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Searched defs:lightRadius (Results 1 – 7 of 7) sorted by relevance

/frameworks/base/libs/hwui/
DTessellationCache.cpp167 const Vector3& lightCenter, float lightRadius) in ShadowTask()
199 const float lightRadius; member in android::uirenderer::ShadowTask
224 const Vector3& lightCenter, float lightRadius, in tessellateShadows()
389 const Vector3& lightCenter, float lightRadius) { in precacheShadows()
406 const Vector3& lightCenter, float lightRadius, vertexBuffer_pair_t& outBuffers) { in getShadowBuffers()
DShadowTessellator.cpp67 const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius, in tessellateSpotShadow()
DOpenGLRenderer.cpp98 void OpenGLRenderer::initLight(float lightRadius, uint8_t ambientShadowAlpha, in initLight()
/frameworks/base/libs/hwui/renderthread/
DCanvasContext.cpp130 void CanvasContext::setup(int width, int height, float lightRadius, in setup()
DRenderProxy.cpp177 float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) { in CREATE_BRIDGE6()
183 void RenderProxy::setup(int width, int height, float lightRadius, in setup()
/frameworks/base/core/java/android/view/
DThreadedRenderer.java510 float lightRadius, int ambientShadowAlpha, int spotShadowAlpha); in nSetup()
/frameworks/base/core/jni/
Dandroid_view_ThreadedRenderer.cpp293 … jint width, jint height, jfloat lightRadius, jint ambientShadowAlpha, jint spotShadowAlpha) { in android_view_ThreadedRenderer_setup()