• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 // RUN: %clang_cc1 -fsyntax-only -verify %s
2 
3 typedef __attribute__(( ext_vector_type(2) )) float float2;
4 typedef __attribute__(( ext_vector_type(3) )) float float3;
5 typedef __attribute__(( ext_vector_type(4) )) float float4;
6 typedef __attribute__(( ext_vector_type(16) )) float float16;
7 
8 static float4 vec4_0 = (float4)0.5f;
9 
test()10 static void test() {
11     float2 vec2, vec2_2;
12     float3 vec3;
13     float4 vec4, vec4_2, *vec4p;
14     float16 vec16;
15     float f;
16 
17     vec2.z; // expected-error {{vector component access exceeds type 'float2'}}
18     vec2.xyzw; // expected-error {{vector component access exceeds type 'float2'}}
19     vec4.xyzw; // expected-warning {{expression result unused}}
20     vec4.xyzc; // expected-error {{illegal vector component name 'c'}}
21     vec4.s01z; // expected-error {{illegal vector component name 'z'}}
22     vec2 = vec4.s01; // legal, shorten
23     vec2 = vec4.S01; // legal, shorten
24 
25     vec3 = vec4.xyz; // legal, shorten
26     f = vec2.x; // legal, shorten
27     f = vec4.xy.x; // legal, shorten
28 
29     vec4_2.xyzx = vec4.xyzw; // expected-error {{vector is not assignable (contains duplicate components)}}
30     vec4_2.xyzz = vec4.xyzw; // expected-error {{vector is not assignable (contains duplicate components)}}
31     vec4_2.xyyw = vec4.xyzw; // expected-error {{vector is not assignable (contains duplicate components)}}
32     vec2.x = f;
33     vec2.xx = vec2_2.xy; // expected-error {{vector is not assignable (contains duplicate components)}}
34     vec2.yx = vec2_2.xy;
35     vec4 = (float4){ 1,2,3,4 };
36     vec4.xy.w; // expected-error {{vector component access exceeds type 'float2'}}
37     vec4.s06; // expected-error {{vector component access exceeds type 'float4'}}
38     vec4.x = vec16.sf;
39     vec4.x = vec16.sF;
40 
41     vec4p->yz = vec4p->xy;
42 }
43 
lo(float3 x)44 float2 lo(float3 x) { return x.lo; }
hi(float3 x)45 float2 hi(float3 x) { return x.hi; }
ev(float3 x)46 float2 ev(float3 x) { return x.even; }
od(float3 x)47 float2 od(float3 x) { return x.odd; }
48