Searched refs:structTypes (Results 1 – 5 of 5) sorted by relevance
434 std::set<const glu::StructType*> structTypes; in ~Program() local439 collectStructPtrs(structTypes, m_shaders[shaderNdx]->m_defaultBlock.variables[varNdx].varType); in ~Program()443 …collectStructPtrs(structTypes, m_shaders[shaderNdx]->m_defaultBlock.interfaceBlocks[interfaceNdx].… in ~Program()446 …for (std::set<const glu::StructType*>::iterator it = structTypes.begin(); it != structTypes.end();… in ~Program()
55 StructList structTypes; member in deqp::gles31::Functional::UniformLocationTests
688 for (int i = 0; i < int(structTypes.size()); i++) in ~UniformLocationTests()689 delete structTypes[i]; in ~UniformLocationTests()852 structTypes.push_back(structProto); in init()929 structTypes.push_back(testTypes[0]); in init()930 structTypes.push_back(testTypes[1]); in init()931 structTypes.push_back(testTypes[2]); in init()932 structTypes.push_back(testTypes[3]); in init()
459 vector<const StructType*> structTypes; in random() local465 for (int j = 0; j < (int)structTypes.size(); j++) in random()466 delete structTypes[j]; in random()467 structTypes.clear(); in random()468 …m.type = (("u_var" + de::toString(i)).c_str(), generateRandomType(3, structIdx, structTypes, rnd)); in random()472 for (int j = 0; j < (int)structTypes.size(); j++) in random()473 res->addStructType(structTypes[j]); in random()
525 vector<const StructType*> structTypes; in random() local531 for (int j = 0; j < (int)structTypes.size(); j++) in random()532 delete structTypes[j]; in random()533 structTypes.clear(); in random()534 …m.type = (("u_var" + de::toString(i)).c_str(), generateRandomType(3, structIdx, structTypes, rnd)); in random()538 for (int j = 0; j < (int)structTypes.size(); j++) in random()539 res->addStructType(structTypes[j]); in random()