Searched refs:glUniform3ui (Results 1 – 25 of 30) sorted by relevance
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/external/deqp/framework/egl/ |
D | egluStaticES30Library.inl | 214 { "glUniform3ui", (deFunctionPtr)glUniform3ui },
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES30Direct.inl | 214 gl->uniform3ui = &glUniform3ui;
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D | glwInitES31Direct.inl | 276 gl->uniform3ui = &glUniform3ui;
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D | glwInitES30.inl | 214 gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui");
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D | glwInitGL30.inl | 212 gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui");
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D | glwInitGL31.inl | 223 gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui");
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D | glwInitES31.inl | 276 gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui");
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D | glwInitGL32.inl | 241 gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui");
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D | glwInitGL33.inl | 260 gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui");
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D | glwInitGL40.inl | 294 gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui");
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D | glwInitGL41.inl | 368 gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui");
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D | glwInitGL42.inl | 380 gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui");
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D | glwInitGL44.inl | 428 gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui");
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D | glwInitGL43.inl | 419 gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui");
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D | glwInitGL45.inl | 529 gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui");
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeShaderApiTests.cpp | 1222 glUniform3ui(-1, 0, 0, 0); in init() 1251 glUniform3ui(uvec4_f, 0, 0, 0); in init() 1263 glUniform3ui(ivec4_f, 0, 0, 0); in init() 1275 glUniform3ui(vec4_v, 0, 0, 0); in init()
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D | es3fShaderStateQueryTests.cpp | 3165 glUniform3ui(location, 1, 2, 3); in test()
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D | es3fUniformApiTests.cpp | 2011 case 3: GLU_CHECK_CALL(glUniform3ui(location, ptr[0], ptr[1], ptr[2])); break; in assignUniforms()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeShaderApiTests.cpp | 1265 ctx.glUniform3ui(-1, 0, 0, 0); in uniformui_invalid_program() 1295 ctx.glUniform3ui(uvec4_f, 0, 0, 0); in uniformui_incompatible_type() 1307 ctx.glUniform3ui(ivec4_f, 0, 0, 0); in uniformui_incompatible_type() 1319 ctx.glUniform3ui(vec4_v, 0, 0, 0); in uniformui_incompatible_type()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrContextWrapper.hpp | 244 void glUniform3ui (int location, deUint32 v0, deUint32 v1, deUint32 v2);
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 536 gl->uniform3ui = glUniform3ui;
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/external/deqp/modules/egl/ |
D | teglGetProcAddressTests.inl | 426 "glUniform3ui",
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/external/deqp/doc/ |
D | GLES3 Negative API Functions.txt | 253 o glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
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/external/deqp/modules/glshared/ |
D | glsLongStressCase.cpp | 838 case glu::TYPE_UINT_VEC3: glUniform3ui(location, val[0], val[1], val[2]); break; in setRandomUniforms()
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/external/mesa3d/include/GL/ |
D | gl_mangle.h | 1854 #define glUniform3ui MANGLE(Uniform3ui) macro
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