Searched refs:collisionGroupsMask (Results 1 – 2 of 2) sorted by relevance
84 protected int collisionGroupsMask = 0x00000001; field in PhysicsCollisionObject136 this.collisionGroupsMask = this.collisionGroupsMask | collisionGroup; in addCollideWithGroup()138 setCollideWithGroups(objectId, this.collisionGroupsMask); in addCollideWithGroup()147 this.collisionGroupsMask = this.collisionGroupsMask & ~collisionGroup; in removeCollideWithGroup()149 setCollideWithGroups(this.collisionGroupsMask); in removeCollideWithGroup()158 this.collisionGroupsMask = collisionGroups; in setCollideWithGroups()160 setCollideWithGroups(objectId, this.collisionGroupsMask); in setCollideWithGroups()169 return collisionGroupsMask; in getCollideWithGroups()174 initUserPointer(objectId, collisionGroup, collisionGroupsMask); in initUserPointer()301 capsule.write(collisionGroupsMask, "collisionGroupsMask", 0x00000001); in write()[all …]
81 protected int collisionGroupsMask = 0x00000001; field in PhysicsCollisionObject130 this.collisionGroupsMask = this.collisionGroupsMask | collisionGroup; in addCollideWithGroup()138 this.collisionGroupsMask = this.collisionGroupsMask & ~collisionGroup; in removeCollideWithGroup()146 this.collisionGroupsMask = collisionGroups; in setCollideWithGroups()154 return collisionGroupsMask; in getCollideWithGroups()273 capsule.write(collisionGroupsMask, "collisionGroupsMask", 0x00000001); in write()282 collisionGroupsMask = capsule.readInt("collisionGroupsMask", 0x00000001); in read()