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Searched refs:glUniform4ui (Results 1 – 25 of 30) sorted by relevance

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/external/deqp/framework/egl/
DegluStaticES30Library.inl220 { "glUniform4ui", (deFunctionPtr)glUniform4ui },
/external/deqp/framework/opengl/wrapper/
DglwInitES30Direct.inl220 gl->uniform4ui = &glUniform4ui;
DglwInitES31Direct.inl282 gl->uniform4ui = &glUniform4ui;
DglwInitES30.inl220 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
DglwInitGL30.inl218 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
DglwInitGL31.inl229 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
DglwInitES31.inl282 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
DglwInitGL32.inl247 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
DglwInitGL33.inl266 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
DglwInitGL40.inl302 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
DglwInitGL41.inl376 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
DglwInitGL42.inl388 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
DglwInitGL44.inl436 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
DglwInitGL43.inl427 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
DglwInitGL45.inl537 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
/external/deqp/modules/gles3/functional/
Des3fNegativeShaderApiTests.cpp1224 glUniform4ui(-1, 0, 0, 0, 0); in init()
1253 glUniform4ui(uvec4_f, 0, 0, 0, 0); in init()
1265 glUniform4ui(ivec4_f, 0, 0, 0, 0); in init()
1277 glUniform4ui(vec4_v, 0, 0, 0, 0); in init()
Des3fShaderStateQueryTests.cpp3169 glUniform4ui(location, 1, 2, 3, 4); in test()
Des3fUniformApiTests.cpp2012 case 4: GLU_CHECK_CALL(glUniform4ui(location, ptr[0], ptr[1], ptr[2], ptr[3])); break; in assignUniforms()
/external/deqp/modules/gles31/functional/
Des31fNegativeShaderApiTests.cpp1267 ctx.glUniform4ui(-1, 0, 0, 0, 0); in uniformui_invalid_program()
1297 ctx.glUniform4ui(uvec4_f, 0, 0, 0, 0); in uniformui_incompatible_type()
1309 ctx.glUniform4ui(ivec4_f, 0, 0, 0, 0); in uniformui_incompatible_type()
1321 ctx.glUniform4ui(vec4_v, 0, 0, 0, 0); in uniformui_incompatible_type()
/external/deqp/framework/opengl/simplereference/
DsglrContextWrapper.hpp245 void glUniform4ui (int location, deUint32 v0, deUint32 v1, deUint32 v2, deUint32 v3);
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl544 gl->uniform4ui = glUniform4ui;
/external/deqp/modules/egl/
DteglGetProcAddressTests.inl428 "glUniform4ui",
/external/deqp/doc/
DGLES3 Negative API Functions.txt254 o glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
/external/deqp/modules/glshared/
DglsLongStressCase.cpp839 case glu::TYPE_UINT_VEC4: glUniform4ui(location, val[0], val[1], val[2], val[3]); break; in setRandomUniforms()
/external/mesa3d/include/GL/
Dgl_mangle.h1872 #define glUniform4ui MANGLE(Uniform4ui) macro

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