Searched defs:translucent (Results 1 – 11 of 11) sorted by relevance
| /frameworks/native/opengl/tests/gldual/src/com/android/gldual/ |
| D | GLDualGL2View.java | 68 public GLDualGL2View(Context context, boolean translucent, int depth, int stencil) { in GLDualGL2View() 73 private void init(boolean translucent, int depth, int stencil) { in init()
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| /frameworks/native/opengl/tests/gl_perfapp/src/com/android/glperf/ |
| D | GLPerfView.java | 65 public GLPerfView(Context context, boolean translucent, int depth, int stencil) { in GLPerfView() 70 private void init(boolean translucent, int depth, int stencil) { in init()
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| /frameworks/native/opengl/tests/gl2_jni/src/com/android/gl2jni/ |
| D | GL2JNIView.java | 65 public GL2JNIView(Context context, boolean translucent, int depth, int stencil) { in GL2JNIView() 70 private void init(boolean translucent, int depth, int stencil) { in init()
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| /frameworks/support/v17/leanback/src/android/support/v17/leanback/app/ |
| D | ErrorSupportFragment.java | 94 public void setDefaultBackground(boolean translucent) { in setDefaultBackground()
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| D | ErrorFragment.java | 92 public void setDefaultBackground(boolean translucent) { in setDefaultBackground()
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| /frameworks/base/core/java/android/view/ |
| D | HardwareRenderer.java | 433 static HardwareRenderer create(Context context, boolean translucent) { in create()
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| D | ThreadedRenderer.java | 111 ThreadedRenderer(Context context, boolean translucent) { in ThreadedRenderer() 500 private static native long nCreateProxy(boolean translucent, long rootRenderNode); in nCreateProxy()
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| /frameworks/base/libs/hwui/renderthread/ |
| D | CanvasContext.cpp | 42 CanvasContext::CanvasContext(RenderThread& thread, bool translucent, in CanvasContext()
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| D | RenderProxy.cpp | 62 CREATE_BRIDGE4(createContext, RenderThread* thread, bool translucent, in CREATE_BRIDGE4() 68 RenderProxy::RenderProxy(bool translucent, RenderNode* rootRenderNode, IContextFactory* contextFact… in RenderProxy()
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| /frameworks/base/core/jni/ |
| D | android_view_ThreadedRenderer.cpp | 239 jboolean translucent, jlong rootRenderNodePtr) { in android_view_ThreadedRenderer_createProxy()
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| /frameworks/native/services/surfaceflinger/ |
| D | SurfaceFlinger.cpp | 1701 const bool translucent = !layer->isOpaque(s); in computeVisibleRegions() local
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