• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 3.0 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Uniform API tests.
22  *
23  * \todo [2013-02-26 nuutti] Much duplication between this and ES2.
24  *							 Utilities to glshared?
25  *//*--------------------------------------------------------------------*/
26 
27 #include "es3fUniformApiTests.hpp"
28 #include "gluCallLogWrapper.hpp"
29 #include "gluShaderProgram.hpp"
30 #include "gluVarType.hpp"
31 #include "gluPixelTransfer.hpp"
32 #include "gluTextureUtil.hpp"
33 #include "gluTexture.hpp"
34 #include "tcuRenderTarget.hpp"
35 #include "tcuTestLog.hpp"
36 #include "tcuSurface.hpp"
37 #include "tcuCommandLine.hpp"
38 #include "deRandom.hpp"
39 #include "deStringUtil.hpp"
40 #include "deString.h"
41 #include "deSharedPtr.hpp"
42 #include "deMemory.h"
43 
44 #include "glwEnums.hpp"
45 #include "glwFunctions.hpp"
46 
47 #include <set>
48 #include <cstring>
49 
50 using namespace glw;
51 
52 namespace deqp
53 {
54 namespace gles3
55 {
56 namespace Functional
57 {
58 
59 using std::vector;
60 using std::string;
61 using tcu::TestLog;
62 using tcu::ScopedLogSection;
63 using glu::ShaderProgram;
64 using glu::StructType;
65 using de::Random;
66 using de::SharedPtr;
67 
68 typedef bool (* dataTypePredicate)(glu::DataType);
69 
70 static const int MAX_RENDER_WIDTH			= 32;
71 static const int MAX_RENDER_HEIGHT			= 32;
72 static const int MAX_NUM_SAMPLER_UNIFORMS	= 16;
73 
74 static const glu::DataType s_testDataTypes[] =
75 {
76 	glu::TYPE_FLOAT,
77 	glu::TYPE_FLOAT_VEC2,
78 	glu::TYPE_FLOAT_VEC3,
79 	glu::TYPE_FLOAT_VEC4,
80 	glu::TYPE_FLOAT_MAT2,
81 	glu::TYPE_FLOAT_MAT2X3,
82 	glu::TYPE_FLOAT_MAT2X4,
83 	glu::TYPE_FLOAT_MAT3X2,
84 	glu::TYPE_FLOAT_MAT3,
85 	glu::TYPE_FLOAT_MAT3X4,
86 	glu::TYPE_FLOAT_MAT4X2,
87 	glu::TYPE_FLOAT_MAT4X3,
88 	glu::TYPE_FLOAT_MAT4,
89 
90 	glu::TYPE_INT,
91 	glu::TYPE_INT_VEC2,
92 	glu::TYPE_INT_VEC3,
93 	glu::TYPE_INT_VEC4,
94 
95 	glu::TYPE_UINT,
96 	glu::TYPE_UINT_VEC2,
97 	glu::TYPE_UINT_VEC3,
98 	glu::TYPE_UINT_VEC4,
99 
100 	glu::TYPE_BOOL,
101 	glu::TYPE_BOOL_VEC2,
102 	glu::TYPE_BOOL_VEC3,
103 	glu::TYPE_BOOL_VEC4,
104 
105 	glu::TYPE_SAMPLER_2D,
106 	glu::TYPE_SAMPLER_CUBE
107 	// \note We don't test all sampler types here.
108 };
109 
getGLInt(const glw::Functions & funcs,const deUint32 name)110 static inline int getGLInt (const glw::Functions& funcs, const deUint32 name)
111 {
112 	int val = -1;
113 	funcs.getIntegerv(name, &val);
114 	return val;
115 }
116 
vec4FromPtr(const float * const ptr)117 static inline tcu::Vec4 vec4FromPtr (const float* const ptr)
118 {
119 	tcu::Vec4 result;
120 	for (int i = 0; i < 4; i++)
121 		result[i] = ptr[i];
122 	return result;
123 }
124 
beforeLast(const string & str,const char c)125 static inline string beforeLast (const string& str, const char c)
126 {
127 	return str.substr(0, str.find_last_of(c));
128 }
129 
fillWithColor(const tcu::PixelBufferAccess & access,const tcu::Vec4 & color)130 static inline void fillWithColor (const tcu::PixelBufferAccess& access, const tcu::Vec4& color)
131 {
132 	for (int z = 0; z < access.getDepth(); z++)
133 	for (int y = 0; y < access.getHeight(); y++)
134 	for (int x = 0; x < access.getWidth(); x++)
135 		access.setPixel(color, x, y, z);
136 }
137 
getSamplerNumLookupDimensions(const glu::DataType type)138 static inline int getSamplerNumLookupDimensions (const glu::DataType type)
139 {
140 	switch (type)
141 	{
142 		case glu::TYPE_SAMPLER_2D:
143 		case glu::TYPE_INT_SAMPLER_2D:
144 		case glu::TYPE_UINT_SAMPLER_2D:
145 			return 2;
146 
147 		case glu::TYPE_SAMPLER_3D:
148 		case glu::TYPE_INT_SAMPLER_3D:
149 		case glu::TYPE_UINT_SAMPLER_3D:
150 		case glu::TYPE_SAMPLER_2D_SHADOW:
151 		case glu::TYPE_SAMPLER_2D_ARRAY:
152 		case glu::TYPE_INT_SAMPLER_2D_ARRAY:
153 		case glu::TYPE_UINT_SAMPLER_2D_ARRAY:
154 		case glu::TYPE_SAMPLER_CUBE:
155 		case glu::TYPE_INT_SAMPLER_CUBE:
156 		case glu::TYPE_UINT_SAMPLER_CUBE:
157 			return 3;
158 
159 		case glu::TYPE_SAMPLER_CUBE_SHADOW:
160 		case glu::TYPE_SAMPLER_2D_ARRAY_SHADOW:
161 			return 4;
162 
163 		default:
164 			DE_ASSERT(false);
165 			return 0;
166 	}
167 }
168 
getSamplerLookupReturnType(const glu::DataType type)169 static inline glu::DataType getSamplerLookupReturnType (const glu::DataType type)
170 {
171 	switch (type)
172 	{
173 		case glu::TYPE_SAMPLER_2D:
174 		case glu::TYPE_SAMPLER_CUBE:
175 		case glu::TYPE_SAMPLER_2D_ARRAY:
176 		case glu::TYPE_SAMPLER_3D:
177 			return glu::TYPE_FLOAT_VEC4;
178 
179 		case glu::TYPE_UINT_SAMPLER_2D:
180 		case glu::TYPE_UINT_SAMPLER_CUBE:
181 		case glu::TYPE_UINT_SAMPLER_2D_ARRAY:
182 		case glu::TYPE_UINT_SAMPLER_3D:
183 			return glu::TYPE_UINT_VEC4;
184 
185 		case glu::TYPE_INT_SAMPLER_2D:
186 		case glu::TYPE_INT_SAMPLER_CUBE:
187 		case glu::TYPE_INT_SAMPLER_2D_ARRAY:
188 		case glu::TYPE_INT_SAMPLER_3D:
189 			return glu::TYPE_INT_VEC4;
190 
191 		case glu::TYPE_SAMPLER_2D_SHADOW:
192 		case glu::TYPE_SAMPLER_CUBE_SHADOW:
193 		case glu::TYPE_SAMPLER_2D_ARRAY_SHADOW:
194 			return glu::TYPE_FLOAT;
195 
196 		default:
197 			DE_ASSERT(false);
198 			return glu::TYPE_LAST;
199 	}
200 }
201 
202 template<glu::DataType T>
dataTypeEquals(const glu::DataType t)203 static bool dataTypeEquals (const glu::DataType t)
204 {
205 	return t == T;
206 }
207 
208 template<int N>
dataTypeIsMatrixWithNRows(const glu::DataType t)209 static bool dataTypeIsMatrixWithNRows (const glu::DataType t)
210 {
211 	return glu::isDataTypeMatrix(t) && glu::getDataTypeMatrixNumRows(t) == N;
212 }
213 
typeContainsMatchingBasicType(const glu::VarType & type,const dataTypePredicate predicate)214 static bool typeContainsMatchingBasicType (const glu::VarType& type, const dataTypePredicate predicate)
215 {
216 	if (type.isBasicType())
217 		return predicate(type.getBasicType());
218 	else if (type.isArrayType())
219 		return typeContainsMatchingBasicType(type.getElementType(), predicate);
220 	else
221 	{
222 		DE_ASSERT(type.isStructType());
223 		const StructType& structType = *type.getStructPtr();
224 		for (int i = 0; i < structType.getNumMembers(); i++)
225 			if (typeContainsMatchingBasicType(structType.getMember(i).getType(), predicate))
226 				return true;
227 		return false;
228 	}
229 }
230 
getDistinctSamplerTypes(vector<glu::DataType> & dst,const glu::VarType & type)231 static void getDistinctSamplerTypes (vector<glu::DataType>& dst, const glu::VarType& type)
232 {
233 	if (type.isBasicType())
234 	{
235 		const glu::DataType basicType = type.getBasicType();
236 		if (glu::isDataTypeSampler(basicType) && std::find(dst.begin(), dst.end(), basicType) == dst.end())
237 			dst.push_back(basicType);
238 	}
239 	else if (type.isArrayType())
240 		getDistinctSamplerTypes(dst, type.getElementType());
241 	else
242 	{
243 		DE_ASSERT(type.isStructType());
244 		const StructType& structType = *type.getStructPtr();
245 		for (int i = 0; i < structType.getNumMembers(); i++)
246 			getDistinctSamplerTypes(dst, structType.getMember(i).getType());
247 	}
248 }
249 
getNumSamplersInType(const glu::VarType & type)250 static int getNumSamplersInType (const glu::VarType& type)
251 {
252 	if (type.isBasicType())
253 		return glu::isDataTypeSampler(type.getBasicType()) ? 1 : 0;
254 	else if (type.isArrayType())
255 		return getNumSamplersInType(type.getElementType()) * type.getArraySize();
256 	else
257 	{
258 		DE_ASSERT(type.isStructType());
259 		const StructType& structType = *type.getStructPtr();
260 		int sum = 0;
261 		for (int i = 0; i < structType.getNumMembers(); i++)
262 			sum += getNumSamplersInType(structType.getMember(i).getType());
263 		return sum;
264 	}
265 }
266 
generateRandomType(const int maxDepth,int & curStructIdx,vector<const StructType * > & structTypesDst,Random & rnd)267 static glu::VarType generateRandomType (const int maxDepth, int& curStructIdx, vector<const StructType*>& structTypesDst, Random& rnd)
268 {
269 	const bool isStruct		= maxDepth > 0 && rnd.getFloat() < 0.2f;
270 	const bool isArray		= rnd.getFloat() < 0.3f;
271 
272 	if (isStruct)
273 	{
274 		const int			numMembers = rnd.getInt(1, 5);
275 		StructType* const	structType = new StructType(("structType" + de::toString(curStructIdx++)).c_str());
276 
277 		for (int i = 0; i < numMembers; i++)
278 			structType->addMember(("m" + de::toString(i)).c_str(), generateRandomType(maxDepth-1, curStructIdx, structTypesDst, rnd));
279 
280 		structTypesDst.push_back(structType);
281 		return isArray ? glu::VarType(glu::VarType(structType), rnd.getInt(1, 5)) : glu::VarType(structType);
282 	}
283 	else
284 	{
285 		const glu::DataType		basicType = (glu::DataType)s_testDataTypes[rnd.getInt(0, DE_LENGTH_OF_ARRAY(s_testDataTypes)-1)];
286 		const glu::Precision	precision = glu::isDataTypeBoolOrBVec(basicType) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP;
287 		return isArray ? glu::VarType(glu::VarType(basicType, precision), rnd.getInt(1, 5)) : glu::VarType(basicType, precision);
288 	}
289 }
290 
291 namespace
292 {
293 
294 struct VarValue
295 {
296 	glu::DataType type;
297 
298 	union
299 	{
300 		float		floatV[4*4]; // At most mat4. \note Matrices here are column-major.
301 		deInt32		intV[4];
302 		deUint32	uintV[4];
303 		bool		boolV[4];
304 		struct
305 		{
306 			int		unit;
307 			union
308 			{
309 				float		floatV[4];
310 				deInt32		intV[4];
311 				deUint32	uintV[4];
312 			} fillColor;
313 		} samplerV;
314 	} val;
315 };
316 
317 enum CaseShaderType
318 {
319 	CASESHADERTYPE_VERTEX = 0,
320 	CASESHADERTYPE_FRAGMENT,
321 	CASESHADERTYPE_BOTH,
322 
323 	CASESHADERTYPE_LAST
324 };
325 
326 struct Uniform
327 {
328 	string			name;
329 	glu::VarType	type;
330 
Uniformdeqp::gles3::Functional::__anon861d11500111::Uniform331 	Uniform (const char* const name_, const glu::VarType& type_) : name(name_), type(type_) {}
332 };
333 
334 // A set of uniforms, along with related struct types.
335 class UniformCollection
336 {
337 public:
getNumUniforms(void) const338 	int					getNumUniforms		(void) const					{ return (int)m_uniforms.size();	}
getNumStructTypes(void) const339 	int					getNumStructTypes	(void) const					{ return (int)m_structTypes.size();	}
getUniform(const int ndx)340 	Uniform&			getUniform			(const int ndx)					{ return m_uniforms[ndx];			}
getUniform(const int ndx) const341 	const Uniform&		getUniform			(const int ndx) const			{ return m_uniforms[ndx];			}
getStructType(const int ndx) const342 	const StructType*	getStructType		(const int ndx) const			{ return m_structTypes[ndx];		}
addUniform(const Uniform & uniform)343 	void				addUniform			(const Uniform& uniform)		{ m_uniforms.push_back(uniform);	}
addStructType(const StructType * const type)344 	void				addStructType		(const StructType* const type)	{ m_structTypes.push_back(type);	}
345 
UniformCollection(void)346 	UniformCollection	(void) {}
~UniformCollection(void)347 	~UniformCollection	(void)
348 	{
349 		for (int i = 0; i < (int)m_structTypes.size(); i++)
350 			delete m_structTypes[i];
351 	}
352 
353 	// Add the contents of m_uniforms and m_structTypes to receiver, and remove them from this one.
354 	// \note receiver takes ownership of the struct types.
moveContents(UniformCollection & receiver)355 	void moveContents (UniformCollection& receiver)
356 	{
357 		for (int i = 0; i < (int)m_uniforms.size(); i++)
358 			receiver.addUniform(m_uniforms[i]);
359 		m_uniforms.clear();
360 
361 		for (int i = 0; i < (int)m_structTypes.size(); i++)
362 			receiver.addStructType(m_structTypes[i]);
363 		m_structTypes.clear();
364 	}
365 
containsMatchingBasicType(const dataTypePredicate predicate) const366 	bool containsMatchingBasicType (const dataTypePredicate predicate) const
367 	{
368 		for (int i = 0; i < (int)m_uniforms.size(); i++)
369 			if (typeContainsMatchingBasicType(m_uniforms[i].type, predicate))
370 				return true;
371 		return false;
372 	}
373 
getSamplerTypes(void) const374 	vector<glu::DataType> getSamplerTypes (void) const
375 	{
376 		vector<glu::DataType> samplerTypes;
377 		for (int i = 0; i < (int)m_uniforms.size(); i++)
378 			getDistinctSamplerTypes(samplerTypes, m_uniforms[i].type);
379 		return samplerTypes;
380 	}
381 
containsSeveralSamplerTypes(void) const382 	bool containsSeveralSamplerTypes (void) const
383 	{
384 		return getSamplerTypes().size() > 1;
385 	}
386 
getNumSamplers(void) const387 	int getNumSamplers (void) const
388 	{
389 		int sum = 0;
390 		for (int i = 0; i < (int)m_uniforms.size(); i++)
391 			sum += getNumSamplersInType(m_uniforms[i].type);
392 		return sum;
393 	}
394 
basic(const glu::DataType type,const char * const nameSuffix="")395 	static UniformCollection* basic (const glu::DataType type, const char* const nameSuffix = "")
396 	{
397 		UniformCollection* const	res		= new UniformCollection;
398 		const glu::Precision		prec	= glu::isDataTypeBoolOrBVec(type) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP;
399 		res->m_uniforms.push_back(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(type, prec)));
400 		return res;
401 	}
402 
basicArray(const glu::DataType type,const char * const nameSuffix="")403 	static UniformCollection* basicArray (const glu::DataType type, const char* const nameSuffix = "")
404 	{
405 		UniformCollection* const	res		= new UniformCollection;
406 		const glu::Precision		prec	= glu::isDataTypeBoolOrBVec(type) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP;
407 		res->m_uniforms.push_back(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(glu::VarType(type, prec), 3)));
408 		return res;
409 	}
410 
basicStruct(const glu::DataType type0,const glu::DataType type1,const bool containsArrays,const char * const nameSuffix="")411 	static UniformCollection* basicStruct (const glu::DataType type0, const glu::DataType type1, const bool containsArrays, const char* const nameSuffix = "")
412 	{
413 		UniformCollection* const	res		= new UniformCollection;
414 		const glu::Precision		prec0	= glu::isDataTypeBoolOrBVec(type0) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP;
415 		const glu::Precision		prec1	= glu::isDataTypeBoolOrBVec(type1) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP;
416 
417 		StructType* const structType = new StructType((string("structType") + nameSuffix).c_str());
418 		structType->addMember("m0", glu::VarType(type0, prec0));
419 		structType->addMember("m1", glu::VarType(type1, prec1));
420 		if (containsArrays)
421 		{
422 			structType->addMember("m2", glu::VarType(glu::VarType(type0, prec0), 3));
423 			structType->addMember("m3", glu::VarType(glu::VarType(type1, prec1), 3));
424 		}
425 
426 		res->addStructType(structType);
427 		res->addUniform(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(structType)));
428 
429 		return res;
430 	}
431 
structInArray(const glu::DataType type0,const glu::DataType type1,const bool containsArrays,const char * const nameSuffix="")432 	static UniformCollection* structInArray (const glu::DataType type0, const glu::DataType type1, const bool containsArrays, const char* const nameSuffix = "")
433 	{
434 		UniformCollection* const res = basicStruct(type0, type1, containsArrays, nameSuffix);
435 		res->getUniform(0).type = glu::VarType(res->getUniform(0).type, 3);
436 		return res;
437 	}
438 
nestedArraysStructs(const glu::DataType type0,const glu::DataType type1,const char * const nameSuffix="")439 	static UniformCollection* nestedArraysStructs (const glu::DataType type0, const glu::DataType type1, const char* const nameSuffix = "")
440 	{
441 		UniformCollection* const res		= new UniformCollection;
442 		const glu::Precision prec0			= glu::isDataTypeBoolOrBVec(type0) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP;
443 		const glu::Precision prec1			= glu::isDataTypeBoolOrBVec(type1) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP;
444 		StructType* const structType		= new StructType((string("structType") + nameSuffix).c_str());
445 		StructType* const subStructType		= new StructType((string("subStructType") + nameSuffix).c_str());
446 		StructType* const subSubStructType	= new StructType((string("subSubStructType") + nameSuffix).c_str());
447 
448 		subSubStructType->addMember("mss0", glu::VarType(type0, prec0));
449 		subSubStructType->addMember("mss1", glu::VarType(type1, prec1));
450 
451 		subStructType->addMember("ms0", glu::VarType(type1, prec1));
452 		subStructType->addMember("ms1", glu::VarType(glu::VarType(type0, prec0), 2));
453 		subStructType->addMember("ms2", glu::VarType(glu::VarType(subSubStructType), 2));
454 
455 		structType->addMember("m0", glu::VarType(type0, prec0));
456 		structType->addMember("m1", glu::VarType(subStructType));
457 		structType->addMember("m2", glu::VarType(type1, prec1));
458 
459 		res->addStructType(subSubStructType);
460 		res->addStructType(subStructType);
461 		res->addStructType(structType);
462 
463 		res->addUniform(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(structType)));
464 
465 		return res;
466 	}
467 
multipleBasic(const char * const nameSuffix="")468 	static UniformCollection* multipleBasic (const char* const nameSuffix = "")
469 	{
470 		static const glu::DataType	types[]	= { glu::TYPE_FLOAT, glu::TYPE_INT_VEC3, glu::TYPE_UINT_VEC4, glu::TYPE_FLOAT_MAT3, glu::TYPE_BOOL_VEC2 };
471 		UniformCollection* const	res		= new UniformCollection;
472 
473 		for (int i = 0; i < DE_LENGTH_OF_ARRAY(types); i++)
474 		{
475 			UniformCollection* const sub = basic(types[i], ("_" + de::toString(i) + nameSuffix).c_str());
476 			sub->moveContents(*res);
477 			delete sub;
478 		}
479 
480 		return res;
481 	}
482 
multipleBasicArray(const char * const nameSuffix="")483 	static UniformCollection* multipleBasicArray (const char* const nameSuffix = "")
484 	{
485 		static const glu::DataType	types[]	= { glu::TYPE_FLOAT, glu::TYPE_INT_VEC3, glu::TYPE_BOOL_VEC2 };
486 		UniformCollection* const	res		= new UniformCollection;
487 
488 		for (int i = 0; i < DE_LENGTH_OF_ARRAY(types); i++)
489 		{
490 			UniformCollection* const sub = basicArray(types[i], ("_" + de::toString(i) + nameSuffix).c_str());
491 			sub->moveContents(*res);
492 			delete sub;
493 		}
494 
495 		return res;
496 	}
497 
multipleNestedArraysStructs(const char * const nameSuffix="")498 	static UniformCollection* multipleNestedArraysStructs (const char* const nameSuffix = "")
499 	{
500 		static const glu::DataType	types0[]	= { glu::TYPE_FLOAT,		glu::TYPE_INT,		glu::TYPE_BOOL_VEC4 };
501 		static const glu::DataType	types1[]	= { glu::TYPE_FLOAT_VEC4,	glu::TYPE_INT_VEC4,	glu::TYPE_BOOL };
502 		UniformCollection* const	res			= new UniformCollection;
503 
504 		DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(types0) == DE_LENGTH_OF_ARRAY(types1));
505 
506 		for (int i = 0; i < DE_LENGTH_OF_ARRAY(types0); i++)
507 		{
508 			UniformCollection* const sub = nestedArraysStructs(types0[i], types1[i], ("_" + de::toString(i) + nameSuffix).c_str());
509 			sub->moveContents(*res);
510 			delete sub;
511 		}
512 
513 		return res;
514 	}
515 
random(const deUint32 seed)516 	static UniformCollection* random (const deUint32 seed)
517 	{
518 		Random						rnd			(seed);
519 		const int					numUniforms	= rnd.getInt(1, 5);
520 		int							structIdx	= 0;
521 		UniformCollection* const	res			= new UniformCollection;
522 
523 		for (int i = 0; i < numUniforms; i++)
524 		{
525 			vector<const StructType*>	structTypes;
526 			Uniform						uniform(("u_var" + de::toString(i)).c_str(), glu::VarType());
527 
528 			// \note Discard uniforms that would cause number of samplers to exceed MAX_NUM_SAMPLER_UNIFORMS.
529 			do
530 			{
531 				for (int j = 0; j < (int)structTypes.size(); j++)
532 					delete structTypes[j];
533 				structTypes.clear();
534 				uniform.type = (("u_var" + de::toString(i)).c_str(), generateRandomType(3, structIdx, structTypes, rnd));
535 			} while (res->getNumSamplers() + getNumSamplersInType(uniform.type) > MAX_NUM_SAMPLER_UNIFORMS);
536 
537 			res->addUniform(uniform);
538 			for (int j = 0; j < (int)structTypes.size(); j++)
539 				res->addStructType(structTypes[j]);
540 		}
541 
542 		return res;
543 	}
544 
545 private:
546 	// \note Copying these would be cumbersome, since deep-copying both m_uniforms and m_structTypes
547 	// would mean that we'd need to update pointers from uniforms to point to the new structTypes.
548 	// When the same UniformCollection is needed in several places, a SharedPtr is used instead.
549 								UniformCollection	(const UniformCollection&); // Not allowed.
550 	UniformCollection&			operator=			(const UniformCollection&); // Not allowed.
551 
552 	vector<Uniform>				m_uniforms;
553 	vector<const StructType*>	m_structTypes;
554 };
555 
556 }; // anonymous
557 
getSamplerFillValue(const VarValue & sampler)558 static VarValue getSamplerFillValue (const VarValue& sampler)
559 {
560 	DE_ASSERT(glu::isDataTypeSampler(sampler.type));
561 
562 	VarValue result;
563 	result.type = getSamplerLookupReturnType(sampler.type);
564 
565 	switch (result.type)
566 	{
567 		case glu::TYPE_FLOAT_VEC4:
568 			for (int i = 0; i < 4; i++)
569 				result.val.floatV[i] = sampler.val.samplerV.fillColor.floatV[i];
570 			break;
571 		case glu::TYPE_UINT_VEC4:
572 			for (int i = 0; i < 4; i++)
573 				result.val.uintV[i] = sampler.val.samplerV.fillColor.uintV[i];
574 			break;
575 		case glu::TYPE_INT_VEC4:
576 			for (int i = 0; i < 4; i++)
577 				result.val.intV[i] = sampler.val.samplerV.fillColor.intV[i];
578 			break;
579 		case glu::TYPE_FLOAT:
580 			result.val.floatV[0] = sampler.val.samplerV.fillColor.floatV[0];
581 			break;
582 		default:
583 			DE_ASSERT(false);
584 	}
585 
586 	return result;
587 }
588 
getSamplerUnitValue(const VarValue & sampler)589 static VarValue getSamplerUnitValue (const VarValue& sampler)
590 {
591 	DE_ASSERT(glu::isDataTypeSampler(sampler.type));
592 
593 	VarValue result;
594 	result.type = glu::TYPE_INT;
595 	result.val.intV[0] = sampler.val.samplerV.unit;
596 
597 	return result;
598 }
599 
getDataTypeTransposedMatrix(const glu::DataType original)600 static glu::DataType getDataTypeTransposedMatrix (const glu::DataType original)
601 {
602 	return glu::getDataTypeMatrix(glu::getDataTypeMatrixNumRows(original), glu::getDataTypeMatrixNumColumns(original));
603 }
604 
getTransposeMatrix(const VarValue & original)605 static VarValue getTransposeMatrix (const VarValue& original)
606 {
607 	DE_ASSERT(glu::isDataTypeMatrix(original.type));
608 
609 	const int	rows = glu::getDataTypeMatrixNumRows(original.type);
610 	const int	cols = glu::getDataTypeMatrixNumColumns(original.type);
611 	VarValue	result;
612 	result.type = getDataTypeTransposedMatrix(original.type);
613 
614 	for (int i = 0; i < rows; i++)
615 	for (int j = 0; j < cols; j++)
616 		result.val.floatV[i*cols + j] = original.val.floatV[j*rows + i];
617 
618 	return result;
619 }
620 
shaderVarValueStr(const VarValue & value)621 static string shaderVarValueStr (const VarValue& value)
622 {
623 	const int			numElems = glu::getDataTypeScalarSize(value.type);
624 	std::ostringstream	result;
625 
626 	if (numElems > 1)
627 		result << glu::getDataTypeName(value.type) << "(";
628 
629 	for (int i = 0; i < numElems; i++)
630 	{
631 		if (i > 0)
632 			result << ", ";
633 
634 		if (glu::isDataTypeFloatOrVec(value.type) || glu::isDataTypeMatrix(value.type))
635 			result << de::floatToString(value.val.floatV[i], 2);
636 		else if (glu::isDataTypeIntOrIVec((value.type)))
637 			result << de::toString(value.val.intV[i]);
638 		else if (glu::isDataTypeUintOrUVec((value.type)))
639 			result << de::toString(value.val.uintV[i]) << "u";
640 		else if (glu::isDataTypeBoolOrBVec((value.type)))
641 			result << (value.val.boolV[i] ? "true" : "false");
642 		else if (glu::isDataTypeSampler((value.type)))
643 			result << shaderVarValueStr(getSamplerFillValue(value));
644 		else
645 			DE_ASSERT(false);
646 	}
647 
648 	if (numElems > 1)
649 		result << ")";
650 
651 	return result.str();
652 }
653 
apiVarValueStr(const VarValue & value)654 static string apiVarValueStr (const VarValue& value)
655 {
656 	const int			numElems = glu::getDataTypeScalarSize(value.type);
657 	std::ostringstream	result;
658 
659 	if (numElems > 1)
660 		result << "(";
661 
662 	for (int i = 0; i < numElems; i++)
663 	{
664 		if (i > 0)
665 			result << ", ";
666 
667 		if (glu::isDataTypeFloatOrVec(value.type) || glu::isDataTypeMatrix(value.type))
668 			result << de::floatToString(value.val.floatV[i], 2);
669 		else if (glu::isDataTypeIntOrIVec((value.type)))
670 			result << de::toString(value.val.intV[i]);
671 		else if (glu::isDataTypeUintOrUVec((value.type)))
672 			result << de::toString(value.val.uintV[i]);
673 		else if (glu::isDataTypeBoolOrBVec((value.type)))
674 			result << (value.val.boolV[i] ? "true" : "false");
675 		else if (glu::isDataTypeSampler((value.type)))
676 			result << value.val.samplerV.unit;
677 		else
678 			DE_ASSERT(false);
679 	}
680 
681 	if (numElems > 1)
682 		result << ")";
683 
684 	return result.str();
685 }
686 
generateRandomVarValue(const glu::DataType type,Random & rnd,int samplerUnit=-1)687 static VarValue generateRandomVarValue (const glu::DataType type, Random& rnd, int samplerUnit = -1 /* Used if type is a sampler type. \note Samplers' unit numbers are not randomized. */)
688 {
689 	const int	numElems = glu::getDataTypeScalarSize(type);
690 	VarValue	result;
691 	result.type = type;
692 
693 	DE_ASSERT((samplerUnit >= 0) == (glu::isDataTypeSampler(type)));
694 
695 	if (glu::isDataTypeFloatOrVec(type) || glu::isDataTypeMatrix(type))
696 	{
697 		for (int i = 0; i < numElems; i++)
698 			result.val.floatV[i] = rnd.getFloat(-10.0f, 10.0f);
699 	}
700 	else if (glu::isDataTypeIntOrIVec(type))
701 	{
702 		for (int i = 0; i < numElems; i++)
703 			result.val.intV[i] = rnd.getInt(-10, 10);
704 	}
705 	else if (glu::isDataTypeUintOrUVec(type))
706 	{
707 		for (int i = 0; i < numElems; i++)
708 			result.val.uintV[i] = (deUint32)rnd.getInt(0, 10);
709 	}
710 	else if (glu::isDataTypeBoolOrBVec(type))
711 	{
712 		for (int i = 0; i < numElems; i++)
713 			result.val.boolV[i] = rnd.getBool();
714 	}
715 	else if (glu::isDataTypeSampler(type))
716 	{
717 		const glu::DataType		texResultType		= getSamplerLookupReturnType(type);
718 		const glu::DataType		texResultScalarType	= glu::getDataTypeScalarType(texResultType);
719 		const int				texResultNumDims	= glu::getDataTypeScalarSize(texResultType);
720 
721 		result.val.samplerV.unit = samplerUnit;
722 
723 		for (int i = 0; i < texResultNumDims; i++)
724 		{
725 			switch (texResultScalarType)
726 			{
727 				case glu::TYPE_FLOAT:	result.val.samplerV.fillColor.floatV[i]		= rnd.getFloat(0.0f, 1.0f);		break;
728 				case glu::TYPE_INT:		result.val.samplerV.fillColor.intV[i]		= rnd.getInt(-10, 10);			break;
729 				case glu::TYPE_UINT:	result.val.samplerV.fillColor.uintV[i]		= (deUint32)rnd.getInt(0, 10);	break;
730 				default:
731 					DE_ASSERT(false);
732 			}
733 		}
734 	}
735 	else
736 		DE_ASSERT(false);
737 
738 	return result;
739 }
740 
generateZeroVarValue(const glu::DataType type)741 static VarValue generateZeroVarValue (const glu::DataType type)
742 {
743 	const int	numElems = glu::getDataTypeScalarSize(type);
744 	VarValue	result;
745 	result.type = type;
746 
747 	if (glu::isDataTypeFloatOrVec(type) || glu::isDataTypeMatrix(type))
748 	{
749 		for (int i = 0; i < numElems; i++)
750 			result.val.floatV[i] = 0.0f;
751 	}
752 	else if (glu::isDataTypeIntOrIVec(type))
753 	{
754 		for (int i = 0; i < numElems; i++)
755 			result.val.intV[i] = 0;
756 	}
757 	else if (glu::isDataTypeUintOrUVec(type))
758 	{
759 		for (int i = 0; i < numElems; i++)
760 			result.val.uintV[i] = 0u;
761 	}
762 	else if (glu::isDataTypeBoolOrBVec(type))
763 	{
764 		for (int i = 0; i < numElems; i++)
765 			result.val.boolV[i] = false;
766 	}
767 	else if (glu::isDataTypeSampler(type))
768 	{
769 		const glu::DataType		texResultType		= getSamplerLookupReturnType(type);
770 		const glu::DataType		texResultScalarType	= glu::getDataTypeScalarType(texResultType);
771 		const int				texResultNumDims	= glu::getDataTypeScalarSize(texResultType);
772 
773 		result.val.samplerV.unit = 0;
774 
775 		for (int i = 0; i < texResultNumDims; i++)
776 		{
777 			switch (texResultScalarType)
778 			{
779 				case glu::TYPE_FLOAT:	result.val.samplerV.fillColor.floatV[i]		= 0.12f * (float)i;	break;
780 				case glu::TYPE_INT:		result.val.samplerV.fillColor.intV[i]		= -2 + i;			break;
781 				case glu::TYPE_UINT:	result.val.samplerV.fillColor.uintV[i]		= 4 + i;			break;
782 				default:
783 					DE_ASSERT(false);
784 			}
785 		}
786 	}
787 	else
788 		DE_ASSERT(false);
789 
790 	return result;
791 }
792 
apiVarValueEquals(const VarValue & a,const VarValue & b)793 static bool apiVarValueEquals (const VarValue& a, const VarValue& b)
794 {
795 	const int		size			= glu::getDataTypeScalarSize(a.type);
796 	const float		floatThreshold	= 0.05f;
797 
798 	DE_ASSERT(a.type == b.type);
799 
800 	if (glu::isDataTypeFloatOrVec(a.type) || glu::isDataTypeMatrix(a.type))
801 	{
802 		for (int i = 0; i < size; i++)
803 			if (de::abs(a.val.floatV[i] - b.val.floatV[i]) >= floatThreshold)
804 				return false;
805 	}
806 	else if (glu::isDataTypeIntOrIVec(a.type))
807 	{
808 		for (int i = 0; i < size; i++)
809 			if (a.val.intV[i] != b.val.intV[i])
810 				return false;
811 	}
812 	else if (glu::isDataTypeUintOrUVec(a.type))
813 	{
814 		for (int i = 0; i < size; i++)
815 			if (a.val.uintV[i] != b.val.uintV[i])
816 				return false;
817 	}
818 	else if (glu::isDataTypeBoolOrBVec(a.type))
819 	{
820 		for (int i = 0; i < size; i++)
821 			if (a.val.boolV[i] != b.val.boolV[i])
822 				return false;
823 	}
824 	else if (glu::isDataTypeSampler(a.type))
825 	{
826 		if (a.val.samplerV.unit != b.val.samplerV.unit)
827 			return false;
828 	}
829 	else
830 		DE_ASSERT(false);
831 
832 	return true;
833 }
834 
getRandomBoolRepresentation(const VarValue & boolValue,const glu::DataType targetScalarType,Random & rnd)835 static VarValue getRandomBoolRepresentation (const VarValue& boolValue, const glu::DataType targetScalarType, Random& rnd)
836 {
837 	DE_ASSERT(glu::isDataTypeBoolOrBVec(boolValue.type));
838 
839 	const int				size		= glu::getDataTypeScalarSize(boolValue.type);
840 	const glu::DataType		targetType	= size == 1 ? targetScalarType : glu::getDataTypeVector(targetScalarType, size);
841 	VarValue				result;
842 	result.type = targetType;
843 
844 	switch (targetScalarType)
845 	{
846 		case glu::TYPE_INT:
847 			for (int i = 0; i < size; i++)
848 			{
849 				if (boolValue.val.boolV[i])
850 				{
851 					result.val.intV[i] = rnd.getInt(-10, 10);
852 					if (result.val.intV[i] == 0)
853 						result.val.intV[i] = 1;
854 				}
855 				else
856 					result.val.intV[i] = 0;
857 			}
858 			break;
859 
860 		case glu::TYPE_UINT:
861 			for (int i = 0; i < size; i++)
862 			{
863 				if (boolValue.val.boolV[i])
864 					result.val.uintV[i] = rnd.getInt(1, 10);
865 				else
866 					result.val.uintV[i] = 0;
867 			}
868 			break;
869 
870 		case glu::TYPE_FLOAT:
871 			for (int i = 0; i < size; i++)
872 			{
873 				if (boolValue.val.boolV[i])
874 				{
875 					result.val.floatV[i] = rnd.getFloat(-10.0f, 10.0f);
876 					if (result.val.floatV[i] == 0.0f)
877 						result.val.floatV[i] = 1.0f;
878 				}
879 				else
880 					result.val.floatV[i] = 0;
881 			}
882 			break;
883 
884 		default:
885 			DE_ASSERT(false);
886 	}
887 
888 	return result;
889 }
890 
getCaseShaderTypeName(const CaseShaderType type)891 static const char* getCaseShaderTypeName (const CaseShaderType type)
892 {
893 	switch (type)
894 	{
895 		case CASESHADERTYPE_VERTEX:		return "vertex";
896 		case CASESHADERTYPE_FRAGMENT:	return "fragment";
897 		case CASESHADERTYPE_BOTH:		return "both";
898 		default:
899 			DE_ASSERT(false);
900 			return DE_NULL;
901 	}
902 }
903 
randomCaseShaderType(const deUint32 seed)904 static CaseShaderType randomCaseShaderType (const deUint32 seed)
905 {
906 	return (CaseShaderType)Random(seed).getInt(0, CASESHADERTYPE_LAST-1);
907 }
908 
909 class UniformCase : public TestCase, protected glu::CallLogWrapper
910 {
911 public:
912 	enum Feature
913 	{
914 		// ARRAYUSAGE_ONLY_MIDDLE_INDEX: only middle index of each array is used in shader. If not given, use all indices.
915 		FEATURE_ARRAYUSAGE_ONLY_MIDDLE_INDEX	= 1<<0,
916 
917 		// UNIFORMFUNC_VALUE: use pass-by-value versions of uniform assignment funcs, e.g. glUniform1f(), where possible. If not given, use pass-by-pointer versions.
918 		FEATURE_UNIFORMFUNC_VALUE				= 1<<1,
919 
920 		// MATRIXMODE_ROWMAJOR: pass matrices to GL in row major form. If not given, use column major.
921 		FEATURE_MATRIXMODE_ROWMAJOR				= 1<<2,
922 
923 		// ARRAYASSIGN: how basic-type arrays are assigned with glUniform*(). If none given, assign each element of an array separately.
924 		FEATURE_ARRAYASSIGN_FULL				= 1<<3, //!< Assign all elements of an array with one glUniform*().
925 		FEATURE_ARRAYASSIGN_BLOCKS_OF_TWO		= 1<<4, //!< Assign two elements per one glUniform*().
926 
927 		// UNIFORMUSAGE_EVERY_OTHER: use about half of the uniforms. If not given, use all uniforms (except that some array indices may be omitted according to ARRAYUSAGE).
928 		FEATURE_UNIFORMUSAGE_EVERY_OTHER		= 1<<5,
929 
930 		// BOOLEANAPITYPE: type used to pass booleans to and from GL api. If none given, use float.
931 		FEATURE_BOOLEANAPITYPE_INT				= 1<<6,
932 		FEATURE_BOOLEANAPITYPE_UINT				= 1<<7,
933 
934 		// UNIFORMVALUE_ZERO: use zero-valued uniforms. If not given, use random uniform values.
935 		FEATURE_UNIFORMVALUE_ZERO				= 1<<8,
936 
937 		// ARRAY_FIRST_ELEM_NAME_NO_INDEX: in certain API functions, when referring to the first element of an array, use just the array name without [0] at the end.
938 		FEATURE_ARRAY_FIRST_ELEM_NAME_NO_INDEX	= 1<<9
939 	};
940 
941 								UniformCase		(Context& context, const char* name, const char* description, CaseShaderType caseType, const SharedPtr<const UniformCollection>& uniformCollection);
942 								UniformCase		(Context& context, const char* name, const char* description, CaseShaderType caseType, const SharedPtr<const UniformCollection>& uniformCollection, deUint32 features);
943 								UniformCase		(Context& context, const char* name, const char* description, deUint32 seed); // \note Randomizes caseType, uniformCollection and features.
944 	virtual						~UniformCase	(void);
945 
946 	virtual void				init			(void);
947 	virtual void				deinit			(void);
948 
949 	IterateResult				iterate			(void);
950 
951 protected:
952 	// A basic uniform is a uniform (possibly struct or array member) whose type is a basic type (e.g. float, ivec4, sampler2d).
953 	struct BasicUniform
954 	{
955 		string			name;
956 		glu::DataType	type;
957 		bool			isUsedInShader;
958 		VarValue		finalValue;	//!< The value we ultimately want to set for this uniform.
959 
960 		string			rootName;	//!< If this is a member of a basic-typed array, rootName is the name of that array with "[0]" appended. Otherwise it equals name.
961 		int				elemNdx;	//!< If this is a member of a basic-typed array, elemNdx is the index in that array. Otherwise -1.
962 		int				rootSize;	//!< If this is a member of a basic-typed array, rootSize is the size of that array. Otherwise 1.
963 
BasicUniformdeqp::gles3::Functional::UniformCase::BasicUniform964 		BasicUniform (const char* const		name_,
965 					  const glu::DataType	type_,
966 					  const bool			isUsedInShader_,
967 					  const VarValue&		finalValue_,
968 					  const char* const		rootName_	= DE_NULL,
969 					  const int				elemNdx_	= -1,
970 					  const int				rootSize_	= 1)
971 					  : name			(name_)
972 					  , type			(type_)
973 					  , isUsedInShader	(isUsedInShader_)
974 					  , finalValue		(finalValue_)
975 					  , rootName		(rootName_ == DE_NULL ? name_ : rootName_)
976 					  , elemNdx			(elemNdx_)
977 					  , rootSize		(rootSize_)
978 					 {
979 					 }
980 
findWithNamedeqp::gles3::Functional::UniformCase::BasicUniform981 		static vector<BasicUniform>::const_iterator findWithName (const vector<BasicUniform>& vec, const char* const name)
982 		{
983 			for (vector<BasicUniform>::const_iterator it = vec.begin(); it != vec.end(); it++)
984 			{
985 				if (it->name == name)
986 					return it;
987 			}
988 			return vec.end();
989 		}
990 	};
991 
992 	// Reference values for info that is expected to be reported by glGetActiveUniform() or glGetActiveUniformsiv().
993 	struct BasicUniformReportRef
994 	{
995 		string			name;
996 		// \note minSize and maxSize are for arrays and can be distinct since implementations are allowed, but not required, to trim the inactive end indices of arrays.
997 		int				minSize;
998 		int				maxSize;
999 		glu::DataType	type;
1000 		bool			isUsedInShader;
1001 
BasicUniformReportRefdeqp::gles3::Functional::UniformCase::BasicUniformReportRef1002 		BasicUniformReportRef (const char* const name_, const int minS, const int maxS, const glu::DataType type_, const bool used)
1003 			: name(name_), minSize(minS), maxSize(maxS), type(type_), isUsedInShader(used) { DE_ASSERT(minSize <= maxSize); }
BasicUniformReportRefdeqp::gles3::Functional::UniformCase::BasicUniformReportRef1004 		BasicUniformReportRef (const char* const name_, const glu::DataType type_, const bool used)
1005 			: name(name_), minSize(1), maxSize(1), type(type_), isUsedInShader(used) {}
1006 	};
1007 
1008 	// Info that is actually reported by glGetActiveUniform() or glGetActiveUniformsiv().
1009 	struct BasicUniformReportGL
1010 	{
1011 		string			name;
1012 		int				nameLength; // \note Whether this includes the null byte depends on whether it was queried with glGetActiveUniform() or glGetActiveUniformsiv().
1013 		int				size;
1014 		glu::DataType	type;
1015 
1016 		int				index;
1017 
BasicUniformReportGLdeqp::gles3::Functional::UniformCase::BasicUniformReportGL1018 		BasicUniformReportGL (const char* const name_, const int nameLength_, const int size_, const glu::DataType type_, const int index_)
1019 			: name(name_), nameLength(nameLength_), size(size_), type(type_), index(index_) {}
1020 
findWithNamedeqp::gles3::Functional::UniformCase::BasicUniformReportGL1021 		static vector<BasicUniformReportGL>::const_iterator findWithName (const vector<BasicUniformReportGL>& vec, const char* const name)
1022 		{
1023 			for (vector<BasicUniformReportGL>::const_iterator it = vec.begin(); it != vec.end(); it++)
1024 			{
1025 				if (it->name == name)
1026 					return it;
1027 			}
1028 			return vec.end();
1029 		}
1030 	};
1031 
1032 	// Query info with glGetActiveUniform() and check validity.
1033 	bool						getActiveUniforms						(vector<BasicUniformReportGL>& dst, const vector<BasicUniformReportRef>& ref, deUint32 programGL);
1034 	// Query info with glGetUniformIndices() + glGetActiveUniformsiv() and check validity.
1035 	bool						getActiveUniformsiv						(vector<BasicUniformReportGL>& dst, const vector<BasicUniformReportRef>& ref, deUint32 programGL);
1036 	// Compare infos returned by glGetActiveUniform() and glGetUniformIndices() + glGetActiveUniformsiv().
1037 	bool						uniformVsUniformsivComparison			(const vector<BasicUniformReportGL>& uniformsResult, const vector<BasicUniformReportGL>& uniformsivResult);
1038 	// Get uniform values with glGetUniform*() and put to valuesDst. Uniforms that get -1 from glGetUniformLocation() get glu::TYPE_INVALID.
1039 	bool						getUniforms								(vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, deUint32 programGL);
1040 	// Check that every uniform has the default (zero) value.
1041 	bool						checkUniformDefaultValues				(const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms);
1042 	// Assign the basicUniforms[].finalValue values for uniforms. \note rnd parameter is for booleans (true can be any nonzero value).
1043 	void						assignUniforms							(const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd);
1044 	// Compare the uniform values given in values (obtained with glGetUniform*()) with the basicUniform.finalValue values.
1045 	bool						compareUniformValues					(const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms);
1046 	// Render and check that all pixels are white (i.e. all uniform comparisons passed).
1047 	bool						renderTest								(const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd);
1048 
1049 	virtual bool				test									(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) = 0;
1050 
1051 	const deUint32								m_features;
1052 	const SharedPtr<const UniformCollection>	m_uniformCollection;
1053 
1054 private:
1055 	static deUint32				randomFeatures							(deUint32 seed);
1056 
1057 	// Generates the basic uniforms, based on the uniform with name varName and type varType, in the same manner as are expected
1058 	// to be returned by glGetActiveUniform(), e.g. generates a name like var[0] for arrays, and recursively generates struct member names.
1059 	void						generateBasicUniforms					(vector<BasicUniform>&				basicUniformsDst,
1060 																		 vector<BasicUniformReportRef>&		basicUniformReportsDst,
1061 																		 const glu::VarType&				varType,
1062 																		 const char*						varName,
1063 																		 bool								isParentActive,
1064 																		 int&								samplerUnitCounter,
1065 																		 Random&							rnd) const;
1066 
1067 	void						writeUniformDefinitions					(std::ostringstream& dst) const;
1068 	void						writeUniformCompareExpr					(std::ostringstream& dst, const BasicUniform& uniform) const;
1069 	void						writeUniformComparisons					(std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, const char* variableName) const;
1070 
1071 	string						generateVertexSource					(const vector<BasicUniform>& basicUniforms) const;
1072 	string						generateFragmentSource					(const vector<BasicUniform>& basicUniforms) const;
1073 
1074 	void						setupTexture							(const VarValue& value);
1075 
1076 	const CaseShaderType						m_caseShaderType;
1077 
1078 	vector<glu::Texture2D*>						m_textures2d;
1079 	vector<glu::TextureCube*>					m_texturesCube;
1080 	vector<deUint32>							m_filledTextureUnits;
1081 };
1082 
randomFeatures(const deUint32 seed)1083 deUint32 UniformCase::randomFeatures (const deUint32 seed)
1084 {
1085 	static const deUint32 arrayUsageChoices[]		= { 0, FEATURE_ARRAYUSAGE_ONLY_MIDDLE_INDEX										};
1086 	static const deUint32 uniformFuncChoices[]		= { 0, FEATURE_UNIFORMFUNC_VALUE												};
1087 	static const deUint32 matrixModeChoices[]		= { 0, FEATURE_MATRIXMODE_ROWMAJOR												};
1088 	static const deUint32 arrayAssignChoices[]		= { 0, FEATURE_ARRAYASSIGN_FULL,			FEATURE_ARRAYASSIGN_BLOCKS_OF_TWO	};
1089 	static const deUint32 uniformUsageChoices[]		= { 0, FEATURE_UNIFORMUSAGE_EVERY_OTHER											};
1090 	static const deUint32 booleanApiTypeChoices[]	= { 0, FEATURE_BOOLEANAPITYPE_INT,			FEATURE_BOOLEANAPITYPE_UINT			};
1091 	static const deUint32 uniformValueChoices[]		= { 0, FEATURE_UNIFORMVALUE_ZERO												};
1092 
1093 	Random rnd(seed);
1094 
1095 	deUint32 result = 0;
1096 
1097 #define ARRAY_CHOICE(ARR) (ARR[rnd.getInt(0, DE_LENGTH_OF_ARRAY(ARR)-1)])
1098 
1099 	result |= ARRAY_CHOICE(arrayUsageChoices);
1100 	result |= ARRAY_CHOICE(uniformFuncChoices);
1101 	result |= ARRAY_CHOICE(matrixModeChoices);
1102 	result |= ARRAY_CHOICE(arrayAssignChoices);
1103 	result |= ARRAY_CHOICE(uniformUsageChoices);
1104 	result |= ARRAY_CHOICE(booleanApiTypeChoices);
1105 	result |= ARRAY_CHOICE(uniformValueChoices);
1106 
1107 #undef ARRAY_CHOICE
1108 
1109 	return result;
1110 }
1111 
UniformCase(Context & context,const char * const name,const char * const description,const CaseShaderType caseShaderType,const SharedPtr<const UniformCollection> & uniformCollection,const deUint32 features)1112 UniformCase::UniformCase (Context& context, const char* const name, const char* const description, const CaseShaderType caseShaderType, const SharedPtr<const UniformCollection>& uniformCollection, const deUint32 features)
1113 	: TestCase				(context, name, description)
1114 	, CallLogWrapper		(context.getRenderContext().getFunctions(), m_testCtx.getLog())
1115 	, m_features			(features)
1116 	, m_uniformCollection	(uniformCollection)
1117 	, m_caseShaderType		(caseShaderType)
1118 {
1119 }
1120 
UniformCase(Context & context,const char * const name,const char * const description,const CaseShaderType caseShaderType,const SharedPtr<const UniformCollection> & uniformCollection)1121 UniformCase::UniformCase (Context& context, const char* const name, const char* const description, const CaseShaderType caseShaderType, const SharedPtr<const UniformCollection>& uniformCollection)
1122 	: TestCase				(context, name, description)
1123 	, CallLogWrapper		(context.getRenderContext().getFunctions(), m_testCtx.getLog())
1124 	, m_features			(0)
1125 	, m_uniformCollection	(uniformCollection)
1126 	, m_caseShaderType		(caseShaderType)
1127 {
1128 }
1129 
UniformCase(Context & context,const char * name,const char * description,const deUint32 seed)1130 UniformCase::UniformCase (Context& context, const char* name, const char* description, const deUint32 seed)
1131 	: TestCase				(context, name, description)
1132 	, CallLogWrapper		(context.getRenderContext().getFunctions(), m_testCtx.getLog())
1133 	, m_features			(randomFeatures(seed))
1134 	, m_uniformCollection	(UniformCollection::random(seed))
1135 	, m_caseShaderType		(randomCaseShaderType(seed))
1136 {
1137 }
1138 
init(void)1139 void UniformCase::init (void)
1140 {
1141 	{
1142 		const glw::Functions&	funcs						= m_context.getRenderContext().getFunctions();
1143 		const int				numSamplerUniforms			= m_uniformCollection->getNumSamplers();
1144 		const int				vertexTexUnitsRequired		= m_caseShaderType != CASESHADERTYPE_FRAGMENT ? numSamplerUniforms : 0;
1145 		const int				fragmentTexUnitsRequired	= m_caseShaderType != CASESHADERTYPE_VERTEX ? numSamplerUniforms : 0;
1146 		const int				combinedTexUnitsRequired	= vertexTexUnitsRequired + fragmentTexUnitsRequired;
1147 		const int				vertexTexUnitsSupported		= getGLInt(funcs, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS);
1148 		const int				fragmentTexUnitsSupported	= getGLInt(funcs, GL_MAX_TEXTURE_IMAGE_UNITS);
1149 		const int				combinedTexUnitsSupported	= getGLInt(funcs, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS);
1150 
1151 		DE_ASSERT(numSamplerUniforms <= MAX_NUM_SAMPLER_UNIFORMS);
1152 
1153 		if (vertexTexUnitsRequired > vertexTexUnitsSupported)
1154 			throw tcu::NotSupportedError(de::toString(vertexTexUnitsRequired) + " vertex texture units required, " + de::toString(vertexTexUnitsSupported) + " supported");
1155 		if (fragmentTexUnitsRequired > fragmentTexUnitsSupported)
1156 			throw tcu::NotSupportedError(de::toString(fragmentTexUnitsRequired) + " fragment texture units required, " + de::toString(fragmentTexUnitsSupported) + " supported");
1157 		if (combinedTexUnitsRequired > combinedTexUnitsSupported)
1158 			throw tcu::NotSupportedError(de::toString(combinedTexUnitsRequired) + " combined texture units required, " + de::toString(combinedTexUnitsSupported) + " supported");
1159 	}
1160 
1161 	enableLogging(true);
1162 }
1163 
deinit(void)1164 void UniformCase::deinit (void)
1165 {
1166 	for (int i = 0; i < (int)m_textures2d.size(); i++)
1167 		delete m_textures2d[i];
1168 	m_textures2d.clear();
1169 
1170 	for (int i = 0; i < (int)m_texturesCube.size(); i++)
1171 		delete m_texturesCube[i];
1172 	m_texturesCube.clear();
1173 
1174 	m_filledTextureUnits.clear();
1175 }
1176 
~UniformCase(void)1177 UniformCase::~UniformCase (void)
1178 {
1179 	UniformCase::deinit();
1180 }
1181 
generateBasicUniforms(vector<BasicUniform> & basicUniformsDst,vector<BasicUniformReportRef> & basicUniformReportsDst,const glu::VarType & varType,const char * const varName,const bool isParentActive,int & samplerUnitCounter,Random & rnd) const1182 void UniformCase::generateBasicUniforms (vector<BasicUniform>& basicUniformsDst, vector<BasicUniformReportRef>& basicUniformReportsDst, const glu::VarType& varType, const char* const varName, const bool isParentActive, int& samplerUnitCounter, Random& rnd) const
1183 {
1184 	if (varType.isBasicType())
1185 	{
1186 		const bool				isActive	= isParentActive && (m_features & FEATURE_UNIFORMUSAGE_EVERY_OTHER ? basicUniformsDst.size() % 2 == 0 : true);
1187 		const glu::DataType		type		= varType.getBasicType();
1188 		const VarValue			value		= m_features & FEATURE_UNIFORMVALUE_ZERO	? generateZeroVarValue(type)
1189 											: glu::isDataTypeSampler(type)				? generateRandomVarValue(type, rnd, samplerUnitCounter++)
1190 											: generateRandomVarValue(varType.getBasicType(), rnd);
1191 
1192 		basicUniformsDst.push_back(BasicUniform(varName, varType.getBasicType(), isActive, value));
1193 		basicUniformReportsDst.push_back(BasicUniformReportRef(varName, varType.getBasicType(), isActive));
1194 	}
1195 	else if (varType.isArrayType())
1196 	{
1197 		const int		size			= varType.getArraySize();
1198 		const string	arrayRootName	= string("") + varName + "[0]";
1199 		vector<bool>	isElemActive;
1200 
1201 		for (int elemNdx = 0; elemNdx < varType.getArraySize(); elemNdx++)
1202 		{
1203 			const string	indexedName		= string("") + varName + "[" + de::toString(elemNdx) + "]";
1204 			const bool		isCurElemActive	= isParentActive																						&&
1205 											  (m_features & FEATURE_UNIFORMUSAGE_EVERY_OTHER			? basicUniformsDst.size() % 2 == 0	: true)	&&
1206 											  (m_features & FEATURE_ARRAYUSAGE_ONLY_MIDDLE_INDEX		? elemNdx == size/2					: true);
1207 
1208 			isElemActive.push_back(isCurElemActive);
1209 
1210 			if (varType.getElementType().isBasicType())
1211 			{
1212 				// \note We don't want separate entries in basicUniformReportsDst for elements of basic-type arrays.
1213 				const glu::DataType	elemBasicType	= varType.getElementType().getBasicType();
1214 				const VarValue		value			= m_features & FEATURE_UNIFORMVALUE_ZERO	? generateZeroVarValue(elemBasicType)
1215 													: glu::isDataTypeSampler(elemBasicType)		? generateRandomVarValue(elemBasicType, rnd, samplerUnitCounter++)
1216 													: generateRandomVarValue(elemBasicType, rnd);
1217 
1218 				basicUniformsDst.push_back(BasicUniform(indexedName.c_str(), elemBasicType, isCurElemActive, value, arrayRootName.c_str(), elemNdx, size));
1219 			}
1220 			else
1221 				generateBasicUniforms(basicUniformsDst, basicUniformReportsDst, varType.getElementType(), indexedName.c_str(), isCurElemActive, samplerUnitCounter, rnd);
1222 		}
1223 
1224 		if (varType.getElementType().isBasicType())
1225 		{
1226 			int minSize;
1227 			for (minSize = varType.getArraySize(); minSize > 0 && !isElemActive[minSize-1]; minSize--);
1228 
1229 			basicUniformReportsDst.push_back(BasicUniformReportRef(arrayRootName.c_str(), minSize, size, varType.getElementType().getBasicType(), isParentActive && minSize > 0));
1230 		}
1231 	}
1232 	else
1233 	{
1234 		DE_ASSERT(varType.isStructType());
1235 
1236 		const StructType& structType = *varType.getStructPtr();
1237 
1238 		for (int i = 0; i < structType.getNumMembers(); i++)
1239 		{
1240 			const glu::StructMember&	member			= structType.getMember(i);
1241 			const string				memberFullName	= string("") + varName + "." + member.getName();
1242 
1243 			generateBasicUniforms(basicUniformsDst, basicUniformReportsDst, member.getType(), memberFullName.c_str(), isParentActive, samplerUnitCounter, rnd);
1244 		}
1245 	}
1246 }
1247 
writeUniformDefinitions(std::ostringstream & dst) const1248 void UniformCase::writeUniformDefinitions (std::ostringstream& dst) const
1249 {
1250 	for (int i = 0; i < (int)m_uniformCollection->getNumStructTypes(); i++)
1251 		dst << glu::declare(m_uniformCollection->getStructType(i)) << ";\n";
1252 
1253 	for (int i = 0; i < (int)m_uniformCollection->getNumUniforms(); i++)
1254 		dst << "uniform " << glu::declare(m_uniformCollection->getUniform(i).type, m_uniformCollection->getUniform(i).name.c_str()) << ";\n";
1255 
1256 	dst << "\n";
1257 
1258 	{
1259 		static const struct
1260 		{
1261 			dataTypePredicate	requiringTypes[2];
1262 			const char*			definition;
1263 		} compareFuncs[] =
1264 		{
1265 			{ { glu::isDataTypeFloatOrVec,				glu::isDataTypeMatrix				}, "mediump float compare_float    (mediump float a, mediump float b)  { return abs(a - b) < 0.05 ? 1.0 : 0.0; }"																		},
1266 			{ { dataTypeEquals<glu::TYPE_FLOAT_VEC2>,	dataTypeIsMatrixWithNRows<2>		}, "mediump float compare_vec2     (mediump vec2 a, mediump vec2 b)    { return compare_float(a.x, b.x)*compare_float(a.y, b.y); }"														},
1267 			{ { dataTypeEquals<glu::TYPE_FLOAT_VEC3>,	dataTypeIsMatrixWithNRows<3>		}, "mediump float compare_vec3     (mediump vec3 a, mediump vec3 b)    { return compare_float(a.x, b.x)*compare_float(a.y, b.y)*compare_float(a.z, b.z); }"								},
1268 			{ { dataTypeEquals<glu::TYPE_FLOAT_VEC4>,	dataTypeIsMatrixWithNRows<4>		}, "mediump float compare_vec4     (mediump vec4 a, mediump vec4 b)    { return compare_float(a.x, b.x)*compare_float(a.y, b.y)*compare_float(a.z, b.z)*compare_float(a.w, b.w); }"		},
1269 			{ { dataTypeEquals<glu::TYPE_FLOAT_MAT2>,	dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_mat2     (mediump mat2 a, mediump mat2 b)    { return compare_vec2(a[0], b[0])*compare_vec2(a[1], b[1]); }"													},
1270 			{ { dataTypeEquals<glu::TYPE_FLOAT_MAT2X3>,	dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_mat2x3   (mediump mat2x3 a, mediump mat2x3 b){ return compare_vec3(a[0], b[0])*compare_vec3(a[1], b[1]); }"													},
1271 			{ { dataTypeEquals<glu::TYPE_FLOAT_MAT2X4>,	dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_mat2x4   (mediump mat2x4 a, mediump mat2x4 b){ return compare_vec4(a[0], b[0])*compare_vec4(a[1], b[1]); }"													},
1272 			{ { dataTypeEquals<glu::TYPE_FLOAT_MAT3X2>,	dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_mat3x2   (mediump mat3x2 a, mediump mat3x2 b){ return compare_vec2(a[0], b[0])*compare_vec2(a[1], b[1])*compare_vec2(a[2], b[2]); }"							},
1273 			{ { dataTypeEquals<glu::TYPE_FLOAT_MAT3>,	dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_mat3     (mediump mat3 a, mediump mat3 b)    { return compare_vec3(a[0], b[0])*compare_vec3(a[1], b[1])*compare_vec3(a[2], b[2]); }"							},
1274 			{ { dataTypeEquals<glu::TYPE_FLOAT_MAT3X4>,	dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_mat3x4   (mediump mat3x4 a, mediump mat3x4 b){ return compare_vec4(a[0], b[0])*compare_vec4(a[1], b[1])*compare_vec4(a[2], b[2]); }"							},
1275 			{ { dataTypeEquals<glu::TYPE_FLOAT_MAT4X2>,	dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_mat4x2   (mediump mat4x2 a, mediump mat4x2 b){ return compare_vec2(a[0], b[0])*compare_vec2(a[1], b[1])*compare_vec2(a[2], b[2])*compare_vec2(a[3], b[3]); }"	},
1276 			{ { dataTypeEquals<glu::TYPE_FLOAT_MAT4X3>,	dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_mat4x3   (mediump mat4x3 a, mediump mat4x3 b){ return compare_vec3(a[0], b[0])*compare_vec3(a[1], b[1])*compare_vec3(a[2], b[2])*compare_vec3(a[3], b[3]); }"	},
1277 			{ { dataTypeEquals<glu::TYPE_FLOAT_MAT4>,	dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_mat4     (mediump mat4 a, mediump mat4 b)    { return compare_vec4(a[0], b[0])*compare_vec4(a[1], b[1])*compare_vec4(a[2], b[2])*compare_vec4(a[3], b[3]); }"	},
1278 			{ { dataTypeEquals<glu::TYPE_INT>,			dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_int      (mediump int a, mediump int b)      { return a == b ? 1.0 : 0.0; }"																					},
1279 			{ { dataTypeEquals<glu::TYPE_INT_VEC2>,		dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_ivec2    (mediump ivec2 a, mediump ivec2 b)  { return a == b ? 1.0 : 0.0; }"																					},
1280 			{ { dataTypeEquals<glu::TYPE_INT_VEC3>,		dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_ivec3    (mediump ivec3 a, mediump ivec3 b)  { return a == b ? 1.0 : 0.0; }"																					},
1281 			{ { dataTypeEquals<glu::TYPE_INT_VEC4>,		dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_ivec4    (mediump ivec4 a, mediump ivec4 b)  { return a == b ? 1.0 : 0.0; }"																					},
1282 			{ { dataTypeEquals<glu::TYPE_UINT>,			dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_uint     (mediump uint a, mediump uint b)    { return a == b ? 1.0 : 0.0; }"																					},
1283 			{ { dataTypeEquals<glu::TYPE_UINT_VEC2>,	dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_uvec2    (mediump uvec2 a, mediump uvec2 b)  { return a == b ? 1.0 : 0.0; }"																					},
1284 			{ { dataTypeEquals<glu::TYPE_UINT_VEC3>,	dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_uvec3    (mediump uvec3 a, mediump uvec3 b)  { return a == b ? 1.0 : 0.0; }"																					},
1285 			{ { dataTypeEquals<glu::TYPE_UINT_VEC4>,	dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_uvec4    (mediump uvec4 a, mediump uvec4 b)  { return a == b ? 1.0 : 0.0; }"																					},
1286 			{ { dataTypeEquals<glu::TYPE_BOOL>,			dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_bool     (bool a, bool b)                    { return a == b ? 1.0 : 0.0; }"																					},
1287 			{ { dataTypeEquals<glu::TYPE_BOOL_VEC2>,	dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_bvec2    (bvec2 a, bvec2 b)                  { return a == b ? 1.0 : 0.0; }"																					},
1288 			{ { dataTypeEquals<glu::TYPE_BOOL_VEC3>,	dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_bvec3    (bvec3 a, bvec3 b)                  { return a == b ? 1.0 : 0.0; }"																					},
1289 			{ { dataTypeEquals<glu::TYPE_BOOL_VEC4>,	dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_bvec4    (bvec4 a, bvec4 b)                  { return a == b ? 1.0 : 0.0; }"																					}
1290 		};
1291 
1292 		const vector<glu::DataType> samplerTypes = m_uniformCollection->getSamplerTypes();
1293 
1294 		for (int compFuncNdx = 0; compFuncNdx < DE_LENGTH_OF_ARRAY(compareFuncs); compFuncNdx++)
1295 		{
1296 			const dataTypePredicate		(&typeReq)[2]			= compareFuncs[compFuncNdx].requiringTypes;
1297 			bool						containsTypeSampler		= false;
1298 
1299 			for (int i = 0; i < (int)samplerTypes.size(); i++)
1300 			{
1301 				if (glu::isDataTypeSampler(samplerTypes[i]))
1302 				{
1303 					const glu::DataType retType = getSamplerLookupReturnType(samplerTypes[i]);
1304 					if (typeReq[0](retType) || typeReq[1](retType))
1305 					{
1306 						containsTypeSampler = true;
1307 						break;
1308 					}
1309 				}
1310 			}
1311 
1312 			if (containsTypeSampler || m_uniformCollection->containsMatchingBasicType(typeReq[0]) || m_uniformCollection->containsMatchingBasicType(typeReq[1]))
1313 				dst << compareFuncs[compFuncNdx].definition << "\n";
1314 		}
1315 	}
1316 }
1317 
writeUniformCompareExpr(std::ostringstream & dst,const BasicUniform & uniform) const1318 void UniformCase::writeUniformCompareExpr (std::ostringstream& dst, const BasicUniform& uniform) const
1319 {
1320 	if (glu::isDataTypeSampler(uniform.type))
1321 		dst << "compare_" << glu::getDataTypeName(getSamplerLookupReturnType(uniform.type)) << "(texture(" << uniform.name << ", vec" << getSamplerNumLookupDimensions(uniform.type) << "(0.0))";
1322 	else
1323 		dst << "compare_" << glu::getDataTypeName(uniform.type) << "(" << uniform.name;
1324 
1325 	dst << ", " << shaderVarValueStr(uniform.finalValue) << ")";
1326 }
1327 
writeUniformComparisons(std::ostringstream & dst,const vector<BasicUniform> & basicUniforms,const char * const variableName) const1328 void UniformCase::writeUniformComparisons (std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, const char* const variableName) const
1329 {
1330 	for (int i = 0; i < (int)basicUniforms.size(); i++)
1331 	{
1332 		const BasicUniform& unif = basicUniforms[i];
1333 
1334 		if (unif.isUsedInShader)
1335 		{
1336 			dst << "\t" << variableName << " *= ";
1337 			writeUniformCompareExpr(dst, basicUniforms[i]);
1338 			dst << ";\n";
1339 		}
1340 		else
1341 			dst << "\t// UNUSED: " << basicUniforms[i].name << "\n";
1342 	}
1343 }
1344 
generateVertexSource(const vector<BasicUniform> & basicUniforms) const1345 string UniformCase::generateVertexSource (const vector<BasicUniform>& basicUniforms) const
1346 {
1347 	const bool			isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX || m_caseShaderType == CASESHADERTYPE_BOTH;
1348 	std::ostringstream	result;
1349 
1350 	result << "#version 300 es\n"
1351 			  "in highp vec4 a_position;\n"
1352 			  "out mediump float v_vtxOut;\n"
1353 			  "\n";
1354 
1355 	if (isVertexCase)
1356 		writeUniformDefinitions(result);
1357 
1358 	result << "\n"
1359 			  "void main (void)\n"
1360 			  "{\n"
1361 			  "	gl_Position = a_position;\n"
1362 			  "	v_vtxOut = 1.0;\n";
1363 
1364 	if (isVertexCase)
1365 		writeUniformComparisons(result, basicUniforms, "v_vtxOut");
1366 
1367 	result << "}\n";
1368 
1369 	return result.str();
1370 }
1371 
generateFragmentSource(const vector<BasicUniform> & basicUniforms) const1372 string UniformCase::generateFragmentSource (const vector<BasicUniform>& basicUniforms) const
1373 {
1374 	const bool			isFragmentCase = m_caseShaderType == CASESHADERTYPE_FRAGMENT || m_caseShaderType == CASESHADERTYPE_BOTH;
1375 	std::ostringstream	result;
1376 
1377 	result << "#version 300 es\n"
1378 			  "in mediump float v_vtxOut;\n"
1379 			  "\n";
1380 
1381 	if (isFragmentCase)
1382 		writeUniformDefinitions(result);
1383 
1384 	result << "\n"
1385 			  "layout(location = 0) out mediump vec4 dEQP_FragColor;\n"
1386 			  "\n"
1387 			  "void main (void)\n"
1388 			  "{\n"
1389 			  "	mediump float result = v_vtxOut;\n";
1390 
1391 	if (isFragmentCase)
1392 		writeUniformComparisons(result, basicUniforms, "result");
1393 
1394 	result << "	dEQP_FragColor = vec4(result, result, result, 1.0);\n"
1395 			  "}\n";
1396 
1397 	return result.str();
1398 }
1399 
setupTexture(const VarValue & value)1400 void UniformCase::setupTexture (const VarValue& value)
1401 {
1402 	// \note No handling for samplers other than 2D or cube.
1403 
1404 	enableLogging(false);
1405 
1406 	DE_ASSERT(getSamplerLookupReturnType(value.type) == glu::TYPE_FLOAT_VEC4);
1407 
1408 	const int						width			= 32;
1409 	const int						height			= 32;
1410 	const tcu::Vec4					color			= vec4FromPtr(&value.val.samplerV.fillColor.floatV[0]);
1411 
1412 	if (value.type == glu::TYPE_SAMPLER_2D)
1413 	{
1414 		glu::Texture2D* texture		= new glu::Texture2D(m_context.getRenderContext(), GL_RGBA, GL_UNSIGNED_BYTE, width, height);
1415 		tcu::Texture2D& refTexture	= texture->getRefTexture();
1416 		m_textures2d.push_back(texture);
1417 
1418 		refTexture.allocLevel(0);
1419 		fillWithColor(refTexture.getLevel(0), color);
1420 
1421 		GLU_CHECK_CALL(glActiveTexture(GL_TEXTURE0 + value.val.samplerV.unit));
1422 		m_filledTextureUnits.push_back(value.val.samplerV.unit);
1423 		texture->upload();
1424 		GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
1425 		GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
1426 		GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST));
1427 		GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST));
1428 	}
1429 	else if (value.type == glu::TYPE_SAMPLER_CUBE)
1430 	{
1431 		DE_ASSERT(width == height);
1432 
1433 		glu::TextureCube* texture		= new glu::TextureCube(m_context.getRenderContext(), GL_RGBA, GL_UNSIGNED_BYTE, width);
1434 		tcu::TextureCube& refTexture	= texture->getRefTexture();
1435 		m_texturesCube.push_back(texture);
1436 
1437 		for (int face = 0; face < (int)tcu::CUBEFACE_LAST; face++)
1438 		{
1439 			refTexture.allocLevel((tcu::CubeFace)face, 0);
1440 			fillWithColor(refTexture.getLevelFace(0, (tcu::CubeFace)face), color);
1441 		}
1442 
1443 		GLU_CHECK_CALL(glActiveTexture(GL_TEXTURE0 + value.val.samplerV.unit));
1444 		m_filledTextureUnits.push_back(value.val.samplerV.unit);
1445 		texture->upload();
1446 		GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
1447 		GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
1448 		GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST));
1449 		GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST));
1450 
1451 	}
1452 	else
1453 		DE_ASSERT(false);
1454 
1455 	enableLogging(true);
1456 }
1457 
getActiveUniforms(vector<BasicUniformReportGL> & basicUniformReportsDst,const vector<BasicUniformReportRef> & basicUniformReportsRef,const deUint32 programGL)1458 bool UniformCase::getActiveUniforms (vector<BasicUniformReportGL>& basicUniformReportsDst, const vector<BasicUniformReportRef>& basicUniformReportsRef, const deUint32 programGL)
1459 {
1460 	TestLog&			log						= m_testCtx.getLog();
1461 	GLint				numActiveUniforms		= 0;
1462 	GLint				uniformMaxNameLength	= 0;
1463 	vector<char>		nameBuffer;
1464 	bool				success					= true;
1465 
1466 	GLU_CHECK_CALL(glGetProgramiv(programGL, GL_ACTIVE_UNIFORMS, &numActiveUniforms));
1467 	log << TestLog::Message << "// Number of active uniforms reported: " << numActiveUniforms << TestLog::EndMessage;
1468 	GLU_CHECK_CALL(glGetProgramiv(programGL, GL_ACTIVE_UNIFORM_MAX_LENGTH, &uniformMaxNameLength));
1469 	log << TestLog::Message << "// Maximum uniform name length reported: " << uniformMaxNameLength << TestLog::EndMessage;
1470 	nameBuffer.resize(uniformMaxNameLength);
1471 
1472 	for (int unifNdx = 0; unifNdx < numActiveUniforms; unifNdx++)
1473 	{
1474 		GLsizei					reportedNameLength	= 0;
1475 		GLint					reportedSize		= -1;
1476 		GLenum					reportedTypeGL		= GL_NONE;
1477 
1478 		GLU_CHECK_CALL(glGetActiveUniform(programGL, (GLuint)unifNdx, (GLsizei)uniformMaxNameLength, &reportedNameLength, &reportedSize, &reportedTypeGL, &nameBuffer[0]));
1479 
1480 		const glu::DataType		reportedType		= glu::getDataTypeFromGLType(reportedTypeGL);
1481 		const string			reportedNameStr		(&nameBuffer[0]);
1482 
1483 		TCU_CHECK_MSG(reportedType != glu::TYPE_LAST, "Invalid uniform type");
1484 
1485 		log << TestLog::Message << "// Got name = " << reportedNameStr << ", name length = " << reportedNameLength << ", size = " << reportedSize << ", type = " << glu::getDataTypeName(reportedType) << TestLog::EndMessage;
1486 
1487 		if ((GLsizei)reportedNameStr.length() != reportedNameLength)
1488 		{
1489 			log << TestLog::Message << "// FAILURE: wrong name length reported, should be " << reportedNameStr.length() << TestLog::EndMessage;
1490 			success = false;
1491 		}
1492 
1493 		if (!deStringBeginsWith(reportedNameStr.c_str(), "gl_")) // Ignore built-in uniforms.
1494 		{
1495 			int referenceNdx;
1496 			for (referenceNdx = 0; referenceNdx < (int)basicUniformReportsRef.size(); referenceNdx++)
1497 			{
1498 				if (basicUniformReportsRef[referenceNdx].name == reportedNameStr)
1499 					break;
1500 			}
1501 
1502 			if (referenceNdx >= (int)basicUniformReportsRef.size())
1503 			{
1504 				log << TestLog::Message << "// FAILURE: invalid non-built-in uniform name reported" << TestLog::EndMessage;
1505 				success = false;
1506 			}
1507 			else
1508 			{
1509 				const BasicUniformReportRef& reference = basicUniformReportsRef[referenceNdx];
1510 
1511 				DE_ASSERT(reference.type != glu::TYPE_LAST);
1512 				DE_ASSERT(reference.minSize >= 1 || (reference.minSize == 0 && !reference.isUsedInShader));
1513 				DE_ASSERT(reference.minSize <= reference.maxSize);
1514 
1515 				if (BasicUniformReportGL::findWithName(basicUniformReportsDst, reportedNameStr.c_str()) != basicUniformReportsDst.end())
1516 				{
1517 					log << TestLog::Message << "// FAILURE: same uniform name reported twice" << TestLog::EndMessage;
1518 					success = false;
1519 				}
1520 
1521 				basicUniformReportsDst.push_back(BasicUniformReportGL(reportedNameStr.c_str(), reportedNameLength, reportedSize, reportedType, unifNdx));
1522 
1523 				if (reportedType != reference.type)
1524 				{
1525 					log << TestLog::Message << "// FAILURE: wrong type reported, should be " << glu::getDataTypeName(reference.type) << TestLog::EndMessage;
1526 					success = false;
1527 				}
1528 				if (reportedSize < reference.minSize || reportedSize > reference.maxSize)
1529 				{
1530 					log << TestLog::Message
1531 						<< "// FAILURE: wrong size reported, should be "
1532 						<< (reference.minSize == reference.maxSize ? de::toString(reference.minSize) : "in the range [" + de::toString(reference.minSize) + ", " + de::toString(reference.maxSize) + "]")
1533 						<< TestLog::EndMessage;
1534 
1535 					success = false;
1536 				}
1537 			}
1538 		}
1539 	}
1540 
1541 	for (int i = 0; i < (int)basicUniformReportsRef.size(); i++)
1542 	{
1543 		const BasicUniformReportRef& expected = basicUniformReportsRef[i];
1544 		if (expected.isUsedInShader && BasicUniformReportGL::findWithName(basicUniformReportsDst, expected.name.c_str()) == basicUniformReportsDst.end())
1545 		{
1546 			log << TestLog::Message << "// FAILURE: uniform with name " << expected.name << " was not reported by GL" << TestLog::EndMessage;
1547 			success = false;
1548 		}
1549 	}
1550 
1551 	return success;
1552 }
1553 
getActiveUniformsiv(vector<BasicUniformReportGL> & basicUniformReportsDst,const vector<BasicUniformReportRef> & basicUniformReportsRef,const deUint32 programGL)1554 bool UniformCase::getActiveUniformsiv (vector<BasicUniformReportGL>& basicUniformReportsDst, const vector<BasicUniformReportRef>& basicUniformReportsRef, const deUint32 programGL)
1555 {
1556 	TestLog&				log				= m_testCtx.getLog();
1557 	vector<string>			queryNames		(basicUniformReportsRef.size());
1558 	vector<const char*>		queryNamesC		(basicUniformReportsRef.size());
1559 	vector<GLuint>			uniformIndices	(basicUniformReportsRef.size());
1560 	vector<deUint32>		validUniformIndices; // This shall have the same contents, and in same order, as uniformIndices, but with GL_INVALID_INDEX entries removed.
1561 	bool					success			= true;
1562 
1563 	for (int i = 0; i < (int)basicUniformReportsRef.size(); i++)
1564 	{
1565 		const string& name = basicUniformReportsRef[i].name;
1566 		queryNames[i]	= m_features & FEATURE_ARRAY_FIRST_ELEM_NAME_NO_INDEX && name[name.size()-1] == ']' ? beforeLast(name, '[') : name;
1567 		queryNamesC[i]	= queryNames[i].c_str();
1568 	}
1569 
1570 	GLU_CHECK_CALL(glGetUniformIndices(programGL, (GLsizei)basicUniformReportsRef.size(), &queryNamesC[0], &uniformIndices[0]));
1571 
1572 	for (int i = 0; i < (int)uniformIndices.size(); i++)
1573 	{
1574 		if (uniformIndices[i] != GL_INVALID_INDEX)
1575 			validUniformIndices.push_back(uniformIndices[i]);
1576 		else
1577 		{
1578 			if (basicUniformReportsRef[i].isUsedInShader)
1579 			{
1580 				log << TestLog::Message << "// FAILURE: uniform with name " << basicUniformReportsRef[i].name << " received GL_INVALID_INDEX" << TestLog::EndMessage;
1581 				success = false;
1582 			}
1583 		}
1584 	}
1585 
1586 	if (!validUniformIndices.empty())
1587 	{
1588 		vector<GLint> uniformNameLengthBuf	(validUniformIndices.size());
1589 		vector<GLint> uniformSizeBuf		(validUniformIndices.size());
1590 		vector<GLint> uniformTypeBuf		(validUniformIndices.size());
1591 
1592 		GLU_CHECK_CALL(glGetActiveUniformsiv(programGL, (GLsizei)validUniformIndices.size(), &validUniformIndices[0], GL_UNIFORM_NAME_LENGTH,	&uniformNameLengthBuf[0]));
1593 		GLU_CHECK_CALL(glGetActiveUniformsiv(programGL, (GLsizei)validUniformIndices.size(), &validUniformIndices[0], GL_UNIFORM_SIZE,			&uniformSizeBuf[0]));
1594 		GLU_CHECK_CALL(glGetActiveUniformsiv(programGL, (GLsizei)validUniformIndices.size(), &validUniformIndices[0], GL_UNIFORM_TYPE,			&uniformTypeBuf[0]));
1595 
1596 		{
1597 			int validNdx = -1; // Keeps the corresponding index to validUniformIndices while unifNdx is the index to uniformIndices.
1598 			for (int unifNdx = 0; unifNdx < (int)uniformIndices.size(); unifNdx++)
1599 			{
1600 				if (uniformIndices[unifNdx] == GL_INVALID_INDEX)
1601 					continue;
1602 
1603 				validNdx++;
1604 
1605 				const BasicUniformReportRef&	reference			= basicUniformReportsRef[unifNdx];
1606 				const int						reportedIndex		= validUniformIndices[validNdx];
1607 				const int						reportedNameLength	= (int)uniformNameLengthBuf[validNdx];
1608 				const int						reportedSize		= (int)uniformSizeBuf[validNdx];
1609 				const glu::DataType				reportedType		= glu::getDataTypeFromGLType((deUint32)uniformTypeBuf[validNdx]);
1610 
1611 				TCU_CHECK_MSG(reportedType != glu::TYPE_LAST, "Invalid uniform type");
1612 
1613 				log << TestLog::Message
1614 					<< "// Got name length = " << reportedNameLength
1615 					<< ", size = " << reportedSize
1616 					<< ", type = " << glu::getDataTypeName(reportedType)
1617 					<< " for the uniform at index " << reportedIndex << " (" << reference.name << ")"
1618 					<< TestLog::EndMessage;
1619 
1620 				DE_ASSERT(reference.type != glu::TYPE_LAST);
1621 				DE_ASSERT(reference.minSize >= 1 || (reference.minSize == 0 && !reference.isUsedInShader));
1622 				DE_ASSERT(reference.minSize <= reference.maxSize);
1623 				basicUniformReportsDst.push_back(BasicUniformReportGL(reference.name.c_str(), reportedNameLength, reportedSize, reportedType, reportedIndex));
1624 
1625 				if (reportedNameLength != (int)reference.name.length() + 1)
1626 				{
1627 					log << TestLog::Message << "// FAILURE: wrong name length reported, should be " << reference.name.length() + 1 << TestLog::EndMessage;
1628 					success = false;
1629 				}
1630 
1631 				if (reportedType != reference.type)
1632 				{
1633 					log << TestLog::Message << "// FAILURE: wrong type reported, should be " << glu::getDataTypeName(reference.type) << TestLog::EndMessage;
1634 					success = false;
1635 				}
1636 
1637 				if (reportedSize < reference.minSize || reportedSize > reference.maxSize)
1638 				{
1639 					log << TestLog::Message
1640 						<< "// FAILURE: wrong size reported, should be "
1641 						<< (reference.minSize == reference.maxSize ? de::toString(reference.minSize) : "in the range [" + de::toString(reference.minSize) + ", " + de::toString(reference.maxSize) + "]")
1642 						<< TestLog::EndMessage;
1643 
1644 					success = false;
1645 				}
1646 			}
1647 		}
1648 	}
1649 
1650 	return success;
1651 }
1652 
uniformVsUniformsivComparison(const vector<BasicUniformReportGL> & uniformResults,const vector<BasicUniformReportGL> & uniformsivResults)1653 bool UniformCase::uniformVsUniformsivComparison (const vector<BasicUniformReportGL>& uniformResults, const vector<BasicUniformReportGL>& uniformsivResults)
1654 {
1655 	TestLog&	log			= m_testCtx.getLog();
1656 	bool		success		= true;
1657 
1658 	for (int uniformResultNdx = 0; uniformResultNdx < (int)uniformResults.size(); uniformResultNdx++)
1659 	{
1660 		const BasicUniformReportGL&							uniformResult		= uniformResults[uniformResultNdx];
1661 		const string&										uniformName			= uniformResult.name;
1662 		const vector<BasicUniformReportGL>::const_iterator	uniformsivResultIt	= BasicUniformReportGL::findWithName(uniformsivResults, uniformName.c_str());
1663 
1664 		if (uniformsivResultIt != uniformsivResults.end())
1665 		{
1666 			const BasicUniformReportGL& uniformsivResult = *uniformsivResultIt;
1667 
1668 			log << TestLog::Message << "// Checking uniform " << uniformName << TestLog::EndMessage;
1669 
1670 			if (uniformResult.index != uniformsivResult.index)
1671 			{
1672 				log << TestLog::Message << "// FAILURE: glGetActiveUniform() and glGetUniformIndices() gave different indices for uniform " << uniformName << TestLog::EndMessage;
1673 				success = false;
1674 			}
1675 			if (uniformResult.nameLength + 1 != uniformsivResult.nameLength)
1676 			{
1677 				log << TestLog::Message << "// FAILURE: glGetActiveUniform() and glGetActiveUniformsiv() gave incompatible name lengths for uniform " << uniformName << TestLog::EndMessage;
1678 				success = false;
1679 			}
1680 			if (uniformResult.size != uniformsivResult.size)
1681 			{
1682 				log << TestLog::Message << "// FAILURE: glGetActiveUniform() and glGetActiveUniformsiv() gave different sizes for uniform " << uniformName << TestLog::EndMessage;
1683 				success = false;
1684 			}
1685 			if (uniformResult.type != uniformsivResult.type)
1686 			{
1687 				log << TestLog::Message << "// FAILURE: glGetActiveUniform() and glGetActiveUniformsiv() gave different types for uniform " << uniformName << TestLog::EndMessage;
1688 				success = false;
1689 			}
1690 		}
1691 		else
1692 		{
1693 			log << TestLog::Message << "// FAILURE: uniform " << uniformName << " was reported active by glGetActiveUniform() but not by glGetUniformIndices()" << TestLog::EndMessage;
1694 			success = false;
1695 		}
1696 	}
1697 
1698 	for (int uniformsivResultNdx = 0; uniformsivResultNdx < (int)uniformsivResults.size(); uniformsivResultNdx++)
1699 	{
1700 		const BasicUniformReportGL&							uniformsivResult	= uniformsivResults[uniformsivResultNdx];
1701 		const string&										uniformsivName		= uniformsivResult.name;
1702 		const vector<BasicUniformReportGL>::const_iterator	uniformsResultIt	= BasicUniformReportGL::findWithName(uniformsivResults, uniformsivName.c_str());
1703 
1704 		if (uniformsResultIt == uniformsivResults.end())
1705 		{
1706 			log << TestLog::Message << "// FAILURE: uniform " << uniformsivName << " was reported active by glGetUniformIndices() but not by glGetActiveUniform()" << TestLog::EndMessage;
1707 			success = false;
1708 		}
1709 	}
1710 
1711 	return success;
1712 }
1713 
getUniforms(vector<VarValue> & valuesDst,const vector<BasicUniform> & basicUniforms,const deUint32 programGL)1714 bool UniformCase::getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, const deUint32 programGL)
1715 {
1716 	TestLog&	log			= m_testCtx.getLog();
1717 	bool		success		= true;
1718 
1719 	for (int unifNdx = 0; unifNdx < (int)basicUniforms.size(); unifNdx++)
1720 	{
1721 		const BasicUniform&		uniform		= basicUniforms[unifNdx];
1722 		const string			queryName	= m_features & FEATURE_ARRAY_FIRST_ELEM_NAME_NO_INDEX && uniform.elemNdx == 0 ? beforeLast(uniform.name, '[') : uniform.name;
1723 		const int				location	= glGetUniformLocation(programGL, queryName.c_str());
1724 		const int				size		= glu::getDataTypeScalarSize(uniform.type);
1725 		VarValue				value;
1726 
1727 		deMemset(&value, 0xcd, sizeof(value)); // Initialize to known garbage.
1728 
1729 		if (location == -1)
1730 		{
1731 			value.type = glu::TYPE_INVALID;
1732 			valuesDst.push_back(value);
1733 			if (uniform.isUsedInShader)
1734 			{
1735 				log << TestLog::Message << "// FAILURE: " << uniform.name << " was used in shader, but has location -1" << TestLog::EndMessage;
1736 				success = false;
1737 			}
1738 			continue;
1739 		}
1740 
1741 		value.type = uniform.type;
1742 
1743 		DE_STATIC_ASSERT(sizeof(GLint) == sizeof(value.val.intV[0]));
1744 		DE_STATIC_ASSERT(sizeof(GLuint) == sizeof(value.val.uintV[0]));
1745 		DE_STATIC_ASSERT(sizeof(GLfloat) == sizeof(value.val.floatV[0]));
1746 
1747 		if (glu::isDataTypeFloatOrVec(uniform.type) || glu::isDataTypeMatrix(uniform.type))
1748 			GLU_CHECK_CALL(glGetUniformfv(programGL, location, &value.val.floatV[0]));
1749 		else if (glu::isDataTypeIntOrIVec(uniform.type))
1750 			GLU_CHECK_CALL(glGetUniformiv(programGL, location, &value.val.intV[0]));
1751 		else if (glu::isDataTypeUintOrUVec(uniform.type))
1752 			GLU_CHECK_CALL(glGetUniformuiv(programGL, location, &value.val.uintV[0]));
1753 		else if (glu::isDataTypeBoolOrBVec(uniform.type))
1754 		{
1755 			if (m_features & FEATURE_BOOLEANAPITYPE_INT)
1756 			{
1757 				GLU_CHECK_CALL(glGetUniformiv(programGL, location, &value.val.intV[0]));
1758 				for (int i = 0; i < size; i++)
1759 					value.val.boolV[i] = value.val.intV[i] != 0;
1760 			}
1761 			else if (m_features & FEATURE_BOOLEANAPITYPE_UINT)
1762 			{
1763 				GLU_CHECK_CALL(glGetUniformuiv(programGL, location, &value.val.uintV[0]));
1764 				for (int i = 0; i < size; i++)
1765 					value.val.boolV[i] = value.val.uintV[i] != 0;
1766 			}
1767 			else // Default: use float.
1768 			{
1769 				GLU_CHECK_CALL(glGetUniformfv(programGL, location, &value.val.floatV[0]));
1770 				for (int i = 0; i < size; i++)
1771 					value.val.boolV[i] = value.val.floatV[i] != 0.0f;
1772 			}
1773 		}
1774 		else if (glu::isDataTypeSampler(uniform.type))
1775 		{
1776 			GLint unit = -1;
1777 			GLU_CHECK_CALL(glGetUniformiv(programGL, location, &unit));
1778 			value.val.samplerV.unit = unit;
1779 		}
1780 		else
1781 			DE_ASSERT(false);
1782 
1783 		valuesDst.push_back(value);
1784 
1785 		log << TestLog::Message << "// Got " << uniform.name << " value " << apiVarValueStr(value) << TestLog::EndMessage;
1786 	}
1787 
1788 	return success;
1789 }
1790 
checkUniformDefaultValues(const vector<VarValue> & values,const vector<BasicUniform> & basicUniforms)1791 bool UniformCase::checkUniformDefaultValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms)
1792 {
1793 	TestLog&	log			= m_testCtx.getLog();
1794 	bool		success		= true;
1795 
1796 	DE_ASSERT(values.size() == basicUniforms.size());
1797 
1798 	for (int unifNdx = 0; unifNdx < (int)basicUniforms.size(); unifNdx++)
1799 	{
1800 		const BasicUniform&		uniform		= basicUniforms[unifNdx];
1801 		const VarValue&			unifValue	= values[unifNdx];
1802 		const int				valSize		= glu::getDataTypeScalarSize(uniform.type);
1803 
1804 		log << TestLog::Message << "// Checking uniform " << uniform.name << TestLog::EndMessage;
1805 
1806 		if (unifValue.type == glu::TYPE_INVALID) // This happens when glGetUniformLocation() returned -1.
1807 			continue;
1808 
1809 #define CHECK_UNIFORM(VAR_VALUE_MEMBER, ZERO)																								\
1810 	do																																		\
1811 	{																																		\
1812 		for (int i = 0; i < valSize; i++)																									\
1813 		{																																	\
1814 			if (unifValue.val.VAR_VALUE_MEMBER[i] != ZERO)																					\
1815 			{																																\
1816 				log << TestLog::Message << "// FAILURE: uniform " << uniform.name << " has non-zero initial value" << TestLog::EndMessage;	\
1817 				success = false;																											\
1818 			}																																\
1819 		}																																	\
1820 	} while (false)
1821 
1822 		if (glu::isDataTypeFloatOrVec(uniform.type) || glu::isDataTypeMatrix(uniform.type))
1823 			CHECK_UNIFORM(floatV, 0.0f);
1824 		else if (glu::isDataTypeIntOrIVec(uniform.type))
1825 			CHECK_UNIFORM(intV, 0);
1826 		else if (glu::isDataTypeUintOrUVec(uniform.type))
1827 			CHECK_UNIFORM(uintV, 0);
1828 		else if (glu::isDataTypeBoolOrBVec(uniform.type))
1829 			CHECK_UNIFORM(boolV, false);
1830 		else if (glu::isDataTypeSampler(uniform.type))
1831 		{
1832 			if (unifValue.val.samplerV.unit != 0)
1833 			{
1834 				log << TestLog::Message << "// FAILURE: uniform " << uniform.name << " has non-zero initial value" << TestLog::EndMessage;
1835 				success = false;
1836 			}
1837 		}
1838 		else
1839 			DE_ASSERT(false);
1840 
1841 #undef CHECK_UNIFORM
1842 	}
1843 
1844 	return success;
1845 }
1846 
assignUniforms(const vector<BasicUniform> & basicUniforms,deUint32 programGL,Random & rnd)1847 void UniformCase::assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd)
1848 {
1849 	TestLog&				log				= m_testCtx.getLog();
1850 	const bool				transpose		= (m_features & FEATURE_MATRIXMODE_ROWMAJOR) != 0;
1851 	const GLboolean			transposeGL		= transpose ? GL_TRUE : GL_FALSE;
1852 	const glu::DataType		boolApiType		= m_features & FEATURE_BOOLEANAPITYPE_INT	? glu::TYPE_INT
1853 											: m_features & FEATURE_BOOLEANAPITYPE_UINT	? glu::TYPE_UINT
1854 											:											  glu::TYPE_FLOAT;
1855 
1856 	for (int unifNdx = 0; unifNdx < (int)basicUniforms.size(); unifNdx++)
1857 	{
1858 		const BasicUniform&		uniform				= basicUniforms[unifNdx];
1859 		const bool				isArrayMember		= uniform.elemNdx >= 0;
1860 		const string			queryName			= m_features & FEATURE_ARRAY_FIRST_ELEM_NAME_NO_INDEX && uniform.elemNdx == 0 ? beforeLast(uniform.name, '[') : uniform.name;
1861 		const int				numValuesToAssign	= !isArrayMember									? 1
1862 													: m_features & FEATURE_ARRAYASSIGN_FULL				? (uniform.elemNdx == 0			? uniform.rootSize	: 0)
1863 													: m_features & FEATURE_ARRAYASSIGN_BLOCKS_OF_TWO	? (uniform.elemNdx % 2 == 0		? 2					: 0)
1864 													: /* Default: assign array elements separately */	  1;
1865 
1866 		DE_ASSERT(numValuesToAssign >= 0);
1867 		DE_ASSERT(numValuesToAssign == 1 || isArrayMember);
1868 
1869 		if (numValuesToAssign == 0)
1870 		{
1871 			log << TestLog::Message << "// Uniform " << uniform.name << " is covered by another glUniform*v() call to the same array" << TestLog::EndMessage;
1872 			continue;
1873 		}
1874 
1875 		const int			location			= glGetUniformLocation(programGL, queryName.c_str());
1876 		const int			typeSize			= glu::getDataTypeScalarSize(uniform.type);
1877 		const bool			assignByValue		= m_features & FEATURE_UNIFORMFUNC_VALUE && !glu::isDataTypeMatrix(uniform.type) && numValuesToAssign == 1;
1878 		vector<VarValue>	valuesToAssign;
1879 
1880 		for (int i = 0; i < numValuesToAssign; i++)
1881 		{
1882 			const string	curName = isArrayMember ? beforeLast(uniform.rootName, '[') + "[" + de::toString(uniform.elemNdx+i) + "]" : uniform.name;
1883 			VarValue		unifValue;
1884 
1885 			if (isArrayMember)
1886 			{
1887 				const vector<BasicUniform>::const_iterator elemUnif = BasicUniform::findWithName(basicUniforms, curName.c_str());
1888 				if (elemUnif == basicUniforms.end())
1889 					continue;
1890 				unifValue = elemUnif->finalValue;
1891 			}
1892 			else
1893 				unifValue = uniform.finalValue;
1894 
1895 			const VarValue apiValue = glu::isDataTypeBoolOrBVec(unifValue.type)	? getRandomBoolRepresentation(unifValue, boolApiType, rnd)
1896 									: glu::isDataTypeSampler(unifValue.type)	? getSamplerUnitValue(unifValue)
1897 									: unifValue;
1898 
1899 			valuesToAssign.push_back(glu::isDataTypeMatrix(apiValue.type) && transpose ? getTransposeMatrix(apiValue) : apiValue);
1900 
1901 			if (glu::isDataTypeBoolOrBVec(uniform.type))
1902 				log << TestLog::Message << "// Using type " << glu::getDataTypeName(boolApiType) << " to set boolean value " << apiVarValueStr(unifValue) << " for " << curName << TestLog::EndMessage;
1903 			else if (glu::isDataTypeSampler(uniform.type))
1904 				log << TestLog::Message << "// Texture for the sampler uniform " << curName << " will be filled with color " << apiVarValueStr(getSamplerFillValue(uniform.finalValue)) << TestLog::EndMessage;
1905 		}
1906 
1907 		DE_ASSERT(!valuesToAssign.empty());
1908 
1909 		if (glu::isDataTypeFloatOrVec(valuesToAssign[0].type))
1910 		{
1911 			if (assignByValue)
1912 			{
1913 				const float* const ptr = &valuesToAssign[0].val.floatV[0];
1914 
1915 				switch (typeSize)
1916 				{
1917 					case 1: GLU_CHECK_CALL(glUniform1f(location, ptr[0]));							break;
1918 					case 2: GLU_CHECK_CALL(glUniform2f(location, ptr[0], ptr[1]));					break;
1919 					case 3: GLU_CHECK_CALL(glUniform3f(location, ptr[0], ptr[1], ptr[2]));			break;
1920 					case 4: GLU_CHECK_CALL(glUniform4f(location, ptr[0], ptr[1], ptr[2], ptr[3]));	break;
1921 					default:
1922 						DE_ASSERT(false);
1923 				}
1924 			}
1925 			else
1926 			{
1927 				vector<float> buffer(valuesToAssign.size() * typeSize);
1928 				for (int i = 0; i < (int)buffer.size(); i++)
1929 					buffer[i] = valuesToAssign[i / typeSize].val.floatV[i % typeSize];
1930 
1931 				DE_STATIC_ASSERT(sizeof(GLfloat) == sizeof(buffer[0]));
1932 				switch (typeSize)
1933 				{
1934 					case 1: GLU_CHECK_CALL(glUniform1fv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
1935 					case 2: GLU_CHECK_CALL(glUniform2fv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
1936 					case 3: GLU_CHECK_CALL(glUniform3fv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
1937 					case 4: GLU_CHECK_CALL(glUniform4fv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
1938 					default:
1939 						DE_ASSERT(false);
1940 				}
1941 			}
1942 		}
1943 		else if (glu::isDataTypeMatrix(valuesToAssign[0].type))
1944 		{
1945 			DE_ASSERT(!assignByValue);
1946 
1947 			vector<float> buffer(valuesToAssign.size() * typeSize);
1948 			for (int i = 0; i < (int)buffer.size(); i++)
1949 				buffer[i] = valuesToAssign[i / typeSize].val.floatV[i % typeSize];
1950 
1951 			DE_STATIC_ASSERT(sizeof(GLfloat) == sizeof(buffer[0]));
1952 			switch (uniform.type)
1953 			{
1954 				case glu::TYPE_FLOAT_MAT2:		GLU_CHECK_CALL(glUniformMatrix2fv	(location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break;
1955 				case glu::TYPE_FLOAT_MAT3:		GLU_CHECK_CALL(glUniformMatrix3fv	(location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break;
1956 				case glu::TYPE_FLOAT_MAT4:		GLU_CHECK_CALL(glUniformMatrix4fv	(location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break;
1957 				case glu::TYPE_FLOAT_MAT2X3:	GLU_CHECK_CALL(glUniformMatrix2x3fv	(location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break;
1958 				case glu::TYPE_FLOAT_MAT2X4:	GLU_CHECK_CALL(glUniformMatrix2x4fv	(location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break;
1959 				case glu::TYPE_FLOAT_MAT3X2:	GLU_CHECK_CALL(glUniformMatrix3x2fv	(location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break;
1960 				case glu::TYPE_FLOAT_MAT3X4:	GLU_CHECK_CALL(glUniformMatrix3x4fv	(location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break;
1961 				case glu::TYPE_FLOAT_MAT4X2:	GLU_CHECK_CALL(glUniformMatrix4x2fv	(location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break;
1962 				case glu::TYPE_FLOAT_MAT4X3:	GLU_CHECK_CALL(glUniformMatrix4x3fv	(location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break;
1963 				default:
1964 					DE_ASSERT(false);
1965 			}
1966 		}
1967 		else if (glu::isDataTypeIntOrIVec(valuesToAssign[0].type))
1968 		{
1969 			if (assignByValue)
1970 			{
1971 				const deInt32* const ptr = &valuesToAssign[0].val.intV[0];
1972 
1973 				switch (typeSize)
1974 				{
1975 					case 1: GLU_CHECK_CALL(glUniform1i(location, ptr[0]));							break;
1976 					case 2: GLU_CHECK_CALL(glUniform2i(location, ptr[0], ptr[1]));					break;
1977 					case 3: GLU_CHECK_CALL(glUniform3i(location, ptr[0], ptr[1], ptr[2]));			break;
1978 					case 4: GLU_CHECK_CALL(glUniform4i(location, ptr[0], ptr[1], ptr[2], ptr[3]));	break;
1979 					default:
1980 						DE_ASSERT(false);
1981 				}
1982 			}
1983 			else
1984 			{
1985 				vector<deInt32> buffer(valuesToAssign.size() * typeSize);
1986 				for (int i = 0; i < (int)buffer.size(); i++)
1987 					buffer[i] = valuesToAssign[i / typeSize].val.intV[i % typeSize];
1988 
1989 				DE_STATIC_ASSERT(sizeof(GLint) == sizeof(buffer[0]));
1990 				switch (typeSize)
1991 				{
1992 					case 1: GLU_CHECK_CALL(glUniform1iv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
1993 					case 2: GLU_CHECK_CALL(glUniform2iv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
1994 					case 3: GLU_CHECK_CALL(glUniform3iv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
1995 					case 4: GLU_CHECK_CALL(glUniform4iv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
1996 					default:
1997 						DE_ASSERT(false);
1998 				}
1999 			}
2000 		}
2001 		else if (glu::isDataTypeUintOrUVec(valuesToAssign[0].type))
2002 		{
2003 			if (assignByValue)
2004 			{
2005 				const deUint32* const ptr = &valuesToAssign[0].val.uintV[0];
2006 
2007 				switch (typeSize)
2008 				{
2009 					case 1: GLU_CHECK_CALL(glUniform1ui(location, ptr[0]));							break;
2010 					case 2: GLU_CHECK_CALL(glUniform2ui(location, ptr[0], ptr[1]));					break;
2011 					case 3: GLU_CHECK_CALL(glUniform3ui(location, ptr[0], ptr[1], ptr[2]));			break;
2012 					case 4: GLU_CHECK_CALL(glUniform4ui(location, ptr[0], ptr[1], ptr[2], ptr[3]));	break;
2013 					default:
2014 						DE_ASSERT(false);
2015 				}
2016 			}
2017 			else
2018 			{
2019 				vector<deUint32> buffer(valuesToAssign.size() * typeSize);
2020 				for (int i = 0; i < (int)buffer.size(); i++)
2021 					buffer[i] = valuesToAssign[i / typeSize].val.intV[i % typeSize];
2022 
2023 				DE_STATIC_ASSERT(sizeof(GLuint) == sizeof(buffer[0]));
2024 				switch (typeSize)
2025 				{
2026 					case 1: GLU_CHECK_CALL(glUniform1uiv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
2027 					case 2: GLU_CHECK_CALL(glUniform2uiv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
2028 					case 3: GLU_CHECK_CALL(glUniform3uiv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
2029 					case 4: GLU_CHECK_CALL(glUniform4uiv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
2030 					default:
2031 						DE_ASSERT(false);
2032 				}
2033 			}
2034 		}
2035 		else if (glu::isDataTypeSampler(valuesToAssign[0].type))
2036 		{
2037 			if (assignByValue)
2038 				GLU_CHECK_CALL(glUniform1i(location, uniform.finalValue.val.samplerV.unit));
2039 			else
2040 			{
2041 				const GLint unit = uniform.finalValue.val.samplerV.unit;
2042 				GLU_CHECK_CALL(glUniform1iv(location, (GLsizei)valuesToAssign.size(), &unit));
2043 			}
2044 		}
2045 		else
2046 			DE_ASSERT(false);
2047 	}
2048 }
2049 
compareUniformValues(const vector<VarValue> & values,const vector<BasicUniform> & basicUniforms)2050 bool UniformCase::compareUniformValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms)
2051 {
2052 	TestLog&	log			= m_testCtx.getLog();
2053 	bool		success		= true;
2054 
2055 	for (int unifNdx = 0; unifNdx < (int)basicUniforms.size(); unifNdx++)
2056 	{
2057 		const BasicUniform&		uniform		= basicUniforms[unifNdx];
2058 		const VarValue&			unifValue	= values[unifNdx];
2059 
2060 		log << TestLog::Message << "// Checking uniform " << uniform.name << TestLog::EndMessage;
2061 
2062 		if (unifValue.type == glu::TYPE_INVALID) // This happens when glGetUniformLocation() returned -1.
2063 			continue;
2064 
2065 		if (!apiVarValueEquals(unifValue, uniform.finalValue))
2066 		{
2067 			log << TestLog::Message << "// FAILURE: value obtained with glGetUniform*() for uniform " << uniform.name << " differs from value set with glUniform*()" << TestLog::EndMessage;
2068 			success = false;
2069 		}
2070 	}
2071 
2072 	return success;
2073 }
2074 
renderTest(const vector<BasicUniform> & basicUniforms,const ShaderProgram & program,Random & rnd)2075 bool UniformCase::renderTest (const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd)
2076 {
2077 	TestLog&					log				= m_testCtx.getLog();
2078 	const tcu::RenderTarget&	renderTarget	= m_context.getRenderTarget();
2079 	const int					viewportW		= de::min(renderTarget.getWidth(),	MAX_RENDER_WIDTH);
2080 	const int					viewportH		= de::min(renderTarget.getHeight(),	MAX_RENDER_HEIGHT);
2081 	const int					viewportX		= rnd.getInt(0, renderTarget.getWidth()		- viewportW);
2082 	const int					viewportY		= rnd.getInt(0, renderTarget.getHeight()	- viewportH);
2083 	tcu::Surface				renderedImg		(viewportW, viewportH);
2084 
2085 	// Assert that no two samplers of different types have the same texture unit - this is an error in GL.
2086 	for (int i = 0; i < (int)basicUniforms.size(); i++)
2087 	{
2088 		if (glu::isDataTypeSampler(basicUniforms[i].type))
2089 		{
2090 			for (int j = 0; j < i; j++)
2091 			{
2092 				if (glu::isDataTypeSampler(basicUniforms[j].type) && basicUniforms[i].type != basicUniforms[j].type)
2093 					DE_ASSERT(basicUniforms[i].finalValue.val.samplerV.unit != basicUniforms[j].finalValue.val.samplerV.unit);
2094 			}
2095 		}
2096 	}
2097 
2098 	for (int i = 0; i < (int)basicUniforms.size(); i++)
2099 	{
2100 		if (glu::isDataTypeSampler(basicUniforms[i].type) && std::find(m_filledTextureUnits.begin(), m_filledTextureUnits.end(), basicUniforms[i].finalValue.val.samplerV.unit) == m_filledTextureUnits.end())
2101 		{
2102 			log << TestLog::Message << "// Filling texture at unit " << apiVarValueStr(basicUniforms[i].finalValue) << " with color " << shaderVarValueStr(basicUniforms[i].finalValue) << TestLog::EndMessage;
2103 			setupTexture(basicUniforms[i].finalValue);
2104 		}
2105 	}
2106 
2107 	GLU_CHECK_CALL(glViewport(viewportX, viewportY, viewportW, viewportH));
2108 
2109 	{
2110 		static const float position[] =
2111 		{
2112 			-1.0f, -1.0f, 0.0f, 1.0f,
2113 			-1.0f, +1.0f, 0.0f, 1.0f,
2114 			+1.0f, -1.0f, 0.0f, 1.0f,
2115 			+1.0f, +1.0f, 0.0f, 1.0f
2116 		};
2117 		static const deUint16 indices[] = { 0, 1, 2, 2, 1, 3 };
2118 
2119 		const int posLoc = glGetAttribLocation(program.getProgram(), "a_position");
2120 		glEnableVertexAttribArray(posLoc);
2121 		glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]);
2122 		GLU_CHECK_CALL(glDrawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(indices), GL_UNSIGNED_SHORT, &indices[0]));
2123 	}
2124 
2125 	glu::readPixels(m_context.getRenderContext(), viewportX, viewportY, renderedImg.getAccess());
2126 
2127 	int numFailedPixels = 0;
2128 	for (int y = 0; y < renderedImg.getHeight(); y++)
2129 	{
2130 		for (int x = 0; x < renderedImg.getWidth(); x++)
2131 		{
2132 			if (renderedImg.getPixel(x, y) != tcu::RGBA::white)
2133 				numFailedPixels += 1;
2134 		}
2135 	}
2136 
2137 	if (numFailedPixels > 0)
2138 	{
2139 		log << TestLog::Image("RenderedImage", "Rendered image", renderedImg);
2140 		log << TestLog::Message << "FAILURE: image comparison failed, got " << numFailedPixels << " non-white pixels" << TestLog::EndMessage;
2141 		return false;
2142 	}
2143 	else
2144 	{
2145 		log << TestLog::Message << "Success: got all-white pixels (all uniforms have correct values)" << TestLog::EndMessage;
2146 		return true;
2147 	}
2148 }
2149 
iterate(void)2150 UniformCase::IterateResult UniformCase::iterate (void)
2151 {
2152 	Random							rnd				(deStringHash(getName()) ^ (deUint32)m_context.getTestContext().getCommandLine().getBaseSeed());
2153 	TestLog&						log				= m_testCtx.getLog();
2154 	vector<BasicUniform>			basicUniforms;
2155 	vector<BasicUniformReportRef>	basicUniformReportsRef;
2156 
2157 	{
2158 		int samplerUnitCounter = 0;
2159 		for (int i = 0; i < (int)m_uniformCollection->getNumUniforms(); i++)
2160 			generateBasicUniforms(basicUniforms, basicUniformReportsRef, m_uniformCollection->getUniform(i).type, m_uniformCollection->getUniform(i).name.c_str(), true, samplerUnitCounter, rnd);
2161 	}
2162 
2163 	const string					vertexSource	= generateVertexSource(basicUniforms);
2164 	const string					fragmentSource	= generateFragmentSource(basicUniforms);
2165 	const ShaderProgram				program			(m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource));
2166 
2167 	log << program;
2168 
2169 	if (!program.isOk())
2170 	{
2171 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Compile failed");
2172 		return STOP;
2173 	}
2174 
2175 	GLU_CHECK_CALL(glUseProgram(program.getProgram()));
2176 
2177 	const bool success = test(basicUniforms, basicUniformReportsRef, program, rnd);
2178 	m_testCtx.setTestResult(success ? QP_TEST_RESULT_PASS	: QP_TEST_RESULT_FAIL,
2179 							success ? "Passed"				: "Failed");
2180 
2181 	return STOP;
2182 }
2183 
2184 class UniformInfoQueryCase : public UniformCase
2185 {
2186 public:
2187 	enum CaseType
2188 	{
2189 		CASETYPE_UNIFORM = 0,			//!< Check info returned by glGetActiveUniform().
2190 		CASETYPE_INDICES_UNIFORMSIV,	//!< Check info returned by glGetUniformIndices() + glGetActiveUniformsiv().
2191 		CASETYPE_CONSISTENCY,			//!< Query info with both above methods, and check consistency.
2192 
2193 		CASETYPE_LAST
2194 	};
2195 
2196 						UniformInfoQueryCase	(Context& context, const char* name, const char* description, CaseShaderType shaderType, const SharedPtr<const UniformCollection>& uniformCollection, CaseType caseType, deUint32 additionalFeatures = 0);
2197 	bool				test					(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd);
2198 
2199 	static const char*	getCaseTypeName			(CaseType caseType);
2200 	static const char*	getCaseTypeDescription	(CaseType caseType);
2201 
2202 private:
2203 	const CaseType		m_caseType;
2204 };
2205 
getCaseTypeName(const CaseType caseType)2206 const char* UniformInfoQueryCase::getCaseTypeName (const CaseType caseType)
2207 {
2208 	switch (caseType)
2209 	{
2210 		case CASETYPE_UNIFORM:				return "active_uniform";
2211 		case CASETYPE_INDICES_UNIFORMSIV:	return "indices_active_uniformsiv";
2212 		case CASETYPE_CONSISTENCY:			return "consistency";
2213 		default:
2214 			DE_ASSERT(false);
2215 			return DE_NULL;
2216 	}
2217 }
2218 
getCaseTypeDescription(const CaseType caseType)2219 const char* UniformInfoQueryCase::getCaseTypeDescription (const CaseType caseType)
2220 {
2221 	switch (caseType)
2222 	{
2223 		case CASETYPE_UNIFORM:				return "Test glGetActiveUniform()";
2224 		case CASETYPE_INDICES_UNIFORMSIV:	return "Test glGetUniformIndices() along with glGetActiveUniformsiv()";
2225 		case CASETYPE_CONSISTENCY:			return "Check consistency between results from glGetActiveUniform() and glGetUniformIndices() + glGetActiveUniformsiv()";
2226 		default:
2227 			DE_ASSERT(false);
2228 			return DE_NULL;
2229 	}
2230 }
2231 
UniformInfoQueryCase(Context & context,const char * const name,const char * const description,const CaseShaderType shaderType,const SharedPtr<const UniformCollection> & uniformCollection,const CaseType caseType,const deUint32 additionalFeatures)2232 UniformInfoQueryCase::UniformInfoQueryCase (Context& context, const char* const name, const char* const description, const CaseShaderType shaderType, const SharedPtr<const UniformCollection>& uniformCollection, const CaseType caseType, const deUint32 additionalFeatures)
2233 	: UniformCase	(context, name, description, shaderType, uniformCollection, additionalFeatures)
2234 	, m_caseType	(caseType)
2235 {
2236 }
2237 
test(const vector<BasicUniform> & basicUniforms,const vector<BasicUniformReportRef> & basicUniformReportsRef,const ShaderProgram & program,Random & rnd)2238 bool UniformInfoQueryCase::test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd)
2239 {
2240 	DE_UNREF(basicUniforms);
2241 	DE_UNREF(rnd);
2242 
2243 	const deUint32					programGL	= program.getProgram();
2244 	TestLog&						log			= m_testCtx.getLog();
2245 	vector<BasicUniformReportGL>	basicUniformReportsUniform;
2246 	vector<BasicUniformReportGL>	basicUniformReportsUniformsiv;
2247 
2248 	if (m_caseType == CASETYPE_UNIFORM || m_caseType == CASETYPE_CONSISTENCY)
2249 	{
2250 		bool success = false;
2251 
2252 		{
2253 			const ScopedLogSection section(log, "InfoGetActiveUniform", "Uniform information queries with glGetActiveUniform()");
2254 			success = getActiveUniforms(basicUniformReportsUniform, basicUniformReportsRef, programGL);
2255 		}
2256 
2257 		if (!success)
2258 		{
2259 			if (m_caseType == CASETYPE_UNIFORM)
2260 				return false;
2261 			else
2262 			{
2263 				DE_ASSERT(m_caseType == CASETYPE_CONSISTENCY);
2264 				log << TestLog::Message << "// Note: this is a consistency case, so ignoring above failure(s)" << TestLog::EndMessage;
2265 			}
2266 		}
2267 	}
2268 
2269 	if (m_caseType == CASETYPE_INDICES_UNIFORMSIV || m_caseType == CASETYPE_CONSISTENCY)
2270 	{
2271 		bool success = false;
2272 
2273 		{
2274 			const ScopedLogSection section(log, "InfoGetActiveUniformsiv", "Uniform information queries with glGetUniformIndices() and glGetActiveUniformsiv()");
2275 			success = getActiveUniformsiv(basicUniformReportsUniformsiv, basicUniformReportsRef, programGL);
2276 		}
2277 
2278 		if (!success)
2279 		{
2280 			if (m_caseType == CASETYPE_INDICES_UNIFORMSIV)
2281 				return false;
2282 			else
2283 			{
2284 				DE_ASSERT(m_caseType == CASETYPE_CONSISTENCY);
2285 				log << TestLog::Message << "// Note: this is a consistency case, so ignoring above failure(s)" << TestLog::EndMessage;
2286 			}
2287 		}
2288 	}
2289 
2290 	if (m_caseType == CASETYPE_CONSISTENCY)
2291 	{
2292 		bool success = false;
2293 
2294 		{
2295 			const ScopedLogSection section(log, "CompareUniformVsUniformsiv", "Comparison of results from glGetActiveUniform() and glGetActiveUniformsiv()");
2296 			success = uniformVsUniformsivComparison(basicUniformReportsUniform, basicUniformReportsUniformsiv);
2297 		}
2298 
2299 		if (!success)
2300 			return false;
2301 	}
2302 
2303 	return true;
2304 }
2305 
2306 class UniformValueCase : public UniformCase
2307 {
2308 public:
2309 	enum ValueToCheck
2310 	{
2311 		VALUETOCHECK_INITIAL = 0,		//!< Verify the initial values of the uniforms (i.e. check that they're zero).
2312 		VALUETOCHECK_ASSIGNED,			//!< Assign values to uniforms with glUniform*(), and check those.
2313 
2314 		VALUETOCHECK_LAST
2315 	};
2316 	enum CheckMethod
2317 	{
2318 		CHECKMETHOD_GET_UNIFORM = 0,	//!< Check values with glGetUniform*().
2319 		CHECKMETHOD_RENDER,				//!< Check values by rendering with the value-checking shader.
2320 
2321 		CHECKMETHOD_LAST
2322 	};
2323 	enum AssignMethod
2324 	{
2325 		ASSIGNMETHOD_POINTER = 0,
2326 		ASSIGNMETHOD_VALUE,
2327 
2328 		ASSIGNMETHOD_LAST
2329 	};
2330 
2331 						UniformValueCase			(Context&									context,
2332 													 const char*								name,
2333 													 const char*								description,
2334 													 CaseShaderType								shaderType,
2335 													 const SharedPtr<const UniformCollection>&	uniformCollection,
2336 													 ValueToCheck								valueToCheck,
2337 													 CheckMethod								checkMethod,
2338 													 AssignMethod								assignMethod,
2339 													 deUint32									additionalFeatures = 0);
2340 
2341 	bool				test						(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd);
2342 
2343 	static const char*	getValueToCheckName			(ValueToCheck valueToCheck);
2344 	static const char*	getValueToCheckDescription	(ValueToCheck valueToCheck);
2345 	static const char*	getCheckMethodName			(CheckMethod checkMethod);
2346 	static const char*	getCheckMethodDescription	(CheckMethod checkMethod);
2347 	static const char*	getAssignMethodName			(AssignMethod checkMethod);
2348 	static const char*	getAssignMethodDescription	(AssignMethod checkMethod);
2349 
2350 private:
2351 	const ValueToCheck	m_valueToCheck;
2352 	const CheckMethod	m_checkMethod;
2353 };
2354 
getValueToCheckName(const ValueToCheck valueToCheck)2355 const char* UniformValueCase::getValueToCheckName (const ValueToCheck valueToCheck)
2356 {
2357 	switch (valueToCheck)
2358 	{
2359 		case VALUETOCHECK_INITIAL:	return "initial";
2360 		case VALUETOCHECK_ASSIGNED:	return "assigned";
2361 		default: DE_ASSERT(false);	return DE_NULL;
2362 	}
2363 }
2364 
getValueToCheckDescription(const ValueToCheck valueToCheck)2365 const char* UniformValueCase::getValueToCheckDescription (const ValueToCheck valueToCheck)
2366 {
2367 	switch (valueToCheck)
2368 {
2369 		case VALUETOCHECK_INITIAL:	return "Check initial uniform values (zeros)";
2370 		case VALUETOCHECK_ASSIGNED:	return "Check assigned uniform values";
2371 		default: DE_ASSERT(false);	return DE_NULL;
2372 	}
2373 }
2374 
getCheckMethodName(const CheckMethod checkMethod)2375 const char* UniformValueCase::getCheckMethodName (const CheckMethod checkMethod)
2376 {
2377 	switch (checkMethod)
2378 	{
2379 		case CHECKMETHOD_GET_UNIFORM:	return "get_uniform";
2380 		case CHECKMETHOD_RENDER:		return "render";
2381 		default: DE_ASSERT(false);		return DE_NULL;
2382 	}
2383 }
2384 
getCheckMethodDescription(const CheckMethod checkMethod)2385 const char* UniformValueCase::getCheckMethodDescription (const CheckMethod checkMethod)
2386 {
2387 	switch (checkMethod)
2388 	{
2389 		case CHECKMETHOD_GET_UNIFORM:	return "Verify values with glGetUniform*()";
2390 		case CHECKMETHOD_RENDER:		return "Verify values by rendering";
2391 		default: DE_ASSERT(false);		return DE_NULL;
2392 	}
2393 }
2394 
getAssignMethodName(const AssignMethod assignMethod)2395 const char* UniformValueCase::getAssignMethodName (const AssignMethod assignMethod)
2396 {
2397 	switch (assignMethod)
2398 	{
2399 		case ASSIGNMETHOD_POINTER:		return "by_pointer";
2400 		case ASSIGNMETHOD_VALUE:		return "by_value";
2401 		default: DE_ASSERT(false);		return DE_NULL;
2402 	}
2403 }
2404 
getAssignMethodDescription(const AssignMethod assignMethod)2405 const char* UniformValueCase::getAssignMethodDescription (const AssignMethod assignMethod)
2406 {
2407 	switch (assignMethod)
2408 	{
2409 		case ASSIGNMETHOD_POINTER:		return "Assign values by-pointer";
2410 		case ASSIGNMETHOD_VALUE:		return "Assign values by-value";
2411 		default: DE_ASSERT(false);		return DE_NULL;
2412 	}
2413 }
2414 
UniformValueCase(Context & context,const char * const name,const char * const description,const CaseShaderType shaderType,const SharedPtr<const UniformCollection> & uniformCollection,const ValueToCheck valueToCheck,const CheckMethod checkMethod,const AssignMethod assignMethod,const deUint32 additionalFeatures)2415 UniformValueCase::UniformValueCase (Context&									context,
2416 									const char* const							name,
2417 									const char* const							description,
2418 									const CaseShaderType						shaderType,
2419 									const SharedPtr<const UniformCollection>&	uniformCollection,
2420 									const ValueToCheck							valueToCheck,
2421 									const CheckMethod							checkMethod,
2422 									const AssignMethod							assignMethod,
2423 									const deUint32								additionalFeatures)
2424 	: UniformCase		(context, name, description, shaderType, uniformCollection,
2425 						 (valueToCheck == VALUETOCHECK_INITIAL ? FEATURE_UNIFORMVALUE_ZERO : 0) | (assignMethod == ASSIGNMETHOD_VALUE ? FEATURE_UNIFORMFUNC_VALUE : 0) | additionalFeatures)
2426 	, m_valueToCheck	(valueToCheck)
2427 	, m_checkMethod		(checkMethod)
2428 {
2429 	DE_ASSERT(!(assignMethod == ASSIGNMETHOD_LAST && valueToCheck == VALUETOCHECK_ASSIGNED));
2430 }
2431 
test(const vector<BasicUniform> & basicUniforms,const vector<BasicUniformReportRef> & basicUniformReportsRef,const ShaderProgram & program,Random & rnd)2432 bool UniformValueCase::test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd)
2433 {
2434 	DE_UNREF(basicUniformReportsRef);
2435 
2436 	const deUint32	programGL	= program.getProgram();
2437 	TestLog&		log			= m_testCtx.getLog();
2438 
2439 	if (m_valueToCheck == VALUETOCHECK_ASSIGNED)
2440 	{
2441 		const ScopedLogSection section(log, "UniformAssign", "Uniform value assignments");
2442 		assignUniforms(basicUniforms, programGL, rnd);
2443 	}
2444 	else
2445 		DE_ASSERT(m_valueToCheck == VALUETOCHECK_INITIAL);
2446 
2447 	if (m_checkMethod == CHECKMETHOD_GET_UNIFORM)
2448 	{
2449 		vector<VarValue> values;
2450 
2451 		{
2452 			const ScopedLogSection section(log, "GetUniforms", "Uniform value query");
2453 			const bool success = getUniforms(values, basicUniforms, program.getProgram());
2454 
2455 			if (!success)
2456 				return false;
2457 		}
2458 
2459 		if (m_valueToCheck == VALUETOCHECK_ASSIGNED)
2460 		{
2461 			const ScopedLogSection section(log, "ValueCheck", "Verify that the reported values match the assigned values");
2462 			const bool success = compareUniformValues(values, basicUniforms);
2463 
2464 			if (!success)
2465 				return false;
2466 		}
2467 		else
2468 		{
2469 			DE_ASSERT(m_valueToCheck == VALUETOCHECK_INITIAL);
2470 
2471 			const ScopedLogSection section(log, "ValueCheck", "Verify that the uniforms have correct initial values (zeros)");
2472 			const bool success = checkUniformDefaultValues(values, basicUniforms);
2473 
2474 			if (!success)
2475 				return false;
2476 		}
2477 	}
2478 	else
2479 	{
2480 		DE_ASSERT(m_checkMethod == CHECKMETHOD_RENDER);
2481 
2482 		const ScopedLogSection section(log, "RenderTest", "Render test");
2483 		const bool success = renderTest(basicUniforms, program, rnd);
2484 
2485 		if (!success)
2486 			return false;
2487 	}
2488 
2489 	return true;
2490 }
2491 
2492 class RandomUniformCase : public UniformCase
2493 {
2494 public:
2495 						RandomUniformCase		(Context& m_context, const char* name, const char* description, deUint32 seed);
2496 
2497 	bool				test					(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd);
2498 };
2499 
RandomUniformCase(Context & context,const char * const name,const char * const description,const deUint32 seed)2500 RandomUniformCase::RandomUniformCase (Context& context, const char* const name, const char* const description, const deUint32 seed)
2501 	: UniformCase (context, name, description, seed ^ (deUint32)context.getTestContext().getCommandLine().getBaseSeed())
2502 {
2503 }
2504 
test(const vector<BasicUniform> & basicUniforms,const vector<BasicUniformReportRef> & basicUniformReportsRef,const ShaderProgram & program,Random & rnd)2505 bool RandomUniformCase::test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd)
2506 {
2507 	// \note Different sampler types may not be bound to same unit when rendering.
2508 	const bool		renderingPossible						= (m_features & FEATURE_UNIFORMVALUE_ZERO) == 0 || !m_uniformCollection->containsSeveralSamplerTypes();
2509 
2510 	bool			performGetActiveUniforms				= rnd.getBool();
2511 	const bool		performGetActiveUniformsiv				= rnd.getBool();
2512 	const bool		performUniformVsUniformsivComparison	= performGetActiveUniforms && performGetActiveUniformsiv && rnd.getBool();
2513 	const bool		performGetUniforms						= rnd.getBool();
2514 	const bool		performCheckUniformDefaultValues		= performGetUniforms && rnd.getBool();
2515 	const bool		performAssignUniforms					= rnd.getBool();
2516 	const bool		performCompareUniformValues				= performGetUniforms && performAssignUniforms && rnd.getBool();
2517 	const bool		performRenderTest						= renderingPossible && performAssignUniforms && rnd.getBool();
2518 	const deUint32	programGL								= program.getProgram();
2519 	TestLog&		log										= m_testCtx.getLog();
2520 
2521 	if (!(performGetActiveUniforms || performGetActiveUniformsiv || performUniformVsUniformsivComparison || performGetUniforms || performCheckUniformDefaultValues || performAssignUniforms || performCompareUniformValues || performRenderTest))
2522 		performGetActiveUniforms = true; // Do something at least.
2523 
2524 #define PERFORM_AND_CHECK(CALL, SECTION_NAME, SECTION_DESCRIPTION)						\
2525 	do																					\
2526 	{																					\
2527 		const ScopedLogSection section(log, (SECTION_NAME), (SECTION_DESCRIPTION));		\
2528 		const bool success = (CALL);													\
2529 		if (!success)																	\
2530 			return false;																\
2531 	} while (false)
2532 
2533 	{
2534 		vector<BasicUniformReportGL> reportsUniform;
2535 		vector<BasicUniformReportGL> reportsUniformsiv;
2536 
2537 		if (performGetActiveUniforms)
2538 			PERFORM_AND_CHECK(getActiveUniforms(reportsUniform, basicUniformReportsRef, programGL), "InfoGetActiveUniform", "Uniform information queries with glGetActiveUniform()");
2539 		if (performGetActiveUniformsiv)
2540 			PERFORM_AND_CHECK(getActiveUniformsiv(reportsUniformsiv, basicUniformReportsRef, programGL), "InfoGetActiveUniformsiv", "Uniform information queries with glGetIndices() and glGetActiveUniformsiv()");
2541 		if (performUniformVsUniformsivComparison)
2542 			PERFORM_AND_CHECK(uniformVsUniformsivComparison(reportsUniform, reportsUniformsiv), "CompareUniformVsUniformsiv", "Comparison of results from glGetActiveUniform() and glGetActiveUniformsiv()");
2543 	}
2544 
2545 	{
2546 		vector<VarValue> uniformDefaultValues;
2547 
2548 		if (performGetUniforms)
2549 			PERFORM_AND_CHECK(getUniforms(uniformDefaultValues, basicUniforms, programGL), "GetUniformDefaults", "Uniform default value query");
2550 		if (performCheckUniformDefaultValues)
2551 			PERFORM_AND_CHECK(checkUniformDefaultValues(uniformDefaultValues, basicUniforms), "DefaultValueCheck", "Verify that the uniforms have correct initial values (zeros)");
2552 	}
2553 
2554 	{
2555 		vector<VarValue> uniformValues;
2556 
2557 		if (performAssignUniforms)
2558 		{
2559 			const ScopedLogSection section(log, "UniformAssign", "Uniform value assignments");
2560 			assignUniforms(basicUniforms, programGL, rnd);
2561 		}
2562 		if (performCompareUniformValues)
2563 		{
2564 			PERFORM_AND_CHECK(getUniforms(uniformValues, basicUniforms, programGL), "GetUniforms", "Uniform value query");
2565 			PERFORM_AND_CHECK(compareUniformValues(uniformValues, basicUniforms), "ValueCheck", "Verify that the reported values match the assigned values");
2566 		}
2567 	}
2568 
2569 	if (performRenderTest)
2570 		PERFORM_AND_CHECK(renderTest(basicUniforms, program, rnd), "RenderTest", "Render test");
2571 
2572 #undef PERFORM_AND_CHECK
2573 
2574 	return true;
2575 }
2576 
UniformApiTests(Context & context)2577 UniformApiTests::UniformApiTests (Context& context)
2578 	: TestCaseGroup(context, "uniform_api", "Uniform API Tests")
2579 {
2580 }
2581 
~UniformApiTests(void)2582 UniformApiTests::~UniformApiTests (void)
2583 {
2584 }
2585 
2586 namespace
2587 {
2588 
2589 // \note Although this is only used in UniformApiTest::init, it needs to be defined here as it's used as a template argument.
2590 struct UniformCollectionCase
2591 {
2592 	string								namePrefix;
2593 	SharedPtr<const UniformCollection>	uniformCollection;
2594 
UniformCollectionCasedeqp::gles3::Functional::__anon861d11500611::UniformCollectionCase2595 	UniformCollectionCase (const char* const name, const UniformCollection* uniformCollection_)
2596 		: namePrefix			(name ? name + string("_") : "")
2597 		, uniformCollection		(uniformCollection_)
2598 	{
2599 	}
2600 };
2601 
2602 } // anonymous
2603 
init(void)2604 void UniformApiTests::init (void)
2605 {
2606 	// Generate sets of UniformCollections that are used by several cases.
2607 
2608 	enum
2609 	{
2610 		UNIFORMCOLLECTIONS_BASIC = 0,
2611 		UNIFORMCOLLECTIONS_BASIC_ARRAY,
2612 		UNIFORMCOLLECTIONS_BASIC_STRUCT,
2613 		UNIFORMCOLLECTIONS_STRUCT_IN_ARRAY,
2614 		UNIFORMCOLLECTIONS_ARRAY_IN_STRUCT,
2615 		UNIFORMCOLLECTIONS_NESTED_STRUCTS_ARRAYS,
2616 		UNIFORMCOLLECTIONS_MULTIPLE_BASIC,
2617 		UNIFORMCOLLECTIONS_MULTIPLE_BASIC_ARRAY,
2618 		UNIFORMCOLLECTIONS_MULTIPLE_NESTED_STRUCTS_ARRAYS,
2619 
2620 		UNIFORMCOLLECTIONS_LAST
2621 	};
2622 
2623 	struct UniformCollectionGroup
2624 	{
2625 		string							name;
2626 		vector<UniformCollectionCase>	cases;
2627 	} defaultUniformCollections[UNIFORMCOLLECTIONS_LAST];
2628 
2629 	defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC].name							= "basic";
2630 	defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC_ARRAY].name						= "basic_array";
2631 	defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC_STRUCT].name						= "basic_struct";
2632 	defaultUniformCollections[UNIFORMCOLLECTIONS_STRUCT_IN_ARRAY].name					= "struct_in_array";
2633 	defaultUniformCollections[UNIFORMCOLLECTIONS_ARRAY_IN_STRUCT].name					= "array_in_struct";
2634 	defaultUniformCollections[UNIFORMCOLLECTIONS_NESTED_STRUCTS_ARRAYS].name			= "nested_structs_arrays";
2635 	defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_BASIC].name					= "multiple_basic";
2636 	defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_BASIC_ARRAY].name				= "multiple_basic_array";
2637 	defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_NESTED_STRUCTS_ARRAYS].name	= "multiple_nested_structs_arrays";
2638 
2639 	for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_testDataTypes); dataTypeNdx++)
2640 	{
2641 		const glu::DataType		dataType	= s_testDataTypes[dataTypeNdx];
2642 		const char* const		typeName	= glu::getDataTypeName(dataType);
2643 
2644 		defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC].cases.push_back(UniformCollectionCase(typeName, UniformCollection::basic(dataType)));
2645 
2646 		if (glu::isDataTypeScalar(dataType)													||
2647 			(glu::isDataTypeVector(dataType) && glu::getDataTypeScalarSize(dataType) == 4)	||
2648 			dataType == glu::TYPE_FLOAT_MAT4												||
2649 			dataType == glu::TYPE_SAMPLER_2D)
2650 			defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC_ARRAY].cases.push_back(UniformCollectionCase(typeName, UniformCollection::basicArray(dataType)));
2651 
2652 		if (glu::isDataTypeScalar(dataType)		||
2653 			dataType == glu::TYPE_FLOAT_MAT4	||
2654 			dataType == glu::TYPE_SAMPLER_2D)
2655 		{
2656 			const glu::DataType		secondDataType	= glu::isDataTypeScalar(dataType)	? glu::getDataTypeVector(dataType, 4)
2657 													: dataType == glu::TYPE_FLOAT_MAT4	? glu::TYPE_FLOAT_MAT2
2658 													: dataType == glu::TYPE_SAMPLER_2D	? glu::TYPE_SAMPLER_CUBE
2659 													: glu::TYPE_LAST;
2660 			DE_ASSERT(secondDataType != glu::TYPE_LAST);
2661 			const char* const		secondTypeName	= glu::getDataTypeName(secondDataType);
2662 			const string			name			= string("") + typeName + "_" + secondTypeName;
2663 
2664 			defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC_STRUCT].cases.push_back			(UniformCollectionCase(name.c_str(), UniformCollection::basicStruct(dataType, secondDataType, false)));
2665 			defaultUniformCollections[UNIFORMCOLLECTIONS_ARRAY_IN_STRUCT].cases.push_back		(UniformCollectionCase(name.c_str(), UniformCollection::basicStruct(dataType, secondDataType, true)));
2666 			defaultUniformCollections[UNIFORMCOLLECTIONS_STRUCT_IN_ARRAY].cases.push_back		(UniformCollectionCase(name.c_str(), UniformCollection::structInArray(dataType, secondDataType, false)));
2667 			defaultUniformCollections[UNIFORMCOLLECTIONS_NESTED_STRUCTS_ARRAYS].cases.push_back	(UniformCollectionCase(name.c_str(), UniformCollection::nestedArraysStructs(dataType, secondDataType)));
2668 		}
2669 	}
2670 	defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_BASIC].cases.push_back					(UniformCollectionCase(DE_NULL, UniformCollection::multipleBasic()));
2671 	defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_BASIC_ARRAY].cases.push_back				(UniformCollectionCase(DE_NULL, UniformCollection::multipleBasicArray()));
2672 	defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_NESTED_STRUCTS_ARRAYS].cases.push_back	(UniformCollectionCase(DE_NULL, UniformCollection::multipleNestedArraysStructs()));
2673 
2674 	// Info-query cases (check info returned by e.g. glGetActiveUniforms()).
2675 
2676 	{
2677 		TestCaseGroup* const infoQueryGroup = new TestCaseGroup(m_context, "info_query", "Test uniform info querying functions");
2678 		addChild(infoQueryGroup);
2679 		for (int caseTypeI = 0; caseTypeI < (int)UniformInfoQueryCase::CASETYPE_LAST; caseTypeI++)
2680 		{
2681 			const UniformInfoQueryCase::CaseType	caseType		= (UniformInfoQueryCase::CaseType)caseTypeI;
2682 			TestCaseGroup* const					caseTypeGroup	= new TestCaseGroup(m_context, UniformInfoQueryCase::getCaseTypeName(caseType), UniformInfoQueryCase::getCaseTypeDescription(caseType));
2683 			infoQueryGroup->addChild(caseTypeGroup);
2684 
2685 			for (int collectionGroupNdx = 0; collectionGroupNdx < (int)UNIFORMCOLLECTIONS_LAST; collectionGroupNdx++)
2686 			{
2687 				const int numArrayFirstElemNameCases = caseType == UniformInfoQueryCase::CASETYPE_INDICES_UNIFORMSIV && collectionGroupNdx == UNIFORMCOLLECTIONS_BASIC_ARRAY ? 2 : 1;
2688 
2689 				for (int referToFirstArrayElemWithoutIndexI = 0; referToFirstArrayElemWithoutIndexI < numArrayFirstElemNameCases; referToFirstArrayElemWithoutIndexI++)
2690 				{
2691 					const UniformCollectionGroup&	collectionGroup			= defaultUniformCollections[collectionGroupNdx];
2692 					const string					collectionGroupName		= collectionGroup.name + (referToFirstArrayElemWithoutIndexI == 0 ? "" : "_first_elem_without_brackets");
2693 					TestCaseGroup* const			collectionTestGroup		= new TestCaseGroup(m_context, collectionGroupName.c_str(), "");
2694 					caseTypeGroup->addChild(collectionTestGroup);
2695 
2696 					for (int collectionNdx = 0; collectionNdx < (int)collectionGroup.cases.size(); collectionNdx++)
2697 					{
2698 						const UniformCollectionCase& collectionCase = collectionGroup.cases[collectionNdx];
2699 
2700 						for (int shaderType = 0; shaderType < (int)CASESHADERTYPE_LAST; shaderType++)
2701 						{
2702 							const string								name				= collectionCase.namePrefix + getCaseShaderTypeName((CaseShaderType)shaderType);
2703 							const SharedPtr<const UniformCollection>&	uniformCollection	= collectionCase.uniformCollection;
2704 
2705 							collectionTestGroup->addChild(new UniformInfoQueryCase(m_context, name.c_str(), "", (CaseShaderType)shaderType, uniformCollection, (UniformInfoQueryCase::CaseType)caseType,
2706 																				   referToFirstArrayElemWithoutIndexI == 0 ? 0 : UniformCase::FEATURE_ARRAY_FIRST_ELEM_NAME_NO_INDEX));
2707 						}
2708 					}
2709 				}
2710 			}
2711 
2712 			// Info-querying cases when unused uniforms are present.
2713 
2714 			{
2715 				TestCaseGroup* const unusedUniformsGroup = new TestCaseGroup(m_context, "unused_uniforms", "Test with unused uniforms");
2716 				caseTypeGroup->addChild(unusedUniformsGroup);
2717 
2718 				const UniformCollectionGroup& collectionGroup = defaultUniformCollections[UNIFORMCOLLECTIONS_ARRAY_IN_STRUCT];
2719 
2720 				for (int collectionNdx = 0; collectionNdx < (int)collectionGroup.cases.size(); collectionNdx++)
2721 				{
2722 					const UniformCollectionCase&				collectionCase		= collectionGroup.cases[collectionNdx];
2723 					const string								collName			= collectionCase.namePrefix;
2724 					const SharedPtr<const UniformCollection>&	uniformCollection	= collectionCase.uniformCollection;
2725 
2726 					for (int shaderType = 0; shaderType < (int)CASESHADERTYPE_LAST; shaderType++)
2727 					{
2728 						const string name = collName + getCaseShaderTypeName((CaseShaderType)shaderType);
2729 						unusedUniformsGroup->addChild(new UniformInfoQueryCase(m_context, name.c_str(), "", (CaseShaderType)shaderType, uniformCollection, (UniformInfoQueryCase::CaseType)caseType,
2730 																			   UniformCase::FEATURE_UNIFORMUSAGE_EVERY_OTHER | UniformCase::FEATURE_ARRAYUSAGE_ONLY_MIDDLE_INDEX));
2731 					}
2732 				}
2733 			}
2734 		}
2735 	}
2736 
2737 	// Cases testing uniform values.
2738 
2739 	{
2740 		TestCaseGroup* const valueGroup = new TestCaseGroup(m_context, "value", "Uniform value tests");
2741 		addChild(valueGroup);
2742 
2743 		// Cases checking uniforms' initial values (all must be zeros), with glGetUniform*() or by rendering.
2744 
2745 		{
2746 			TestCaseGroup* const initialValuesGroup = new TestCaseGroup(m_context,
2747 																		UniformValueCase::getValueToCheckName(UniformValueCase::VALUETOCHECK_INITIAL),
2748 																		UniformValueCase::getValueToCheckDescription(UniformValueCase::VALUETOCHECK_INITIAL));
2749 			valueGroup->addChild(initialValuesGroup);
2750 
2751 			for (int checkMethodI = 0; checkMethodI < (int)UniformValueCase::CHECKMETHOD_LAST; checkMethodI++)
2752 			{
2753 				const UniformValueCase::CheckMethod		checkMethod			= (UniformValueCase::CheckMethod)checkMethodI;
2754 				TestCaseGroup* const					checkMethodGroup	= new TestCaseGroup(m_context, UniformValueCase::getCheckMethodName(checkMethod), UniformValueCase::getCheckMethodDescription(checkMethod));
2755 				initialValuesGroup->addChild(checkMethodGroup);
2756 
2757 				for (int collectionGroupNdx = 0; collectionGroupNdx < (int)UNIFORMCOLLECTIONS_LAST; collectionGroupNdx++)
2758 				{
2759 					const UniformCollectionGroup&	collectionGroup		= defaultUniformCollections[collectionGroupNdx];
2760 					TestCaseGroup* const			collectionTestGroup	= new TestCaseGroup(m_context, collectionGroup.name.c_str(), "");
2761 					checkMethodGroup->addChild(collectionTestGroup);
2762 
2763 					for (int collectionNdx = 0; collectionNdx < (int)collectionGroup.cases.size(); collectionNdx++)
2764 					{
2765 						const UniformCollectionCase&				collectionCase		= collectionGroup.cases[collectionNdx];
2766 						const string								collName			= collectionCase.namePrefix;
2767 						const SharedPtr<const UniformCollection>&	uniformCollection	= collectionCase.uniformCollection;
2768 						const bool									containsBooleans	= uniformCollection->containsMatchingBasicType(glu::isDataTypeBoolOrBVec);
2769 						const bool									varyBoolApiType		= checkMethod == UniformValueCase::CHECKMETHOD_GET_UNIFORM && containsBooleans &&
2770 																						  (collectionGroupNdx == UNIFORMCOLLECTIONS_BASIC || collectionGroupNdx == UNIFORMCOLLECTIONS_BASIC_ARRAY);
2771 						const int									numBoolVariations	= varyBoolApiType ? 3 : 1;
2772 
2773 						if (checkMethod == UniformValueCase::CHECKMETHOD_RENDER && uniformCollection->containsSeveralSamplerTypes())
2774 							continue; // \note Samplers' initial API values (i.e. their texture units) are 0, and no two samplers of different types shall have same unit when rendering.
2775 
2776 						for (int booleanTypeI = 0; booleanTypeI < numBoolVariations; booleanTypeI++)
2777 						{
2778 							const deUint32		booleanTypeFeat	= booleanTypeI == 1 ? UniformCase::FEATURE_BOOLEANAPITYPE_INT
2779 																: booleanTypeI == 2 ? UniformCase::FEATURE_BOOLEANAPITYPE_UINT
2780 																: 0;
2781 							const char* const	booleanTypeName	= booleanTypeI == 1 ? "int"
2782 																: booleanTypeI == 2 ? "uint"
2783 																: "float";
2784 							const string		nameWithApiType	= varyBoolApiType ? collName + "api_" + booleanTypeName + "_" : collName;
2785 
2786 							for (int shaderType = 0; shaderType < (int)CASESHADERTYPE_LAST; shaderType++)
2787 							{
2788 								const string name = nameWithApiType + getCaseShaderTypeName((CaseShaderType)shaderType);
2789 								collectionTestGroup->addChild(new UniformValueCase(m_context, name.c_str(), "", (CaseShaderType)shaderType, uniformCollection,
2790 																				   UniformValueCase::VALUETOCHECK_INITIAL, checkMethod, UniformValueCase::ASSIGNMETHOD_LAST, booleanTypeFeat));
2791 							}
2792 						}
2793 					}
2794 				}
2795 			}
2796 		}
2797 
2798 		// Cases that first assign values to each uniform, then check the values with glGetUniform*() or by rendering.
2799 
2800 		{
2801 			TestCaseGroup* const assignedValuesGroup = new TestCaseGroup(m_context,
2802 																		UniformValueCase::getValueToCheckName(UniformValueCase::VALUETOCHECK_ASSIGNED),
2803 																		UniformValueCase::getValueToCheckDescription(UniformValueCase::VALUETOCHECK_ASSIGNED));
2804 			valueGroup->addChild(assignedValuesGroup);
2805 
2806 			for (int assignMethodI = 0; assignMethodI < (int)UniformValueCase::ASSIGNMETHOD_LAST; assignMethodI++)
2807 			{
2808 				const UniformValueCase::AssignMethod	assignMethod		= (UniformValueCase::AssignMethod)assignMethodI;
2809 				TestCaseGroup* const					assignMethodGroup	= new TestCaseGroup(m_context, UniformValueCase::getAssignMethodName(assignMethod), UniformValueCase::getAssignMethodDescription(assignMethod));
2810 				assignedValuesGroup->addChild(assignMethodGroup);
2811 
2812 				for (int checkMethodI = 0; checkMethodI < (int)UniformValueCase::CHECKMETHOD_LAST; checkMethodI++)
2813 				{
2814 					const UniformValueCase::CheckMethod		checkMethod			= (UniformValueCase::CheckMethod)checkMethodI;
2815 					TestCaseGroup* const					checkMethodGroup	= new TestCaseGroup(m_context, UniformValueCase::getCheckMethodName(checkMethod), UniformValueCase::getCheckMethodDescription(checkMethod));
2816 					assignMethodGroup->addChild(checkMethodGroup);
2817 
2818 					for (int collectionGroupNdx = 0; collectionGroupNdx < (int)UNIFORMCOLLECTIONS_LAST; collectionGroupNdx++)
2819 					{
2820 						const int numArrayFirstElemNameCases = checkMethod == UniformValueCase::CHECKMETHOD_GET_UNIFORM && collectionGroupNdx == UNIFORMCOLLECTIONS_BASIC_ARRAY ? 2 : 1;
2821 
2822 						for (int referToFirstArrayElemWithoutIndexI = 0; referToFirstArrayElemWithoutIndexI < numArrayFirstElemNameCases; referToFirstArrayElemWithoutIndexI++)
2823 						{
2824 							const UniformCollectionGroup&	collectionGroup			= defaultUniformCollections[collectionGroupNdx];
2825 							const string					collectionGroupName		= collectionGroup.name + (referToFirstArrayElemWithoutIndexI == 0 ? "" : "_first_elem_without_brackets");
2826 							TestCaseGroup*					collectionTestGroup		= DE_NULL;
2827 
2828 							for (int collectionNdx = 0; collectionNdx < (int)collectionGroup.cases.size(); collectionNdx++)
2829 							{
2830 								const UniformCollectionCase&				collectionCase		= collectionGroup.cases[collectionNdx];
2831 								const string								collName			= collectionCase.namePrefix;
2832 								const SharedPtr<const UniformCollection>&	uniformCollection	= collectionCase.uniformCollection;
2833 								const bool									containsBooleans	= uniformCollection->containsMatchingBasicType(glu::isDataTypeBoolOrBVec);
2834 								const bool									varyBoolApiType		= checkMethod == UniformValueCase::CHECKMETHOD_GET_UNIFORM && containsBooleans &&
2835 																								  (collectionGroupNdx == UNIFORMCOLLECTIONS_BASIC || collectionGroupNdx == UNIFORMCOLLECTIONS_BASIC_ARRAY);
2836 								const int									numBoolVariations	= varyBoolApiType ? 3 : 1;
2837 								const bool									containsMatrices	= uniformCollection->containsMatchingBasicType(glu::isDataTypeMatrix);
2838 								const bool									varyMatrixMode		= containsMatrices &&
2839 																								  (collectionGroupNdx == UNIFORMCOLLECTIONS_BASIC || collectionGroupNdx == UNIFORMCOLLECTIONS_BASIC_ARRAY);
2840 								const int									numMatVariations	= varyMatrixMode ? 2 : 1;
2841 
2842 								if (containsMatrices && assignMethod != UniformValueCase::ASSIGNMETHOD_POINTER)
2843 									continue;
2844 
2845 								for (int booleanTypeI = 0; booleanTypeI < numBoolVariations; booleanTypeI++)
2846 								{
2847 									const deUint32		booleanTypeFeat		= booleanTypeI == 1 ? UniformCase::FEATURE_BOOLEANAPITYPE_INT
2848 																			: booleanTypeI == 2 ? UniformCase::FEATURE_BOOLEANAPITYPE_UINT
2849 																			: 0;
2850 									const char* const	booleanTypeName		= booleanTypeI == 1 ? "int"
2851 																			: booleanTypeI == 2 ? "uint"
2852 																			: "float";
2853 									const string		nameWithBoolType	= varyBoolApiType ? collName + "api_" + booleanTypeName + "_" : collName;
2854 
2855 									for (int matrixTypeI = 0; matrixTypeI < numMatVariations; matrixTypeI++)
2856 									{
2857 										const string nameWithMatrixType = nameWithBoolType + (matrixTypeI == 1 ? "row_major_" : "");
2858 
2859 										for (int shaderType = 0; shaderType < (int)CASESHADERTYPE_LAST; shaderType++)
2860 										{
2861 											const string	name							= nameWithMatrixType + getCaseShaderTypeName((CaseShaderType)shaderType);
2862 											const deUint32	arrayFirstElemNameNoIndexFeat	= referToFirstArrayElemWithoutIndexI == 0 ? 0 : UniformCase::FEATURE_ARRAY_FIRST_ELEM_NAME_NO_INDEX;
2863 
2864 											// skip empty groups by creating groups on demand
2865 											if (!collectionTestGroup)
2866 											{
2867 												collectionTestGroup = new TestCaseGroup(m_context, collectionGroupName.c_str(), "");
2868 												checkMethodGroup->addChild(collectionTestGroup);
2869 											}
2870 
2871 											collectionTestGroup->addChild(new UniformValueCase(m_context, name.c_str(), "", (CaseShaderType)shaderType, uniformCollection,
2872 																							   UniformValueCase::VALUETOCHECK_ASSIGNED, checkMethod, assignMethod,
2873 																							   booleanTypeFeat | arrayFirstElemNameNoIndexFeat | (matrixTypeI == 1 ? UniformCase::FEATURE_MATRIXMODE_ROWMAJOR : 0)));
2874 										}
2875 									}
2876 								}
2877 							}
2878 						}
2879 					}
2880 				}
2881 			}
2882 
2883 			// Cases assign multiple basic-array elements with one glUniform*v() (i.e. the count parameter is bigger than 1).
2884 
2885 			{
2886 				static const struct
2887 				{
2888 					UniformCase::Feature	arrayAssignMode;
2889 					const char*				name;
2890 					const char*				description;
2891 				} arrayAssignGroups[] =
2892 				{
2893 					{ UniformCase::FEATURE_ARRAYASSIGN_FULL,			"basic_array_assign_full",		"Assign entire basic-type arrays per glUniform*v() call"			},
2894 					{ UniformCase::FEATURE_ARRAYASSIGN_BLOCKS_OF_TWO,	"basic_array_assign_partial",	"Assign two elements of a basic-type array per glUniform*v() call"	}
2895 				};
2896 
2897 				for (int arrayAssignGroupNdx = 0; arrayAssignGroupNdx < DE_LENGTH_OF_ARRAY(arrayAssignGroups); arrayAssignGroupNdx++)
2898 				{
2899 					UniformCase::Feature	arrayAssignMode		= arrayAssignGroups[arrayAssignGroupNdx].arrayAssignMode;
2900 					const char* const		groupName			= arrayAssignGroups[arrayAssignGroupNdx].name;
2901 					const char* const		groupDesc			= arrayAssignGroups[arrayAssignGroupNdx].description;
2902 
2903 					TestCaseGroup* const curArrayAssignGroup = new TestCaseGroup(m_context, groupName, groupDesc);
2904 					assignedValuesGroup->addChild(curArrayAssignGroup);
2905 
2906 					static const int basicArrayCollectionGroups[] = { UNIFORMCOLLECTIONS_BASIC_ARRAY, UNIFORMCOLLECTIONS_ARRAY_IN_STRUCT, UNIFORMCOLLECTIONS_MULTIPLE_BASIC_ARRAY };
2907 
2908 					for (int collectionGroupNdx = 0; collectionGroupNdx < DE_LENGTH_OF_ARRAY(basicArrayCollectionGroups); collectionGroupNdx++)
2909 					{
2910 						const UniformCollectionGroup&	collectionGroup		= defaultUniformCollections[basicArrayCollectionGroups[collectionGroupNdx]];
2911 						TestCaseGroup* const			collectionTestGroup	= new TestCaseGroup(m_context, collectionGroup.name.c_str(), "");
2912 						curArrayAssignGroup->addChild(collectionTestGroup);
2913 
2914 						for (int collectionNdx = 0; collectionNdx < (int)collectionGroup.cases.size(); collectionNdx++)
2915 						{
2916 							const UniformCollectionCase&				collectionCase		= collectionGroup.cases[collectionNdx];
2917 							const string								collName			= collectionCase.namePrefix;
2918 							const SharedPtr<const UniformCollection>&	uniformCollection	= collectionCase.uniformCollection;
2919 
2920 							for (int shaderType = 0; shaderType < (int)CASESHADERTYPE_LAST; shaderType++)
2921 							{
2922 								const string name = collName + getCaseShaderTypeName((CaseShaderType)shaderType);
2923 								collectionTestGroup->addChild(new UniformValueCase(m_context, name.c_str(), "", (CaseShaderType)shaderType, uniformCollection,
2924 																				   UniformValueCase::VALUETOCHECK_ASSIGNED, UniformValueCase::CHECKMETHOD_GET_UNIFORM, UniformValueCase::ASSIGNMETHOD_POINTER,
2925 																				   arrayAssignMode));
2926 							}
2927 						}
2928 					}
2929 				}
2930 			}
2931 
2932 			// Value checking cases when unused uniforms are present.
2933 
2934 			{
2935 				TestCaseGroup* const unusedUniformsGroup = new TestCaseGroup(m_context, "unused_uniforms", "Test with unused uniforms");
2936 				assignedValuesGroup->addChild(unusedUniformsGroup);
2937 
2938 				const UniformCollectionGroup& collectionGroup = defaultUniformCollections[UNIFORMCOLLECTIONS_ARRAY_IN_STRUCT];
2939 
2940 				for (int collectionNdx = 0; collectionNdx < (int)collectionGroup.cases.size(); collectionNdx++)
2941 				{
2942 					const UniformCollectionCase&				collectionCase		= collectionGroup.cases[collectionNdx];
2943 					const string								collName			= collectionCase.namePrefix;
2944 					const SharedPtr<const UniformCollection>&	uniformCollection	= collectionCase.uniformCollection;
2945 
2946 					for (int shaderType = 0; shaderType < (int)CASESHADERTYPE_LAST; shaderType++)
2947 					{
2948 						const string name = collName + getCaseShaderTypeName((CaseShaderType)shaderType);
2949 						unusedUniformsGroup->addChild(new UniformValueCase(m_context, name.c_str(), "", (CaseShaderType)shaderType, uniformCollection,
2950 																		   UniformValueCase::VALUETOCHECK_ASSIGNED, UniformValueCase::CHECKMETHOD_GET_UNIFORM, UniformValueCase::ASSIGNMETHOD_POINTER,
2951 																		   UniformCase::FEATURE_ARRAYUSAGE_ONLY_MIDDLE_INDEX | UniformCase::FEATURE_UNIFORMUSAGE_EVERY_OTHER));
2952 					}
2953 				}
2954 			}
2955 		}
2956 	}
2957 
2958 	// Random cases.
2959 
2960 	{
2961 		const int		numRandomCases		= 100;
2962 		TestCaseGroup*	const randomGroup	= new TestCaseGroup(m_context, "random", "Random cases");
2963 		addChild(randomGroup);
2964 
2965 		for (int ndx = 0; ndx < numRandomCases; ndx++)
2966 			randomGroup->addChild(new RandomUniformCase(m_context, de::toString(ndx).c_str(), "", (deUint32)ndx));
2967 	}
2968 }
2969 
2970 } // Functional
2971 } // gles3
2972 } // deqp
2973