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Searched defs:vertexBuffer (Results 1 – 17 of 17) sorted by relevance

/external/skia/src/gpu/
DGrVertices.h23 const GrVertexBuffer* vertexBuffer() const { return fVertexBuffer.get(); } in vertexBuffer() function
49 void init(GrPrimitiveType primType, const GrVertexBuffer* vertexBuffer, int startVertex, in init()
68 const GrVertexBuffer* vertexBuffer, in initIndexed()
98 const GrVertexBuffer* vertexBuffer, in initInstanced()
DGrBatch.cpp57 const GrVertexBuffer* vertexBuffer; in init() local
DGrAAHairLinePathRenderer.cpp870 const GrVertexBuffer* vertexBuffer; in generateGeometry() local
899 const GrVertexBuffer* vertexBuffer; in generateGeometry() local
DGrAAConvexPathRenderer.cpp825 const GrVertexBuffer* vertexBuffer; in generateGeometryLinesOnly() local
913 const GrVertexBuffer* vertexBuffer; in generateGeometry() local
DGrDefaultPathRenderer.cpp318 const GrVertexBuffer* vertexBuffer; in generateGeometry() local
DGrAADistanceFieldPathRenderer.cpp210 const GrVertexBuffer* vertexBuffer; in generateGeometry() local
DGrContext.cpp467 const GrVertexBuffer* vertexBuffer; in generateGeometry() local
810 const GrVertexBuffer* vertexBuffer; in generateGeometry() local
DGrTessellatingPathRenderer.cpp1441 const GrVertexBuffer* vertexBuffer; in generateGeometry() local
DGrAtlasTextContext.cpp1554 const GrVertexBuffer* vertexBuffer; in generateGeometry() local
/external/jmonkeyengine/engine/src/core/com/jme3/util/
DTangentBinormalGenerator.java184 FloatBuffer vertexBuffer = (FloatBuffer) mesh.getBuffer(Type.Position).getData(); in processTriangles() local
215 FloatBuffer vertexBuffer = (FloatBuffer) mesh.getBuffer(Type.Position).getData(); in processTriangleStrip() local
263 FloatBuffer vertexBuffer = (FloatBuffer) mesh.getBuffer(Type.Position).getData(); in processTriangleFan() local
393 FloatBuffer vertexBuffer = (FloatBuffer) mesh.getBuffer(Type.Position).getData(); in linkVertices() local
615 FloatBuffer vertexBuffer = (FloatBuffer) mesh.getBuffer(Type.Position).getData(); in genNormalLines() local
654 FloatBuffer vertexBuffer = (FloatBuffer) mesh.getBuffer(Type.Position).getData(); in genTangentLines() local
/external/skia/experimental/AndroidPathRenderer/
DAndroidPathRenderer.cpp100 …getFillVerticesFromPerimeter(const SkTArray<Vertex, true>& perimeter, VertexBuffer* vertexBuffer) { in getFillVerticesFromPerimeter()
118 VertexBuffer* vertexBuffer, float inverseScaleX, float inverseScaleY) { in getStrokeVerticesFromPerimeter()
157 VertexBuffer* vertexBuffer, float inverseScaleX, float inverseScaleY) { in getStrokeVerticesFromUnclosedVertices()
206 …getFillVerticesFromPerimeterAA(const SkTArray<Vertex, true>& perimeter, VertexBuffer* vertexBuffer, in getFillVerticesFromPerimeterAA()
272 VertexBuffer* vertexBuffer, float inverseScaleX, float inverseScaleY) { in getStrokeVerticesFromUnclosedVerticesAA()
431 VertexBuffer* vertexBuffer, float inverseScaleX, float inverseScaleY) { in getStrokeVerticesFromPerimeterAA()
524 const SkMatrix* transform, VertexBuffer* vertexBuffer) { in ConvexPathVertices()
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/meshes/
DMeshContext.java91 public void addUVCoordinates(Geometry geometry, VertexBuffer vertexBuffer) { in addUVCoordinates()
/external/jmonkeyengine/engine/src/tools/jme3tools/converters/model/strip/
DTriStrip.java297 public static void remapArrays(float[] vertexBuffer, int vertexSize, int[] indices) { in remapArrays()
/external/deqp/modules/gles31/functional/
Des31fFboNoAttachmentTests.cpp123 GLuint vertexBuffer = 0; in checkFramebufferSize() local
223 GLuint vertexBuffer = 0; in checkFramebufferRenderable() local
Des31fTextureMultisampleTests.cpp996 glu::Buffer vertexBuffer (m_context.getRenderContext()); in drawSample() local
/external/deqp/framework/opengl/
DgluDrawUtil.cpp542 …VertexBuffer vertexBuffer (context, (int)bindingsWithLocations.size(), (bindingsWithLocations.empt… in drawFromBuffers() local
/external/skia/src/gpu/gl/
DGrGLGpu.cpp1324 GrGLVertexBuffer* vertexBuffer = SkNEW_ARGS(GrGLVertexBuffer, (this, desc)); in onCreateVertexBuffer() local
1342 GrGLVertexBuffer* vertexBuffer = SkNEW_ARGS(GrGLVertexBuffer, (this, desc)); in onCreateVertexBuffer() local