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Searched refs:frag (Results 1 – 25 of 157) sorted by relevance

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/external/boringssl/src/ssl/
Dd1_both.c152 hm_fragment *frag = NULL; in dtls1_hm_fragment_new() local
156 frag = (hm_fragment *)OPENSSL_malloc(sizeof(hm_fragment)); in dtls1_hm_fragment_new()
157 if (frag == NULL) { in dtls1_hm_fragment_new()
166 OPENSSL_free(frag); in dtls1_hm_fragment_new()
172 frag->fragment = buf; in dtls1_hm_fragment_new()
187 OPENSSL_free(frag); in dtls1_hm_fragment_new()
193 frag->reassembly = bitmask; in dtls1_hm_fragment_new()
195 return frag; in dtls1_hm_fragment_new()
198 void dtls1_hm_fragment_free(hm_fragment *frag) { in dtls1_hm_fragment_free() argument
199 if (frag == NULL) { in dtls1_hm_fragment_free()
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/external/deqp/modules/gles3/functional/
Des3fShaderIndexingTests.cpp271 std::ostringstream frag; in createVaryingArrayCase() local
272 frag << "#version 300 es\n"; in createVaryingArrayCase()
273 frag << "precision mediump int;\n"; in createVaryingArrayCase()
274 frag << "layout(location = 0) out mediump vec4 o_color;\n"; in createVaryingArrayCase()
276 frag << "uniform mediump int ui_zero, ui_one, ui_two, ui_three;\n"; in createVaryingArrayCase()
278 frag << "uniform int ui_four;\n"; in createVaryingArrayCase()
279 frag << "in ${PRECISION} ${VAR_TYPE} var[${ARRAY_LEN}];\n"; in createVaryingArrayCase()
280 frag << "\n"; in createVaryingArrayCase()
281 frag << "void main()\n"; in createVaryingArrayCase()
282 frag << "{\n"; in createVaryingArrayCase()
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Des3fShaderLoopTests.cpp246 std::ostringstream frag; in createGenericLoopCase() local
247 std::ostringstream& op = isVertexCase ? vtx : frag; in createGenericLoopCase()
250 frag << "#version 300 es\n"; in createGenericLoopCase()
254 frag << "layout(location = 0) out mediump vec4 o_color;\n"; in createGenericLoopCase()
262 frag << "in mediump vec3 v_color;\n"; in createGenericLoopCase()
267 frag << "in mediump vec4 v_coords;\n"; in createGenericLoopCase()
272 frag << "in mediump float v_one;\n"; in createGenericLoopCase()
299 frag << "\n"; in createGenericLoopCase()
300 frag << "void main()\n"; in createGenericLoopCase()
301 frag << "{\n"; in createGenericLoopCase()
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Des3fShaderSwitchTests.cpp92 std::ostringstream frag; in makeSwitchCase() local
93 std::ostringstream& op = isVertex ? vtx : frag; in makeSwitchCase()
98 frag << "#version 300 es\n" in makeSwitchCase()
104 frag << "in mediump vec4 v_color;\n"; in makeSwitchCase()
109 frag << "in highp vec4 v_coords;\n"; in makeSwitchCase()
119 frag << "\n" in makeSwitchCase()
139 frag << " o_color = v_color;\n"; in makeSwitchCase()
144 frag << " o_color = vec4(res, 1.0);\n"; in makeSwitchCase()
148 frag << "}\n"; in makeSwitchCase()
150 return new ShaderSwitchCase(context, name, desc, isVertex, vtx.str().c_str(), frag.str().c_str(), in makeSwitchCase()
Des3fShaderPrecisionTests.cpp72 ostringstream frag; in createFloatPrecisionEvalProgram() local
73 ostringstream& op = isVertexCase ? vtx : frag; in createFloatPrecisionEvalProgram()
79 frag << "#version 300 es\n" in createFloatPrecisionEvalProgram()
85 frag << "flat in " << precName << " " << typeName << " v_out;\n"; in createFloatPrecisionEvalProgram()
91 frag << "flat in " << precName << " " << typeName << " v_in0;\n" in createFloatPrecisionEvalProgram()
97 frag << "\nvoid main (void)\n{\n"; in createFloatPrecisionEvalProgram()
109 frag << " o_out = floatBitsToUint(v_out);\n"; in createFloatPrecisionEvalProgram()
115 frag << " o_out = floatBitsToUint(res);\n"; in createFloatPrecisionEvalProgram()
119 frag << "}\n"; in createFloatPrecisionEvalProgram()
121 return new glu::ShaderProgram(context, glu::makeVtxFragSources(vtx.str(), frag.str())); in createFloatPrecisionEvalProgram()
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/external/deqp/modules/gles2/functional/
Des2fShaderIndexingTests.cpp300 std::ostringstream frag; in createVaryingArrayCase() local
301 frag << "precision mediump int;\n"; in createVaryingArrayCase()
303 frag << "uniform mediump int ui_zero, ui_one, ui_two, ui_three;\n"; in createVaryingArrayCase()
305 frag << "uniform int ui_four;\n"; in createVaryingArrayCase()
306 frag << "varying ${PRECISION} ${VAR_TYPE} var[${ARRAY_LEN}];\n"; in createVaryingArrayCase()
307 frag << "\n"; in createVaryingArrayCase()
308 frag << "void main()\n"; in createVaryingArrayCase()
309 frag << "{\n"; in createVaryingArrayCase()
310 frag << " ${PRECISION} ${VAR_TYPE} res = ${VAR_TYPE}(0.0);\n"; in createVaryingArrayCase()
313 frag << " res += var[0];\n"; in createVaryingArrayCase()
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Des2fShaderAlgorithmTests.cpp76 std::ostringstream frag; in createExpressionCase() local
77 std::ostringstream& op = isVertexCase ? vtx : frag; in createExpressionCase()
85 frag << "varying mediump vec3 v_color;\n"; in createExpressionCase()
90 frag << "varying mediump vec4 v_coords;\n"; in createExpressionCase()
100 frag << "\n"; in createExpressionCase()
101 frag << "void main()\n"; in createExpressionCase()
102 frag << "{\n"; in createExpressionCase()
116 frag << " gl_FragColor = vec4(v_color, 1.0);\n"; in createExpressionCase()
121 frag << " gl_FragColor = vec4(res, 1.0);\n"; in createExpressionCase()
125 frag << "}\n"; in createExpressionCase()
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Des2fShaderLoopTests.cpp278 std::ostringstream frag; in createGenericLoopCase() local
279 std::ostringstream& op = isVertexCase ? vtx : frag; in createGenericLoopCase()
290 frag << "varying mediump vec3 v_color;\n"; in createGenericLoopCase()
295 frag << "varying mediump vec4 v_coords;\n"; in createGenericLoopCase()
300 frag << "varying mediump float v_one;\n"; in createGenericLoopCase()
327 frag << "\n"; in createGenericLoopCase()
328 frag << "void main()\n"; in createGenericLoopCase()
329 frag << "{\n"; in createGenericLoopCase()
334 frag << " ${PRECISION} vec4 coords = v_coords;\n"; in createGenericLoopCase()
343 frag << " ${COUNTER_PRECISION} int one = int(v_one + 0.5);\n"; in createGenericLoopCase()
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/external/deqp/modules/gles3/performance/
Des3pShaderControlStatementTests.cpp191 std::ostringstream frag; in init() local
192 std::ostringstream& op = isVertexCase ? vtx : frag; in init()
199 frag << "#version 300 es\n"; in init()
200 frag << "layout(location = 0) out mediump vec4 o_color;\n"; in init()
212 frag << "in mediump vec4 v_color;\n"; in init()
218 frag << "in mediump vec4 v_value0;\n"; in init()
219 frag << "in mediump vec4 v_value1;\n"; in init()
224 frag << "in mediump float v_compareValue;\n"; in init()
233 frag << "\n"; in init()
234 frag << "void main()\n"; in init()
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/external/ipsec-tools/src/racoon/
Disakmp_frag.c93 vchar_t *frag; local
128 if ((frag = vmalloc(fraglen)) == NULL) {
134 set_isakmp_header1(frag, iph1, ISAKMP_NPTYPE_FRAG);
135 hdr = (struct isakmp *)frag->v;
151 if (isakmp_send(iph1, frag) < 0) {
156 vfree(frag);
182 struct isakmp_frag *frag; local
190 if (msg->l < sizeof(*isakmp) + sizeof(*frag)) {
196 frag = (struct isakmp_frag *)(isakmp + 1);
202 if (msg->l < sizeof(*isakmp) + ntohs(frag->len) ||
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/external/deqp/modules/gles2/performance/
Des2pShaderControlStatementTests.cpp191 std::ostringstream frag; in init() local
192 std::ostringstream& op = isVertexCase ? vtx : frag; in init()
208 frag << "varying mediump vec4 v_color;\n"; in init()
214 frag << "varying mediump vec4 v_value0;\n"; in init()
215 frag << "varying mediump vec4 v_value1;\n"; in init()
220 frag << "varying mediump float v_compareValue;\n"; in init()
229 frag << "\n"; in init()
230 frag << "void main()\n"; in init()
231 frag << "{\n"; in init()
269 frag << " gl_FragColor = v_color;\n"; in init()
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/external/iptables/extensions/
Dlibip6t_frag.c110 const struct ip6t_frag *frag = (struct ip6t_frag *)match->data; in frag_print() local
113 print_ids("id", frag->ids[0], frag->ids[1], in frag_print()
114 frag->invflags & IP6T_FRAG_INV_IDS); in frag_print()
116 if (frag->flags & IP6T_FRAG_LEN) { in frag_print()
118 frag->invflags & IP6T_FRAG_INV_LEN ? "!" : "", in frag_print()
119 frag->hdrlen); in frag_print()
122 if (frag->flags & IP6T_FRAG_RES) in frag_print()
125 if (frag->flags & IP6T_FRAG_FST) in frag_print()
128 if (frag->flags & IP6T_FRAG_MF) in frag_print()
131 if (frag->flags & IP6T_FRAG_NMF) in frag_print()
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/external/deqp/framework/referencerenderer/
DrrFragmentOperations.cpp99 …const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; … in executeStencilCompare()
100 …stencilBufferValue = stencilBuffer.getPixStencil(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoo… in executeStencilCompare()
137 …const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; … in executeStencilSFail()
138 …stencilBufferValue = stencilBuffer.getPixStencil(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoo… in executeStencilSFail()
140 …ue, (SFAIL_EXPRESSION), stencilState.writeMask), fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoo… in executeStencilSFail()
172 …const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; … in executeDepthCompare()
173 …float depthBufferValue = depthBuffer.getPixDepth(fragSampleNdx, frag.pixelCoord.x(), frag.pixel… in executeDepthCompare()
174 float sampleDepthFloat = frag.sampleDepths[fragSampleNdx]; \ in executeDepthCompare()
190 …const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; … in executeDepthCompare()
191 …deUint32 depthBufferValue = depthBuffer.getPixelUint(fragSampleNdx, frag.pixelCoord.x(), frag.pi… in executeDepthCompare()
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/external/jetty/src/java/org/eclipse/jetty/webapp/
DFragmentConfiguration.java76 for (Resource frag : frags) in findWebFragments()
78 …if (frag.isDirectory()) //tolerate the case where the library is a directory, not a jar. useful fo… in findWebFragments()
80 …metaData.addFragment(frag, Resource.newResource(frag.getURL()+"/META-INF/web-fragment.xml")); … in findWebFragments()
84 …metaData.addFragment(frag, Resource.newResource("jar:"+frag.getURL()+"!/META-INF/web-fragment.xml"… in findWebFragments()
/external/deqp/modules/gles3/stress/
Des3sLongRunningShaderTests.cpp126 std::ostringstream vert, frag; in genSources() local
131 frag << "#version 300 es\n"; in genSources()
139 frag << "flat in highp int v_iterCount;\n"; in genSources()
143 (isVertCase ? vert : frag) << "uniform highp int u_iterCount;\n"; in genSources()
148 frag << "in mediump vec4 v_color;\n"; in genSources()
151 frag << "out mediump vec4 o_color;\n"; in genSources()
160 frag << "\nvoid main (void)\n{\n"; in genSources()
167 std::ostringstream& op = isVertCase ? vert : frag; in genSources()
198 frag << " o_color = v_color;\n"; in genSources()
201 frag << " o_color = color;\n"; in genSources()
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/external/apache-xml/src/main/java/org/apache/xpath/objects/
DXObject.java329 DTM frag = support.createDocumentFragment(); in rtf() local
332 frag.appendTextChild(str()); in rtf()
334 result = frag.getDocument(); in rtf()
354 DTM frag = support.createDocumentFragment(); in rtree() local
357 frag.appendTextChild(str()); in rtree()
359 docFrag = (DocumentFragment)frag.getNode(frag.getDocument()); in rtree()
363 DTM frag = support.getDTM(result); in rtree() local
364 docFrag = (DocumentFragment)frag.getNode(frag.getDocument()); in rtree()
/external/tinycompress/
Dcplay.c92 unsigned long buffer_size, unsigned int frag);
157 unsigned int card = 0, device = 0, frag = 0; in main() local
173 frag = strtol(optarg, NULL, 10); in main()
193 play_samples(file, card, device, buffer_size, frag); in main()
200 unsigned long buffer_size, unsigned int frag) in play_samples() argument
241 if ((buffer_size != 0) && (frag != 0)) { in play_samples()
242 config.fragment_size = buffer_size/frag; in play_samples()
243 config.fragments = frag; in play_samples()
/external/jetty/src/java/org/eclipse/jetty/websocket/
DFragmentExtension.java68 int frag=length/2; in addFrame() local
70 super.addFrame((byte)(flags&0x7),opcode,content,offset,frag); in addFrame()
71 length-=frag; in addFrame()
72 offset+=frag; in addFrame()
/external/tcpdump/
Dprint-sctp.c312 const struct sctpSelectiveFrag *frag; in sctp_print() local
325 for (frag = ( (const struct sctpSelectiveFrag *) in sctp_print()
328 (const void *)frag < nextChunk && fragNo < EXTRACT_16BITS(&sack->numberOfdesc); in sctp_print()
329 frag++, fragNo++) in sctp_print()
332 EXTRACT_32BITS(&sack->highestConseqTSN) + EXTRACT_16BITS(&frag->fragmentStart), in sctp_print()
333 EXTRACT_32BITS(&sack->highestConseqTSN) + EXTRACT_16BITS(&frag->fragmentEnd)); in sctp_print()
337 for (dupTSN = (const u_char *)frag, tsnNo=0; in sctp_print()
/external/okhttp/website/static/
Dhtml5shiv.min.js4 …est(a)?c.frag.appendChild(b):b}function t(a,b){if(!b.cache)b.cache={},b.createElem=a.createElement…
5 …place(/\w+/g,function(a){b.createElem(a);b.frag.createElement(a);return'c("'+a+'")'})+");return n}…
8 for(var b=b||i(a),c=b.frag.cloneNode(),d=0,e=m(),h=e.length;d<h;d++)c.createElement(e[d]);return c}…
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc/
DParticle.j3md21 FragmentShader GLSL120 : Common/MatDefs/Misc/Particle.frag
46 FragmentShader GLSL100 : Common/MatDefs/Misc/Particle.frag
68 FragmentShader GLSL100 : Common/MatDefs/Misc/SoftParticle.frag
98 FragmentShader GLSL100: Common/MatDefs/Light/Glow.frag
DUnshaded.j3md18 FragmentShader GLSL100: Common/MatDefs/Misc/Unshaded.frag
36 FragmentShader GLSL100 : Common/MatDefs/SSAO/normal.frag
54 FragmentShader GLSL100: Common/MatDefs/Light/Glow.frag
/external/squashfs-tools/kernel/fs/squashfs/
Dinode.c136 unsigned int frag_offset, frag_size, frag; in squashfs_read_inode() local
145 frag = le32_to_cpu(sqsh_ino->fragment); in squashfs_read_inode()
146 if (frag != SQUASHFS_INVALID_FRAG) { in squashfs_read_inode()
148 frag_size = squashfs_frag_lookup(sb, frag, &frag_blk); in squashfs_read_inode()
178 unsigned int frag_offset, frag_size, frag; in squashfs_read_inode() local
187 frag = le32_to_cpu(sqsh_ino->fragment); in squashfs_read_inode()
188 if (frag != SQUASHFS_INVALID_FRAG) { in squashfs_read_inode()
190 frag_size = squashfs_frag_lookup(sb, frag, &frag_blk); in squashfs_read_inode()
/external/jmonkeyengine/engine/src/test/jme3test/texture/
DUnshadedArray.j3md18 FragmentShader GLSL100: jme3test/texture/UnshadedArray.frag
36 FragmentShader GLSL100 : Common/MatDefs/SSAO/normal.frag
54 FragmentShader GLSL100: Common/MatDefs/Light/Glow.frag
/external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/
DTerrainLighting.j3md109 FragmentShader GLSL100: Common/MatDefs/Terrain/TerrainLighting.frag
169 FragmentShader GLSL100 : Common/MatDefs/Shadow/PreShadow.frag
193 FragmentShader GLSL100 : Common/MatDefs/SSAO/normal.frag
214 FragmentShader GLSL100: Common/MatDefs/Light/GBuf.frag
242 FragmentShader GLSL100: Common/MatDefs/Light/Glow.frag

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