/external/deqp/modules/gles3/functional/ |
D | es3fNegativeTextureApiTests.cpp | 158 glBindTexture(0, 1); in init() 160 glBindTexture(GL_FRAMEBUFFER, 1); in init() 165 glBindTexture(GL_TEXTURE_2D, texture[0]); in init() 167 glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]); in init() 169 glBindTexture(GL_TEXTURE_3D, texture[0]); in init() 171 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); in init() 174 glBindTexture(GL_TEXTURE_CUBE_MAP, texture[1]); in init() 176 glBindTexture(GL_TEXTURE_2D, texture[1]); in init() 178 glBindTexture(GL_TEXTURE_3D, texture[1]); in init() 180 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); in init() [all …]
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D | es3fNegativeBufferApiTests.cpp | 238 glBindTexture (GL_TEXTURE_2D, texture); in init() 303 glBindTexture (GL_TEXTURE_2D, 0); in init() 410 glBindTexture (GL_TEXTURE_2D, texture); in init() 454 glBindTexture (GL_TEXTURE_2D, texture); in init() 495 glBindTexture (GL_TEXTURE_2D, texture); in init() 646 glBindTexture (GL_TEXTURE_2D, texture); in init() 811 glBindTexture (GL_TEXTURE_2D, texture); in init() 989 glBindTexture(GL_TEXTURE_2D, tex2D); in init() 991 glBindTexture(GL_TEXTURE_CUBE_MAP, texCube); in init() 1102 glBindTexture (GL_TEXTURE_2D, texture[0]); in init() [all …]
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D | es3fFboColorbufferTests.cpp | 261 glBindTexture(GL_TEXTURE_2D, tex); in render() 292 glBindTexture(GL_TEXTURE_2D, tmpTex); in render() 308 glBindTexture(GL_TEXTURE_2D, tex0); in render() 310 glBindTexture(GL_TEXTURE_2D, tex1); in render() 386 glBindTexture(GL_TEXTURE_CUBE_MAP, tex); in render() 434 glBindTexture(GL_TEXTURE_2D, tmpTex); in render() 455 glBindTexture(GL_TEXTURE_CUBE_MAP, tex); in render() 515 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in render() 560 glBindTexture(GL_TEXTURE_2D, tmpTex); in render() 581 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in render() [all …]
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D | es3fFboStateQueryTests.cpp | 239 glBindTexture(GL_TEXTURE_2D, textureID); in test() 295 glBindTexture(GL_TEXTURE_2D, textureID); in test() 331 glBindTexture(GL_TEXTURE_CUBE_MAP, textureID); in test() 378 glBindTexture(GL_TEXTURE_3D, textureID); in test() 394 glBindTexture(GL_TEXTURE_2D_ARRAY, textureID); in test() 541 glBindTexture(GL_TEXTURE_2D, textureID); in test() 747 glBindTexture(GL_TEXTURE_2D, textureID); in testColorAttachment() 769 glBindTexture(GL_TEXTURE_2D, textureID); in testDepthAttachment() 855 glBindTexture(GL_TEXTURE_2D, textureID); in test() 958 glBindTexture(GL_TEXTURE_2D, textureID); in testColorAttachment() [all …]
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D | es3fTextureSpecificationTests.cpp | 665 glBindTexture(GL_TEXTURE_2D, tex); in createTexture() 720 glBindTexture(GL_TEXTURE_CUBE_MAP, tex); in createTexture() 765 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in createTexture() 804 glBindTexture(GL_TEXTURE_3D, tex); in createTexture() 856 glBindTexture(GL_TEXTURE_2D, tex); in createTexture() 916 glBindTexture(GL_TEXTURE_CUBE_MAP, tex); in createTexture() 980 glBindTexture(GL_TEXTURE_2D, tex); in createTexture() 1037 glBindTexture(GL_TEXTURE_CUBE_MAP, tex); in createTexture() 1106 glBindTexture(GL_TEXTURE_2D, tex); in createTexture() 1178 glBindTexture(GL_TEXTURE_3D, tex); in createTexture() [all …]
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D | es3fFboInvalidateTests.cpp | 231 glBindTexture (GL_TEXTURE_2D, tex); in render() 236 glBindTexture (GL_TEXTURE_2D, 0); in render() 286 glBindTexture (GL_TEXTURE_2D, tex); in render() 389 glBindTexture (GL_TEXTURE_2D, tex); in render() 394 glBindTexture (GL_TEXTURE_2D, 0); in render() 431 glBindTexture (GL_TEXTURE_2D, tex); in render() 592 glBindTexture (GL_TEXTURE_2D, colorTex); in render() 602 glBindTexture (GL_TEXTURE_2D, depthStencilTex); in render() 646 glBindTexture(GL_TEXTURE_2D, colorTex); in render() 657 glBindTexture(GL_TEXTURE_2D, depthStencilTex); in render() [all …]
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D | es3fFboDepthbufferTests.cpp | 121 glBindTexture(GL_TEXTURE_2D, gridTex); in render() 181 glBindTexture(GL_TEXTURE_2D, depthTexture); in render() 267 glBindTexture(GL_TEXTURE_2D, depthTexture); in render()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeTextureApiTests.cpp | 109 ctx.glBindTexture(0, 1); in bindtexture() 111 ctx.glBindTexture(GL_FRAMEBUFFER, 1); in bindtexture() 116 ctx.glBindTexture(GL_TEXTURE_2D, texture[0]); in bindtexture() 118 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]); in bindtexture() 120 ctx.glBindTexture(GL_TEXTURE_3D, texture[0]); in bindtexture() 122 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); in bindtexture() 125 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[1]); in bindtexture() 127 ctx.glBindTexture(GL_TEXTURE_2D, texture[1]); in bindtexture() 129 ctx.glBindTexture(GL_TEXTURE_3D, texture[1]); in bindtexture() 131 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); in bindtexture() [all …]
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D | es31fNegativeBufferApiTests.cpp | 238 ctx.glBindTexture (GL_TEXTURE_2D, texture); in read_pixels_fbo_format_mismatch() 302 ctx.glBindTexture (GL_TEXTURE_2D, 0); in read_pixels_fbo_format_mismatch() 412 ctx.glBindTexture (GL_TEXTURE_2D, texture); in clear_bufferiv() 457 ctx.glBindTexture (GL_TEXTURE_2D, texture); in clear_bufferuiv() 499 ctx.glBindTexture (GL_TEXTURE_2D, texture); in clear_bufferfv() 653 ctx.glBindTexture (GL_TEXTURE_2D, texture); in draw_buffers() 821 ctx.glBindTexture (GL_TEXTURE_2D, texture); in read_buffer() 1011 ctx.glBindTexture(GL_TEXTURE_2D, tex2D); in framebuffer_texture2d() 1013 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texCube); in framebuffer_texture2d() 1128 ctx.glBindTexture (GL_TEXTURE_2D, texture[0]); in blit_framebuffer() [all …]
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D | es31fTextureBufferTests.cpp | 300 gl.glBindTexture(GL_TEXTURE_BUFFER, texture); in iterate() 352 gl.glBindTexture(GL_TEXTURE_2D, texture); in iterate() 369 gl.glBindTexture(GL_TEXTURE_BUFFER, texture); in iterate() 423 gl.glBindTexture(GL_TEXTURE_2D, texture); in iterate() 440 gl.glBindTexture(GL_TEXTURE_BUFFER, texture); in iterate() 504 gl.glBindTexture(GL_TEXTURE_2D, texture); in iterate() 521 gl.glBindTexture(GL_TEXTURE_BUFFER, texture); in iterate()
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D | es31fFboColorbufferTests.cpp | 168 glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex); in render() 217 glBindTexture(GL_TEXTURE_2D, tmpTex); in render() 240 glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex); in render()
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D | es31fIndexedStateQueryTests.cpp | 503 gl.glBindTexture(GL_TEXTURE_2D, *textureA); in iterate() 510 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *textureB); in iterate() 567 gl.glBindTexture(GL_TEXTURE_2D, *textureA); in iterate() 574 gl.glBindTexture(GL_TEXTURE_2D, *textureB); in iterate() 631 gl.glBindTexture(GL_TEXTURE_2D, *textureA); in iterate() 638 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *textureB); in iterate() 695 gl.glBindTexture(GL_TEXTURE_2D, *textureA); in iterate() 702 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *textureB); in iterate() 759 gl.glBindTexture(GL_TEXTURE_2D, *textureA); in iterate() 766 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *textureB); in iterate() [all …]
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D | es31fTextureSpecificationTests.cpp | 334 glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex); in createTexture() 372 glBindTexture (GL_TEXTURE_CUBE_MAP_ARRAY, tex); in createTexture() 462 glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex); in createTexture() 529 glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex); in createTexture() 611 glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex); in createTexture() 657 glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex); in createTexture() 754 glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex); in createTexture()
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/external/deqp/modules/gles2/functional/ |
D | es2fNegativeTextureApiTests.cpp | 124 glBindTexture(0, 1); in init() 133 glBindTexture(GL_TEXTURE_2D, texture); in init() 134 glBindTexture(GL_TEXTURE_CUBE_MAP, texture); in init() 957 glBindTexture(GL_TEXTURE_2D, texture); in init() 971 glBindTexture(GL_TEXTURE_CUBE_MAP, texture); in init() 995 glBindTexture(GL_TEXTURE_2D, texture); in init() 1010 glBindTexture(GL_TEXTURE_CUBE_MAP, texture); in init() 1035 glBindTexture(GL_TEXTURE_2D, texture); in init() 1053 glBindTexture(GL_TEXTURE_2D, texture); in init() 1071 glBindTexture(GL_TEXTURE_2D, texture); in init() [all …]
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D | es2fFboStateQueryTests.cpp | 91 glBindTexture(GL_TEXTURE_2D, textureID); in test() 148 glBindTexture(GL_TEXTURE_2D, textureID); in test() 184 glBindTexture(GL_TEXTURE_CUBE_MAP, textureID); in test()
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D | es2fTextureCompletenessTests.cpp | 276 glBindTexture (GL_TEXTURE_2D, texture); in createTexture() 345 glBindTexture (GL_TEXTURE_2D, texture); in createTexture() 398 glBindTexture (GL_TEXTURE_2D, texture); in createTexture() 456 glBindTexture(GL_TEXTURE_2D, texture); in createTexture() 504 glBindTexture (GL_TEXTURE_2D, texture); in createTexture() 554 glBindTexture (GL_TEXTURE_2D, texture); in createTexture() 608 glBindTexture (GL_TEXTURE_CUBE_MAP, texture); in createTexture() 680 glBindTexture (GL_TEXTURE_CUBE_MAP, texture); in createTexture() 749 glBindTexture (GL_TEXTURE_CUBE_MAP, texture); in createTexture() 813 glBindTexture(GL_TEXTURE_2D, texture); in createTexture() [all …]
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D | es2fTextureSpecificationTests.cpp | 633 glBindTexture(GL_TEXTURE_2D, tex); in createTexture() 677 glBindTexture(GL_TEXTURE_CUBE_MAP, tex); in createTexture() 724 glBindTexture(GL_TEXTURE_2D, tex); in createTexture() 775 glBindTexture(GL_TEXTURE_CUBE_MAP, tex); in createTexture() 834 glBindTexture(GL_TEXTURE_2D, tex); in createTexture() 881 glBindTexture(GL_TEXTURE_CUBE_MAP, tex); in createTexture() 927 glBindTexture(GL_TEXTURE_2D, tex); in createTexture() 993 glBindTexture(GL_TEXTURE_CUBE_MAP, tex); in createTexture() 1064 glBindTexture(GL_TEXTURE_2D, tex); in createTexture() 1118 glBindTexture(GL_TEXTURE_CUBE_MAP, tex); in createTexture() [all …]
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D | es2fNegativeBufferApiTests.cpp | 323 glBindTexture(GL_TEXTURE_2D, tex2D); in init() 325 glBindTexture(GL_TEXTURE_CUBE_MAP, texCube); in init()
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/external/drm_hwcomposer/ |
D | glworker.cpp | 437 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture); in CreateTextureFromHandle() 443 glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0); in CreateTextureFromHandle() 666 glBindTexture(GL_TEXTURE_EXTERNAL_OES, in Composite() 676 glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0); in Composite() 767 glBindTexture(GL_TEXTURE_2D, gl_fb_tex); in PrepareAndCacheFramebuffer() 770 glBindTexture(GL_TEXTURE_2D, 0); in PrepareAndCacheFramebuffer()
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/external/replicaisland/src/com/replica/replicaisland/ |
D | OpenGLSystem.java | 55 sGL.glBindTexture(target, texture); in bindTexture()
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/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 12 { "glBindTexture", (deFunctionPtr)glBindTexture },
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D | egluStaticES30Library.inl | 17 { "glBindTexture", (deFunctionPtr)glBindTexture },
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/external/deqp/modules/glshared/ |
D | glsRandomShaderCase.cpp | 305 glBindTexture(GL_TEXTURE_2D, m_tex2D->getGLTexture()); in getTex2D() 343 glBindTexture(GL_TEXTURE_CUBE_MAP, m_texCube->getGLTexture()); in getTexCube() 526 glBindTexture(GL_TEXTURE_2D, texture->getGLTexture()); in iterate() 538 glBindTexture(GL_TEXTURE_CUBE_MAP, texture->getGLTexture()); in iterate()
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D | glsMemoryStressCase.cpp | 240 GLU_CHECK_CALL(glBindTexture(GL_TEXTURE_2D, texture)); in render() 602 glBindTexture(GL_TEXTURE_2D, tex); in allocateTexture() 658 glBindTexture(GL_TEXTURE_2D, 0); in allocateTexture()
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/external/mesa3d/src/gallium/state_trackers/wgl/ |
D | opengl32.mingw.def | 13 glBindTexture = glBindTexture@8
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