1 // Generated Code - DO NOT EDIT !! 2 // generated by 'emugen' 3 4 #ifndef GUARD_gl2_encoder_context_t 5 #define GUARD_gl2_encoder_context_t 6 7 #include "IOStream.h" 8 #include "gl2_client_context.h" 9 10 11 #include <string.h> 12 #include "glUtils.h" 13 #include "GL2EncoderUtils.h" 14 15 struct gl2_encoder_context_t : public gl2_client_context_t { 16 17 IOStream *m_stream; 18 19 gl2_encoder_context_t(IOStream *stream); 20 }; 21 22 #endif // GUARD_gl2_encoder_context_t