1jMonkeyEngine3 on Android README 2 3This is the source tree for the engine portion of jMonkeyEngine, from a 4Subversion snapshot taken on 2012.02.24. It includes the engine/src directory 5from their source repository, but not the rest as it is quite large. 6 7The Android makefile does not build the entire library, but only these 8directories: 9 10engine/src/android 11engine/src/core 12engine/src/core-plugins 13engine/src/ogre 14 15which should be enough to use the core parts of the library. 16 17jMonkeyEngine relies on material and shader resources that are intended to be 18saved in the Java classpath and picked up by the classloader. On Android, they 19are saved in the APK and AssetManager is used to load them in. This works if 20you build the APK in something like Eclipse and simply include a source jar, 21but that will not work in the Android.mk build environment. Even if the 22resources are included in the static library jar build here, they will be 23stripped out when dex compiles the libraries into the APK. If you want to use 24this library, you will need to duplicate the resources you need into the assets 25directory of your project. As long as the path under assets/ is the same, the 26Android-specific asset loader will find them, e.g. if asked to load 27"Common/MatDefs/Misc/Unshaded.j3md", it will find it under 28"assets/Common/MatDefs/Misc/Unshaded.j3md". 29 30Links: 31 32http://jmonkeyengine.org/ 33http://code.google.com/p/jmonkeyengine/checkout 34 35THe NOTICES file was generated with this command: 36 37find engine/src -type f | xargs head -n 35 | grep "^[ /=][*=]" > NOTICE 38