1 /* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 #ifndef DRAWFRAMETASK_H 17 #define DRAWFRAMETASK_H 18 19 #include <vector> 20 21 #include <utils/Condition.h> 22 #include <utils/Mutex.h> 23 #include <utils/StrongPointer.h> 24 25 #include "RenderTask.h" 26 27 #include "../Rect.h" 28 #include "../TreeInfo.h" 29 30 namespace android { 31 namespace uirenderer { 32 33 class DeferredLayerUpdater; 34 class DisplayListData; 35 class RenderNode; 36 37 namespace renderthread { 38 39 class CanvasContext; 40 class RenderThread; 41 42 enum SyncResult { 43 kSync_OK = 0, 44 kSync_UIRedrawRequired = 1 << 0, 45 kSync_LostSurfaceRewardIfFound = 1 << 1, 46 }; 47 48 /* 49 * This is a special Super Task. It is re-used multiple times by RenderProxy, 50 * and contains state (such as layer updaters & new DisplayListDatas) that is 51 * tracked across many frames not just a single frame. 52 * It is the sync-state task, and will kick off the post-sync draw 53 */ 54 class DrawFrameTask : public RenderTask { 55 public: 56 DrawFrameTask(); 57 virtual ~DrawFrameTask(); 58 59 void setContext(RenderThread* thread, CanvasContext* context); 60 61 void pushLayerUpdate(DeferredLayerUpdater* layer); 62 void removeLayerUpdate(DeferredLayerUpdater* layer); 63 setDensity(float density)64 void setDensity(float density) { mDensity = density; } 65 int drawFrame(nsecs_t frameTimeNanos, nsecs_t recordDurationNanos); 66 67 virtual void run(); 68 69 private: 70 void postAndWait(); 71 bool syncFrameState(TreeInfo& info); 72 void unblockUiThread(); 73 74 Mutex mLock; 75 Condition mSignal; 76 77 RenderThread* mRenderThread; 78 CanvasContext* mContext; 79 80 /********************************************* 81 * Single frame data 82 *********************************************/ 83 nsecs_t mFrameTimeNanos; 84 nsecs_t mRecordDurationNanos; 85 float mDensity; 86 std::vector< sp<DeferredLayerUpdater> > mLayers; 87 88 int mSyncResult; 89 }; 90 91 } /* namespace renderthread */ 92 } /* namespace uirenderer */ 93 } /* namespace android */ 94 95 #endif /* DRAWFRAMETASK_H */ 96