Home
last modified time | relevance | path

Searched refs:MeshState (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/renderstate/
DMeshState.cpp25 MeshState::MeshState() in MeshState() function in android::uirenderer::MeshState
60 MeshState::~MeshState() { in ~MeshState()
68 void MeshState::dump() { in dump()
81 bool MeshState::bindMeshBuffer() { in bindMeshBuffer()
85 bool MeshState::bindMeshBuffer(GLuint buffer) { in bindMeshBuffer()
90 bool MeshState::unbindMeshBuffer() { in unbindMeshBuffer()
94 bool MeshState::bindMeshBufferInternal(GLuint buffer) { in bindMeshBufferInternal()
107 void MeshState::bindPositionVertexPointer(bool force, const GLvoid* vertices, GLsizei stride) { in bindPositionVertexPointer()
115 void MeshState::bindTexCoordsVertexPointer(bool force, const GLvoid* vertices, GLsizei stride) { in bindTexCoordsVertexPointer()
123 void MeshState::resetVertexPointers() { in resetVertexPointers()
[all …]
DMeshState.h53 class MeshState {
58 ~MeshState();
120 MeshState();
DRenderState.h91 MeshState& meshState() { return *mMeshState; } in meshState()
112 MeshState* mMeshState = nullptr;
DRenderState.cpp42 mMeshState = new MeshState(); in onGLContextCreated()
/frameworks/base/libs/hwui/
DAndroid.common.mk13 renderstate/MeshState.cpp \