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Searched refs:posLocation (Results 1 – 11 of 11) sorted by relevance

/external/deqp/modules/egl/
DteglSwapBuffersTests.cpp329 deUint32 posLocation; in executeForConfig() local
334 posLocation = gl.getAttribLocation(program, "a_pos"); in executeForConfig()
335 gl.enableVertexAttribArray(posLocation); in executeForConfig()
378 gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions1); in executeForConfig()
393 gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions2); in executeForConfig()
408 gl.disableVertexAttribArray(posLocation); in executeForConfig()
DteglNativeColorMappingTests.cpp232 deUint32 posLocation; in render() local
236 posLocation = gl.getAttribLocation(program, "a_pos"); in render()
237 gl.enableVertexAttribArray(posLocation); in render()
243 gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions); in render()
DteglNativeCoordMappingTests.cpp242 deUint32 posLocation; in render() local
245 posLocation = gl.getAttribLocation(program, "a_pos"); in render()
246 gl.enableVertexAttribArray(posLocation); in render()
247 gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions); in render()
/external/deqp/modules/gles31/functional/
Des31fMultisampleShaderRenderCase.cpp547 …const deInt32 posLocation = gl.getAttribLocation(m_textureSamplerProgram->getProgram(), "a_positi… in drawOneIteration() local
568 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in drawOneIteration()
569 gl.enableVertexAttribArray(posLocation); in drawOneIteration()
598 …const deInt32 posLocation = gl.getAttribLocation(m_textureSamplerProgram->getProgram(), "a_pos… in drawOneIteration() local
625 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in drawOneIteration()
626 gl.enableVertexAttribArray(posLocation); in drawOneIteration()
Des31fTessellationGeometryInteractionTests.cpp253 const int posLocation = gl.getAttribLocation(program.getProgram(), "a_position"); in iterate() local
261 if (posLocation == -1) in iterate()
268 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in iterate()
269 gl.enableVertexAttribArray(posLocation); in iterate()
552 const int posLocation = gl.getAttribLocation(program.getProgram(), "a_position"); in iterate() local
558 if (posLocation == -1) in iterate()
563 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in iterate()
564 gl.enableVertexAttribArray(posLocation); in iterate()
1008 …const int posLocation = gl.getAttribLocation(m_feedbackProgram->getProgram(), "a_position… in renderWithFeedback() local
1011 if (posLocation == -1) in renderWithFeedback()
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Des31fDrawTests.cpp819 deInt32 posLocation = ctx.getAttribLocation(programID, "a_position"); in renderTo() local
858 ctx.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in renderTo()
859 ctx.vertexAttribDivisor(posLocation, 0); in renderTo()
860 ctx.enableVertexAttribArray(posLocation); in renderTo()
2313 deInt32 posLocation = gl.getAttribLocation(programID, "a_position"); in iterate() local
2340 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in iterate()
2341 gl.vertexAttribDivisor(posLocation, 0); in iterate()
2342 gl.enableVertexAttribArray(posLocation); in iterate()
2481 const deInt32 posLocation = gl.getAttribLocation(programID, "a_position"); in iterate() local
2496 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, vertexPositions); in iterate()
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Des31fTextureMultisampleTests.cpp1368 const int posLocation = gl.getAttribLocation(m_drawShader->getProgram(), "a_position"); in renderToTexture() local
1410 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in renderToTexture()
1411 gl.enableVertexAttribArray(posLocation); in renderToTexture()
1432 gl.disableVertexAttribArray(posLocation); in renderToTexture()
1449 const int posLocation = gl.getAttribLocation(m_samplerShader->getProgram(), "a_position"); in sampleTexture() local
1473 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in sampleTexture()
1474 gl.enableVertexAttribArray(posLocation); in sampleTexture()
1490 gl.disableVertexAttribArray(posLocation); in sampleTexture()
Des31fPrimitiveBoundingBoxTests.cpp804 const glw::GLint posLocation = gl.getAttribLocation(m_program->getProgram(), "a_position"); in setupRender() local
808 TCU_CHECK(posLocation != -1); in setupRender()
848 …gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, (int)(VA_NUM_ATTRIB_VECS * sizeof(float… in setupRender()
850 gl.enableVertexAttribArray(posLocation); in setupRender()
3436 const int posLocation = gl.getAttribLocation(m_program->getProgram(), "a_position"); in fillSourceWithPattern() local
3445 gl.enableVertexAttribArray(posLocation); in fillSourceWithPattern()
3446 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 4 * (int)sizeof(float), NULL); in fillSourceWithPattern()
3626 const glw::GLint posLocation = gl.getAttribLocation(m_program->getProgram(), "a_position"); in iterate() local
3636 TCU_CHECK(posLocation != -1); in iterate()
3652 …gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, (int)(8 * sizeof(float)), (const float*… in iterate()
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Des31fGeometryShaderTests.cpp5444 const int posLocation = gl.getAttribLocation(m_program->getProgram(), "a_position"); in iterate() local
5447 if (posLocation == -1) in iterate()
5455 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in iterate()
5456 gl.enableVertexAttribArray(posLocation); in iterate()
5768 const int posLocation = gl.getAttribLocation(m_program->getProgram(), "a_position"); in iterate() local
5770 if (posLocation == -1) in iterate()
5776 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in iterate()
5777 gl.enableVertexAttribArray(posLocation); in iterate()
/external/deqp/modules/gles31/stress/
Des31sDrawTests.cpp184 const deInt32 posLocation = gl.glGetAttribLocation(programID, "a_position"); in iterate() local
216 gl.glVertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in iterate()
217 gl.glEnableVertexAttribArray(posLocation); in iterate()
/external/deqp/modules/gles3/functional/
Des3fDrawTests.cpp687 deInt32 posLocation = ctx.getAttribLocation(programID, "a_position"); in renderTo() local
723 ctx.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in renderTo()
724 ctx.vertexAttribDivisor(posLocation, 0); in renderTo()
725 ctx.enableVertexAttribArray(posLocation); in renderTo()