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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 package jme3test.light;
34 
35 import com.jme3.app.SimpleApplication;
36 import com.jme3.material.Material;
37 import com.jme3.math.ColorRGBA;
38 import com.jme3.math.Quaternion;
39 import com.jme3.math.Vector3f;
40 import com.jme3.renderer.Camera;
41 import com.jme3.renderer.queue.RenderQueue.ShadowMode;
42 import com.jme3.scene.Geometry;
43 import com.jme3.scene.Spatial;
44 import com.jme3.scene.debug.WireFrustum;
45 import com.jme3.scene.shape.Box;
46 import com.jme3.shadow.BasicShadowRenderer;
47 import com.jme3.shadow.ShadowUtil;
48 
49 public class TestShadow extends SimpleApplication {
50 
51     float angle;
52     Spatial lightMdl;
53     Spatial teapot;
54     Geometry frustumMdl;
55     WireFrustum frustum;
56 
57     private BasicShadowRenderer bsr;
58     private Vector3f[] points;
59 
60     {
61         points = new Vector3f[8];
62         for (int i = 0; i < points.length; i++) points[i] = new Vector3f();
63     }
64 
main(String[] args)65     public static void main(String[] args){
66         TestShadow app = new TestShadow();
67         app.start();
68     }
69 
70     @Override
simpleInitApp()71     public void simpleInitApp() {
72         // put the camera in a bad position
73         cam.setLocation(new Vector3f(0.7804813f, 1.7502685f, -2.1556435f));
74         cam.setRotation(new Quaternion(0.1961598f, -0.7213164f, 0.2266092f, 0.6243975f));
75         cam.setFrustumFar(10);
76 
77         Material mat = assetManager.loadMaterial("Common/Materials/WhiteColor.j3m");
78         rootNode.setShadowMode(ShadowMode.Off);
79         Box floor = new Box(Vector3f.ZERO, 3, 0.1f, 3);
80         Geometry floorGeom = new Geometry("Floor", floor);
81         floorGeom.setMaterial(mat);
82         floorGeom.setLocalTranslation(0,-0.2f,0);
83         floorGeom.setShadowMode(ShadowMode.Receive);
84         rootNode.attachChild(floorGeom);
85 
86         teapot = assetManager.loadModel("Models/Teapot/Teapot.obj");
87         teapot.setLocalScale(2f);
88         teapot.setMaterial(mat);
89         teapot.setShadowMode(ShadowMode.CastAndReceive);
90         rootNode.attachChild(teapot);
91 //        lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
92 //        lightMdl.setMaterial(mat);
93 //        // disable shadowing for light representation
94 //        lightMdl.setShadowMode(ShadowMode.Off);
95 //        rootNode.attachChild(lightMdl);
96 
97         bsr = new BasicShadowRenderer(assetManager, 512);
98         bsr.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
99         viewPort.addProcessor(bsr);
100 
101         frustum = new WireFrustum(bsr.getPoints());
102         frustumMdl = new Geometry("f", frustum);
103         frustumMdl.setCullHint(Spatial.CullHint.Never);
104         frustumMdl.setShadowMode(ShadowMode.Off);
105         frustumMdl.setMaterial(new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"));
106         frustumMdl.getMaterial().getAdditionalRenderState().setWireframe(true);
107         frustumMdl.getMaterial().setColor("Color", ColorRGBA.Red);
108         rootNode.attachChild(frustumMdl);
109     }
110 
111     @Override
simpleUpdate(float tpf)112     public void simpleUpdate(float tpf){
113         Camera shadowCam = bsr.getShadowCamera();
114         ShadowUtil.updateFrustumPoints2(shadowCam, points);
115 
116         frustum.update(points);
117         // rotate teapot around Y axis
118         teapot.rotate(0, tpf * 0.25f, 0);
119     }
120 
121 }
122