/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/ |
D | PhysicsCollisionObject.java | 55 protected Spatial debugShape; field in PhysicsCollisionObject 201 public Spatial debugShape() { in debugShape() method in PhysicsCollisionObject 202 return debugShape; in debugShape() 211 if (debugShape != null) { in attachDebugShape() 215 this.debugShape = spatial; in attachDebugShape() 216 return debugShape; in attachDebugShape() 220 if (debugShape != null) { in updateDebugShape() 252 debugShape = null; in detachDebugShape() 274 capsule.write(debugShape, "debugShape", null); in write() 283 debugShape = (Spatial) capsule.readSavable("debugShape", null); in read()
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/ |
D | PhysicsCollisionObject.java | 58 protected Spatial debugShape; field in PhysicsCollisionObject 221 public Spatial debugShape() { in debugShape() method in PhysicsCollisionObject 222 return debugShape; in debugShape() 231 if (debugShape != null) { in attachDebugShape() 235 this.debugShape = spatial; in attachDebugShape() 236 return debugShape; in attachDebugShape() 240 if (debugShape != null) { in updateDebugShape() 272 debugShape = null; in detachDebugShape() 302 capsule.write(debugShape, "debugShape", null); in write() 311 debugShape = (Spatial) capsule.readSavable("debugShape", null); in read()
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/util/ |
D | DebugShapeFactory.java | 68 Spatial debugShape; in getDebugShape() local 93 debugShape = node; in getDebugShape() 95 debugShape = createDebugShape(collisionShape); in getDebugShape() 97 if (debugShape == null) { in getDebugShape() 100 debugShape.updateGeometricState(); in getDebugShape() 101 return debugShape; in getDebugShape()
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/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/ |
D | GhostControl.java | 129 if (debugShape == null) { in render() 132 debugShape.setLocalTranslation(spatial.getWorldTranslation()); in render() 133 debugShape.setLocalRotation(spatial.getWorldRotation()); in render() 134 debugShape.updateLogicalState(0); in render() 135 debugShape.updateGeometricState(); in render() 136 rm.renderScene(debugShape, vp); in render()
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D | VehicleControl.java | 191 if (debugShape == null) { in render() 194 Node debugNode = (Node) debugShape; in render() 195 debugShape.setLocalTranslation(spatial.getWorldTranslation()); in render() 196 debugShape.setLocalRotation(spatial.getWorldRotation()); in render() 225 debugShape.updateLogicalState(0); in render() 226 debugShape.updateGeometricState(); in render() 227 rm.renderScene(debugShape, vp); in render()
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D | RigidBodyControl.java | 214 if (debugShape == null) { in render() 218 debugShape.setLocalTranslation(spatial.getWorldTranslation()); in render() 219 debugShape.setLocalRotation(spatial.getWorldRotation()); in render() 220 debugShape.updateLogicalState(0); in render() 221 debugShape.updateGeometricState(); in render() 222 rm.renderScene(debugShape, vp); in render()
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D | CharacterControl.java | 156 if (debugShape == null) { in render() 159 debugShape.setLocalTranslation(getPhysicsLocation()); in render() 160 debugShape.updateLogicalState(0); in render() 161 debugShape.updateGeometricState(); in render() 162 rm.renderScene(debugShape, vp); in render()
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D | KinematicRagdollControl.java | 558 Spatial debugShape = physicsBoneLink.rigidBody.debugShape(); in render() local 559 if (debugShape != null) { in render() 560 … debugShape.setLocalTranslation(physicsBoneLink.rigidBody.getMotionState().getWorldLocation()); in render() 561 … debugShape.setLocalRotation(physicsBoneLink.rigidBody.getMotionState().getWorldRotationQuat()); in render() 562 debugShape.updateGeometricState(); in render() 563 rm.renderScene(debugShape, vp); in render()
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/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
D | PhysicsHoverControl.java | 180 if (debugShape == null) { in render() 183 debugShape.setLocalTranslation(motionState.getWorldLocation()); in render() 184 debugShape.setLocalRotation(motionState.getWorldRotation()); in render() 185 debugShape.updateLogicalState(0); in render() 186 debugShape.updateGeometricState(); in render() 187 rm.renderScene(debugShape, vp); in render()
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/util/ |
D | DebugShapeFactory.java | 77 Spatial debugShape; in getDebugShape() local 103 debugShape = node; in getDebugShape() 105 debugShape = createDebugShape(collisionShape); in getDebugShape() 107 if (debugShape == null) { in getDebugShape() 110 debugShape.updateGeometricState(); in getDebugShape() 111 return debugShape; in getDebugShape()
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/ |
D | PhysicsVehicle.java | 182 if (debugShape != null) { in addWheel()
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/ |
D | PhysicsVehicle.java | 193 if (debugShape != null) { in addWheel()
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