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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 package jme3test.bullet;
34 
35 import com.jme3.app.SimpleApplication;
36 import com.jme3.bullet.BulletAppState;
37 import com.jme3.bullet.PhysicsSpace;
38 import com.jme3.bullet.collision.shapes.BoxCollisionShape;
39 import com.jme3.bullet.control.RigidBodyControl;
40 import com.jme3.bullet.joints.HingeJoint;
41 import com.jme3.input.KeyInput;
42 import com.jme3.input.controls.AnalogListener;
43 import com.jme3.input.controls.KeyTrigger;
44 import com.jme3.math.Vector3f;
45 import com.jme3.scene.Node;
46 
47 public class TestPhysicsHingeJoint extends SimpleApplication implements AnalogListener {
48     private BulletAppState bulletAppState;
49     private HingeJoint joint;
50 
main(String[] args)51     public static void main(String[] args) {
52         TestPhysicsHingeJoint app = new TestPhysicsHingeJoint();
53         app.start();
54     }
55 
setupKeys()56     private void setupKeys() {
57         inputManager.addMapping("Left", new KeyTrigger(KeyInput.KEY_H));
58         inputManager.addMapping("Right", new KeyTrigger(KeyInput.KEY_K));
59         inputManager.addMapping("Swing", new KeyTrigger(KeyInput.KEY_SPACE));
60         inputManager.addListener(this, "Left", "Right", "Swing");
61     }
62 
onAnalog(String binding, float value, float tpf)63     public void onAnalog(String binding, float value, float tpf) {
64         if(binding.equals("Left")){
65             joint.enableMotor(true, 1, .1f);
66         }
67         else if(binding.equals("Right")){
68             joint.enableMotor(true, -1, .1f);
69         }
70         else if(binding.equals("Swing")){
71             joint.enableMotor(false, 0, 0);
72         }
73     }
74 
75     @Override
simpleInitApp()76     public void simpleInitApp() {
77         bulletAppState = new BulletAppState();
78         stateManager.attach(bulletAppState);
79         bulletAppState.getPhysicsSpace().enableDebug(assetManager);
80         setupKeys();
81         setupJoint();
82     }
83 
getPhysicsSpace()84     private PhysicsSpace getPhysicsSpace(){
85         return bulletAppState.getPhysicsSpace();
86     }
87 
setupJoint()88     public void setupJoint() {
89         Node holderNode=PhysicsTestHelper.createPhysicsTestNode(assetManager, new BoxCollisionShape(new Vector3f( .1f, .1f, .1f)),0);
90         holderNode.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0f,0,0f));
91         rootNode.attachChild(holderNode);
92         getPhysicsSpace().add(holderNode);
93 
94         Node hammerNode=PhysicsTestHelper.createPhysicsTestNode(assetManager, new BoxCollisionShape(new Vector3f( .3f, .3f, .3f)),1);
95         hammerNode.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0f,-1,0f));
96         rootNode.attachChild(hammerNode);
97         getPhysicsSpace().add(hammerNode);
98 
99         joint=new HingeJoint(holderNode.getControl(RigidBodyControl.class), hammerNode.getControl(RigidBodyControl.class), Vector3f.ZERO, new Vector3f(0f,-1,0f), Vector3f.UNIT_Z, Vector3f.UNIT_Z);
100         getPhysicsSpace().add(joint);
101     }
102 
103     @Override
simpleUpdate(float tpf)104     public void simpleUpdate(float tpf) {
105 
106     }
107 
108 
109 }