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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 package jme3test.collision;
34 
35 import com.jme3.app.SimpleApplication;
36 import com.jme3.bounding.BoundingSphere;
37 import com.jme3.material.Material;
38 import com.jme3.math.FastMath;
39 import com.jme3.scene.Mesh;
40 import com.jme3.scene.Spatial;
41 import com.jme3.scene.VertexBuffer.Type;
42 
43 public class TestRayCasting extends SimpleApplication {
44 
45     private RayTrace tracer;
46     private Spatial teapot;
47 
main(String[] args)48     public static void main(String[] args){
49         TestRayCasting app = new TestRayCasting();
50         app.setPauseOnLostFocus(false);
51         app.start();
52     }
53 
54     @Override
simpleInitApp()55     public void simpleInitApp() {
56 //        flyCam.setEnabled(false);
57 
58         // load material
59         Material mat = (Material) assetManager.loadMaterial("Interface/Logo/Logo.j3m");
60 
61         Mesh q = new Mesh();
62         q.setBuffer(Type.Position, 3, new float[]
63         {
64             1, 0, 0,
65             0, 1.5f, 0,
66             -1, 0, 0
67         }
68         );
69         q.setBuffer(Type.Index, 3, new int[]{ 0, 1, 2 });
70         q.setBound(new BoundingSphere());
71         q.updateBound();
72 //        Geometry teapot = new Geometry("MyGeom", q);
73 
74         teapot = assetManager.loadModel("Models/Teapot/Teapot.mesh.xml");
75 //        teapot.scale(2f, 2f, 2f);
76 //        teapot.move(2f, 2f, -.5f);
77         teapot.rotate(FastMath.HALF_PI, FastMath.HALF_PI, FastMath.HALF_PI);
78         teapot.setMaterial(mat);
79         rootNode.attachChild(teapot);
80 
81 //        cam.setLocation(cam.getLocation().add(0,1,0));
82 //        cam.lookAt(teapot.getWorldBound().getCenter(), Vector3f.UNIT_Y);
83 
84         tracer = new RayTrace(rootNode, cam, 160, 128);
85         tracer.show();
86         tracer.update();
87     }
88 
89     @Override
simpleUpdate(float tpf)90     public void simpleUpdate(float tpf){
91         teapot.rotate(0,tpf,0);
92         tracer.update();
93     }
94 
95 }