/external/deqp/modules/gles3/functional/ |
D | es3fInstancedRenderingTests.cpp | 160 bool isFloatCase = glu::isDataTypeFloatOrVec(m_rgbAttrType); in pushVarCompAttrib() 177 bool isFloatCase = glu::isDataTypeFloatOrVec(m_rgbAttrType); in init() 473 bool isFloatCase = glu::isDataTypeFloatOrVec(m_rgbAttrType); in setupVarAttribPointer()
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D | es3fShaderCommonFunctionTests.cpp | 450 if (glu::isDataTypeFloatOrVec(type)) in getInputValues() 462 if (glu::isDataTypeFloatOrVec(type)) in compare() 532 if (glu::isDataTypeFloatOrVec(type)) in getInputValues() 555 if (glu::isDataTypeFloatOrVec(type)) in compare() 790 DE_ASSERT(glu::isDataTypeFloatOrVec(baseType)); in IsnanCase() 871 DE_ASSERT(glu::isDataTypeFloatOrVec(baseType)); in IsinfCase()
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D | es3fUniformApiTests.cpp | 634 if (glu::isDataTypeFloatOrVec(value.type) || glu::isDataTypeMatrix(value.type)) in shaderVarValueStr() 667 if (glu::isDataTypeFloatOrVec(value.type) || glu::isDataTypeMatrix(value.type)) in apiVarValueStr() 695 if (glu::isDataTypeFloatOrVec(type) || glu::isDataTypeMatrix(type)) in generateRandomVarValue() 747 if (glu::isDataTypeFloatOrVec(type) || glu::isDataTypeMatrix(type)) in generateZeroVarValue() 800 if (glu::isDataTypeFloatOrVec(a.type) || glu::isDataTypeMatrix(a.type)) in apiVarValueEquals() 1265 …{ { glu::isDataTypeFloatOrVec, glu::isDataTypeMatrix }, "mediump float compare_float (med… in writeUniformDefinitions() 1747 if (glu::isDataTypeFloatOrVec(uniform.type) || glu::isDataTypeMatrix(uniform.type)) in getUniforms() 1822 if (glu::isDataTypeFloatOrVec(uniform.type) || glu::isDataTypeMatrix(uniform.type)) in checkUniformDefaultValues() 1909 if (glu::isDataTypeFloatOrVec(valuesToAssign[0].type)) in assignUniforms()
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D | es3fFragmentOutputTests.cpp | 185 bool isFloat = glu::isDataTypeFloatOrVec(output.type); in createProgram() 628 bool isFloat = glu::isDataTypeFloatOrVec(output.type); in iterate() 779 bool isFloat = glu::isDataTypeFloatOrVec(output.type); in iterate() 842 const bool isFloat = glu::isDataTypeFloatOrVec(output.type); in iterate() 1073 bool isFloat = glu::isDataTypeFloatOrVec(outType); in createRandomCase()
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D | es3fShaderOperatorTests.cpp | 2069 bool isFloatCase = isDataTypeFloatOrVec(curType); in init() 2170 …float rangeMin = isDataTypeFloatOrVec(type) ? -0.5f : isDataTypeIntOrIVec(type) ? -2.0f : isDataT… in init() 2171 …float rangeMax = isDataTypeFloatOrVec(type) ? 0.5f : isDataTypeIntOrIVec(type) ? 2.0f : isDataT… in init()
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D | es3fShaderDerivateTests.cpp | 612 DE_ASSERT(glu::isDataTypeFloatOrVec(coordType)); in genVertexSource()
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D | es3fTransformFeedbackTests.cpp | 537 const bool isFloat = glu::isDataTypeFloatOrVec(attrib.type.getBasicType()); in genAttributeData()
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/external/deqp/modules/gles2/functional/ |
D | es2fUniformApiTests.cpp | 529 if (glu::isDataTypeFloatOrVec(value.type) || glu::isDataTypeMatrix(value.type)) in shaderVarValueStr() 560 if (glu::isDataTypeFloatOrVec(value.type) || glu::isDataTypeMatrix(value.type)) in apiVarValueStr() 586 if (glu::isDataTypeFloatOrVec(type) || glu::isDataTypeMatrix(type)) in generateRandomVarValue() 620 if (glu::isDataTypeFloatOrVec(type) || glu::isDataTypeMatrix(type)) in generateZeroVarValue() 655 if (glu::isDataTypeFloatOrVec(a.type) || glu::isDataTypeMatrix(a.type)) in apiVarValueEquals() 1094 …{ { glu::isDataTypeFloatOrVec, glu::isDataTypeMatrix }, "mediump float compare_float (med… in writeUniformDefinitions() 1389 if (glu::isDataTypeFloatOrVec(uniform.type) || glu::isDataTypeMatrix(uniform.type)) in getUniforms() 1456 if (glu::isDataTypeFloatOrVec(uniform.type) || glu::isDataTypeMatrix(uniform.type)) in checkUniformDefaultValues() 1538 if (glu::isDataTypeFloatOrVec(valuesToAssign[0].type)) in assignUniforms()
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D | es2fShaderOperatorTests.cpp | 1417 bool isFloatCase = isDataTypeFloatOrVec(curType); in init() 1513 … float rangeMin = isDataTypeFloatOrVec(type) ? -0.5f : isDataTypeIntOrIVec(type) ? -2.0f : -1.0f; in init() 1514 … float rangeMax = isDataTypeFloatOrVec(type) ? 0.5f : isDataTypeIntOrIVec(type) ? 2.0f : 1.0f; in init()
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.hpp | 194 inline bool isDataTypeFloatOrVec (DataType dataType) { return (dataType >= TYPE_FLOAT) && (d… in isDataTypeFloatOrVec() function
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/external/deqp/modules/gles31/functional/ |
D | es31fProgramUniformTests.cpp | 585 if (glu::isDataTypeFloatOrVec(value.type) || glu::isDataTypeMatrix(value.type)) in shaderVarValueStr() 618 if (glu::isDataTypeFloatOrVec(value.type) || glu::isDataTypeMatrix(value.type)) in apiVarValueStr() 646 if (glu::isDataTypeFloatOrVec(type) || glu::isDataTypeMatrix(type)) in generateRandomVarValue() 699 if (glu::isDataTypeFloatOrVec(a.type) || glu::isDataTypeMatrix(a.type)) in apiVarValueEquals() 1081 …{ { glu::isDataTypeFloatOrVec, glu::isDataTypeMatrix }, "mediump float compare_float (med… in writeUniformDefinitions() 1306 if (glu::isDataTypeFloatOrVec(uniform.type) || glu::isDataTypeMatrix(uniform.type)) in getUniforms() 1412 if (glu::isDataTypeFloatOrVec(valuesToAssign[0].type)) in assignUniforms()
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D | es31fShaderCommonFunctionTests.cpp | 527 if (glu::isDataTypeFloatOrVec(type)) in getInputValues() 539 if (glu::isDataTypeFloatOrVec(type)) in compare() 609 if (glu::isDataTypeFloatOrVec(type)) in getInputValues() 632 if (glu::isDataTypeFloatOrVec(type)) in compare() 867 DE_ASSERT(glu::isDataTypeFloatOrVec(baseType)); in IsnanCase() 950 DE_ASSERT(glu::isDataTypeFloatOrVec(baseType)); in IsinfCase()
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D | es31fShaderSharedVarTests.cpp | 193 if (isDataTypeFloatOrVec(m_basicType)) in iterate()
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D | es31fUniformLocationTests.cpp | 206 else if (glu::isDataTypeFloatOrVec(adjustedType)) in getExpectedValue()
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D | es31fSSBOLayoutCase.cpp | 1009 DE_ASSERT(glu::isDataTypeFloatOrVec(basicType) || in generateImmScalarVectorSrc()
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/external/deqp/modules/glshared/ |
D | glsShaderExecUtil.cpp | 313 if (useIntOutputs && glu::isDataTypeFloatOrVec(output.varType.getBasicType())) in generateFragmentShader() 354 if ((useIntOutputs && glu::isDataTypeFloatOrVec(output->varType.getBasicType())) || in generateFragmentShader() 371 if (useIntOutputs && glu::isDataTypeFloatOrVec(output->varType.getBasicType())) in generateFragmentShader() 499 if (glu::isDataTypeFloatOrVec(basicType)) in execute() 744 if (glu::isDataTypeFloatOrVec(basicType)) in execute()
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D | glsLongStressCase.cpp | 775 if (glu::isDataTypeFloatOrVec(spec.type)) in setRandomUniforms() 855 if (glu::isDataTypeFloatOrVec(attrSpec.type)) in setAttribute() 868 if (glu::isDataTypeFloatOrVec(attrSpec.type)) in setAttributeClientMem() 993 const bool isFloat = glu::isDataTypeFloatOrVec(attrSpec.type); in generateRandomAttribData() 1029 DE_ASSERT(glu::isDataTypeFloatOrVec(attrSpec.type)); in generateRandomPositionAttribData()
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D | glsShaderLibraryCase.cpp | 908 if (isDataTypeFloatOrVec(dataType) || isDataTypeMatrix(dataType)) in execute() 954 …DE_ASSERT(isDataTypeFloatOrVec(dataType) || isDataTypeIntOrIVec(dataType) || isDataTypeUintOrUVec(… in execute() 1750 if (isDataTypeFloatOrVec(dataType)) in dumpValues()
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/external/deqp/modules/gles2/performance/ |
D | es2pShaderOperatorTests.cpp | 1140 DE_ASSERT(glu::isDataTypeFloatOrVec(m_type) || glu::isDataTypeIntOrIVec(m_type)); in generateSingleProgramData() 1569 DE_ASSERT(glu::isDataTypeFloatOrVec(paramType)); in generateSingleProgramData() 1786 if (glu::isDataTypeFloatOrVec(paramType)) in setGeneralUniforms()
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderOperatorTests.cpp | 1140 DE_ASSERT(glu::isDataTypeFloatOrVec(m_type) || glu::isDataTypeIntOrIVec(m_type)); in generateSingleProgramData() 1577 DE_ASSERT(glu::isDataTypeFloatOrVec(paramType)); in generateSingleProgramData() 1794 if (glu::isDataTypeFloatOrVec(paramType)) in setGeneralUniforms()
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