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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 package jme3test.helloworld;
34 
35 import com.jme3.app.SimpleApplication;
36 import com.jme3.font.BitmapText;
37 import com.jme3.light.DirectionalLight;
38 import com.jme3.material.Material;
39 import com.jme3.math.Vector3f;
40 import com.jme3.scene.Geometry;
41 import com.jme3.scene.Spatial;
42 import com.jme3.scene.shape.Box;
43 
44 /** Sample 3 - how to load an OBJ model, and OgreXML model,
45  * a material/texture, or text. */
46 public class HelloAssets extends SimpleApplication {
47 
main(String[] args)48     public static void main(String[] args) {
49         HelloAssets app = new HelloAssets();
50         app.start();
51     }
52 
53     @Override
simpleInitApp()54     public void simpleInitApp() {
55 
56         /** Load a teapot model (OBJ file from test-data) */
57         Spatial teapot = assetManager.loadModel("Models/Teapot/Teapot.obj");
58         Material mat_default = new Material( assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
59         teapot.setMaterial(mat_default);
60         rootNode.attachChild(teapot);
61 
62         /** Create a wall (Box with material and texture from test-data) */
63         Box box = new Box(Vector3f.ZERO, 2.5f,2.5f,1.0f);
64         Spatial wall = new Geometry("Box", box );
65         Material mat_brick = new Material( assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
66         mat_brick.setTexture("ColorMap", assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg"));
67         wall.setMaterial(mat_brick);
68         wall.setLocalTranslation(2.0f,-2.5f,0.0f);
69         rootNode.attachChild(wall);
70 
71         /** Display a line of text (default font from test-data) */
72         guiNode.detachAllChildren();
73         guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
74         BitmapText helloText = new BitmapText(guiFont, false);
75         helloText.setSize(guiFont.getCharSet().getRenderedSize());
76         helloText.setText("Hello World");
77         helloText.setLocalTranslation(300, helloText.getLineHeight(), 0);
78         guiNode.attachChild(helloText);
79 
80         /** Load a Ninja model (OgreXML + material + texture from test_data) */
81         Spatial ninja = assetManager.loadModel("Models/Ninja/Ninja.mesh.xml");
82         ninja.scale(0.05f, 0.05f, 0.05f);
83         ninja.rotate(0.0f, -3.0f, 0.0f);
84         ninja.setLocalTranslation(0.0f, -5.0f, -2.0f);
85         rootNode.attachChild(ninja);
86         /** You must add a light to make the model visible */
87         DirectionalLight sun = new DirectionalLight();
88         sun.setDirection(new Vector3f(-0.1f, -0.7f, -1.0f).normalizeLocal());
89         rootNode.addLight(sun);
90     }
91 }
92