• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "GrGLVertexBuffer.h"
9 #include "GrGLGpu.h"
10 
GrGLVertexBuffer(GrGLGpu * gpu,const Desc & desc)11 GrGLVertexBuffer::GrGLVertexBuffer(GrGLGpu* gpu, const Desc& desc)
12     : INHERITED(gpu, desc.fSizeInBytes, desc.fDynamic, 0 == desc.fID)
13     , fImpl(gpu, desc, GR_GL_ARRAY_BUFFER) {
14     this->registerWithCache();
15 }
16 
onRelease()17 void GrGLVertexBuffer::onRelease() {
18     if (!this->wasDestroyed()) {
19         fImpl.release(this->getGpuGL());
20     }
21 
22     INHERITED::onRelease();
23 }
24 
onAbandon()25 void GrGLVertexBuffer::onAbandon() {
26     fImpl.abandon();
27     INHERITED::onAbandon();
28 }
29 
onMap()30 void* GrGLVertexBuffer::onMap() {
31     if (!this->wasDestroyed()) {
32         return fImpl.map(this->getGpuGL());
33     } else {
34         return NULL;
35     }
36 }
37 
onUnmap()38 void GrGLVertexBuffer::onUnmap() {
39     if (!this->wasDestroyed()) {
40         fImpl.unmap(this->getGpuGL());
41     }
42 }
43 
onUpdateData(const void * src,size_t srcSizeInBytes)44 bool GrGLVertexBuffer::onUpdateData(const void* src, size_t srcSizeInBytes) {
45     if (!this->wasDestroyed()) {
46         return fImpl.updateData(this->getGpuGL(), src, srcSizeInBytes);
47     } else {
48         return false;
49     }
50 }
51