Searched refs:MeshState (Results 1 – 5 of 5) sorted by relevance
25 MeshState::MeshState() in MeshState() function in android::uirenderer::MeshState60 MeshState::~MeshState() { in ~MeshState()68 void MeshState::dump() { in dump()81 bool MeshState::bindMeshBuffer() { in bindMeshBuffer()85 bool MeshState::bindMeshBuffer(GLuint buffer) { in bindMeshBuffer()90 bool MeshState::unbindMeshBuffer() { in unbindMeshBuffer()94 bool MeshState::bindMeshBufferInternal(GLuint buffer) { in bindMeshBufferInternal()107 void MeshState::bindPositionVertexPointer(bool force, const GLvoid* vertices, GLsizei stride) { in bindPositionVertexPointer()115 void MeshState::bindTexCoordsVertexPointer(bool force, const GLvoid* vertices, GLsizei stride) { in bindTexCoordsVertexPointer()123 void MeshState::resetVertexPointers() { in resetVertexPointers()[all …]
53 class MeshState {58 ~MeshState();120 MeshState();
91 MeshState& meshState() { return *mMeshState; } in meshState()112 MeshState* mMeshState = nullptr;
42 mMeshState = new MeshState(); in onGLContextCreated()
13 renderstate/MeshState.cpp \