Searched defs:lightRadius (Results 1 – 7 of 7) sorted by relevance
| /frameworks/base/libs/hwui/ |
| D | TessellationCache.cpp | 167 const Vector3& lightCenter, float lightRadius) in ShadowTask() 199 const float lightRadius; member in android::uirenderer::ShadowTask 224 const Vector3& lightCenter, float lightRadius, in tessellateShadows() 389 const Vector3& lightCenter, float lightRadius) { in precacheShadows() 406 const Vector3& lightCenter, float lightRadius, vertexBuffer_pair_t& outBuffers) { in getShadowBuffers()
|
| D | ShadowTessellator.cpp | 67 const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius, in tessellateSpotShadow()
|
| D | OpenGLRenderer.cpp | 98 void OpenGLRenderer::initLight(float lightRadius, uint8_t ambientShadowAlpha, in initLight()
|
| /frameworks/base/libs/hwui/renderthread/ |
| D | CanvasContext.cpp | 130 void CanvasContext::setup(int width, int height, float lightRadius, in setup()
|
| D | RenderProxy.cpp | 177 float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) { in CREATE_BRIDGE6() 183 void RenderProxy::setup(int width, int height, float lightRadius, in setup()
|
| /frameworks/base/core/java/android/view/ |
| D | ThreadedRenderer.java | 510 float lightRadius, int ambientShadowAlpha, int spotShadowAlpha); in nSetup()
|
| /frameworks/base/core/jni/ |
| D | android_view_ThreadedRenderer.cpp | 293 … jint width, jint height, jfloat lightRadius, jint ambientShadowAlpha, jint spotShadowAlpha) { in android_view_ThreadedRenderer_setup()
|