Searched refs:newUmbraIndex (Results 1 – 1 of 1) sorted by relevance
710 int newUmbraIndex = (previousClosestUmbraIndex + j) % umbraLength; in genNewPenumbraAndPairWithUmbra() local711 float newLengthSquared = (currentPenumbraVertex - umbra[newUmbraIndex]).lengthSquared(); in genNewPenumbraAndPairWithUmbra()719 currentClosestUmbraIndex = newUmbraIndex; in genNewPenumbraAndPairWithUmbra()