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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 package jme3test.helloworld;
34 
35 import com.jme3.app.SimpleApplication;
36 import com.jme3.material.Material;
37 import com.jme3.math.ColorRGBA;
38 import com.jme3.math.Vector3f;
39 import com.jme3.scene.Geometry;
40 import com.jme3.scene.shape.Box;
41 
42 /** Sample 1 - how to get started with the most simple JME 3 application.
43  * Display a blue 3D cube and view from all sides by
44  * moving the mouse and pressing the WASD keys. */
45 public class HelloJME3 extends SimpleApplication {
46 
main(String[] args)47     public static void main(String[] args){
48         HelloJME3 app = new HelloJME3();
49         app.start(); // start the game
50     }
51 
52     @Override
simpleInitApp()53     public void simpleInitApp() {
54         Box b = new Box(Vector3f.ZERO, 1, 1, 1); // create cube shape at the origin
55         Geometry geom = new Geometry("Box", b);  // create cube geometry from the shape
56         Material mat = new Material(assetManager,
57           "Common/MatDefs/Misc/Unshaded.j3md");  // create a simple material
58         mat.setColor("Color", ColorRGBA.Blue);   // set color of material to blue
59         geom.setMaterial(mat);                   // set the cube's material
60         rootNode.attachChild(geom);              // make the cube appear in the scene
61     }
62 }