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1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 2.0 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief GLES2 Scissor tests.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "es2fScissorTests.hpp"
25 
26 #include "glsScissorTests.hpp"
27 
28 #include "tcuVector.hpp"
29 
30 #include "glwEnums.hpp"
31 
32 namespace deqp
33 {
34 namespace gles2
35 {
36 namespace Functional
37 {
38 
ScissorTests(Context & context)39 ScissorTests::ScissorTests (Context& context)
40 	: TestCaseGroup	(context, "scissor", "Scissor Tests")
41 {
42 }
43 
~ScissorTests(void)44 ScissorTests::~ScissorTests (void)
45 {
46 }
47 
init(void)48 void ScissorTests::init (void)
49 {
50 	using tcu::Vec4;
51 	using namespace gls::Functional::ScissorTestInternal;
52 
53 	tcu::TestContext&		tc = m_context.getTestContext();
54 	glu::RenderContext&		rc = m_context.getRenderContext();
55 
56 	const struct
57 	{
58 		const char*		name;
59 		const char*		desc;
60 		const tcu::Vec4	scissor;
61 		const tcu::Vec4	render;
62 		PrimitiveType	type;
63 		const int		primitives;
64 	} cases[] =
65 	{
66 		{ "contained_tris",			"Triangles fully inside scissor area (single call)",		Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE,	30 },
67 		{ "partial_tris",			"Triangles partially inside scissor area (single call)",	Vec4(0.3f, 0.3f, 0.4f, 0.4f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE,	30 },
68 		{ "contained_tri",			"Triangle fully inside scissor area",						Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE,	1  },
69 		{ "enclosing_tri",			"Triangle fully covering scissor area",						Vec4(0.4f, 0.4f, 0.2f, 0.2f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE,	1  },
70 		{ "partial_tri",			"Triangle partially inside scissor area",					Vec4(0.4f, 0.4f, 0.6f, 0.6f), Vec4(0.0f, 0.0f, 1.0f, 1.0f), TRIANGLE,	1  },
71 		{ "outside_render_tri",		"Triangle with scissor area outside render target",			Vec4(1.4f, 1.4f, 0.6f, 0.6f), Vec4(0.0f, 0.0f, 0.6f, 0.6f), TRIANGLE,	1  },
72 		{ "partial_lines",			"Linse partially inside scissor area",						Vec4(0.4f, 0.4f, 0.6f, 0.6f), Vec4(0.0f, 0.0f, 1.0f, 1.0f), LINE,		30 },
73 		{ "contained_line",			"Line fully inside scissor area",							Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), LINE,		1  },
74 		{ "partial_line",			"Line partially inside scissor area",						Vec4(0.4f, 0.4f, 0.6f, 0.6f), Vec4(0.0f, 0.0f, 1.0f, 1.0f), LINE,		1  },
75 		{ "outside_render_line",	"Line with scissor area outside render target",				Vec4(1.4f, 1.4f, 0.6f, 0.6f), Vec4(0.0f, 0.0f, 0.6f, 0.6f), LINE,		1  },
76 		{ "contained_point",		"Point fully inside scissor area",							Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.5f, 0.5f, 0.0f, 0.0f), POINT,		1  },
77 		{ "partial_points",			"Points partially inside scissor area",						Vec4(0.4f, 0.4f, 0.6f, 0.6f), Vec4(0.0f, 0.0f, 1.0f, 1.0f), POINT,		30 },
78 		{ "outside_point",			"Point fully outside scissor area",							Vec4(0.4f, 0.4f, 0.6f, 0.6f), Vec4(0.0f, 0.0f, 0.0f, 0.0f), POINT,		1  },
79 		{ "outside_render_point",	"Point with scissor area outside render target",			Vec4(1.4f, 1.4f, 0.6f, 0.6f), Vec4(0.5f, 0.5f, 0.0f, 0.0f),	POINT,		1  }
80 	};
81 
82 	for(int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++)
83 	{
84 		addChild(createPrimitiveTest(tc,
85 									 rc,
86 									 cases[caseNdx].name,
87 									 cases[caseNdx].desc,
88 									 cases[caseNdx].scissor,
89 									 cases[caseNdx].render,
90 									 cases[caseNdx].type,
91 									 cases[caseNdx].primitives));
92 	}
93 
94 	addChild(createClearTest(tc, rc, "clear_depth",		"Depth buffer clear",	Vec4(0.1f, 0.1f, 0.8f, 0.8f), GL_DEPTH_BUFFER_BIT));
95 	addChild(createClearTest(tc, rc, "clear_stencil",	"Stencil buffer clear",	Vec4(0.1f, 0.1f, 0.8f, 0.8f), GL_STENCIL_BUFFER_BIT));
96 	addChild(createClearTest(tc, rc, "clear_color",		"Color buffer clear",	Vec4(0.1f, 0.1f, 0.8f, 0.8f), GL_COLOR_BUFFER_BIT));
97 }
98 
99 } // Functional
100 } // gles2
101 } // deqp
102