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Searched refs:PhysicsCollisionObject (Results 1 – 25 of 28) sorted by relevance

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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/
DPhysicsCollisionEvent.java52 private PhysicsCollisionObject nodeA;
53 private PhysicsCollisionObject nodeB;
56 …public PhysicsCollisionEvent(int type, PhysicsCollisionObject source, PhysicsCollisionObject nodeB… in PhysicsCollisionEvent()
78 …public void refactor(int type, PhysicsCollisionObject source, PhysicsCollisionObject nodeB, Manifo… in refactor()
110 public PhysicsCollisionObject getObjectA() { in getObjectA()
114 public PhysicsCollisionObject getObjectB() { in getObjectB()
DPhysicsRayTestResult.java42 private PhysicsCollisionObject collisionObject;
50 …public PhysicsRayTestResult(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float… in PhysicsRayTestResult()
60 public PhysicsCollisionObject getCollisionObject() { in getCollisionObject()
85 …public void fill(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFractio… in fill()
DPhysicsSweepTestResult.java42 private PhysicsCollisionObject collisionObject;
50 …public PhysicsSweepTestResult(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, flo… in PhysicsSweepTestResult()
60 public PhysicsCollisionObject getCollisionObject() { in getCollisionObject()
85 …public void fill(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFractio… in fill()
DPhysicsCollisionEventFactory.java45 …public PhysicsCollisionEvent getEvent(int type, PhysicsCollisionObject source, PhysicsCollisionObj… in getEvent()
DPhysicsCollisionObject.java53 public abstract class PhysicsCollisionObject implements Savable { class
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/
DPhysicsCollisionEvent.java50 private PhysicsCollisionObject nodeA;
51 private PhysicsCollisionObject nodeB;
54 …public PhysicsCollisionEvent(int type, PhysicsCollisionObject nodeA, PhysicsCollisionObject nodeB,… in PhysicsCollisionEvent()
73 …public void refactor(int type, PhysicsCollisionObject source, PhysicsCollisionObject nodeB, long m… in refactor()
105 public PhysicsCollisionObject getObjectA() { in getObjectA()
109 public PhysicsCollisionObject getObjectB() { in getObjectB()
DPhysicsSweepTestResult.java42 private PhysicsCollisionObject collisionObject;
50 …public PhysicsSweepTestResult(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, flo… in PhysicsSweepTestResult()
60 public PhysicsCollisionObject getCollisionObject() { in getCollisionObject()
85 …public void fill(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFractio… in fill()
DPhysicsRayTestResult.java44 private PhysicsCollisionObject collisionObject;
58 public PhysicsCollisionObject getCollisionObject() { in getCollisionObject()
DPhysicsCollisionEventFactory.java44 …public PhysicsCollisionEvent getEvent(int type, PhysicsCollisionObject source, PhysicsCollisionObj… in getEvent()
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
DPhysicsGhostObject.java34 import com.jme3.bullet.collision.PhysicsCollisionObject;
58 public class PhysicsGhostObject extends PhysicsCollisionObject {
62 …private List<PhysicsCollisionObject> overlappingObjects = new LinkedList<PhysicsCollisionObject>();
217 public List<PhysicsCollisionObject> getOverlappingObjects() { in getOverlappingObjects()
228 private void addOverlappingObject_native(PhysicsCollisionObject co) { in addOverlappingObject_native()
247 public PhysicsCollisionObject getOverlapping(int index) { in getOverlapping()
DPhysicsCharacter.java34 import com.jme3.bullet.collision.PhysicsCollisionObject;
50 public class PhysicsCharacter extends PhysicsCollisionObject {
DVehicleWheel.java34 import com.jme3.bullet.collision.PhysicsCollisionObject;
294 public PhysicsCollisionObject getGroundObject() { in getGroundObject()
DPhysicsRigidBody.java35 import com.jme3.bullet.collision.PhysicsCollisionObject;
62 public class PhysicsRigidBody extends PhysicsCollisionObject {
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
DPhysicsGhostObject.java37 import com.jme3.bullet.collision.PhysicsCollisionObject;
60 public class PhysicsGhostObject extends PhysicsCollisionObject {
69 …private List<PhysicsCollisionObject> overlappingObjects = new LinkedList<PhysicsCollisionObject>();
219 public List<PhysicsCollisionObject> getOverlappingObjects() { in getOverlappingObjects()
222 overlappingObjects.add((PhysicsCollisionObject) collObj.getUserPointer()); in getOverlappingObjects()
240 public PhysicsCollisionObject getOverlapping(int index) { in getOverlapping()
DPhysicsCharacter.java39 import com.jme3.bullet.collision.PhysicsCollisionObject;
55 public class PhysicsCharacter extends PhysicsCollisionObject {
DVehicleWheel.java35 import com.jme3.bullet.collision.PhysicsCollisionObject;
286 public PhysicsCollisionObject getGroundObject() { in getGroundObject()
/external/jmonkeyengine/engine/src/test/jme3test/bullet/
DTestCollisionGroups.java37 import com.jme3.bullet.collision.PhysicsCollisionObject;
75 …csSphere2.getControl(RigidBodyControl.class).addCollideWithGroup(PhysicsCollisionObject.COLLISION_… in simpleInitApp()
82 …node2.getControl(RigidBodyControl.class).setCollisionGroup(PhysicsCollisionObject.COLLISION_GROUP_… in simpleInitApp()
83 …node2.getControl(RigidBodyControl.class).setCollideWithGroups(PhysicsCollisionObject.COLLISION_GRO… in simpleInitApp()
DBombControl.java12 import com.jme3.bullet.collision.PhysicsCollisionObject;
116 …for (Iterator<PhysicsCollisionObject> it = ghostObject.getOverlappingObjects().iterator(); it.hasN… in physicsTick()
117 PhysicsCollisionObject physicsCollisionObject = it.next(); in physicsTick()
DTestHoveringTank.java38 import com.jme3.bullet.collision.PhysicsCollisionObject;
149 hoverControl.setCollisionGroup(PhysicsCollisionObject.COLLISION_GROUP_02); in buildPlayer()
185 control.setCollisionGroup(PhysicsCollisionObject.COLLISION_GROUP_03); in makeMissile()
DTestBoneRagdoll.java40 import com.jme3.bullet.collision.PhysicsCollisionObject;
256 public void collide(Bone bone, PhysicsCollisionObject object, PhysicsCollisionEvent event) { in collide()
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/
DPhysicsSpace.java209PhysicsCollisionObject collisionObject = (PhysicsCollisionObject) colOb.getUserPointer(); in setOverlapFilterCallback()
210PhysicsCollisionObject collisionObject1 = (PhysicsCollisionObject) colOb1.getUserPointer(); in setOverlapFilterCallback()
286 PhysicsCollisionObject node = null, node1 = null; in setContactCallbacks()
289 node = (PhysicsCollisionObject) rBody0.getUserPointer(); in setContactCallbacks()
290 node1 = (PhysicsCollisionObject) rBody1.getUserPointer(); in setContactCallbacks()
372 } else if (obj instanceof PhysicsCollisionObject) { in add()
373 addCollisionObject((PhysicsCollisionObject) obj); in add()
381 public void addCollisionObject(PhysicsCollisionObject obj) { in addCollisionObject()
404 } else if (obj instanceof PhysicsCollisionObject) { in remove()
405 removeCollisionObject((PhysicsCollisionObject) obj); in remove()
[all …]
/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/collision/
DPhysicsCollisionGroupListener.java23 public boolean collide(PhysicsCollisionObject nodeA, PhysicsCollisionObject nodeB); in collide()
DRagdollCollisionListener.java15 public void collide(Bone bone, PhysicsCollisionObject object, PhysicsCollisionEvent event); in collide()
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/
DPhysicsSpace.java214 …private boolean needCollision_native(PhysicsCollisionObject objectA, PhysicsCollisionObject object… in needCollision_native()
325 …private void addCollisionEvent_native(PhysicsCollisionObject node, PhysicsCollisionObject node1, l… in addCollisionEvent_native()
398 } else if (obj instanceof PhysicsCollisionObject) { in add()
399 addCollisionObject((PhysicsCollisionObject) obj); in add()
407 public void addCollisionObject(PhysicsCollisionObject obj) { in addCollisionObject()
430 } else if (obj instanceof PhysicsCollisionObject) { in remove()
431 removeCollisionObject((PhysicsCollisionObject) obj); in remove()
439 public void removeCollisionObject(PhysicsCollisionObject obj) { in removeCollisionObject()
/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
DKinematicRagdollControl.java42 import com.jme3.bullet.collision.PhysicsCollisionObject;
619 PhysicsCollisionObject objA = event.getObjectA(); in collision()
620 PhysicsCollisionObject objB = event.getObjectB(); in collision()
634 PhysicsCollisionObject hitObject = null; in collision()

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