• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (c) 2009-2012 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 package com.jme3.bullet.collision;
33 
34 import com.jme3.asset.AssetManager;
35 import com.jme3.bullet.collision.shapes.CollisionShape;
36 import com.jme3.bullet.util.DebugShapeFactory;
37 import com.jme3.export.*;
38 import com.jme3.material.Material;
39 import com.jme3.math.ColorRGBA;
40 import com.jme3.math.Vector3f;
41 import com.jme3.scene.Geometry;
42 import com.jme3.scene.Node;
43 import com.jme3.scene.Spatial;
44 import com.jme3.scene.debug.Arrow;
45 import java.io.IOException;
46 import java.util.Iterator;
47 import java.util.List;
48 
49 /**
50  * Base class for collision objects (PhysicsRigidBody, PhysicsGhostObject)
51  * @author normenhansen
52  */
53 public abstract class PhysicsCollisionObject implements Savable {
54 
55     protected Spatial debugShape;
56     protected Arrow debugArrow;
57     protected Geometry debugArrowGeom;
58     protected Material debugMaterialBlue;
59     protected Material debugMaterialRed;
60     protected Material debugMaterialGreen;
61     protected Material debugMaterialYellow;
62     protected CollisionShape collisionShape;
63     public static final int COLLISION_GROUP_NONE = 0x00000000;
64     public static final int COLLISION_GROUP_01 = 0x00000001;
65     public static final int COLLISION_GROUP_02 = 0x00000002;
66     public static final int COLLISION_GROUP_03 = 0x00000004;
67     public static final int COLLISION_GROUP_04 = 0x00000008;
68     public static final int COLLISION_GROUP_05 = 0x00000010;
69     public static final int COLLISION_GROUP_06 = 0x00000020;
70     public static final int COLLISION_GROUP_07 = 0x00000040;
71     public static final int COLLISION_GROUP_08 = 0x00000080;
72     public static final int COLLISION_GROUP_09 = 0x00000100;
73     public static final int COLLISION_GROUP_10 = 0x00000200;
74     public static final int COLLISION_GROUP_11 = 0x00000400;
75     public static final int COLLISION_GROUP_12 = 0x00000800;
76     public static final int COLLISION_GROUP_13 = 0x00001000;
77     public static final int COLLISION_GROUP_14 = 0x00002000;
78     public static final int COLLISION_GROUP_15 = 0x00004000;
79     public static final int COLLISION_GROUP_16 = 0x00008000;
80     protected int collisionGroup = 0x00000001;
81     protected int collisionGroupsMask = 0x00000001;
82     private Object userObject;
83 
84     /**
85      * Sets a CollisionShape to this physics object, note that the object should
86      * not be in the physics space when adding a new collision shape as it is rebuilt
87      * on the physics side.
88      * @param collisionShape the CollisionShape to set
89      */
setCollisionShape(CollisionShape collisionShape)90     public void setCollisionShape(CollisionShape collisionShape) {
91         this.collisionShape = collisionShape;
92         updateDebugShape();
93     }
94 
95     /**
96      * @return the CollisionShape of this PhysicsNode, to be able to reuse it with
97      * other physics nodes (increases performance)
98      */
getCollisionShape()99     public CollisionShape getCollisionShape() {
100         return collisionShape;
101     }
102 
103     /**
104      * Returns the collision group for this collision shape
105      * @return
106      */
getCollisionGroup()107     public int getCollisionGroup() {
108         return collisionGroup;
109     }
110 
111     /**
112      * Sets the collision group number for this physics object. <br>
113      * The groups are integer bit masks and some pre-made variables are available in CollisionObject.
114      * All physics objects are by default in COLLISION_GROUP_01.<br>
115      * Two object will collide when <b>one</b> of the partys has the
116      * collisionGroup of the other in its collideWithGroups set.
117      * @param collisionGroup the collisionGroup to set
118      */
setCollisionGroup(int collisionGroup)119     public void setCollisionGroup(int collisionGroup) {
120         this.collisionGroup = collisionGroup;
121     }
122 
123     /**
124      * Add a group that this object will collide with.<br>
125      * Two object will collide when <b>one</b> of the partys has the
126      * collisionGroup of the other in its collideWithGroups set.<br>
127      * @param collisionGroup
128      */
addCollideWithGroup(int collisionGroup)129     public void addCollideWithGroup(int collisionGroup) {
130         this.collisionGroupsMask = this.collisionGroupsMask | collisionGroup;
131     }
132 
133     /**
134      * Remove a group from the list this object collides with.
135      * @param collisionGroup
136      */
removeCollideWithGroup(int collisionGroup)137     public void removeCollideWithGroup(int collisionGroup) {
138         this.collisionGroupsMask = this.collisionGroupsMask & ~collisionGroup;
139     }
140 
141     /**
142      * Directly set the bitmask for collision groups that this object collides with.
143      * @param collisionGroups
144      */
setCollideWithGroups(int collisionGroups)145     public void setCollideWithGroups(int collisionGroups) {
146         this.collisionGroupsMask = collisionGroups;
147     }
148 
149     /**
150      * Gets the bitmask of collision groups that this object collides with.
151      * @return
152      */
getCollideWithGroups()153     public int getCollideWithGroups() {
154         return collisionGroupsMask;
155     }
156 
157     /**
158      * Creates a visual debug shape of the current collision shape of this physics object<br/>
159      * <b>Does not work with detached physics, please switch to PARALLEL or SEQUENTIAL for debugging</b>
160      * @param manager AssetManager to load the default wireframe material for the debug shape
161      */
attachDebugShape(AssetManager manager)162     protected Spatial attachDebugShape(AssetManager manager) {
163         debugMaterialBlue = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md");
164         debugMaterialBlue.getAdditionalRenderState().setWireframe(true);
165         debugMaterialBlue.setColor("Color", ColorRGBA.Blue);
166         debugMaterialGreen = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md");
167         debugMaterialGreen.getAdditionalRenderState().setWireframe(true);
168         debugMaterialGreen.setColor("Color", ColorRGBA.Green);
169         debugMaterialRed = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md");
170         debugMaterialRed.getAdditionalRenderState().setWireframe(true);
171         debugMaterialRed.setColor("Color", ColorRGBA.Red);
172         debugMaterialYellow = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md");
173         debugMaterialYellow.getAdditionalRenderState().setWireframe(true);
174         debugMaterialYellow.setColor("Color", ColorRGBA.Yellow);
175         debugArrow = new Arrow(Vector3f.UNIT_XYZ);
176         debugArrowGeom = new Geometry("DebugArrow", debugArrow);
177         debugArrowGeom.setMaterial(debugMaterialGreen);
178         return attachDebugShape();
179     }
180 
181     /**
182      * creates a debug shape for this CollisionObject
183      * @param manager
184      * @return
185      */
createDebugShape(AssetManager manager)186     public Spatial createDebugShape(AssetManager manager){
187         return attachDebugShape(manager);
188     }
189 
attachDebugShape(Material material)190     protected Spatial attachDebugShape(Material material) {
191         debugMaterialBlue = material;
192         debugMaterialGreen = material;
193         debugMaterialRed = material;
194         debugMaterialYellow = material;
195         debugArrow = new Arrow(Vector3f.UNIT_XYZ);
196         debugArrowGeom = new Geometry("DebugArrow", debugArrow);
197         debugArrowGeom.setMaterial(debugMaterialGreen);
198         return attachDebugShape();
199     }
200 
debugShape()201     public Spatial debugShape() {
202         return debugShape;
203     }
204 
205     /**
206      * Creates a visual debug shape of the current collision shape of this physics object<br/>
207      * <b>Does not work with detached physics, please switch to PARALLEL or SEQUENTIAL for debugging</b>
208      * @param material Material to use for the debug shape
209      */
attachDebugShape()210     protected Spatial attachDebugShape() {
211         if (debugShape != null) {
212             detachDebugShape();
213         }
214         Spatial spatial = getDebugShape();
215         this.debugShape = spatial;
216         return debugShape;
217     }
218 
updateDebugShape()219     protected void updateDebugShape() {
220         if (debugShape != null) {
221             detachDebugShape();
222             attachDebugShape();
223         }
224     }
225 
getDebugShape()226     protected Spatial getDebugShape() {
227         Spatial spatial = DebugShapeFactory.getDebugShape(collisionShape);
228         if (spatial == null) {
229             return new Node("nullnode");
230         }
231         if (spatial instanceof Node) {
232             List<Spatial> children = ((Node) spatial).getChildren();
233             for (Iterator<Spatial> it1 = children.iterator(); it1.hasNext();) {
234                 Spatial spatial1 = it1.next();
235                 Geometry geom = ((Geometry) spatial1);
236                 geom.setMaterial(debugMaterialBlue);
237                 geom.setCullHint(Spatial.CullHint.Never);
238             }
239         } else {
240             Geometry geom = ((Geometry) spatial);
241             geom.setMaterial(debugMaterialBlue);
242             geom.setCullHint(Spatial.CullHint.Never);
243         }
244         spatial.setCullHint(Spatial.CullHint.Never);
245         return spatial;
246     }
247 
248     /**
249      * Removes the debug shape
250      */
detachDebugShape()251     public void detachDebugShape() {
252         debugShape = null;
253     }
254 
255     /**
256      * @return the userObject
257      */
getUserObject()258     public Object getUserObject() {
259         return userObject;
260     }
261 
262     /**
263      * @param userObject the userObject to set
264      */
setUserObject(Object userObject)265     public void setUserObject(Object userObject) {
266         this.userObject = userObject;
267     }
268 
269     @Override
write(JmeExporter e)270     public void write(JmeExporter e) throws IOException {
271         OutputCapsule capsule = e.getCapsule(this);
272         capsule.write(collisionGroup, "collisionGroup", 0x00000001);
273         capsule.write(collisionGroupsMask, "collisionGroupsMask", 0x00000001);
274         capsule.write(debugShape, "debugShape", null);
275         capsule.write(collisionShape, "collisionShape", null);
276     }
277 
278     @Override
read(JmeImporter e)279     public void read(JmeImporter e) throws IOException {
280         InputCapsule capsule = e.getCapsule(this);
281         collisionGroup = capsule.readInt("collisionGroup", 0x00000001);
282         collisionGroupsMask = capsule.readInt("collisionGroupsMask", 0x00000001);
283         debugShape = (Spatial) capsule.readSavable("debugShape", null);
284         CollisionShape shape = (CollisionShape) capsule.readSavable("collisionShape", null);
285         collisionShape = shape;
286     }
287 }
288