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Searched refs:glBindTexture (Results 1 – 25 of 84) sorted by relevance

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/external/deqp/modules/gles3/functional/
Des3fNegativeTextureApiTests.cpp158 glBindTexture(0, 1); in init()
160 glBindTexture(GL_FRAMEBUFFER, 1); in init()
165 glBindTexture(GL_TEXTURE_2D, texture[0]); in init()
167 glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]); in init()
169 glBindTexture(GL_TEXTURE_3D, texture[0]); in init()
171 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); in init()
174 glBindTexture(GL_TEXTURE_CUBE_MAP, texture[1]); in init()
176 glBindTexture(GL_TEXTURE_2D, texture[1]); in init()
178 glBindTexture(GL_TEXTURE_3D, texture[1]); in init()
180 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); in init()
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Des3fNegativeBufferApiTests.cpp238 glBindTexture (GL_TEXTURE_2D, texture); in init()
303 glBindTexture (GL_TEXTURE_2D, 0); in init()
410 glBindTexture (GL_TEXTURE_2D, texture); in init()
454 glBindTexture (GL_TEXTURE_2D, texture); in init()
495 glBindTexture (GL_TEXTURE_2D, texture); in init()
646 glBindTexture (GL_TEXTURE_2D, texture); in init()
811 glBindTexture (GL_TEXTURE_2D, texture); in init()
989 glBindTexture(GL_TEXTURE_2D, tex2D); in init()
991 glBindTexture(GL_TEXTURE_CUBE_MAP, texCube); in init()
1102 glBindTexture (GL_TEXTURE_2D, texture[0]); in init()
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Des3fFboColorbufferTests.cpp261 glBindTexture(GL_TEXTURE_2D, tex); in render()
292 glBindTexture(GL_TEXTURE_2D, tmpTex); in render()
308 glBindTexture(GL_TEXTURE_2D, tex0); in render()
310 glBindTexture(GL_TEXTURE_2D, tex1); in render()
386 glBindTexture(GL_TEXTURE_CUBE_MAP, tex); in render()
434 glBindTexture(GL_TEXTURE_2D, tmpTex); in render()
455 glBindTexture(GL_TEXTURE_CUBE_MAP, tex); in render()
515 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in render()
560 glBindTexture(GL_TEXTURE_2D, tmpTex); in render()
581 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in render()
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Des3fFboStateQueryTests.cpp239 glBindTexture(GL_TEXTURE_2D, textureID); in test()
295 glBindTexture(GL_TEXTURE_2D, textureID); in test()
331 glBindTexture(GL_TEXTURE_CUBE_MAP, textureID); in test()
378 glBindTexture(GL_TEXTURE_3D, textureID); in test()
394 glBindTexture(GL_TEXTURE_2D_ARRAY, textureID); in test()
541 glBindTexture(GL_TEXTURE_2D, textureID); in test()
747 glBindTexture(GL_TEXTURE_2D, textureID); in testColorAttachment()
769 glBindTexture(GL_TEXTURE_2D, textureID); in testDepthAttachment()
855 glBindTexture(GL_TEXTURE_2D, textureID); in test()
958 glBindTexture(GL_TEXTURE_2D, textureID); in testColorAttachment()
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Des3fTextureSpecificationTests.cpp665 glBindTexture(GL_TEXTURE_2D, tex); in createTexture()
720 glBindTexture(GL_TEXTURE_CUBE_MAP, tex); in createTexture()
765 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in createTexture()
804 glBindTexture(GL_TEXTURE_3D, tex); in createTexture()
856 glBindTexture(GL_TEXTURE_2D, tex); in createTexture()
916 glBindTexture(GL_TEXTURE_CUBE_MAP, tex); in createTexture()
980 glBindTexture(GL_TEXTURE_2D, tex); in createTexture()
1037 glBindTexture(GL_TEXTURE_CUBE_MAP, tex); in createTexture()
1106 glBindTexture(GL_TEXTURE_2D, tex); in createTexture()
1178 glBindTexture(GL_TEXTURE_3D, tex); in createTexture()
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Des3fFboInvalidateTests.cpp231 glBindTexture (GL_TEXTURE_2D, tex); in render()
236 glBindTexture (GL_TEXTURE_2D, 0); in render()
286 glBindTexture (GL_TEXTURE_2D, tex); in render()
389 glBindTexture (GL_TEXTURE_2D, tex); in render()
394 glBindTexture (GL_TEXTURE_2D, 0); in render()
431 glBindTexture (GL_TEXTURE_2D, tex); in render()
592 glBindTexture (GL_TEXTURE_2D, colorTex); in render()
602 glBindTexture (GL_TEXTURE_2D, depthStencilTex); in render()
646 glBindTexture(GL_TEXTURE_2D, colorTex); in render()
657 glBindTexture(GL_TEXTURE_2D, depthStencilTex); in render()
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Des3fFboDepthbufferTests.cpp121 glBindTexture(GL_TEXTURE_2D, gridTex); in render()
181 glBindTexture(GL_TEXTURE_2D, depthTexture); in render()
267 glBindTexture(GL_TEXTURE_2D, depthTexture); in render()
/external/deqp/modules/gles31/functional/
Des31fNegativeTextureApiTests.cpp109 ctx.glBindTexture(0, 1); in bindtexture()
111 ctx.glBindTexture(GL_FRAMEBUFFER, 1); in bindtexture()
116 ctx.glBindTexture(GL_TEXTURE_2D, texture[0]); in bindtexture()
118 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]); in bindtexture()
120 ctx.glBindTexture(GL_TEXTURE_3D, texture[0]); in bindtexture()
122 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); in bindtexture()
125 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[1]); in bindtexture()
127 ctx.glBindTexture(GL_TEXTURE_2D, texture[1]); in bindtexture()
129 ctx.glBindTexture(GL_TEXTURE_3D, texture[1]); in bindtexture()
131 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); in bindtexture()
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Des31fNegativeBufferApiTests.cpp238 ctx.glBindTexture (GL_TEXTURE_2D, texture); in read_pixels_fbo_format_mismatch()
302 ctx.glBindTexture (GL_TEXTURE_2D, 0); in read_pixels_fbo_format_mismatch()
412 ctx.glBindTexture (GL_TEXTURE_2D, texture); in clear_bufferiv()
457 ctx.glBindTexture (GL_TEXTURE_2D, texture); in clear_bufferuiv()
499 ctx.glBindTexture (GL_TEXTURE_2D, texture); in clear_bufferfv()
653 ctx.glBindTexture (GL_TEXTURE_2D, texture); in draw_buffers()
821 ctx.glBindTexture (GL_TEXTURE_2D, texture); in read_buffer()
1011 ctx.glBindTexture(GL_TEXTURE_2D, tex2D); in framebuffer_texture2d()
1013 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texCube); in framebuffer_texture2d()
1128 ctx.glBindTexture (GL_TEXTURE_2D, texture[0]); in blit_framebuffer()
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Des31fTextureBufferTests.cpp300 gl.glBindTexture(GL_TEXTURE_BUFFER, texture); in iterate()
352 gl.glBindTexture(GL_TEXTURE_2D, texture); in iterate()
369 gl.glBindTexture(GL_TEXTURE_BUFFER, texture); in iterate()
423 gl.glBindTexture(GL_TEXTURE_2D, texture); in iterate()
440 gl.glBindTexture(GL_TEXTURE_BUFFER, texture); in iterate()
504 gl.glBindTexture(GL_TEXTURE_2D, texture); in iterate()
521 gl.glBindTexture(GL_TEXTURE_BUFFER, texture); in iterate()
Des31fFboColorbufferTests.cpp168 glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex); in render()
217 glBindTexture(GL_TEXTURE_2D, tmpTex); in render()
240 glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex); in render()
Des31fIndexedStateQueryTests.cpp503 gl.glBindTexture(GL_TEXTURE_2D, *textureA); in iterate()
510 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *textureB); in iterate()
567 gl.glBindTexture(GL_TEXTURE_2D, *textureA); in iterate()
574 gl.glBindTexture(GL_TEXTURE_2D, *textureB); in iterate()
631 gl.glBindTexture(GL_TEXTURE_2D, *textureA); in iterate()
638 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *textureB); in iterate()
695 gl.glBindTexture(GL_TEXTURE_2D, *textureA); in iterate()
702 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *textureB); in iterate()
759 gl.glBindTexture(GL_TEXTURE_2D, *textureA); in iterate()
766 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *textureB); in iterate()
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Des31fTextureSpecificationTests.cpp334 glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex); in createTexture()
372 glBindTexture (GL_TEXTURE_CUBE_MAP_ARRAY, tex); in createTexture()
462 glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex); in createTexture()
529 glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex); in createTexture()
611 glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex); in createTexture()
657 glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex); in createTexture()
754 glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex); in createTexture()
/external/deqp/modules/gles2/functional/
Des2fNegativeTextureApiTests.cpp124 glBindTexture(0, 1); in init()
133 glBindTexture(GL_TEXTURE_2D, texture); in init()
134 glBindTexture(GL_TEXTURE_CUBE_MAP, texture); in init()
957 glBindTexture(GL_TEXTURE_2D, texture); in init()
971 glBindTexture(GL_TEXTURE_CUBE_MAP, texture); in init()
995 glBindTexture(GL_TEXTURE_2D, texture); in init()
1010 glBindTexture(GL_TEXTURE_CUBE_MAP, texture); in init()
1035 glBindTexture(GL_TEXTURE_2D, texture); in init()
1053 glBindTexture(GL_TEXTURE_2D, texture); in init()
1071 glBindTexture(GL_TEXTURE_2D, texture); in init()
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Des2fFboStateQueryTests.cpp91 glBindTexture(GL_TEXTURE_2D, textureID); in test()
148 glBindTexture(GL_TEXTURE_2D, textureID); in test()
184 glBindTexture(GL_TEXTURE_CUBE_MAP, textureID); in test()
Des2fTextureCompletenessTests.cpp276 glBindTexture (GL_TEXTURE_2D, texture); in createTexture()
345 glBindTexture (GL_TEXTURE_2D, texture); in createTexture()
398 glBindTexture (GL_TEXTURE_2D, texture); in createTexture()
456 glBindTexture(GL_TEXTURE_2D, texture); in createTexture()
504 glBindTexture (GL_TEXTURE_2D, texture); in createTexture()
554 glBindTexture (GL_TEXTURE_2D, texture); in createTexture()
608 glBindTexture (GL_TEXTURE_CUBE_MAP, texture); in createTexture()
680 glBindTexture (GL_TEXTURE_CUBE_MAP, texture); in createTexture()
749 glBindTexture (GL_TEXTURE_CUBE_MAP, texture); in createTexture()
813 glBindTexture(GL_TEXTURE_2D, texture); in createTexture()
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Des2fTextureSpecificationTests.cpp633 glBindTexture(GL_TEXTURE_2D, tex); in createTexture()
677 glBindTexture(GL_TEXTURE_CUBE_MAP, tex); in createTexture()
724 glBindTexture(GL_TEXTURE_2D, tex); in createTexture()
775 glBindTexture(GL_TEXTURE_CUBE_MAP, tex); in createTexture()
834 glBindTexture(GL_TEXTURE_2D, tex); in createTexture()
881 glBindTexture(GL_TEXTURE_CUBE_MAP, tex); in createTexture()
927 glBindTexture(GL_TEXTURE_2D, tex); in createTexture()
993 glBindTexture(GL_TEXTURE_CUBE_MAP, tex); in createTexture()
1064 glBindTexture(GL_TEXTURE_2D, tex); in createTexture()
1118 glBindTexture(GL_TEXTURE_CUBE_MAP, tex); in createTexture()
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Des2fNegativeBufferApiTests.cpp323 glBindTexture(GL_TEXTURE_2D, tex2D); in init()
325 glBindTexture(GL_TEXTURE_CUBE_MAP, texCube); in init()
/external/drm_hwcomposer/
Dglworker.cpp437 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture); in CreateTextureFromHandle()
443 glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0); in CreateTextureFromHandle()
666 glBindTexture(GL_TEXTURE_EXTERNAL_OES, in Composite()
676 glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0); in Composite()
767 glBindTexture(GL_TEXTURE_2D, gl_fb_tex); in PrepareAndCacheFramebuffer()
770 glBindTexture(GL_TEXTURE_2D, 0); in PrepareAndCacheFramebuffer()
/external/replicaisland/src/com/replica/replicaisland/
DOpenGLSystem.java55 sGL.glBindTexture(target, texture); in bindTexture()
/external/deqp/framework/egl/
DegluStaticES20Library.inl12 { "glBindTexture", (deFunctionPtr)glBindTexture },
DegluStaticES30Library.inl17 { "glBindTexture", (deFunctionPtr)glBindTexture },
/external/deqp/modules/glshared/
DglsRandomShaderCase.cpp305 glBindTexture(GL_TEXTURE_2D, m_tex2D->getGLTexture()); in getTex2D()
343 glBindTexture(GL_TEXTURE_CUBE_MAP, m_texCube->getGLTexture()); in getTexCube()
526 glBindTexture(GL_TEXTURE_2D, texture->getGLTexture()); in iterate()
538 glBindTexture(GL_TEXTURE_CUBE_MAP, texture->getGLTexture()); in iterate()
DglsMemoryStressCase.cpp240 GLU_CHECK_CALL(glBindTexture(GL_TEXTURE_2D, texture)); in render()
602 glBindTexture(GL_TEXTURE_2D, tex); in allocateTexture()
658 glBindTexture(GL_TEXTURE_2D, 0); in allocateTexture()
/external/mesa3d/src/gallium/state_trackers/wgl/
Dopengl32.mingw.def13 glBindTexture = glBindTexture@8

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