSets (UWord)                                  ---*/
113 /*--------------------------------------------------------------------*/
114 
115 // In everything that follows, the parameter 'key' is always the *address*
116 // of the key, and 'elem' is *address* of the elem, as are the return values
117 // of the functions that return elems.
118 //
119 // * Size: The number of elements in the set.
120 //
121 // * Contains: Determines if the value is in the set.
122 //
123 // * Insert: Inserts a new element into the set.  Duplicates are forbidden,
124 //   and will cause assertion failures.
125 //
126 // * Remove: Removes the value from the set, if present.  Returns a Bool
127 //   indicating if the value was removed.
128 //
129 // * ResetIter: Each OSet has an iterator.  This resets it to point to the
130 //   first element in the OSet.
131 //
132 // * Next: Copies the next value according to the OSet's iterator into &val,
133 //   advances the iterator by one, and returns True;  the elements are
134 //   visited in increasing order of unsigned words (UWord).  Or, returns
135 //   False if the iterator has reached the set's end.
136 //
137 //   You can thus iterate in order through a set like this:
138 //
139 //     Word val;
140 //     VG_(OSetWord_ResetIter)(oset);
141 //     while ( VG_(OSetWord_Next)(oset, &val) ) {
142 //        ... do stuff with 'val' ...
143 //     }
144 //
145 //   Note that iterators are cleared any time an element is inserted or
146 //   removed from the OSet, to avoid possible mayhem caused by the iterator
147 //   getting out of sync with the OSet's contents.  "Cleared" means that
148 //   they will return False if VG_(OSetWord_Next)() is called without an
149 //   intervening call to VG_(OSetWord_ResetIter)().
150 
151 extern Word  VG_(OSetWord_Size)         ( OSet* os );
152 extern void  VG_(OSetWord_Insert)       ( OSet* os, UWord val );
153 extern Bool  VG_(OSetWord_Contains)     ( OSet* os, UWord val );
154 extern Bool  VG_(OSetWord_Remove)       ( OSet* os, UWord val );
155 extern void  VG_(OSetWord_ResetIter)    ( OSet* os );
156 extern Bool  VG_(OSetWord_Next)         ( OSet* os, /*OUT*/UWord* val );
157 
158 
159 /*--------------------------------------------------------------------*/
160 /*--- Creating and destroying OSets and OSet members (Gen)         ---*/
161 /*--------------------------------------------------------------------*/
162 
163 // * Create: allocates and initialises the OSet.  Arguments:
164 //   - keyOff    The offset of the key within the element.
165 //   - cmp       The comparison function between keys and elements, or NULL
166 //               if the OSet should use fast comparisons.
167 //   - alloc     The allocation function used for allocating the OSet itself;
168 //               If a pool allocator is used, it's called to allocate pool of
169 //               nodes.
170 //               If no pool allocator is used, it's called for each
171 //               invocation of VG_(OSetGen_AllocNode)().
172 //   - cc        Cost centre string used by 'alloc'.
173 //   - free      If no pool allocator is used, this is the deallocation
174 //               function used by VG_(OSetGen_FreeNode)() and
175 //               VG_(OSetGen_Destroy)().
176 //               If a pool allocator is used, the memory used by the nodes is
177 //               deallocated when the pool is deleted.
178 //   (for more details about pool allocators, see pub_tool_poolalloc.h).
179 //
180 //
181 //   If cmp is NULL, keyOff must be zero.  This is checked.
182 //
183 // * Destroy: frees all nodes in the table, plus the memory used by
184 //   the table itself.  The passed-in function is called on each node first
185 //   to allow the destruction of any attached resources;  if NULL it is not
186 //   called.
187 //
188 // * AllocNode: Allocate and zero memory for a node to go into the OSet.
189 //   If a pool allocator is used, it uses the pool allocator to allocate a node.
190 //   Otherwise, uses the alloc function given to VG_(OSetGen_Create)() to
191 //   allocate a node which is big enough for both an element and the OSet
192 //   metadata.
193 //   Not all elements in one OSet have to be the same size.
194 //   However, if a pool allocator is used, elements will all have a size equal
195 //   to the max user data size given at creation + the node meta data size.
196 //
197 //   Note that the element allocated will be at most word-aligned, which may
198 //   be less aligned than the element type would normally be.
199 //
200 // * FreeNode: Deallocate a node allocated with OSetGen_AllocNode().  Using
201 //   a deallocation function (such as VG_(free)()) directly will likely
202 //   lead to assertions in Valgrind's allocator.
203 
204 extern OSet* VG_(OSetGen_Create)    ( PtrdiffT keyOff, OSetCmp_t cmp,
205                                       OSetAlloc_t alloc, const HChar* cc,
206                                       OSetFree_t _free);
207 
208 
209 extern OSet* VG_(OSetGen_Create_With_Pool)    ( PtrdiffT keyOff, OSetCmp_t cmp,
210                                                 OSetAlloc_t alloc,
211                                                 const HChar* cc,
212                                                 OSetFree_t _free,
213                                                 SizeT poolSize,
214                                                 SizeT maxEltSize);
215 // Same as VG_(OSetGen_Create) but created OSet will use a pool allocator to
216 // allocate the nodes.
217 // The node size is the sum of a fixed small meta data size needed for OSet
218 // + the size of the user data element.
219 // The maximum size for the user data element is specified by maxEltSize.
220 // (if poolSize is 0, maxEltSize is not relevant for the OSet).
221 // It is interesting to use a pool allocator when an OSet has many elements,
222 // and these elements have a small fixed size, or have a variable size, but
223 // always <= than a (small) maximum value.
224 // In such a case, allocating the nodes in pools reduces significantly
225 // the memory overhead needed by each node.
226 // When a node is freed (i.e. OsetGen_Freenode is called), the node is
227 // put back in the pool allocator free list (for sub-sequent re-use by
228 // Osetgen_Allocnode). Note that the pool memory is only released when
229 // the pool is destroyed : calls to VG_(OSetGen_Free) do not cause
230 // any calls to OsetFree_t _free function.
231 // If there are several OSet managing similar such elements, it might be
232 // interesting to use a shared pool for these OSet.
233 // To have multiple OSets sharing a pool allocator, create the first OSet
234 // with VG_(OSetGen_Create_With_Pool). Create subsequent OSet with
235 // VG_(OSetGen_EmptyClone).
236 
237 extern void  VG_(OSetGen_Destroy)   ( OSet* os );
238 extern void* VG_(OSetGen_AllocNode) ( OSet* os, SizeT elemSize );
239 extern void  VG_(OSetGen_FreeNode)  ( OSet* os, void* elem );
240 
241 extern OSet* VG_(OSetGen_EmptyClone) (OSet* os);
242 // Creates a new empty OSet.
243 // The new OSet will have the same characteristics as os.
244 // If os uses a pool allocator, this pool allocator will be shared with
245 // the new OSet. A shared pool allocator is only deleted (and its memory is
246 // released) when the last OSet using the shared pool is destroyed.
247 
248 /*-------------------------------------------------------------------*/
249 /*--- Operations on OSets (Gen)                                    ---*/
250 /*--------------------------------------------------------------------*/
251 
252 // In everything that follows, the parameter 'key' is always the *address*
253 // of the key, and 'elem' is *address* of the elem, as are the return values
254 // of the functions that return elems.
255 //
256 // * Size: The number of elements in the set.
257 //
258 // * Insert: Inserts a new element into the set.  Note that 'elem' must
259 //   have been allocated using VG_(OSetGen_AllocNode)(), otherwise you will
260 //   get assertion failures about "bad magic".  Duplicates are forbidden,
261 //   and will also cause assertion failures.
262 //
263 // * Contains: Determines if any element in the OSet matches the key.
264 //
265 // * Lookup: Returns a pointer to the element matching the key, if there is
266 //   one, otherwise returns NULL.
267 //
268 // * LookupWithCmp: Like Lookup, but you specify the comparison function,
269 //   which overrides the OSet's normal one.
270 //
271 // * Remove: Removes the element matching the key, if there is one.  Returns
272 //   NULL if no element matches the key.
273 //
274 // * ResetIter: Each OSet has an iterator.  This resets it to point to the
275 //   first element in the OSet.
276 //
277 // * ResetIterAt: Like ResetIter, but instead of resetting the iterator to the
278 //   smallest element, it resets the iterator to point to the smallest element
279 //   in the set whose key is greater-than-or-equal to the given key.  (In many
280 //   cases this will be the element whose key equals that of the given key.)
281 //
282 // * Next: Returns a pointer to the element pointed to by the OSet's
283 //   iterator, and advances the iterator by one;  the elements are visited
284 //   in order.  Or, returns NULL if the iterator has reached the OSet's end.
285 //
286 //   You can thus iterate in order through a set like this:
287 //
288 //     VG_(OSetGen_ResetIter)(oset);
289 //     while ( (elem = VG_(OSetGen_Next)(oset)) ) {
290 //        ... do stuff with 'elem' ...
291 //     }
292 //
293 //   Note that iterators are cleared any time an element is inserted or
294 //   removed from the OSet, to avoid possible mayhem caused by the iterator
295 //   getting out of sync with the OSet's contents.  "Cleared" means that
296 //   they will return NULL if VG_(OSetGen_Next)() is called without an
297 //   intervening call to VG_(OSetGen_ResetIter)().
298 
299 extern Word  VG_(OSetGen_Size)         ( const OSet* os );
300 extern void  VG_(OSetGen_Insert)       ( OSet* os, void* elem );
301 extern Bool  VG_(OSetGen_Contains)     ( const OSet* os, const void* key );
302 extern void* VG_(OSetGen_Lookup)       ( const OSet* os, const void* key );
303 extern void* VG_(OSetGen_LookupWithCmp)( OSet* os,
304                                          const void* key, OSetCmp_t cmp );
305 extern void* VG_(OSetGen_Remove)       ( OSet* os, const void* key );
306 extern void  VG_(OSetGen_ResetIter)    ( OSet* os );
307 extern void  VG_(OSetGen_ResetIterAt)  ( OSet* os, const void* key );
308 extern void* VG_(OSetGen_Next)         ( OSet* os );
309 
310 
311 #endif   // __PUB_TOOL_OSET_H
312 
313 /*--------------------------------------------------------------------*/
314 /*--- end                                                          ---*/
315 /*--------------------------------------------------------------------*/
316