1 /* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 33 package com.jme3.niftygui; 34 35 import com.jme3.asset.AssetManager; 36 import com.jme3.audio.AudioNode; 37 import com.jme3.audio.AudioNode.Status; 38 import com.jme3.audio.AudioRenderer; 39 import de.lessvoid.nifty.spi.sound.SoundHandle; 40 41 public class SoundHandleJme implements SoundHandle { 42 43 private AudioNode node; 44 private AssetManager am; 45 private String fileName; 46 private float volume = 1; 47 SoundHandleJme(AudioRenderer ar, AudioNode node)48 public SoundHandleJme(AudioRenderer ar, AudioNode node){ 49 if (ar == null || node == null) 50 throw new NullPointerException(); 51 52 this.node = node; 53 } 54 55 /** 56 * For streaming music only. (May need to loop..) 57 * @param ar 58 * @param am 59 * @param fileName 60 */ SoundHandleJme(AudioRenderer ar, AssetManager am, String fileName)61 public SoundHandleJme(AudioRenderer ar, AssetManager am, String fileName){ 62 if (ar == null || am == null) 63 throw new NullPointerException(); 64 65 this.am = am; 66 if (fileName == null) 67 throw new NullPointerException(); 68 69 this.fileName = fileName; 70 } 71 play()72 public void play() { 73 if (fileName != null){ 74 if (node != null){ 75 node.stop(); 76 } 77 78 node = new AudioNode(am, fileName, true); 79 node.setPositional(false); 80 node.setVolume(volume); 81 node.play(); 82 }else{ 83 node.playInstance(); 84 } 85 } 86 stop()87 public void stop() { 88 if (node != null){ 89 node.stop(); 90 node = null; 91 } 92 } 93 setVolume(float f)94 public void setVolume(float f) { 95 if (node != null) { 96 node.setVolume(f); 97 } 98 volume = f; 99 } 100 getVolume()101 public float getVolume() { 102 return volume; 103 } 104 isPlaying()105 public boolean isPlaying() { 106 return node != null && node.getStatus() == Status.Playing; 107 } 108 dispose()109 public void dispose() { 110 } 111 } 112