Searched defs:renderTarget (Results 1 – 6 of 6) sorted by relevance
28 GLenum renderTarget) { in setWrapST()46 GLenum renderTarget) { in setFilterMinMag()
110 GLenum renderTarget = mSurfaceTexture->getCurrentTextureTarget(); in doUpdateTexImage() local
215 inline void setRenderTarget(GLenum renderTarget) { in setRenderTarget()389 GLenum renderTarget = GL_TEXTURE_2D; variable
289 bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform) { in updateTextureLayer()
252 RenderTarget renderTarget = output.lockRenderTarget(); in process() local266 RenderTarget renderTarget = output.lockRenderTarget(); in processMulti() local292 RenderTarget renderTarget = output.lockRenderTarget(); in processNoInput() local
518 RenderTarget renderTarget = (RenderTarget) backing.lock(ACCESS_RENDERTARGET); in syncTo() local