Searched refs:glUniform4ui (Results 1 – 25 of 30) sorted by relevance
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/external/deqp/framework/egl/ |
D | egluStaticES30Library.inl | 220 { "glUniform4ui", (deFunctionPtr)glUniform4ui },
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES30Direct.inl | 220 gl->uniform4ui = &glUniform4ui;
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D | glwInitES31Direct.inl | 282 gl->uniform4ui = &glUniform4ui;
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D | glwInitES30.inl | 220 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
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D | glwInitGL30.inl | 218 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
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D | glwInitGL31.inl | 229 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
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D | glwInitES31.inl | 282 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
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D | glwInitGL32.inl | 247 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
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D | glwInitGL33.inl | 266 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
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D | glwInitGL40.inl | 302 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
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D | glwInitGL41.inl | 376 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
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D | glwInitGL42.inl | 388 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
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D | glwInitGL44.inl | 436 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
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D | glwInitGL43.inl | 427 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
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D | glwInitGL45.inl | 537 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeShaderApiTests.cpp | 1224 glUniform4ui(-1, 0, 0, 0, 0); in init() 1253 glUniform4ui(uvec4_f, 0, 0, 0, 0); in init() 1265 glUniform4ui(ivec4_f, 0, 0, 0, 0); in init() 1277 glUniform4ui(vec4_v, 0, 0, 0, 0); in init()
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D | es3fShaderStateQueryTests.cpp | 3169 glUniform4ui(location, 1, 2, 3, 4); in test()
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D | es3fUniformApiTests.cpp | 2012 case 4: GLU_CHECK_CALL(glUniform4ui(location, ptr[0], ptr[1], ptr[2], ptr[3])); break; in assignUniforms()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeShaderApiTests.cpp | 1267 ctx.glUniform4ui(-1, 0, 0, 0, 0); in uniformui_invalid_program() 1297 ctx.glUniform4ui(uvec4_f, 0, 0, 0, 0); in uniformui_incompatible_type() 1309 ctx.glUniform4ui(ivec4_f, 0, 0, 0, 0); in uniformui_incompatible_type() 1321 ctx.glUniform4ui(vec4_v, 0, 0, 0, 0); in uniformui_incompatible_type()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrContextWrapper.hpp | 245 void glUniform4ui (int location, deUint32 v0, deUint32 v1, deUint32 v2, deUint32 v3);
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 544 gl->uniform4ui = glUniform4ui;
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/external/deqp/modules/egl/ |
D | teglGetProcAddressTests.inl | 428 "glUniform4ui",
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/external/deqp/doc/ |
D | GLES3 Negative API Functions.txt | 254 o glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
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/external/deqp/modules/glshared/ |
D | glsLongStressCase.cpp | 839 case glu::TYPE_UINT_VEC4: glUniform4ui(location, val[0], val[1], val[2], val[3]); break; in setRandomUniforms()
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/external/mesa3d/include/GL/ |
D | gl_mangle.h | 1872 #define glUniform4ui MANGLE(Uniform4ui) macro
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