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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 package jme3test.input;
33 
34 import com.jme3.app.SimpleApplication;
35 import com.jme3.input.ChaseCamera;
36 import com.jme3.input.controls.ActionListener;
37 import com.jme3.input.controls.AnalogListener;
38 import com.jme3.input.controls.KeyTrigger;
39 import com.jme3.material.Material;
40 import com.jme3.math.FastMath;
41 import com.jme3.math.Quaternion;
42 import com.jme3.math.Vector3f;
43 import com.jme3.scene.Geometry;
44 import com.jme3.scene.shape.Quad;
45 
46 /** A 3rd-person chase camera orbits a target (teapot).
47  * Follow the teapot with WASD keys, rotate by dragging the mouse. */
48 public class TestChaseCamera extends SimpleApplication implements AnalogListener, ActionListener {
49 
50   private Geometry teaGeom;
51   private ChaseCamera chaseCam;
52 
main(String[] args)53   public static void main(String[] args) {
54     TestChaseCamera app = new TestChaseCamera();
55     app.start();
56   }
57 
simpleInitApp()58   public void simpleInitApp() {
59     // Load a teapot model
60     teaGeom = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj");
61     Material mat_tea = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
62     teaGeom.setMaterial(mat_tea);
63     rootNode.attachChild(teaGeom);
64 
65     // Load a floor model
66     Material mat_ground = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
67     mat_ground.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
68     Geometry ground = new Geometry("ground", new Quad(50, 50));
69     ground.setLocalRotation(new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_X));
70     ground.setLocalTranslation(-25, -1, 25);
71     ground.setMaterial(mat_ground);
72     rootNode.attachChild(ground);
73 
74     // Disable the default first-person cam!
75     flyCam.setEnabled(false);
76 
77     // Enable a chase cam
78     chaseCam = new ChaseCamera(cam, teaGeom, inputManager);
79 
80     //Uncomment this to invert the camera's vertical rotation Axis
81     //chaseCam.setInvertVerticalAxis(true);
82 
83     //Uncomment this to invert the camera's horizontal rotation Axis
84     //chaseCam.setInvertHorizontalAxis(true);
85 
86     //Comment this to disable smooth camera motion
87     chaseCam.setSmoothMotion(true);
88 
89     //Uncomment this to disable trailing of the camera
90     //WARNING, trailing only works with smooth motion enabled. It is true by default.
91     //chaseCam.setTrailingEnabled(false);
92 
93     //Uncomment this to look 3 world units above the target
94     //chaseCam.setLookAtOffset(Vector3f.UNIT_Y.mult(3));
95 
96     //Uncomment this to enable rotation when the middle mouse button is pressed (like Blender)
97     //WARNING : setting this trigger disable the rotation on right and left mouse button click
98     //chaseCam.setToggleRotationTrigger(new MouseButtonTrigger(MouseInput.BUTTON_MIDDLE));
99 
100     //Uncomment this to set mutiple triggers to enable rotation of the cam
101     //Here spade bar and middle mouse button
102     //chaseCam.setToggleRotationTrigger(new MouseButtonTrigger(MouseInput.BUTTON_MIDDLE),new KeyTrigger(KeyInput.KEY_SPACE));
103 
104     //registering inputs for target's movement
105     registerInput();
106 
107   }
108 
registerInput()109   public void registerInput() {
110     inputManager.addMapping("moveForward", new KeyTrigger(keyInput.KEY_UP), new KeyTrigger(keyInput.KEY_W));
111     inputManager.addMapping("moveBackward", new KeyTrigger(keyInput.KEY_DOWN), new KeyTrigger(keyInput.KEY_S));
112     inputManager.addMapping("moveRight", new KeyTrigger(keyInput.KEY_RIGHT), new KeyTrigger(keyInput.KEY_D));
113     inputManager.addMapping("moveLeft", new KeyTrigger(keyInput.KEY_LEFT), new KeyTrigger(keyInput.KEY_A));
114     inputManager.addMapping("displayPosition", new KeyTrigger(keyInput.KEY_P));
115     inputManager.addListener(this, "moveForward", "moveBackward", "moveRight", "moveLeft");
116     inputManager.addListener(this, "displayPosition");
117   }
118 
onAnalog(String name, float value, float tpf)119   public void onAnalog(String name, float value, float tpf) {
120     if (name.equals("moveForward")) {
121       teaGeom.move(0, 0, -5 * tpf);
122     }
123     if (name.equals("moveBackward")) {
124       teaGeom.move(0, 0, 5 * tpf);
125     }
126     if (name.equals("moveRight")) {
127       teaGeom.move(5 * tpf, 0, 0);
128     }
129     if (name.equals("moveLeft")) {
130       teaGeom.move(-5 * tpf, 0, 0);
131 
132     }
133 
134   }
135 
onAction(String name, boolean keyPressed, float tpf)136   public void onAction(String name, boolean keyPressed, float tpf) {
137     if (name.equals("displayPosition") && keyPressed) {
138       teaGeom.move(10, 10, 10);
139 
140     }
141   }
142 
143   @Override
simpleUpdate(float tpf)144   public void simpleUpdate(float tpf) {
145     super.simpleUpdate(tpf);
146 
147     //  teaGeom.move(new Vector3f(0.001f, 0, 0));
148     // pivot.rotate(0, 0.00001f, 0);
149     //   rootNode.updateGeometricState();
150   }
151 //    public void update() {
152 //        super.update();
153 //// render the viewports
154 //        float tpf = timer.getTimePerFrame();
155 //        state.getRootNode().rotate(0, 0.000001f, 0);
156 //        stateManager.update(tpf);
157 //        stateManager.render(renderManager);
158 //        renderManager.render(tpf);
159 //    }
160 }
161