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1  /*
2   * Copyright (C) 2007 The Android Open Source Project
3   *
4   * Licensed under the Apache License, Version 2.0 (the "License");
5   * you may not use this file except in compliance with the License.
6   * You may obtain a copy of the License at
7   *
8   *      http://www.apache.org/licenses/LICENSE-2.0
9   *
10   * Unless required by applicable law or agreed to in writing, software
11   * distributed under the License is distributed on an "AS IS" BASIS,
12   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13   * See the License for the specific language governing permissions and
14   * limitations under the License.
15   */
16  
17  package com.android.objviewer;
18  
19  import android.app.Activity;
20  import android.content.AssetManager;
21  import android.content.Context;
22  import android.graphics.Canvas;
23  import android.graphics.OpenGLContext;
24  import android.graphics.Paint;
25  import android.graphics.glutils.GLView;
26  import android.graphics.glutils.Object3D;
27  import android.os.Bundle;
28  import android.os.Handler;
29  import android.os.Message;
30  import android.os.SystemClock;
31  import android.view.KeyEvent;
32  import android.view.View;
33  import android.view.Window;
34  
35  import java.io.IOException;
36  import java.io.InputStream;
37  import java.util.ArrayList;
38  import java.util.List;
39  
40  import javax.microedition.khronos.opengles.GL10;
41  
42  class OBJView extends View {
43  
44      // Mathematical constants
45      private static final float PI = (float)Math.PI;
46      private static final float TWO_PI = (float)(2.0*Math.PI);
47      private static final float PI_OVER_TWO = (float)(Math.PI/2.0);
48  
49      // Ambient light to apply
50      // private float[] lightModelAmbient = { 0.0f, 0.0f, 0.0f, 1.0f };
51      private float[] lightModelAmbient = { 0.2f, 0.2f, 0.2f, 1.0f };
52  
53      // Paint object for drawing the FPS display
54      private Paint paint = new Paint();
55  
56      // GLView object to manage drawing
57      private GLView glView = new GLView();
58  
59      private boolean         initialized = false;
60  
61      private OpenGLContext   mGLContext;
62  
63      // Next time to draw
64      private long            mNextTime;
65  
66      // View transformation controlled by UI
67      private float           mRotAngle = 0.0f;
68      private float           mRotVelocity = 1.0f;
69      private float           mTiltAngle = 0.0f;
70  
71      // Object bounds
72      private float           mCenterX = 0.0f;
73      private float           mCenterY = 0.0f;
74      private float           mCenterZ = 0.0f;
75      private float           mScale   = 1.0f;
76  
77      // Light direction
78      private float[] mLightDir = { 0.0f, 0.0f, 1.0f, 0.0f };
79  
OBJView(Context context)80      public OBJView(Context context) {
81          super(context);
82  
83          mGLContext = new OpenGLContext(OpenGLContext.DEPTH_BUFFER);
84  
85          Message msg = mHandler.obtainMessage(INVALIDATE);
86          mNextTime = SystemClock.uptimeMillis() + 100;
87          mHandler.sendMessageAtTime(msg, mNextTime);
88  
89          requestFocus();
90      }
91  
reset()92      public void reset() {
93          initialized = false;
94  
95          mRotAngle = 0.0f;
96          mRotVelocity = 1.0f;
97          mTiltAngle = 0.0f;
98  
99          mCenterX = 0.0f;
100          mCenterY = 0.0f;
101          mCenterZ = 0.0f;
102          mScale   = 1.0f;
103      }
104  
onKeyDown(int keyCode, KeyEvent event)105      public boolean onKeyDown(int keyCode, KeyEvent event) {
106          // Hand the key to the GLView object first
107          if (glView.processKey(keyCode)) {
108              return true;
109          }
110  
111          switch (keyCode) {
112              case KeyEvent.KEYCODE_DPAD_LEFT:
113                  mRotVelocity -= 1.0f;
114                  break;
115  
116              case KeyEvent.KEYCODE_DPAD_RIGHT:
117                  mRotVelocity += 1.0f;
118                  break;
119  
120              case KeyEvent.KEYCODE_DPAD_CENTER:
121                  mRotVelocity = 0.0f;
122                  break;
123  
124              case KeyEvent.KEYCODE_DPAD_UP:
125                  mTiltAngle -= 360.0f/24.0f;
126                  break;
127  
128              case KeyEvent.KEYCODE_DPAD_DOWN:
129                  mTiltAngle += 360.0f/24.0f;
130                  break;
131  
132              case KeyEvent.KEYCODE_U:
133                  OBJViewer.nextObject();
134                  reset();
135                  break;
136  
137              default:
138                  return super.onKeyDown(keyCode, event);
139          }
140  
141          return true;
142      }
143  
init(GL10 gl)144      private void init(GL10 gl) {
145          glView.reset();
146  
147          paint.setColor(0xffffffff);
148  
149          gl.glEnable(gl.GL_DEPTH_TEST);
150  
151          gl.glDisable(gl.GL_SCISSOR_TEST);
152  
153          // Some quality settings...
154          gl.glEnable(gl.GL_DITHER);
155  
156          gl.glShadeModel(gl.GL_SMOOTH);
157  
158          gl.glEnable(gl.GL_CULL_FACE);
159          gl.glFrontFace(gl.GL_CCW);
160  
161          gl.glClearColor(0, 0, 0, 1);
162  
163          gl.glLightModelf(gl.GL_LIGHT_MODEL_TWO_SIDE, 0);
164          gl.glLightModelfv(gl.GL_LIGHT_MODEL_AMBIENT, lightModelAmbient, 0);
165      }
166  
167      @Override
onDraw(Canvas canvas)168      protected void onDraw(Canvas canvas) {
169          GL10 gl = (GL10)mGLContext.getGL();
170          mGLContext.makeCurrent(this);
171  
172          if (!initialized) {
173              init(gl);
174              initialized = true;
175  
176              // Load the object
177              Object3D obj = OBJViewer.getObject();
178  
179              // Compute a scale factor and translation to bring it
180              // into view
181              mCenterX = (obj.getBoundsMinX() + obj.getBoundsMaxX())/2.0f;
182              mCenterY = (obj.getBoundsMinY() + obj.getBoundsMaxY())/2.0f;
183              mCenterZ = (obj.getBoundsMinZ() + obj.getBoundsMaxZ())/2.0f;
184              float spanX = obj.getBoundsMaxX() - obj.getBoundsMinX();
185              float spanY = obj.getBoundsMaxY() - obj.getBoundsMinY();
186              float spanZ = obj.getBoundsMaxZ() - obj.getBoundsMinZ();
187              float maxSpan = Math.max(spanX, spanY);
188              maxSpan = Math.max(maxSpan, spanZ);
189              mScale = 2.0f/maxSpan;
190          }
191  
192          int w = getWidth();
193          int h = getHeight();
194          gl.glViewport(0, 0, w, h);
195  
196          float ratio = (float)w/h;
197          glView.setAspectRatio(ratio);
198  
199          // Clear buffers
200          gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT);
201  
202          // Set up the projection and view
203          glView.setProjection(gl);
204          glView.setView(gl);
205  
206          // Set up lighting
207          gl.glMatrixMode(gl.GL_MODELVIEW);
208          gl.glEnable(gl.GL_LIGHTING);
209          gl.glEnable(gl.GL_LIGHT0);
210          gl.glLightfv(gl.GL_LIGHT0, gl.GL_POSITION, mLightDir, 0);
211          glView.setLights(gl, gl.GL_LIGHT0);
212  
213          // Rotate the viewpoint around the model
214          gl.glRotatef(mTiltAngle, 1, 0, 0);
215          gl.glRotatef(mRotAngle, 0, 1, 0);
216  
217          // Scale object to fit in [-1, 1]
218          gl.glScalef(mScale, mScale, mScale);
219  
220          // Center the object at the origin
221          gl.glTranslatef(-mCenterX, -mCenterY, -mCenterZ);
222  
223          // Increment the rotation angle
224          mRotAngle += mRotVelocity;
225          if (mRotAngle < 0.0f) {
226              mRotAngle += 360.0f;
227          }
228          if (mRotAngle > 360.0f) {
229              mRotAngle -= 360.0f;
230          }
231  
232          // Draw the object
233          Object3D object = OBJViewer.getObject();
234          object.draw(gl);
235  
236          // Allow GL to complete
237          mGLContext.post();
238  
239          // Draw GLView messages and/or FPS
240          glView.showMessages(canvas);
241          glView.setNumTriangles(object.getNumTriangles());
242          glView.showStatistics(canvas, w);
243      }
244  
245      private static final int INVALIDATE = 1;
246  
247      private final Handler mHandler = new Handler() {
248          public void handleMessage(Message msg) {
249              if (msg.what == INVALIDATE) {
250                  invalidate();
251                  msg = obtainMessage(INVALIDATE);
252                  long current = SystemClock.uptimeMillis();
253                  if (mNextTime < current) {
254                      mNextTime = current + 20;
255                  }
256                  sendMessageAtTime(msg, mNextTime);
257                  mNextTime += 20;
258              }
259          }
260      };
261  }
262  
263  
264  public class OBJViewer extends Activity {
265  
266      private static Object3D object = null;
267  
268      private static List<String> objectFiles = new ArrayList<String>();
269      private static int objectIndex = 0;
270  
271      static {
272          objectFiles.add("world.gles");
273          objectFiles.add("al.gles");
274          objectFiles.add("apple.gles");
275          objectFiles.add("dolphins.gles");
276          objectFiles.add("f16.gles");
277          objectFiles.add("flowers.gles");
278          objectFiles.add("porsche.gles");
279          objectFiles.add("rosevase.gles");
280          objectFiles.add("shuttle.gles");
281          objectFiles.add("soccerball.gles");
282      }
283  
readInt16(InputStream is)284      private int readInt16(InputStream is) throws Exception {
285          return is.read() | (is.read() << 8);
286      }
287  
getObject()288      public static Object3D getObject() {
289          return object;
290      }
291  
nextObject()292      public static void nextObject() {
293          try {
294              objectIndex = (objectIndex + 1) % objectFiles.size();
295              object.load(objectFiles.get(objectIndex));
296          } catch (IOException e) {
297              throw new RuntimeException(e);
298          }
299      }
300  
onCreate(Bundle icicle)301      @Override protected void onCreate(Bundle icicle) {
302          super.onCreate(icicle);
303  
304          // Get rid of the title
305          requestWindowFeature(Window.FEATURE_NO_TITLE);
306          // Make sure we're not drawing a background
307          setTheme(R.style.Theme);
308          setContentView(new OBJView((Context)getApplication()));
309  
310          if (object == null) {
311              try {
312                  final AssetManager am = getAssets();
313                  this.object = new Object3D() {
314                      public InputStream readFile(String filename)
315                      throws IOException {
316                          return am.open(filename);
317  
318                      }
319                  };
320                  object.load(objectFiles.get(0));
321              } catch (Exception e) {
322                  throw new RuntimeException(e);
323              }
324          }
325      }
326  
onResume()327      @Override protected void onResume() {
328          super.onResume();
329      }
330  
onStop()331      @Override protected void onStop() {
332          super.onStop();
333      }
334  }
335