/external/deqp/modules/gles2/functional/ |
D | es2fNegativeShaderApiTests.cpp | 287 glUseProgram(-1); in init() 292 glUseProgram(shader); in init() 296 glUseProgram(0); in init() 310 glUseProgram(program.getProgram()); in init() 332 glUseProgram(0); in init() 348 glUseProgram(program.getProgram()); in init() 362 glUseProgram(0); in init() 378 glUseProgram(program.getProgram()); in init() 388 glUseProgram(0); in init() 437 glUseProgram(program.getProgram()); in init() [all …]
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D | es2fNegativeVertexArrayApiTests.cpp | 129 glUseProgram(program.getProgram()); in init() 152 glUseProgram(0); in init() 156 glUseProgram(0); in init() 182 glUseProgram(program.getProgram()); in init() 205 glUseProgram(0); in init() 210 glUseProgram(program.getProgram()); in init() 239 glUseProgram(0); in init() 243 glUseProgram(0); in init() 275 glUseProgram(program.getProgram()); in init() 304 glUseProgram(0); in init()
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D | es2fShaderStateQueryTests.cpp | 786 glUseProgram(shaderProg); in test() 798 glUseProgram(0); in test() 1791 glUseProgram(program.getProgram()); in test() 1812 glUseProgram(0); in test() 1850 glUseProgram(program.getProgram()); in test() 1871 glUseProgram(0); in test() 1909 glUseProgram(program.getProgram()); in test() 1950 glUseProgram(0); in test() 1986 glUseProgram(program.getProgram()); in test() 1995 glUseProgram(0); in test() [all …]
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D | es2fLightAmountTest.cpp | 174 glUseProgram(program.getProgram()); in iterate()
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D | es2fDepthRangeTests.cpp | 172 glUseProgram(program.getProgram()); in iterate() 322 glUseProgram(program.getProgram()); in iterate()
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D | es2fDefaultVertexAttributeTests.cpp | 390 gl.glUseProgram(m_program->getProgram()); in renderWithValue() 392 gl.glUseProgram(0); in renderWithValue()
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeShaderApiTests.cpp | 289 glUseProgram (program.getProgram()); in init() 313 glUseProgram(-1); in init() 318 glUseProgram(shader); in init() 332 glUseProgram (program1.getProgram()); in init() 342 glUseProgram (program2.getProgram()); in init() 346 glUseProgram (program2.getProgram()); in init() 355 glUseProgram(0); in init() 639 glUseProgram (program.getProgram()); in init() 653 glUseProgram (0); in init() 670 glUseProgram(program.getProgram()); in init() [all …]
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D | es3fNegativeVertexArrayApiTests.cpp | 265 glUseProgram(program.getProgram()); in init() 288 glUseProgram(0); in init() 292 glUseProgram(0); in init() 318 glUseProgram(program.getProgram()); in init() 341 glUseProgram(0); in init() 346 glUseProgram(program.getProgram()); in init() 387 glUseProgram (program.getProgram()); in init() 411 glUseProgram(0); in init() 415 glUseProgram(0); in init() 449 glUseProgram(program.getProgram()); in init() [all …]
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D | es3fNegativeStateApiTests.cpp | 390 glUseProgram(program.getProgram()); in init() 426 glUseProgram(program.getProgram()); in init() 462 glUseProgram(program.getProgram()); in init() 515 glUseProgram(program.getProgram()); in init() 525 glUseProgram(0); in init() 536 glUseProgram(program.getProgram()); in init() 570 glUseProgram(0); in init() 584 glUseProgram(program.getProgram()); in init() 595 glUseProgram(0); in init() 611 glUseProgram(program.getProgram()); in init() [all …]
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D | es3fIndexedStateQueryTests.cpp | 283 glUseProgram(m_program); in test() 288 glUseProgram(0); in test()
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D | es3fShaderStateQueryTests.cpp | 948 glUseProgram(shaderProg); in test() 960 glUseProgram(0); in test() 3009 glUseProgram(program); in test() 3030 glUseProgram(0); in test() 3080 glUseProgram(program); in test() 3101 glUseProgram(0); in test() 3151 glUseProgram(program); in test() 3172 glUseProgram(0); in test() 3223 glUseProgram(program); in test() 3264 glUseProgram(0); in test() [all …]
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D | es3fVertexArrayObjectTests.cpp | 610 GLU_CHECK_CALL(glUseProgram(m_vaoProgram->getProgram())); in render() 616 GLU_CHECK_CALL(glUseProgram(m_stateProgram->getProgram())); in render() 624 GLU_CHECK_CALL(glUseProgram(m_vaoProgram->getProgram())); in genReferences() 629 GLU_CHECK_CALL(glUseProgram(m_stateProgram->getProgram())); in genReferences() 1187 GLU_CHECK_CALL(glUseProgram(m_vaoProgram->getProgram())); in render() 1193 GLU_CHECK_CALL(glUseProgram(m_stateProgram->getProgram())); in render() 1201 GLU_CHECK_CALL(glUseProgram(m_vaoProgram->getProgram())); in genReferences() 1206 GLU_CHECK_CALL(glUseProgram(m_stateProgram->getProgram())); in genReferences()
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D | es3fVertexTextureTests.cpp | 663 glUseProgram(m_program->getProgram()); in iterate() 718 glUseProgram(0); in iterate() 984 glUseProgram(m_program->getProgram()); in iterate() 1053 glUseProgram(0); in iterate() 1319 glUseProgram(m_program->getProgram()); in iterate() 1393 glUseProgram(0); in iterate() 1662 glUseProgram(m_program->getProgram()); in iterate() 1736 glUseProgram(0); in iterate()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeShaderApiTests.cpp | 304 ctx.glUseProgram (program.getProgram()); in link_program() 329 ctx.glUseProgram(-1); in use_program() 334 ctx.glUseProgram(shader); in use_program() 348 ctx.glUseProgram (program1.getProgram()); in use_program() 358 ctx.glUseProgram (program2.getProgram()); in use_program() 362 ctx.glUseProgram (program2.getProgram()); in use_program() 371 ctx.glUseProgram(0); in use_program() 669 ctx.glUseProgram (program.getProgram()); in get_attrib_location() 683 ctx.glUseProgram (0); in get_attrib_location() 701 ctx.glUseProgram(program.getProgram()); in get_uniform_location() [all …]
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D | es31fNegativeVertexArrayApiTests.cpp | 268 ctx.glUseProgram(program.getProgram()); in draw_arrays() 291 ctx.glUseProgram(0); in draw_arrays() 296 ctx.glUseProgram(0); in draw_arrays_invalid_program() 323 ctx.glUseProgram(program.getProgram()); in draw_arrays_incomplete_primitive() 346 ctx.glUseProgram(0); in draw_arrays_incomplete_primitive() 352 ctx.glUseProgram(program.getProgram()); in draw_elements() 393 ctx.glUseProgram (program.getProgram()); in draw_elements() 417 ctx.glUseProgram(0); in draw_elements() 422 ctx.glUseProgram(0); in draw_elements_invalid_program() 457 ctx.glUseProgram(program.getProgram()); in draw_elements_incomplete_primitive() [all …]
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D | es31fNegativeStateApiTests.cpp | 396 ctx.glUseProgram(program.getProgram()); in get_uniformfv() 433 ctx.glUseProgram(program.getProgram()); in get_uniformiv() 470 ctx.glUseProgram(program.getProgram()); in get_uniformuiv() 524 ctx.glUseProgram(program.getProgram()); in get_active_uniform() 534 ctx.glUseProgram(0); in get_active_uniform() 546 ctx.glUseProgram(program.getProgram()); in get_active_uniformsiv() 580 ctx.glUseProgram(0); in get_active_uniformsiv() 595 ctx.glUseProgram(program.getProgram()); in get_active_uniform_blockiv() 606 ctx.glUseProgram(0); in get_active_uniform_blockiv() 623 ctx.glUseProgram(program.getProgram()); in get_active_uniform_block_name() [all …]
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D | es31fSeparateShaderTests.cpp | 1184 glUseProgram(progName); in setUniform() 1186 glUseProgram(0); in setUniform() 1338 glUseProgram(refProgName); in testPipelineRendering() 1341 glUseProgram(0); in testPipelineRendering() 1374 LOG_CALL(glUseProgram(program->getProgramName())); in testCurrentProgPriority() 1376 LOG_CALL(glUseProgram(0)); in testCurrentProgPriority() 1378 LOG_CALL(glUseProgram(program->getProgramName())); in testCurrentProgPriority() 1382 LOG_CALL(glUseProgram(0)); in testCurrentProgPriority() 1407 glUseProgram(refProgName); in testActiveProgramUniform() 1411 glUseProgram(0); in testActiveProgramUniform() [all …]
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D | es31fVertexAttributeBindingTests.cpp | 333 gl.glUseProgram(m_program->getProgram()); in renderTo() 369 gl.glUseProgram(0); in renderTo() 632 gl.glUseProgram(m_program->getProgram()); in renderTo() 676 gl.glUseProgram(0); in renderTo() 903 gl.glUseProgram(m_program->getProgram()); in renderTo() 989 gl.glUseProgram(0); in renderTo() 1139 gl.glUseProgram(m_program->getProgram()); in renderTo() 1230 gl.glUseProgram(0); in renderTo()
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/external/deqp/doc/testspecs/GLES31/ |
D | functional.separate_shader.txt | 34 + glBindProgramPipeline vs glUseProgram priority 49 glUseProgram and and glBindProgramPipeline and draws a triangle. The 57 whose uniform was set after glUseProgram.
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D | functional.program_uniform.txt | 58 with glUseProgram; otherwise, the glProgramUniform* calls would behave just as
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/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 136 { "glUseProgram", (deFunctionPtr)glUseProgram },
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D | egluStaticES30Library.inl | 233 { "glUseProgram", (deFunctionPtr)glUseProgram },
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/external/deqp/modules/gles31/stress/ |
D | es31sVertexAttributeBindingTests.cpp | 327 gl.glUseProgram(m_program->getProgram()); in renderTo() 363 gl.glUseProgram(0); in renderTo() 586 gl.glUseProgram(m_program->getProgram()); in iterate()
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/external/deqp/modules/glshared/ |
D | glsLifetimeTests.cpp | 532 glUseProgram(program); in drawContainer() 547 glUseProgram(0); in drawContainer() 860 GLU_CHECK_CALL_ERROR(glUseProgram(programId), gl().getError()); in testDeleteUsed() 871 GLU_CHECK_CALL_ERROR(glUseProgram(0), gl().getError()); in testDeleteUsed()
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/external/deqp/modules/gles3/stress/ |
D | es3sSyncTests.cpp | 171 glUseProgram (m_program->getProgram()); in iterate()
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