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1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 #include "RenderState.h"
17 
18 #include "renderthread/CanvasContext.h"
19 #include "renderthread/EglManager.h"
20 
21 namespace android {
22 namespace uirenderer {
23 
RenderState(renderthread::RenderThread & thread)24 RenderState::RenderState(renderthread::RenderThread& thread)
25         : mRenderThread(thread)
26         , mCaches(NULL)
27         , mViewportWidth(0)
28         , mViewportHeight(0)
29         , mFramebuffer(0) {
30     mThreadId = pthread_self();
31 }
32 
~RenderState()33 RenderState::~RenderState() {
34 }
35 
onGLContextCreated()36 void RenderState::onGLContextCreated() {
37     // This is delayed because the first access of Caches makes GL calls
38     mCaches = &Caches::getInstance();
39     mCaches->init();
40     mCaches->setRenderState(this);
41     mCaches->textureCache.setAssetAtlas(&mAssetAtlas);
42 }
43 
layerLostGlContext(Layer * layer)44 static void layerLostGlContext(Layer* layer) {
45     layer->onGlContextLost();
46 }
47 
onGLContextDestroyed()48 void RenderState::onGLContextDestroyed() {
49 /*
50     size_t size = mActiveLayers.size();
51     if (CC_UNLIKELY(size != 0)) {
52         ALOGE("Crashing, have %d contexts and %d layers at context destruction. isempty %d",
53                 mRegisteredContexts.size(), size, mActiveLayers.empty());
54         mCaches->dumpMemoryUsage();
55         for (std::set<renderthread::CanvasContext*>::iterator cit = mRegisteredContexts.begin();
56                 cit != mRegisteredContexts.end(); cit++) {
57             renderthread::CanvasContext* context = *cit;
58             ALOGE("Context: %p (root = %p)", context, context->mRootRenderNode.get());
59             ALOGE("  Prefeteched layers: %zu", context->mPrefetechedLayers.size());
60             for (std::set<RenderNode*>::iterator pit = context->mPrefetechedLayers.begin();
61                     pit != context->mPrefetechedLayers.end(); pit++) {
62                 (*pit)->debugDumpLayers("    ");
63             }
64             context->mRootRenderNode->debugDumpLayers("  ");
65         }
66 
67 
68         if (mActiveLayers.begin() == mActiveLayers.end()) {
69             ALOGE("set has become empty. wat.");
70         }
71         for (std::set<const Layer*>::iterator lit = mActiveLayers.begin();
72              lit != mActiveLayers.end(); lit++) {
73             const Layer* layer = *(lit);
74             ALOGE("Layer %p, state %d, texlayer %d, fbo %d, buildlayered %d",
75                     layer, layer->state, layer->isTextureLayer(), layer->getFbo(), layer->wasBuildLayered);
76         }
77         LOG_ALWAYS_FATAL("%d layers have survived gl context destruction", size);
78     }
79 */
80     std::for_each(mActiveLayers.begin(), mActiveLayers.end(), layerLostGlContext);
81     mAssetAtlas.terminate();
82 }
83 
setViewport(GLsizei width,GLsizei height)84 void RenderState::setViewport(GLsizei width, GLsizei height) {
85     mViewportWidth = width;
86     mViewportHeight = height;
87     glViewport(0, 0, mViewportWidth, mViewportHeight);
88 }
89 
90 
getViewport(GLsizei * outWidth,GLsizei * outHeight)91 void RenderState::getViewport(GLsizei* outWidth, GLsizei* outHeight) {
92     *outWidth = mViewportWidth;
93     *outHeight = mViewportHeight;
94 }
95 
bindFramebuffer(GLuint fbo)96 void RenderState::bindFramebuffer(GLuint fbo) {
97     if (mFramebuffer != fbo) {
98         mFramebuffer = fbo;
99         glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
100     }
101 }
102 
invokeFunctor(Functor * functor,DrawGlInfo::Mode mode,DrawGlInfo * info)103 void RenderState::invokeFunctor(Functor* functor, DrawGlInfo::Mode mode, DrawGlInfo* info) {
104     interruptForFunctorInvoke();
105     (*functor)(mode, info);
106     resumeFromFunctorInvoke();
107 }
108 
interruptForFunctorInvoke()109 void RenderState::interruptForFunctorInvoke() {
110     if (mCaches->currentProgram) {
111         if (mCaches->currentProgram->isInUse()) {
112             mCaches->currentProgram->remove();
113             mCaches->currentProgram = NULL;
114         }
115     }
116     mCaches->resetActiveTexture();
117     mCaches->unbindMeshBuffer();
118     mCaches->unbindIndicesBuffer();
119     mCaches->resetVertexPointers();
120     mCaches->disableTexCoordsVertexArray();
121     debugOverdraw(false, false);
122 }
123 
resumeFromFunctorInvoke()124 void RenderState::resumeFromFunctorInvoke() {
125     glViewport(0, 0, mViewportWidth, mViewportHeight);
126     glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
127     debugOverdraw(false, false);
128 
129     glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
130 
131     mCaches->scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
132     mCaches->enableScissor();
133     mCaches->resetScissor();
134 
135     mCaches->activeTexture(0);
136     mCaches->resetBoundTextures();
137 
138     mCaches->blend = true;
139     glEnable(GL_BLEND);
140     glBlendFunc(mCaches->lastSrcMode, mCaches->lastDstMode);
141     glBlendEquation(GL_FUNC_ADD);
142 }
143 
debugOverdraw(bool enable,bool clear)144 void RenderState::debugOverdraw(bool enable, bool clear) {
145     if (mCaches->debugOverdraw && mFramebuffer == 0) {
146         if (clear) {
147             mCaches->disableScissor();
148             mCaches->stencil.clear();
149         }
150         if (enable) {
151             mCaches->stencil.enableDebugWrite();
152         } else {
153             mCaches->stencil.disable();
154         }
155     }
156 }
157 
requireGLContext()158 void RenderState::requireGLContext() {
159     assertOnGLThread();
160     mRenderThread.eglManager().requireGlContext();
161 }
162 
assertOnGLThread()163 void RenderState::assertOnGLThread() {
164     pthread_t curr = pthread_self();
165     LOG_ALWAYS_FATAL_IF(!pthread_equal(mThreadId, curr), "Wrong thread!");
166 }
167 
168 
169 class DecStrongTask : public renderthread::RenderTask {
170 public:
DecStrongTask(VirtualLightRefBase * object)171     DecStrongTask(VirtualLightRefBase* object) : mObject(object) {}
172 
run()173     virtual void run() {
174         mObject->decStrong(0);
175         mObject = 0;
176         delete this;
177     }
178 
179 private:
180     VirtualLightRefBase* mObject;
181 };
182 
postDecStrong(VirtualLightRefBase * object)183 void RenderState::postDecStrong(VirtualLightRefBase* object) {
184     mRenderThread.queue(new DecStrongTask(object));
185 }
186 
187 } /* namespace uirenderer */
188 } /* namespace android */
189