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Searched defs:Vertex (Results 1 – 9 of 9) sorted by relevance

/external/skia/experimental/AndroidPathRenderer/
DVertex.h17 struct Vertex { struct
20 static inline void set(Vertex* vertex, float x, float y) { in set() argument
DAndroidPathRenderer.cpp100 static void getFillVerticesFromPerimeter(const SkTArray<Vertex, true>& perimeter, VertexBuffer* ver… in getFillVerticesFromPerimeter()
117 static void getStrokeVerticesFromPerimeter(const SkTArray<Vertex, true>& perimeter, float halfStrok… in getStrokeVerticesFromPerimeter()
156 static void getStrokeVerticesFromUnclosedVertices(const SkTArray<Vertex, true>& vertices, float hal… in getStrokeVerticesFromUnclosedVertices()
206 static void getFillVerticesFromPerimeterAA(const SkTArray<Vertex, true>& perimeter, VertexBuffer* v… in getFillVerticesFromPerimeterAA()
271 static void getStrokeVerticesFromUnclosedVerticesAA(const SkTArray<Vertex, true>& vertices, float h… in getStrokeVerticesFromUnclosedVerticesAA()
430 static void getStrokeVerticesFromPerimeterAA(const SkTArray<Vertex, true>& perimeter, float halfStr… in getStrokeVerticesFromPerimeterAA()
591 static void pushToVector(SkTArray<Vertex, true>* vertices, float x, float y) { in pushToVector()
599 float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVertices) { in ConvexPathPerimeterVertices()
658 float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVertices) { in RecursiveCubicBezierVertices()
703 float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVertices) { in RecursiveQuadraticBezierVertices()
/external/skia/gm/
Dbeziereffects.cpp57 struct Vertex { struct in skiagm::BezierCubicOrConicTestBatch
58 SkPoint fPosition;
59 float fKLM[4]; // The last value is ignored. The effect expects a vec4f.
131 struct Vertex { in onDraw() struct
132 SkPoint fPosition; in onDraw()
133 float fKLM[4]; // The last value is ignored. The effect expects a vec4f. in onDraw()
279 struct Vertex { in onDraw() struct
280 SkPoint fPosition; in onDraw()
281 float fKLM[4]; // The last value is ignored. The effect expects a vec4f. in onDraw()
452 struct Vertex { struct in skiagm::BezierQuadTestBatch
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/external/clang/test/CodeGenCXX/
Ddebug-info-template-array.cpp9 struct Vertex {}; struct
/external/skia/src/gpu/
DGrTessellatingPathRenderer.cpp140 struct Vertex { struct
141 Vertex(const SkPoint& point) in Vertex() function
150 SkPoint fPoint; // Vertex position
151 Vertex* fPrev; // Linked list of contours, then Y-sorted vertices.
152 Vertex* fNext; // "
153 Edge* fFirstEdgeAbove; // Linked list of edges above this vertex.
154 Edge* fLastEdgeAbove; // "
155 Edge* fFirstEdgeBelow; // Linked list of edges below this vertex.
156 Edge* fLastEdgeBelow; // "
157 bool fProcessed; // Has this vertex been seen in simplify()?
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/external/ceres-solver/internal/ceres/
Dgraph_algorithms.h244 HashMap<Vertex, Vertex>* union_find) { in FindConnectedComponent()
/external/jmonkeyengine/engine/src/core/com/jme3/shader/
DShader.java85 Vertex, enumConstant
/external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/
DOBJLoader.java91 protected static class Vertex { class in OBJLoader
/external/llvm/include/llvm/Support/
DGenericDomTree.h235 std::vector<NodeT *> Vertex; variable