/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/ |
D | PhysicsCollisionEvent.java | 52 private PhysicsCollisionObject nodeA; 53 private PhysicsCollisionObject nodeB; 56 …public PhysicsCollisionEvent(int type, PhysicsCollisionObject source, PhysicsCollisionObject nodeB… in PhysicsCollisionEvent() 78 …public void refactor(int type, PhysicsCollisionObject source, PhysicsCollisionObject nodeB, Manifo… in refactor() 110 public PhysicsCollisionObject getObjectA() { in getObjectA() 114 public PhysicsCollisionObject getObjectB() { in getObjectB()
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D | PhysicsRayTestResult.java | 42 private PhysicsCollisionObject collisionObject; 50 …public PhysicsRayTestResult(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float… in PhysicsRayTestResult() 60 public PhysicsCollisionObject getCollisionObject() { in getCollisionObject() 85 …public void fill(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFractio… in fill()
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D | PhysicsSweepTestResult.java | 42 private PhysicsCollisionObject collisionObject; 50 …public PhysicsSweepTestResult(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, flo… in PhysicsSweepTestResult() 60 public PhysicsCollisionObject getCollisionObject() { in getCollisionObject() 85 …public void fill(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFractio… in fill()
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D | PhysicsCollisionEventFactory.java | 45 …public PhysicsCollisionEvent getEvent(int type, PhysicsCollisionObject source, PhysicsCollisionObj… in getEvent()
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D | PhysicsCollisionObject.java | 53 public abstract class PhysicsCollisionObject implements Savable { class
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/ |
D | PhysicsCollisionEvent.java | 50 private PhysicsCollisionObject nodeA; 51 private PhysicsCollisionObject nodeB; 54 …public PhysicsCollisionEvent(int type, PhysicsCollisionObject nodeA, PhysicsCollisionObject nodeB,… in PhysicsCollisionEvent() 73 …public void refactor(int type, PhysicsCollisionObject source, PhysicsCollisionObject nodeB, long m… in refactor() 105 public PhysicsCollisionObject getObjectA() { in getObjectA() 109 public PhysicsCollisionObject getObjectB() { in getObjectB()
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D | PhysicsSweepTestResult.java | 42 private PhysicsCollisionObject collisionObject; 50 …public PhysicsSweepTestResult(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, flo… in PhysicsSweepTestResult() 60 public PhysicsCollisionObject getCollisionObject() { in getCollisionObject() 85 …public void fill(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFractio… in fill()
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D | PhysicsRayTestResult.java | 44 private PhysicsCollisionObject collisionObject; 58 public PhysicsCollisionObject getCollisionObject() { in getCollisionObject()
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D | PhysicsCollisionEventFactory.java | 44 …public PhysicsCollisionEvent getEvent(int type, PhysicsCollisionObject source, PhysicsCollisionObj… in getEvent()
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/ |
D | PhysicsGhostObject.java | 34 import com.jme3.bullet.collision.PhysicsCollisionObject; 58 public class PhysicsGhostObject extends PhysicsCollisionObject { 62 …private List<PhysicsCollisionObject> overlappingObjects = new LinkedList<PhysicsCollisionObject>(); 217 public List<PhysicsCollisionObject> getOverlappingObjects() { in getOverlappingObjects() 228 private void addOverlappingObject_native(PhysicsCollisionObject co) { in addOverlappingObject_native() 247 public PhysicsCollisionObject getOverlapping(int index) { in getOverlapping()
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D | PhysicsCharacter.java | 34 import com.jme3.bullet.collision.PhysicsCollisionObject; 50 public class PhysicsCharacter extends PhysicsCollisionObject {
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D | VehicleWheel.java | 34 import com.jme3.bullet.collision.PhysicsCollisionObject; 294 public PhysicsCollisionObject getGroundObject() { in getGroundObject()
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D | PhysicsRigidBody.java | 35 import com.jme3.bullet.collision.PhysicsCollisionObject; 62 public class PhysicsRigidBody extends PhysicsCollisionObject {
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/ |
D | PhysicsGhostObject.java | 37 import com.jme3.bullet.collision.PhysicsCollisionObject; 60 public class PhysicsGhostObject extends PhysicsCollisionObject { 69 …private List<PhysicsCollisionObject> overlappingObjects = new LinkedList<PhysicsCollisionObject>(); 219 public List<PhysicsCollisionObject> getOverlappingObjects() { in getOverlappingObjects() 222 overlappingObjects.add((PhysicsCollisionObject) collObj.getUserPointer()); in getOverlappingObjects() 240 public PhysicsCollisionObject getOverlapping(int index) { in getOverlapping()
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D | PhysicsCharacter.java | 39 import com.jme3.bullet.collision.PhysicsCollisionObject; 55 public class PhysicsCharacter extends PhysicsCollisionObject {
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D | VehicleWheel.java | 35 import com.jme3.bullet.collision.PhysicsCollisionObject; 286 public PhysicsCollisionObject getGroundObject() { in getGroundObject()
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/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
D | TestCollisionGroups.java | 37 import com.jme3.bullet.collision.PhysicsCollisionObject; 75 …csSphere2.getControl(RigidBodyControl.class).addCollideWithGroup(PhysicsCollisionObject.COLLISION_… in simpleInitApp() 82 …node2.getControl(RigidBodyControl.class).setCollisionGroup(PhysicsCollisionObject.COLLISION_GROUP_… in simpleInitApp() 83 …node2.getControl(RigidBodyControl.class).setCollideWithGroups(PhysicsCollisionObject.COLLISION_GRO… in simpleInitApp()
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D | BombControl.java | 12 import com.jme3.bullet.collision.PhysicsCollisionObject; 116 …for (Iterator<PhysicsCollisionObject> it = ghostObject.getOverlappingObjects().iterator(); it.hasN… in physicsTick() 117 PhysicsCollisionObject physicsCollisionObject = it.next(); in physicsTick()
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D | TestHoveringTank.java | 38 import com.jme3.bullet.collision.PhysicsCollisionObject; 149 hoverControl.setCollisionGroup(PhysicsCollisionObject.COLLISION_GROUP_02); in buildPlayer() 185 control.setCollisionGroup(PhysicsCollisionObject.COLLISION_GROUP_03); in makeMissile()
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D | TestBoneRagdoll.java | 40 import com.jme3.bullet.collision.PhysicsCollisionObject; 256 public void collide(Bone bone, PhysicsCollisionObject object, PhysicsCollisionEvent event) { in collide()
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/ |
D | PhysicsSpace.java | 209 … PhysicsCollisionObject collisionObject = (PhysicsCollisionObject) colOb.getUserPointer(); in setOverlapFilterCallback() 210 … PhysicsCollisionObject collisionObject1 = (PhysicsCollisionObject) colOb1.getUserPointer(); in setOverlapFilterCallback() 286 PhysicsCollisionObject node = null, node1 = null; in setContactCallbacks() 289 node = (PhysicsCollisionObject) rBody0.getUserPointer(); in setContactCallbacks() 290 node1 = (PhysicsCollisionObject) rBody1.getUserPointer(); in setContactCallbacks() 372 } else if (obj instanceof PhysicsCollisionObject) { in add() 373 addCollisionObject((PhysicsCollisionObject) obj); in add() 381 public void addCollisionObject(PhysicsCollisionObject obj) { in addCollisionObject() 404 } else if (obj instanceof PhysicsCollisionObject) { in remove() 405 removeCollisionObject((PhysicsCollisionObject) obj); in remove() [all …]
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/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/collision/ |
D | PhysicsCollisionGroupListener.java | 23 public boolean collide(PhysicsCollisionObject nodeA, PhysicsCollisionObject nodeB); in collide()
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D | RagdollCollisionListener.java | 15 public void collide(Bone bone, PhysicsCollisionObject object, PhysicsCollisionEvent event); in collide()
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/ |
D | PhysicsSpace.java | 214 …private boolean needCollision_native(PhysicsCollisionObject objectA, PhysicsCollisionObject object… in needCollision_native() 325 …private void addCollisionEvent_native(PhysicsCollisionObject node, PhysicsCollisionObject node1, l… in addCollisionEvent_native() 398 } else if (obj instanceof PhysicsCollisionObject) { in add() 399 addCollisionObject((PhysicsCollisionObject) obj); in add() 407 public void addCollisionObject(PhysicsCollisionObject obj) { in addCollisionObject() 430 } else if (obj instanceof PhysicsCollisionObject) { in remove() 431 removeCollisionObject((PhysicsCollisionObject) obj); in remove() 439 public void removeCollisionObject(PhysicsCollisionObject obj) { in removeCollisionObject()
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/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/ |
D | KinematicRagdollControl.java | 42 import com.jme3.bullet.collision.PhysicsCollisionObject; 619 PhysicsCollisionObject objA = event.getObjectA(); in collision() 620 PhysicsCollisionObject objB = event.getObjectB(); in collision() 634 PhysicsCollisionObject hitObject = null; in collision()
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