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Searched refs:setBound (Results 1 – 10 of 10) sorted by relevance

/external/skia/src/gpu/gl/debug/
DGrDebugGL.cpp110 fArrayBuffer->setBound(); in setArrayBuffer()
138 fElementArrayBuffer->setBound(); in setElementArrayBuffer()
162 fFrameBuffer->setBound(); in setFrameBuffer()
182 fRenderBuffer->setBound(); in setRenderBuffer()
DGrRenderBufferObj.h24 void setBound() { fBound = true; } in setBound() function
DGrTextureUnitObj.cpp29 fTexture->setBound(this); in setTexture()
DGrTextureObj.h29 void setBound(GrTextureUnitObj *referee) { in setBound() function
DGrFrameBufferObj.h36 void setBound() { fBound = true; } in setBound() function
DGrBufferObj.h47 void setBound() { fBound = true; } in setBound() function
/external/apache-commons-math/src/main/java/org/apache/commons/math/estimation/
DEstimatedParameter.java116 public void setBound(boolean bound) { in setBound() method in EstimatedParameter
/external/jmonkeyengine/engine/src/test/jme3test/collision/
DTestRayCasting.java70 q.setBound(new BoundingSphere()); in simpleInitApp()
/external/jmonkeyengine/engine/src/core/com/jme3/scene/
DGeometry.java427 mesh.setBound(modelBound); in setModelBound()
DMesh.java1231 public void setBound(BoundingVolume modelBound) { in setBound() method in Mesh