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1 // Generated Code - DO NOT EDIT !!
2 // generated by 'emugen'
3 
4 #ifndef GUARD_gl2_encoder_context_t
5 #define GUARD_gl2_encoder_context_t
6 
7 #include "IOStream.h"
8 #include "gl2_client_context.h"
9 
10 
11 #include <string.h>
12 #include "glUtils.h"
13 #include "GL2EncoderUtils.h"
14 
15 struct gl2_encoder_context_t : public gl2_client_context_t {
16 
17 	IOStream *m_stream;
18 
19 	gl2_encoder_context_t(IOStream *stream);
20 };
21 
22 #endif  // GUARD_gl2_encoder_context_t