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Searched refs:fDynamic (Results 1 – 8 of 8) sorted by relevance

/external/skia/src/gpu/
DGrGeometryBuffer.h29 bool dynamic() const { return fDynamic; } in dynamic()
106 , fDynamic(dynamic) in GrGeometryBuffer()
118 bool fDynamic; variable
/external/skia/src/gpu/gl/
DGrGLBufferImpl.cpp96 fDesc.fDynamic ? DYNAMIC_USAGE_PARAM : GR_GL_STATIC_DRAW)); in map()
108 fDesc.fDynamic ? DYNAMIC_USAGE_PARAM : GR_GL_STATIC_DRAW)); in map()
124 fDesc.fDynamic ? DYNAMIC_USAGE_PARAM : GR_GL_STATIC_DRAW)); in map()
174 GrGLenum usage = fDesc.fDynamic ? DYNAMIC_USAGE_PARAM : GR_GL_STATIC_DRAW; in updateData()
DGrGLVertexBuffer.cpp12 : INHERITED(gpu, desc.fSizeInBytes, desc.fDynamic, 0 == desc.fID) in GrGLVertexBuffer()
DGrGLIndexBuffer.cpp12 : INHERITED(gpu, desc.fSizeInBytes, desc.fDynamic, 0 == desc.fID) in GrGLIndexBuffer()
DGrGLBufferImpl.h25 bool fDynamic; member
DGrGLGpu.cpp1319 desc.fDynamic = dynamic; in onCreateVertexBuffer()
1322 if (this->glCaps().useNonVBOVertexAndIndexDynamicData() && desc.fDynamic) { in onCreateVertexBuffer()
1336 desc.fDynamic ? GR_GL_DYNAMIC_DRAW : GR_GL_STATIC_DRAW)); in onCreateVertexBuffer()
1351 desc.fDynamic = dynamic; in onCreateIndexBuffer()
1354 if (this->glCaps().useNonVBOVertexAndIndexDynamicData() && desc.fDynamic) { in onCreateIndexBuffer()
1368 desc.fDynamic ? GR_GL_DYNAMIC_DRAW : GR_GL_STATIC_DRAW)); in onCreateIndexBuffer()
/external/skia/src/animator/
DSkAnimateBase.h34 bool isDynamic() const { return SkToBool(fDynamic); } in isDynamic()
69 unsigned fDynamic : 1; variable
DSkAnimateBase.cpp43 fChanged(0), fDelayed(0), fDynamic(0), fHasEndEvent(0), fHasValues(0), in SkAnimateBase()
107 boolResult = fDynamic; in getProperty()
188 fDynamic = boolValue; in setProperty()