/external/boringssl/src/ssl/ |
D | d1_both.c | 152 hm_fragment *frag = NULL; in dtls1_hm_fragment_new() local 156 frag = (hm_fragment *)OPENSSL_malloc(sizeof(hm_fragment)); in dtls1_hm_fragment_new() 157 if (frag == NULL) { in dtls1_hm_fragment_new() 166 OPENSSL_free(frag); in dtls1_hm_fragment_new() 172 frag->fragment = buf; in dtls1_hm_fragment_new() 187 OPENSSL_free(frag); in dtls1_hm_fragment_new() 193 frag->reassembly = bitmask; in dtls1_hm_fragment_new() 195 return frag; in dtls1_hm_fragment_new() 198 void dtls1_hm_fragment_free(hm_fragment *frag) { in dtls1_hm_fragment_free() argument 199 if (frag == NULL) { in dtls1_hm_fragment_free() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderIndexingTests.cpp | 271 std::ostringstream frag; in createVaryingArrayCase() local 272 frag << "#version 300 es\n"; in createVaryingArrayCase() 273 frag << "precision mediump int;\n"; in createVaryingArrayCase() 274 frag << "layout(location = 0) out mediump vec4 o_color;\n"; in createVaryingArrayCase() 276 frag << "uniform mediump int ui_zero, ui_one, ui_two, ui_three;\n"; in createVaryingArrayCase() 278 frag << "uniform int ui_four;\n"; in createVaryingArrayCase() 279 frag << "in ${PRECISION} ${VAR_TYPE} var[${ARRAY_LEN}];\n"; in createVaryingArrayCase() 280 frag << "\n"; in createVaryingArrayCase() 281 frag << "void main()\n"; in createVaryingArrayCase() 282 frag << "{\n"; in createVaryingArrayCase() [all …]
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D | es3fShaderLoopTests.cpp | 246 std::ostringstream frag; in createGenericLoopCase() local 247 std::ostringstream& op = isVertexCase ? vtx : frag; in createGenericLoopCase() 250 frag << "#version 300 es\n"; in createGenericLoopCase() 254 frag << "layout(location = 0) out mediump vec4 o_color;\n"; in createGenericLoopCase() 262 frag << "in mediump vec3 v_color;\n"; in createGenericLoopCase() 267 frag << "in mediump vec4 v_coords;\n"; in createGenericLoopCase() 272 frag << "in mediump float v_one;\n"; in createGenericLoopCase() 299 frag << "\n"; in createGenericLoopCase() 300 frag << "void main()\n"; in createGenericLoopCase() 301 frag << "{\n"; in createGenericLoopCase() [all …]
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D | es3fShaderSwitchTests.cpp | 92 std::ostringstream frag; in makeSwitchCase() local 93 std::ostringstream& op = isVertex ? vtx : frag; in makeSwitchCase() 98 frag << "#version 300 es\n" in makeSwitchCase() 104 frag << "in mediump vec4 v_color;\n"; in makeSwitchCase() 109 frag << "in highp vec4 v_coords;\n"; in makeSwitchCase() 119 frag << "\n" in makeSwitchCase() 139 frag << " o_color = v_color;\n"; in makeSwitchCase() 144 frag << " o_color = vec4(res, 1.0);\n"; in makeSwitchCase() 148 frag << "}\n"; in makeSwitchCase() 150 return new ShaderSwitchCase(context, name, desc, isVertex, vtx.str().c_str(), frag.str().c_str(), in makeSwitchCase()
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D | es3fShaderPrecisionTests.cpp | 72 ostringstream frag; in createFloatPrecisionEvalProgram() local 73 ostringstream& op = isVertexCase ? vtx : frag; in createFloatPrecisionEvalProgram() 79 frag << "#version 300 es\n" in createFloatPrecisionEvalProgram() 85 frag << "flat in " << precName << " " << typeName << " v_out;\n"; in createFloatPrecisionEvalProgram() 91 frag << "flat in " << precName << " " << typeName << " v_in0;\n" in createFloatPrecisionEvalProgram() 97 frag << "\nvoid main (void)\n{\n"; in createFloatPrecisionEvalProgram() 109 frag << " o_out = floatBitsToUint(v_out);\n"; in createFloatPrecisionEvalProgram() 115 frag << " o_out = floatBitsToUint(res);\n"; in createFloatPrecisionEvalProgram() 119 frag << "}\n"; in createFloatPrecisionEvalProgram() 121 return new glu::ShaderProgram(context, glu::makeVtxFragSources(vtx.str(), frag.str())); in createFloatPrecisionEvalProgram() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderIndexingTests.cpp | 300 std::ostringstream frag; in createVaryingArrayCase() local 301 frag << "precision mediump int;\n"; in createVaryingArrayCase() 303 frag << "uniform mediump int ui_zero, ui_one, ui_two, ui_three;\n"; in createVaryingArrayCase() 305 frag << "uniform int ui_four;\n"; in createVaryingArrayCase() 306 frag << "varying ${PRECISION} ${VAR_TYPE} var[${ARRAY_LEN}];\n"; in createVaryingArrayCase() 307 frag << "\n"; in createVaryingArrayCase() 308 frag << "void main()\n"; in createVaryingArrayCase() 309 frag << "{\n"; in createVaryingArrayCase() 310 frag << " ${PRECISION} ${VAR_TYPE} res = ${VAR_TYPE}(0.0);\n"; in createVaryingArrayCase() 313 frag << " res += var[0];\n"; in createVaryingArrayCase() [all …]
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D | es2fShaderAlgorithmTests.cpp | 76 std::ostringstream frag; in createExpressionCase() local 77 std::ostringstream& op = isVertexCase ? vtx : frag; in createExpressionCase() 85 frag << "varying mediump vec3 v_color;\n"; in createExpressionCase() 90 frag << "varying mediump vec4 v_coords;\n"; in createExpressionCase() 100 frag << "\n"; in createExpressionCase() 101 frag << "void main()\n"; in createExpressionCase() 102 frag << "{\n"; in createExpressionCase() 116 frag << " gl_FragColor = vec4(v_color, 1.0);\n"; in createExpressionCase() 121 frag << " gl_FragColor = vec4(res, 1.0);\n"; in createExpressionCase() 125 frag << "}\n"; in createExpressionCase() [all …]
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D | es2fShaderLoopTests.cpp | 278 std::ostringstream frag; in createGenericLoopCase() local 279 std::ostringstream& op = isVertexCase ? vtx : frag; in createGenericLoopCase() 290 frag << "varying mediump vec3 v_color;\n"; in createGenericLoopCase() 295 frag << "varying mediump vec4 v_coords;\n"; in createGenericLoopCase() 300 frag << "varying mediump float v_one;\n"; in createGenericLoopCase() 327 frag << "\n"; in createGenericLoopCase() 328 frag << "void main()\n"; in createGenericLoopCase() 329 frag << "{\n"; in createGenericLoopCase() 334 frag << " ${PRECISION} vec4 coords = v_coords;\n"; in createGenericLoopCase() 343 frag << " ${COUNTER_PRECISION} int one = int(v_one + 0.5);\n"; in createGenericLoopCase() [all …]
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderControlStatementTests.cpp | 191 std::ostringstream frag; in init() local 192 std::ostringstream& op = isVertexCase ? vtx : frag; in init() 199 frag << "#version 300 es\n"; in init() 200 frag << "layout(location = 0) out mediump vec4 o_color;\n"; in init() 212 frag << "in mediump vec4 v_color;\n"; in init() 218 frag << "in mediump vec4 v_value0;\n"; in init() 219 frag << "in mediump vec4 v_value1;\n"; in init() 224 frag << "in mediump float v_compareValue;\n"; in init() 233 frag << "\n"; in init() 234 frag << "void main()\n"; in init() [all …]
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/external/ipsec-tools/src/racoon/ |
D | isakmp_frag.c | 93 vchar_t *frag; local 128 if ((frag = vmalloc(fraglen)) == NULL) { 134 set_isakmp_header1(frag, iph1, ISAKMP_NPTYPE_FRAG); 135 hdr = (struct isakmp *)frag->v; 151 if (isakmp_send(iph1, frag) < 0) { 156 vfree(frag); 182 struct isakmp_frag *frag; local 190 if (msg->l < sizeof(*isakmp) + sizeof(*frag)) { 196 frag = (struct isakmp_frag *)(isakmp + 1); 202 if (msg->l < sizeof(*isakmp) + ntohs(frag->len) || [all …]
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/external/deqp/modules/gles2/performance/ |
D | es2pShaderControlStatementTests.cpp | 191 std::ostringstream frag; in init() local 192 std::ostringstream& op = isVertexCase ? vtx : frag; in init() 208 frag << "varying mediump vec4 v_color;\n"; in init() 214 frag << "varying mediump vec4 v_value0;\n"; in init() 215 frag << "varying mediump vec4 v_value1;\n"; in init() 220 frag << "varying mediump float v_compareValue;\n"; in init() 229 frag << "\n"; in init() 230 frag << "void main()\n"; in init() 231 frag << "{\n"; in init() 269 frag << " gl_FragColor = v_color;\n"; in init() [all …]
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/external/iptables/extensions/ |
D | libip6t_frag.c | 110 const struct ip6t_frag *frag = (struct ip6t_frag *)match->data; in frag_print() local 113 print_ids("id", frag->ids[0], frag->ids[1], in frag_print() 114 frag->invflags & IP6T_FRAG_INV_IDS); in frag_print() 116 if (frag->flags & IP6T_FRAG_LEN) { in frag_print() 118 frag->invflags & IP6T_FRAG_INV_LEN ? "!" : "", in frag_print() 119 frag->hdrlen); in frag_print() 122 if (frag->flags & IP6T_FRAG_RES) in frag_print() 125 if (frag->flags & IP6T_FRAG_FST) in frag_print() 128 if (frag->flags & IP6T_FRAG_MF) in frag_print() 131 if (frag->flags & IP6T_FRAG_NMF) in frag_print() [all …]
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/external/deqp/framework/referencerenderer/ |
D | rrFragmentOperations.cpp | 99 …const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; … in executeStencilCompare() 100 …stencilBufferValue = stencilBuffer.getPixStencil(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoo… in executeStencilCompare() 137 …const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; … in executeStencilSFail() 138 …stencilBufferValue = stencilBuffer.getPixStencil(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoo… in executeStencilSFail() 140 …ue, (SFAIL_EXPRESSION), stencilState.writeMask), fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoo… in executeStencilSFail() 172 …const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; … in executeDepthCompare() 173 …float depthBufferValue = depthBuffer.getPixDepth(fragSampleNdx, frag.pixelCoord.x(), frag.pixel… in executeDepthCompare() 174 float sampleDepthFloat = frag.sampleDepths[fragSampleNdx]; \ in executeDepthCompare() 190 …const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; … in executeDepthCompare() 191 …deUint32 depthBufferValue = depthBuffer.getPixelUint(fragSampleNdx, frag.pixelCoord.x(), frag.pi… in executeDepthCompare() [all …]
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/external/jetty/src/java/org/eclipse/jetty/webapp/ |
D | FragmentConfiguration.java | 76 for (Resource frag : frags) in findWebFragments() 78 …if (frag.isDirectory()) //tolerate the case where the library is a directory, not a jar. useful fo… in findWebFragments() 80 …metaData.addFragment(frag, Resource.newResource(frag.getURL()+"/META-INF/web-fragment.xml")); … in findWebFragments() 84 …metaData.addFragment(frag, Resource.newResource("jar:"+frag.getURL()+"!/META-INF/web-fragment.xml"… in findWebFragments()
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/external/deqp/modules/gles3/stress/ |
D | es3sLongRunningShaderTests.cpp | 126 std::ostringstream vert, frag; in genSources() local 131 frag << "#version 300 es\n"; in genSources() 139 frag << "flat in highp int v_iterCount;\n"; in genSources() 143 (isVertCase ? vert : frag) << "uniform highp int u_iterCount;\n"; in genSources() 148 frag << "in mediump vec4 v_color;\n"; in genSources() 151 frag << "out mediump vec4 o_color;\n"; in genSources() 160 frag << "\nvoid main (void)\n{\n"; in genSources() 167 std::ostringstream& op = isVertCase ? vert : frag; in genSources() 198 frag << " o_color = v_color;\n"; in genSources() 201 frag << " o_color = color;\n"; in genSources() [all …]
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/external/apache-xml/src/main/java/org/apache/xpath/objects/ |
D | XObject.java | 329 DTM frag = support.createDocumentFragment(); in rtf() local 332 frag.appendTextChild(str()); in rtf() 334 result = frag.getDocument(); in rtf() 354 DTM frag = support.createDocumentFragment(); in rtree() local 357 frag.appendTextChild(str()); in rtree() 359 docFrag = (DocumentFragment)frag.getNode(frag.getDocument()); in rtree() 363 DTM frag = support.getDTM(result); in rtree() local 364 docFrag = (DocumentFragment)frag.getNode(frag.getDocument()); in rtree()
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/external/tinycompress/ |
D | cplay.c | 92 unsigned long buffer_size, unsigned int frag); 157 unsigned int card = 0, device = 0, frag = 0; in main() local 173 frag = strtol(optarg, NULL, 10); in main() 193 play_samples(file, card, device, buffer_size, frag); in main() 200 unsigned long buffer_size, unsigned int frag) in play_samples() argument 241 if ((buffer_size != 0) && (frag != 0)) { in play_samples() 242 config.fragment_size = buffer_size/frag; in play_samples() 243 config.fragments = frag; in play_samples()
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/external/jetty/src/java/org/eclipse/jetty/websocket/ |
D | FragmentExtension.java | 68 int frag=length/2; in addFrame() local 70 super.addFrame((byte)(flags&0x7),opcode,content,offset,frag); in addFrame() 71 length-=frag; in addFrame() 72 offset+=frag; in addFrame()
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/external/tcpdump/ |
D | print-sctp.c | 312 const struct sctpSelectiveFrag *frag; in sctp_print() local 325 for (frag = ( (const struct sctpSelectiveFrag *) in sctp_print() 328 (const void *)frag < nextChunk && fragNo < EXTRACT_16BITS(&sack->numberOfdesc); in sctp_print() 329 frag++, fragNo++) in sctp_print() 332 EXTRACT_32BITS(&sack->highestConseqTSN) + EXTRACT_16BITS(&frag->fragmentStart), in sctp_print() 333 EXTRACT_32BITS(&sack->highestConseqTSN) + EXTRACT_16BITS(&frag->fragmentEnd)); in sctp_print() 337 for (dupTSN = (const u_char *)frag, tsnNo=0; in sctp_print()
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/external/okhttp/website/static/ |
D | html5shiv.min.js | 4 …est(a)?c.frag.appendChild(b):b}function t(a,b){if(!b.cache)b.cache={},b.createElem=a.createElement… 5 …place(/\w+/g,function(a){b.createElem(a);b.frag.createElement(a);return'c("'+a+'")'})+");return n}… 8 for(var b=b||i(a),c=b.frag.cloneNode(),d=0,e=m(),h=e.length;d<h;d++)c.createElement(e[d]);return c}…
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc/ |
D | Particle.j3md | 21 FragmentShader GLSL120 : Common/MatDefs/Misc/Particle.frag 46 FragmentShader GLSL100 : Common/MatDefs/Misc/Particle.frag 68 FragmentShader GLSL100 : Common/MatDefs/Misc/SoftParticle.frag 98 FragmentShader GLSL100: Common/MatDefs/Light/Glow.frag
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D | Unshaded.j3md | 18 FragmentShader GLSL100: Common/MatDefs/Misc/Unshaded.frag 36 FragmentShader GLSL100 : Common/MatDefs/SSAO/normal.frag 54 FragmentShader GLSL100: Common/MatDefs/Light/Glow.frag
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/external/squashfs-tools/kernel/fs/squashfs/ |
D | inode.c | 136 unsigned int frag_offset, frag_size, frag; in squashfs_read_inode() local 145 frag = le32_to_cpu(sqsh_ino->fragment); in squashfs_read_inode() 146 if (frag != SQUASHFS_INVALID_FRAG) { in squashfs_read_inode() 148 frag_size = squashfs_frag_lookup(sb, frag, &frag_blk); in squashfs_read_inode() 178 unsigned int frag_offset, frag_size, frag; in squashfs_read_inode() local 187 frag = le32_to_cpu(sqsh_ino->fragment); in squashfs_read_inode() 188 if (frag != SQUASHFS_INVALID_FRAG) { in squashfs_read_inode() 190 frag_size = squashfs_frag_lookup(sb, frag, &frag_blk); in squashfs_read_inode()
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/external/jmonkeyengine/engine/src/test/jme3test/texture/ |
D | UnshadedArray.j3md | 18 FragmentShader GLSL100: jme3test/texture/UnshadedArray.frag 36 FragmentShader GLSL100 : Common/MatDefs/SSAO/normal.frag 54 FragmentShader GLSL100: Common/MatDefs/Light/Glow.frag
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/external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/ |
D | TerrainLighting.j3md | 109 FragmentShader GLSL100: Common/MatDefs/Terrain/TerrainLighting.frag 169 FragmentShader GLSL100 : Common/MatDefs/Shadow/PreShadow.frag 193 FragmentShader GLSL100 : Common/MatDefs/SSAO/normal.frag 214 FragmentShader GLSL100: Common/MatDefs/Light/GBuf.frag 242 FragmentShader GLSL100: Common/MatDefs/Light/Glow.frag
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