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1 /*
2  * Copyright (C) 2008 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.android.modelviewer;
18 
19 import android.renderscript.RSSurfaceView;
20 import android.renderscript.RenderScript;
21 
22 import android.app.Activity;
23 import android.content.res.Configuration;
24 import android.content.Intent;
25 import android.os.Bundle;
26 import android.os.Handler;
27 import android.os.Looper;
28 import android.os.Message;
29 import android.provider.Settings.System;
30 import android.util.Log;
31 import android.view.Menu;
32 import android.view.MenuItem;
33 import android.view.View;
34 import android.view.MenuInflater;
35 import android.view.Window;
36 import android.widget.Button;
37 import android.widget.ListView;
38 import android.net.Uri;
39 
40 import java.lang.Runtime;
41 
42 public class SimpleModel extends Activity {
43 
44     private SimpleModelView mView;
45 
46     @Override
onCreate(Bundle icicle)47     public void onCreate(Bundle icicle) {
48         super.onCreate(icicle);
49 
50         // Create our Preview view and set it as the content of our
51         // Activity
52         mView = new SimpleModelView(this);
53         setContentView(mView);
54     }
55 
56     @Override
onResume()57     protected void onResume() {
58         // Ideally a game should implement onResume() and onPause()
59         // to take appropriate action when the activity looses focus
60         super.onResume();
61         mView.resume();
62     }
63 
64     @Override
onPause()65     protected void onPause() {
66         // Ideally a game should implement onResume() and onPause()
67         // to take appropriate action when the activity looses focus
68         super.onPause();
69         mView.pause();
70     }
71 
72     @Override
onCreateOptionsMenu(Menu menu)73     public boolean onCreateOptionsMenu(Menu menu) {
74         MenuInflater inflater = getMenuInflater();
75         inflater.inflate(R.menu.loader_menu, menu);
76         return true;
77     }
78 
79     @Override
onOptionsItemSelected(MenuItem item)80     public boolean onOptionsItemSelected(MenuItem item) {
81         // Handle item selection
82         switch (item.getItemId()) {
83         case R.id.load_model:
84             loadModel();
85             return true;
86         case R.id.display_options:
87             return true;
88         case R.id.sensor:
89             mView.toggleSensor();
90             return true;
91         default:
92             return super.onOptionsItemSelected(item);
93         }
94     }
95 
96     private static final int FIND_A3D_MODEL = 10;
onActivityResult(int requestCode, int resultCode, Intent data)97     public void onActivityResult(int requestCode, int resultCode, Intent data) {
98         if (resultCode == RESULT_OK) {
99             if (requestCode == FIND_A3D_MODEL) {
100                 Uri selectedImageUri = data.getData();
101                 Log.e("Selected Path: ", selectedImageUri.getPath());
102                 mView.loadA3DFile(selectedImageUri.getPath());
103             }
104         }
105     }
106 
loadModel()107     public void loadModel() {
108         Intent intent = new Intent();
109         intent.setAction(Intent.ACTION_PICK);
110         intent.setClassName("com.android.modelviewer",
111                             "com.android.modelviewer.A3DSelector");
112         startActivityForResult(intent, FIND_A3D_MODEL);
113     }
114 
115 }
116 
117