Searched refs:fSide (Results 1 – 5 of 5) sorted by relevance
31 : fSide(SkPoint::kOn_Side) in fSide() function38 SkPoint::Side side() const { return fSide; } in side()220 SkPoint::Side fSide; // winding of the original polygon variable
330 : fSide(kNeither_Side) in MonotonePoly()335 Side fSide; member343 if (fSide == kNeither_Side) { in addVertex()344 fSide = side; in addVertex()346 done = side != fSide; in addVertex()350 } else if (fSide == kRight_Side) { in addVertex()413 Vertex* prev = fActive->fSide == Poly::kLeft_Side ? in addVertex()428 addVertex(v, fActive->fSide == kLeft_Side ? kRight_Side : kLeft_Side, alloc); in end()1239 if (leftPoly->fActive->fSide == Poly::kLeft_Side) { in tessellate()
344 fSide = SkPoint::kRight_Side; in extractFromPath()347 fSide = SkPoint::kLeft_Side; in extractFromPath()352 fNorms[cur].setOrthog(fNorms[cur], fSide); in extractFromPath()733 p, fSide, &sign); in computeRealDepth()
839 if (fUnorderable || approximately_zero(rh->fSide)) { in orderable()846 if (rh->fUnorderable || approximately_zero(fSide)) { in orderable()953 fSide = 0; in setSpans()963 fSide = 0; in setSpans()970 fSide = -tangentPart.pointDistance(fCurvePart[2]); // not normalized -- compare sign only in setSpans()975 fSide = -tangentPart.pointDistance(fCurvePart[3]); in setSpans()1013 fSide = -bestSide; // compare sign only in setSpans()
127 double fSide; member