Searched refs:GL_DEPTH_TEST (Results 1 – 21 of 21) sorted by relevance
103 gl.glEnable(GL10.GL_DEPTH_TEST); in onSurfaceCreated()
144 gl.glEnable(GL10.GL_DEPTH_TEST); in drawOffscreenImage()169 gl.glDisable(GL10.GL_DEPTH_TEST); in drawOffscreenImage()
170 gl.glEnable(GL10.GL_DEPTH_TEST); in onSurfaceCreated()
251 gl.glEnable(GL10.GL_DEPTH_TEST); in onSurfaceCreated()317 gl.glEnable(GL10.GL_DEPTH_TEST); in onDrawFrame()
91 glEnable(GL_DEPTH_TEST); in onSurfaceCreated()
63 gl.glEnable(GL10.GL_DEPTH_TEST); in onSurfaceCreated()
67 gl.glEnable(GL10.GL_DEPTH_TEST); in onDrawFrame()
71 gl.glEnable(GL10.GL_DEPTH_TEST); in onDrawFrame()
402 glDisable(GL_DEPTH_TEST); in drawGroundPlane()411 glEnable(GL_DEPTH_TEST); in drawGroundPlane()435 glDisable(GL_DEPTH_TEST); in drawFadeQuad()457 glEnable(GL_DEPTH_TEST); in drawFadeQuad()468 glEnable(GL_DEPTH_TEST); in appInit()
156 gl.glEnable(GL10.GL_DEPTH_TEST); in onSurfaceCreated()
123 glDisable(GL_DEPTH_TEST); in engine_init_display()
149 gl.glEnable(gl.GL_DEPTH_TEST); in init()
167 glEnable( GL_DEPTH_TEST ); in InitDisplay()
157 glEnable( GL_DEPTH_TEST ); in InitDisplay()
70 gl.glEnable(GL10.GL_DEPTH_TEST); in onSurfaceCreated()
132 #define GL_DEPTH_TEST 0x0B71 macro
150 #define GL_DEPTH_TEST 0x0B71 macro
139 #define GL_DEPTH_TEST 0x0B71 macro
174 #define GL_DEPTH_TEST 0x0B71 macro