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Searched defs:opaque (Results 1 – 21 of 21) sorted by relevance

/frameworks/native/services/surfaceflinger/RenderEngine/
DGLES10RenderEngine.cpp31 bool premultipliedAlpha, bool opaque, int alpha) { in setupLayerBlending()
DDescription.cpp56 void Description::setOpaque(bool opaque) { in setOpaque()
DGLES11RenderEngine.cpp111 bool premultipliedAlpha, bool opaque, int alpha) { in setupLayerBlending()
DGLES20RenderEngine.cpp121 bool premultipliedAlpha, bool opaque, int alpha) { in setupLayerBlending()
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
DRawTexture.java29 public RawTexture(int width, int height, boolean opaque) { in RawTexture()
/frameworks/base/libs/hwui/
DTessellationCache.cpp165 ShadowTask(const Matrix4* drawTransform, const Rect& localClip, bool opaque, in ShadowTask()
194 bool opaque; member in android::uirenderer::ShadowTask
387 bool opaque, const SkPath* casterPerimeter, in precacheShadows()
404 bool opaque, const SkPath* casterPerimeter, in getShadowBuffers()
DLayerRenderer.cpp47 bool opaque) { in prepareDirty()
70 void LayerRenderer::clear(float left, float top, float right, float bottom, bool opaque) { in clear()
DCanvasState.h143 void setDirtyClip(bool opaque) { mDirtyClip = opaque; } in setDirtyClip()
DOpenGLRenderer.cpp120 float right, float bottom, bool opaque) { in setupFrameState()
153 float right, float bottom, bool opaque) { in prepareDirty()
183 void OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) { in clear()
195 void OpenGLRenderer::startTilingCurrentClip(bool opaque, bool expand) { in startTilingCurrentClip()
208 void OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque, bool expand) { in startTiling()
DRenderProperties.h77 bool setOpaque(bool opaque) { in setOpaque()
81 bool opaque() const { in opaque() function
DOpenGLRenderer.h156 void prepare(bool opaque) { in prepare()
/frameworks/ex/framesequence/src/android/support/rastermill/
DFrameSequence.java53 boolean opaque, int frameCount, int defaultLoopCount) { in FrameSequence()
/frameworks/base/core/java/android/view/
DHardwareRenderer.java424 abstract void setOpaque(boolean opaque); in setOpaque()
DThreadedRenderer.java236 void setOpaque(boolean opaque) { in setOpaque()
513 private static native void nSetOpaque(long nativeProxy, boolean opaque); in nSetOpaque()
DTextureView.java200 public void setOpaque(boolean opaque) { in setOpaque()
DWindowManagerGlobal.java568 public void changeCanvasOpacity(IBinder token, boolean opaque) { in changeCanvasOpacity()
DViewRootImpl.java6637 void changeCanvasOpacity(boolean opaque) { in changeCanvasOpacity()
/frameworks/base/libs/hwui/renderthread/
DCanvasContext.cpp141 void CanvasContext::setOpaque(bool opaque) { in setOpaque()
DRenderProxy.cpp207 CREATE_BRIDGE2(setOpaque, CanvasContext* context, bool opaque) { in CREATE_BRIDGE2()
212 void RenderProxy::setOpaque(bool opaque) { in setOpaque()
/frameworks/native/cmds/flatland/
DComposers.cpp143 Composer* opaque() { in opaque() function
/frameworks/base/core/jni/
Dandroid_view_ThreadedRenderer.cpp305 jlong proxyPtr, jboolean opaque) { in android_view_ThreadedRenderer_setOpaque()