/external/deqp/framework/randomshaders/ |
D | rsgTest.cpp | 50 rsg::Shader vertexShader(rsg::Shader::TYPE_VERTEX); in runTest() local 54 generator.generate(programParams, vertexShader, fragmentShader); in runTest() 56 std::cout << "Vertex shader:\n--\n" << vertexShader.getSource() << "--\n"; in runTest() 63 rsg::computeUnifiedUniforms(vertexShader, fragmentShader, uniforms); in runTest() 70 executor.execute(vertexShader, fragmentShader, uniformValues); in runTest()
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D | rsgProgramGenerator.cpp | 43 Shader& vertexShader, in generate() argument 65 shaderGen.generate(programParams.vertexParameters, vertexShader, fragmentInputs); in generate() 70 const vector<ShaderInput*>& vertexUniforms = vertexShader.getUniforms(); in generate()
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D | rsgProgramGenerator.hpp | 39 …void generate (const ProgramParameters& programParams, Shader& vertexShader, Shader& fragm…
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D | rsgProgramExecutor.cpp | 211 void ProgramExecutor::execute (const Shader& vertexShader, const Shader& fragmentShader, const vect… in execute() argument 224 const vector<ShaderInput*>& inputs = vertexShader.getInputs(); in execute() 226 vertexShader.getOutputs(outputs); in execute() 255 vertexShader.execute(execCtx); in execute()
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D | rsgProgramExecutor.hpp | 51 …void execute (const Shader& vertexShader, const Shader& fragmentShader, const std::vector…
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D | rsgUtils.hpp | 38 void computeUnifiedUniforms (const Shader& vertexShader, const Shader& fragmentShader, std::vecto…
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D | rsgUtils.cpp | 50 void computeUnifiedUniforms (const Shader& vertexShader, const Shader& fragmentShader, std::vector<… in computeUnifiedUniforms() argument 53 addNewUniforms(uniforms, addedUniforms, vertexShader); in computeUnifiedUniforms()
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/external/deqp/modules/glshared/ |
D | glsRandomShaderProgram.cpp | 70 …ation (sglr::pdec::ShaderProgramDeclaration& decl, const rsg::Shader& vertexShader, const rsg::Sha… in generateProgramDeclaration() argument 72 decl << sglr::pdec::VertexSource(vertexShader.getSource()) in generateProgramDeclaration() 75 …rsg::ShaderInput*>::const_iterator vtxInIter = vertexShader.getInputs().begin(); vtxInIter != vert… in generateProgramDeclaration() 96 …aderProgramDeclaration generateProgramDeclaration (const rsg::Shader& vertexShader, const rsg::Sha… in generateProgramDeclaration() argument 99 …generateProgramDeclaration(decl, vertexShader, fragmentShader, numUnifiedUniforms, unifiedUniforms… in generateProgramDeclaration() 131 RandomShaderProgram::RandomShaderProgram (const rsg::Shader& vertexShader, const rsg::Shader& fragm… in RandomShaderProgram() argument 132 …: sglr::ShaderProgram (generateProgramDeclaration(vertexShader, fragmentShader, numUnifiedUniforms… in RandomShaderProgram() 133 , m_vertexShader (vertexShader) in RandomShaderProgram() 137 , m_positionVar (findShaderOutputByName(vertexShader, "gl_Position")) in RandomShaderProgram() 148 …const rsg::Variable* vertexOutput = findShaderOutputByName(vertexShader, fragInput->getVariable()-… in RandomShaderProgram()
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D | glsRandomShaderProgram.hpp | 44 …RandomShaderProgram (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int num…
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D | glsAttributeLocationTests.cpp | 418 const deUint32 vertexShader = gl.createShader(GL_VERTEX_SHADER); in createAndAttachShaders() local 429 gl.shaderSource(vertexShader, 1, &vertexShaderString, DE_NULL); in createAndAttachShaders() 435 gl.compileShader(vertexShader); in createAndAttachShaders() 439 gl.attachShader(program, vertexShader); in createAndAttachShaders() 444 const bool vertexCompileOk = getShaderCompileStatus(gl, vertexShader); in createAndAttachShaders() 447 const string vertexShaderInfoLog = getShaderInfoLog(gl, vertexShader); in createAndAttachShaders() 456 gl.deleteShader(vertexShader); in createAndAttachShaders() 459 return pair<deUint32, deUint32>(vertexShader, fragmentShader); in createAndAttachShaders() 463 if (vertexShader != 0) in createAndAttachShaders() 464 gl.deleteShader(vertexShader); in createAndAttachShaders()
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D | glsTextureBufferCase.cpp | 664 …const rr::VertexShader* const vertexShader = (renderBits & RENDERBITS_AS_VERTEX_TEXTURE ? static… in renderReference() local 674 const rr::Program program(vertexShader, fragmentShader); in renderReference()
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/external/deqp/modules/egl/ |
D | teglSwapBuffersTests.cpp | 137 deUint32 vertexShader = 0; in createGLES2Program() local 150 vertexShader = gl.createShader(GL_VERTEX_SHADER); in createGLES2Program() 155 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); in createGLES2Program() 156 gl.compileShader(vertexShader); in createGLES2Program() 166 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); in createGLES2Program() 167 gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength); in createGLES2Program() 171 …gl.getShaderInfoLog(vertexShader, (glw::GLsizei)vertexInfoLog.length(), &infoLogLength, &(vertexIn… in createGLES2Program() 191 gl.attachShader(program, vertexShader); in createGLES2Program() 221 gl.deleteShader(vertexShader); in createGLES2Program() 232 if (vertexShader) in createGLES2Program() [all …]
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D | teglNativeColorMappingTests.cpp | 105 deUint32 vertexShader = 0; in createGLES2Program() local 118 vertexShader = gl.createShader(GL_VERTEX_SHADER); in createGLES2Program() 123 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); in createGLES2Program() 124 gl.compileShader(vertexShader); in createGLES2Program() 134 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); in createGLES2Program() 135 gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength); in createGLES2Program() 139 …gl.getShaderInfoLog(vertexShader, (glw::GLsizei)vertexInfoLog.length(), &infoLogLength, &(vertexIn… in createGLES2Program() 159 gl.attachShader(program, vertexShader); in createGLES2Program() 189 gl.deleteShader(vertexShader); in createGLES2Program() 200 if (vertexShader) in createGLES2Program() [all …]
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D | teglNativeCoordMappingTests.cpp | 105 deUint32 vertexShader = 0; in createGLES2Program() local 118 vertexShader = gl.createShader(GL_VERTEX_SHADER); in createGLES2Program() 123 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); in createGLES2Program() 124 gl.compileShader(vertexShader); in createGLES2Program() 134 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); in createGLES2Program() 135 gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength); in createGLES2Program() 139 …gl.getShaderInfoLog(vertexShader, (glw::GLsizei)vertexInfoLog.length(), &infoLogLength, &(vertexIn… in createGLES2Program() 159 gl.attachShader(program, vertexShader); in createGLES2Program() 189 gl.deleteShader(vertexShader); in createGLES2Program() 200 if (vertexShader) in createGLES2Program() [all …]
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D | teglGLES2SharingTests.cpp | 340 const char* vertexShader = "" in renderResource() local 357 glu::ShaderProgram program(m_gl, glu::makeVtxFragSources(vertexShader, fragmentShader)); in renderResource() 516 const char* vertexShader = "" in renderResource() local 534 glu::ShaderProgram program(m_gl, glu::makeVtxFragSources(vertexShader, fragmentShader)); in renderResource() 652 const char* vertexShader = "" in createResource() local 669 m_program = new glu::ShaderProgram(m_gl, glu::makeVtxFragSources(vertexShader, fragmentShader)); in createResource() 805 const char* vertexShader = "" in createResource() local 829 GLU_CHECK_GLW_CALL(m_gl, shaderSource(m_shader, 1, &vertexShader, DE_NULL)); in createResource() 855 m_log << tcu::TestLog::Message << vertexShader << tcu::TestLog::EndMessage; in createResource() 883 const char* vertexShader = "" in renderResource() local [all …]
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D | teglGLES2SharedRenderingPerfTests.cpp | 302 GLuint vertexShader = gl.createShader(GL_VERTEX_SHADER); in createProgram() local 324 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); in createProgram() 347 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); in createProgram() 353 gl.compileShader(vertexShader); in createProgram() 361 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &status); in createProgram() 369 gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &length); in createProgram() 373 gl.getShaderInfoLog(vertexShader, (GLsizei)log.size(), &length, &(log[0])); in createProgram() 405 gl.attachShader(program, vertexShader); in createProgram() 435 gl.deleteShader(vertexShader); in createProgram()
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D | teglGLES2SharingThreadedTests.cpp | 1460 SharedPtr<Shader> vertexShader; member in deqp::egl::GLES2ThreadTest::Program 1558 m_program->vertexShader = shader; in AttachShader() 1601 DE_ASSERT(m_program->vertexShader); in DetachShader() 1602 m_program->vertexShader = SharedPtr<Shader>(); in DetachShader() 2396 if (program->vertexShader || program->fragmentShader) in addRandomOperation() 2402 if (program->vertexShader) in addRandomOperation() 2413 if (program->vertexShader) in addRandomOperation() 2423 if (!program->vertexShader) in addRandomOperation() 2441 if (program->vertexShader && program->fragmentShader) in addRandomOperation() 3118 SharedPtr<GLES2ThreadTest::Shader> vertexShader; in addBufferOperations() local [all …]
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D | teglImageFormatTests.cpp | 403 const char* const vertexShader = in invokeGLES2() local 419 Program program(gl, vertexShader, fragmentShader); in invokeGLES2() 481 const char* vertexShader = in invokeGLES2() local 494 Program program(gl, vertexShader, fragmentShader); in invokeGLES2() 606 const char* vertexShader = in invokeGLES2() local 618 Program program(gl, vertexShader, fragmentShader); in invokeGLES2()
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/external/deqp/modules/gles2/performance/ |
D | es2pDrawCallBatchingTests.cpp | 200 std::ostringstream vertexShader; in createShader() local 204 vertexShader << "attribute mediump vec4 a_static" << attributeNdx << ";\n"; in createShader() 207 vertexShader << "\n"; in createShader() 210 vertexShader << "attribute mediump vec4 a_dyn" << attributeNdx << ";\n"; in createShader() 212 vertexShader in createShader() 219 vertexShader << "\tv_color = "; in createShader() 226 vertexShader << " + "; in createShader() 229 vertexShader << "a_static" << attributeNdx; in createShader() 235 vertexShader << " + "; in createShader() 238 vertexShader << "a_dyn" << attributeNdx; in createShader() [all …]
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/external/deqp/framework/referencerenderer/ |
D | rrRenderer.hpp | 63 : vertexShader (vertexShader_) in Program() 69 const VertexShader* vertexShader; member
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D | rrRenderer.cpp | 509 …am.geometryShader) ? (program.geometryShader->getOutputs()) : (program.vertexShader->getOutputs()); in flatshadeVertices() 534 …am.geometryShader) ? (program.geometryShader->getOutputs()) : (program.vertexShader->getOutputs()); in clipPrimitives() 721 …am.geometryShader) ? (program.geometryShader->getOutputs()) : (program.vertexShader->getOutputs()); in clipPrimitives() 1518 if (command.program.vertexShader->getOutputs() != command.program.geometryShader->getInputs()) in isValidCommand() 1526 if (command.program.vertexShader->getOutputs() != command.program.fragmentShader->getInputs()) in isValidCommand() 1531 …for (size_t varyingNdx = 0; varyingNdx < command.program.vertexShader->getInputs().size(); ++varyi… in isValidCommand() 1532 if (command.program.vertexShader->getInputs()[varyingNdx].type != GENERICVECTYPE_FLOAT && in isValidCommand() 1533 command.program.vertexShader->getInputs()[varyingNdx].type != GENERICVECTYPE_INT32 && in isValidCommand() 1534 command.program.vertexShader->getInputs()[varyingNdx].type != GENERICVECTYPE_UINT32) in isValidCommand() 1536 …for (size_t varyingNdx = 0; varyingNdx < command.program.vertexShader->getOutputs().size(); ++vary… in isValidCommand() [all …]
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/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
D | TechniqueDef.java | 230 public void setShaderFile(String vertexShader, String fragmentShader, String shaderLanguage){ in setShaderFile() argument 231 this.vertName = vertexShader; in setShaderFile()
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/external/deqp/modules/gles2/functional/ |
D | es2fVertexTextureTests.cpp | 434 const char* const vertexShader = in init() local 459 …::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShader, fragmentShader… in init() 737 const char* const vertexShader = in init() local 762 …::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShader, fragmentShader… in init()
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/external/mesa3d/src/mesa/main/ |
D | ff_fragment_shader.cpp | 321 const GLboolean vertexShader = in get_fp_input_mask() local 339 else if (!(vertexProgram || vertexShader)) { in get_fp_input_mask() 387 if (vertexShader) in get_fp_input_mask()
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/external/deqp/modules/gles3/functional/ |
D | es3fVertexTextureTests.cpp | 532 const char* const vertexShader = in init() local 560 …::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShader, fragmentShader… in init() 838 const char* const vertexShader = in init() local 866 …::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShader, fragmentShader… in init()
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