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1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 #include "DeferredLayerUpdater.h"
17 
18 #include "OpenGLRenderer.h"
19 
20 #include "LayerRenderer.h"
21 #include "renderthread/EglManager.h"
22 #include "renderthread/RenderTask.h"
23 
24 namespace android {
25 namespace uirenderer {
26 
DeferredLayerUpdater(renderthread::RenderThread & thread,Layer * layer)27 DeferredLayerUpdater::DeferredLayerUpdater(renderthread::RenderThread& thread, Layer* layer)
28         : mSurfaceTexture(nullptr)
29         , mTransform(nullptr)
30         , mNeedsGLContextAttach(false)
31         , mUpdateTexImage(false)
32         , mLayer(layer)
33         , mCaches(Caches::getInstance())
34         , mRenderThread(thread) {
35     mWidth = mLayer->layer.getWidth();
36     mHeight = mLayer->layer.getHeight();
37     mBlend = mLayer->isBlend();
38     mColorFilter = SkSafeRef(mLayer->getColorFilter());
39     mAlpha = mLayer->getAlpha();
40     mMode = mLayer->getMode();
41 }
42 
~DeferredLayerUpdater()43 DeferredLayerUpdater::~DeferredLayerUpdater() {
44     SkSafeUnref(mColorFilter);
45     setTransform(nullptr);
46     mLayer->postDecStrong();
47     mLayer = nullptr;
48 }
49 
setPaint(const SkPaint * paint)50 void DeferredLayerUpdater::setPaint(const SkPaint* paint) {
51     OpenGLRenderer::getAlphaAndModeDirect(paint, &mAlpha, &mMode);
52     SkColorFilter* colorFilter = (paint) ? paint->getColorFilter() : nullptr;
53     SkRefCnt_SafeAssign(mColorFilter, colorFilter);
54 }
55 
apply()56 bool DeferredLayerUpdater::apply() {
57     bool success = true;
58     // These properties are applied the same to both layer types
59     mLayer->setColorFilter(mColorFilter);
60     mLayer->setAlpha(mAlpha, mMode);
61 
62     if (mSurfaceTexture.get()) {
63         if (mNeedsGLContextAttach) {
64             mNeedsGLContextAttach = false;
65             mSurfaceTexture->attachToContext(mLayer->getTextureId());
66         }
67         if (mUpdateTexImage) {
68             mUpdateTexImage = false;
69             doUpdateTexImage();
70         }
71         if (mTransform) {
72             mLayer->getTransform().load(*mTransform);
73             setTransform(nullptr);
74         }
75     }
76     return success;
77 }
78 
doUpdateTexImage()79 void DeferredLayerUpdater::doUpdateTexImage() {
80     if (mSurfaceTexture->updateTexImage() == NO_ERROR) {
81         float transform[16];
82 
83         int64_t frameNumber = mSurfaceTexture->getFrameNumber();
84         // If the GLConsumer queue is in synchronous mode, need to discard all
85         // but latest frame, using the frame number to tell when we no longer
86         // have newer frames to target. Since we can't tell which mode it is in,
87         // do this unconditionally.
88         int dropCounter = 0;
89         while (mSurfaceTexture->updateTexImage() == NO_ERROR) {
90             int64_t newFrameNumber = mSurfaceTexture->getFrameNumber();
91             if (newFrameNumber == frameNumber) break;
92             frameNumber = newFrameNumber;
93             dropCounter++;
94         }
95 
96         bool forceFilter = false;
97         sp<GraphicBuffer> buffer = mSurfaceTexture->getCurrentBuffer();
98         if (buffer != nullptr) {
99             // force filtration if buffer size != layer size
100             forceFilter = mWidth != static_cast<int>(buffer->getWidth())
101                     || mHeight != static_cast<int>(buffer->getHeight());
102         }
103 
104         #if DEBUG_RENDERER
105         if (dropCounter > 0) {
106             RENDERER_LOGD("Dropped %d frames on texture layer update", dropCounter);
107         }
108         #endif
109         mSurfaceTexture->getTransformMatrix(transform);
110         GLenum renderTarget = mSurfaceTexture->getCurrentTextureTarget();
111 
112         LOG_ALWAYS_FATAL_IF(renderTarget != GL_TEXTURE_2D && renderTarget != GL_TEXTURE_EXTERNAL_OES,
113                 "doUpdateTexImage target %x, 2d %x, EXT %x",
114                 renderTarget, GL_TEXTURE_2D, GL_TEXTURE_EXTERNAL_OES);
115         LayerRenderer::updateTextureLayer(mLayer, mWidth, mHeight,
116                 !mBlend, forceFilter, renderTarget, transform);
117     }
118 }
119 
detachSurfaceTexture()120 void DeferredLayerUpdater::detachSurfaceTexture() {
121     if (mSurfaceTexture.get()) {
122         status_t err = mSurfaceTexture->detachFromContext();
123         if (err != 0) {
124             // TODO: Elevate to fatal exception
125             ALOGE("Failed to detach SurfaceTexture from context %d", err);
126         }
127         mSurfaceTexture = nullptr;
128         mLayer->clearTexture();
129     }
130 }
131 
132 } /* namespace uirenderer */
133 } /* namespace android */
134