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Searched refs:glUniform3ui (Results 1 – 25 of 30) sorted by relevance

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/external/deqp/framework/egl/
DegluStaticES30Library.inl214 { "glUniform3ui", (deFunctionPtr)glUniform3ui },
/external/deqp/framework/opengl/wrapper/
DglwInitES30Direct.inl214 gl->uniform3ui = &glUniform3ui;
DglwInitES31Direct.inl276 gl->uniform3ui = &glUniform3ui;
DglwInitES30.inl214 gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui");
DglwInitGL30.inl212 gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui");
DglwInitGL31.inl223 gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui");
DglwInitES31.inl276 gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui");
DglwInitGL32.inl241 gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui");
DglwInitGL33.inl260 gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui");
DglwInitGL40.inl294 gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui");
DglwInitGL41.inl368 gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui");
DglwInitGL42.inl380 gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui");
DglwInitGL44.inl428 gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui");
DglwInitGL43.inl419 gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui");
DglwInitGL45.inl529 gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui");
/external/deqp/modules/gles3/functional/
Des3fNegativeShaderApiTests.cpp1222 glUniform3ui(-1, 0, 0, 0); in init()
1251 glUniform3ui(uvec4_f, 0, 0, 0); in init()
1263 glUniform3ui(ivec4_f, 0, 0, 0); in init()
1275 glUniform3ui(vec4_v, 0, 0, 0); in init()
Des3fShaderStateQueryTests.cpp3165 glUniform3ui(location, 1, 2, 3); in test()
Des3fUniformApiTests.cpp2011 case 3: GLU_CHECK_CALL(glUniform3ui(location, ptr[0], ptr[1], ptr[2])); break; in assignUniforms()
/external/deqp/modules/gles31/functional/
Des31fNegativeShaderApiTests.cpp1265 ctx.glUniform3ui(-1, 0, 0, 0); in uniformui_invalid_program()
1295 ctx.glUniform3ui(uvec4_f, 0, 0, 0); in uniformui_incompatible_type()
1307 ctx.glUniform3ui(ivec4_f, 0, 0, 0); in uniformui_incompatible_type()
1319 ctx.glUniform3ui(vec4_v, 0, 0, 0); in uniformui_incompatible_type()
/external/deqp/framework/opengl/simplereference/
DsglrContextWrapper.hpp244 void glUniform3ui (int location, deUint32 v0, deUint32 v1, deUint32 v2);
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl536 gl->uniform3ui = glUniform3ui;
/external/deqp/modules/egl/
DteglGetProcAddressTests.inl426 "glUniform3ui",
/external/deqp/doc/
DGLES3 Negative API Functions.txt253 o glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
/external/deqp/modules/glshared/
DglsLongStressCase.cpp838 case glu::TYPE_UINT_VEC3: glUniform3ui(location, val[0], val[1], val[2]); break; in setRandomUniforms()
/external/mesa3d/include/GL/
Dgl_mangle.h1854 #define glUniform3ui MANGLE(Uniform3ui) macro

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