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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 package jme3test.light;
34 
35 import com.jme3.app.SimpleApplication;
36 import com.jme3.light.DirectionalLight;
37 import com.jme3.light.PointLight;
38 import com.jme3.material.Material;
39 import com.jme3.math.ColorRGBA;
40 import com.jme3.math.FastMath;
41 import com.jme3.math.Vector3f;
42 import com.jme3.scene.Geometry;
43 import com.jme3.scene.LightNode;
44 import com.jme3.scene.Node;
45 import com.jme3.scene.shape.Sphere;
46 import com.jme3.scene.shape.Torus;
47 
48 public class TestLightNode extends SimpleApplication {
49 
50     float angle;
51     Node movingNode;
52 
main(String[] args)53     public static void main(String[] args){
54         TestLightNode app = new TestLightNode();
55         app.start();
56     }
57 
58     @Override
simpleInitApp()59     public void simpleInitApp() {
60         Torus torus = new Torus(10, 6, 1, 3);
61 //        Torus torus = new Torus(50, 30, 1, 3);
62         Geometry g = new Geometry("Torus Geom", torus);
63         g.rotate(-FastMath.HALF_PI, 0, 0);
64         g.center();
65 //        g.move(0, 1, 0);
66 
67         Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
68         mat.setFloat("Shininess", 32f);
69         mat.setBoolean("UseMaterialColors", true);
70         mat.setColor("Ambient",  ColorRGBA.Black);
71         mat.setColor("Diffuse",  ColorRGBA.White);
72         mat.setColor("Specular", ColorRGBA.White);
73 //        mat.setBoolean("VertexLighting", true);
74 //        mat.setBoolean("LowQuality", true);
75         g.setMaterial(mat);
76 
77         rootNode.attachChild(g);
78 
79         Geometry lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
80         lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
81 
82         movingNode=new Node("lightParentNode");
83         movingNode.attachChild(lightMdl);
84         rootNode.attachChild(movingNode);
85 
86         PointLight pl = new PointLight();
87         pl.setColor(ColorRGBA.Green);
88         pl.setRadius(4f);
89         rootNode.addLight(pl);
90 
91         LightNode lightNode=new LightNode("pointLight", pl);
92         movingNode.attachChild(lightNode);
93 
94         DirectionalLight dl = new DirectionalLight();
95         dl.setColor(ColorRGBA.Red);
96         dl.setDirection(new Vector3f(0, 1, 0));
97         rootNode.addLight(dl);
98     }
99 
100     @Override
simpleUpdate(float tpf)101     public void simpleUpdate(float tpf){
102 //        cam.setLocation(new Vector3f(5.0347548f, 6.6481347f, 3.74853f));
103 //        cam.setRotation(new Quaternion(-0.19183293f, 0.80776674f, -0.37974006f, -0.40805697f));
104 
105         angle += tpf;
106         angle %= FastMath.TWO_PI;
107 
108         movingNode.setLocalTranslation(new Vector3f(FastMath.cos(angle) * 3f, 2, FastMath.sin(angle) * 3f));
109     }
110 
111 }
112